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FabianK3's Command Application


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BYOND key: fabiank3

Discord Username: fabiank3

Character names:
Brand new:
- Maxwell Fletcher, to-be Chief engineer
Active:
- Bradley Knight, Atmospheric technician
- Cody Gray, Security officer
- Yeeun Yeongseon, Physician
Inactive:
- Lars Fennek, Paramedic
- T.A.U., Robot
- Zoey Hartford, Medical intern

How long have you been playing on Aurora?
First time i joined the server was 31.08.2023 and have been playing actively since then.

Have you received any administrative actions? And how serious were they?
I do not remember any, certainly have none in written form on hand.

Please provide well articulated answers to the following questions in a paragraph each.

What do you think the OOC purpose of a Head of Staff is, ingame?
Disciplinary leadership, presence of strong department related technical knowledge, department-level coordination and communication.
The job of a head of staff is to ensure their department is fully functioning. This includes but does not end with the oversight of day-to-day operations,
training of new team members and perhaps advanced training for long-term team members, handling department internal projects and conflicts, as well as the coordination
between every other ship function: Be it handling emergency situations, providing support for projects and requirements of other departments,
sharing information with the rest of the command structure or ensuring tasks from the captain themselves get carried out properly.
It is certainly not their job to micro-manage everyone around them nor to take over the tasks of their team members.

What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?
Head of staff roles do not only provide the means of regulating departments in-game, but they also provide the means to regulate the flow of a round.
The goal is to provide fun for everyone - Encourage role play with meaningful IC interactions such as projects or solving issues as a team.
This very much includes antagonists - Heads of staff are in the position to allow antags to develop their gimmicks and provide the flexibility needed to unfold said gimmicks.
Another very important point in my opinion is mentoring new comers to the game and department - SS13 is not intuitive and having a mentor in the round is a critical part from my own experience.

Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon.
Maxwell Fletcher was born 2425 on a space station on Burzsia II, fourteen years after Hephaestus Industries acquired ownership of the system.
His parents, star-wo/men, local to the system, have been working more and more with Hephaestus and with eighteen Maxwell started as an apprentice for ship maintenance in the system under a Hephaestus contract. Three years later with the rapid development of Hephaestus in the system Fletcher moved to Xanu Prime to study engineering with the hopes to gain a better position in the fast growing corporate setting and growing future of Burzsia.

During his time at the university, away from home, his mother died in a tragic mining accident, forcing his father to take a job on Burzsia I due to limited financial options. Fletcher nearly failed his master graduation during these circumstances. 2452, six years later, he finished his master graduation successfully, came back to Burzsia II and found himself with a new position as engineer on the Hephaestus mining barge HCV Tenova. During his time on the HCV Tenova, Fletcher acquired common augments, which was not unusual for his people and became a common topic as his father already had them as well and praised them a lot.

Fletcher felt right at the place and spend seven years on the ship before getting promoted to senior engineer with 34 years of age.
With the recent promotion he saw his continued future with Hephaestus and not much later he started his doctorate thesis, partially remotely and back on Xanu Prime.
Another four years on top, now with a doctor title Fletcher joined the salvager HCV Reclaimer as a chief engineer. His education paid off.

His life took a drastic turn in the following year with the attack of the Trinarist Exclusionist extremist targeting Burzsia and the company in 2464. During the attack his father was killed on Burzsia I.
With the loss of both parents Fletcher did no longer feel right at Burzsia and started to look for an alternative.
With dropping motivation and a negative perspective, the year ended with another accident in which Fletcher lost his left hand in a day-to-day task.
He took the first position he could find and ended up on the HCV Percheron, an ore transport which was headed out of the system. Due to the quick hiring only the senior engineer position was available for him.
Half a year later he then did get promoted back to chief engineer.

Two years later, mostly recovered from the tragic events, Fletcher started to look for another position, something that not only covers the transport of rocks...

