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The Guild 2: Renaissance


Guest XanderDox

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Basically, the game is an RPG/Business simulation that takes place in medieval times. At the start, you pick a class, either Patron, Rogue, Scholar or Craftsman, and then you pick your traits / attributes such as dex and strength, and then it plops you in the world. You are then expected to start up a business. Each class has different businesses it can run, and you can marry someone of another class to expand into their class's businesses as well.


Patron - Farming, Baking, Inn/Tavernkeeping, Bar, Bees.


Rogue - Thiefs, Mercenaries, Illegal Bar (Basically a bar