What roles do you plan on playing after the application is accepted?
At the moment my only interest lies with Chief engineer, but i can see myself in the future trying other position as well, if i feel comfortable enough with the responsibilities of said positions.

Have you familiarized yourself with the wiki pages for the command roles?
I read the wiki pages and had the chance for play interim CE for a couple of times as well.

Characters you intend to use for command or have created for command. Include the job they will be taking:
- Maxwell Fletcher, to-be Chief engineer
- Bradley Knight, possible promotion to chief engineer with proper character development in the future to come

Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?
Yes - It may be stripped following too many administrative actions, any temporary/permanent ban, any job ban or failing to uphold the standards put in place.

Have you linked your BYOND account to the Forums?
Yes - Linking completed.

Extra notes:
None at the timing of submission.
 

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I've interacted with several of his characters and definitely feel Fabian has a good grasp on everything required to engage in command business, including good roleplay interaction.

I also like his answers to the above questions, I can only imagine he'll be well able to handle what will be required of him.

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I've been playing with Fabian mostly s him playing Cody, but it's been always great. They rp, give chance to antags, they try to bring out other's rp up. They also know mechanics well to teach others. I think they'll do fine. +1

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I've had the pleasure of interacting with most if not all of the listed characters, some of which I was surprised to find out were played by Fabian which I view as a sign of a great roleplay range. It also goes without saying that, beyond being wildly different from each other, Fabian's characters are also interesting and fleshed out and I look forward to to seeing in what ways Maxwell continues this trend.

+1

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Observed a round where a doppelganger Manuel Barros was antag and I think you handled it very well. The gimmick was able to play out and led to the silly bit near the end of aiming the gun between the two trying to figure out which was the "real" Barros.

+1

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Same round as above, but I was the other command member.

Fabian really impressed me, I never realized this was their first round on the trial until they told me. Did really well under pressure and when encountering traitor gimmicks, overall, a very solid +1 from me.

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Tried to involve themselves in the peacetag, they didn't really have time, but the point is his CE didn't just hide in engineering and handled things before I had to worry about them.

+1 from a Cappy point of view.

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Interacted with Fletcher a fair bit during quite a hectic traitor round as security, he worked very well with security and was generally very communicative despite us having no direct line to him in the absence of other command. Routinely touched base to keep track of what was happening, stayed very calm and helped progress the round. +1

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I've only interacted with your CE personally in one round, and that wasn't a lot of interaction, but I spectated quite a few rounds you played in. All-in-all you're doing a good job playing command, though in one round you've been running around with a burst rifle, seemingly hunting after an antagonist. The security manifest was rather thing, and I'm not exactly sure what your intention with the rifle was, but I highly suggest staying far away from security business if you are command and not the Head of Security. It's a fast ticket to trouble, if you're actually involving yourself with the antagonists in terms of fighting them. Though just a bit of a reminder, there's nothing else I saw wrong with the numerous rounds you played. 

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28 minutes ago, Loorey said:

I've only interacted with your CE personally in one round, and that wasn't a lot of interaction, but I spectated quite a few rounds you played in. All-in-all you're doing a good job playing command, though in one round you've been running around with a burst rifle, seemingly hunting after an antagonist. The security manifest was rather thing, and I'm not exactly sure what your intention with the rifle was, but I highly suggest staying far away from security business if you are command and not the Head of Security. It's a fast ticket to trouble, if you're actually involving yourself with the antagonists in terms of fighting them. Though just a bit of a reminder, there's nothing else I saw wrong with the numerous rounds you played. 

Thanks for the feedback! Totally get your point, i get why that might've looked weird. I suddenly found myself with that gun because the HoS was mowed down in front of me by the antag and there was no place to flee the scene really. I held onto it five more minutes and then ditched it again, not firing a single shot. My intention never was to hunt an antag as CE, but the running around with the gun surely might have made it look like it. @Snowy1237 as HoS took care of that situation properly afterwards, a fun round.
Appreciate the input on the topic!

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Was just me and Fletcher on a shift together and we had a whole thing about my miner finding a trashed idris ship, verifying its location and name, what they saw, and generally gathering all the info command should and faxing it off to the SCC. Kept in contact well when we were in range, was a good round.

+1

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Had to come back after an utterly insane extended round where an anomaly decided to spawn in those big mouthy horrors and like a million gremorians and CE Fletcher really stepped up to help, kept in good contact, and remained involved in the ongoing situation and went through appropriate escalations through the entire round. Honestly it was 10/10 on their part, from start to finish, and they kept the crew updated with announcements.
+10

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In the aforementioned Evil Barros round, Fletcher unintentionally outed the impostor prematurely by calling the real Barros to his office. While it's unfortunate the antag couldn't complete his original plan, Fletcher did an great job of damage control by letting him escape and playing along with the doppelganger gimmick, despite how easy it was to identify the real one OOC. A bad head of staff wouldn't have even entertained that idea, and yet Fabian ensured it flourished despite the antag's handicap. When it comes to everyday play, Fletcher is good at organizing the department, makes frequent announcements, and is proactive in teaching newcomers. My only criticism comes from one round in which Fletcher assigned me and 1 other engineer to do a routine check on the reactor and fill out the accompanying form. While normally I like when Command remembers paperwork, there was no reason that I'm aware of to examine the reactor so it ended up feeling like 15 minutes of busywork. I would suggest saving mundane stuff like that for when the department has more people or when there's an actual reason. For comparison, he proceeded to send us to do the same thing with the sensor array, except it felt less tedious because the sensors were damaged, and we actually had something to report. Regardless, this one hiccup doesn't change the fact that Fabian is competent and has handled the whitelist with care. +1

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7 minutes ago, Mr.Popper said:

In the aforementioned Evil Barros round, Fletcher unintentionally outed the impostor prematurely by calling the real Barros to his office. While it's unfortunate the antag couldn't complete his original plan, Fletcher did an great job of damage control by letting him escape and playing along with the doppelganger gimmick, despite how easy it was to identify the real one OOC. A bad head of staff wouldn't have even entertained that idea, and yet Fabian ensured it flourished despite the antag's handicap. When it comes to everyday play, Fletcher is good at organizing the department, makes frequent announcements, and is proactive in teaching newcomers. My only criticism comes from one round in which Fletcher assigned me and 1 other engineer to do a routine check on the reactor and fill out the accompanying form. While normally I like when Command remembers paperwork, there was no reason that I'm aware of to examine the reactor so it ended up feeling like 15 minutes of busywork. I would suggest saving mundane stuff like that for when the department has more people or when there's an actual reason. For comparison, he proceeded to send us to do the same thing with the sensor array, except it felt less tedious because the sensors were damaged, and we actually had something to report. Regardless, this one hiccup doesn't change the fact that Fabian is competent and has handled the whitelist with care. +1

Thank you for your feedback!
Getting targeted as command member in my first trial round was certainly something, a shame the imposter had been outed so earlier. I am glad about the positive feedback about the round, as i intentionally tried to gave them the needed leeway to properly continue their gimmick when i realized what happened.
I understand your point about the first task including paperwork - From my point of view it felt a little like the average low-pop snooze extended round and my idea was to perhaps give you two engineers any task to not just sit around and perhaps a basis for RP, i am glad the second task i gave you was more in your favor. Somebody already mentioned to me that paperwork-tasks aren't exactly to everyones liking and you pointing it out definitely confirms that to me. I'm not planning on sending the engineering team on the endless quest for bureaucracy in the future, that's for sure!

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I've interacted with Maxwell both as a command and a regular crew-member, as well as with other characters of Fabian, albeit sparely.

All I have to say is that I appreciate their drive as a command, the announcements, their will to be involved and to involve others and the fact that they are not averted to paperwork.

+1

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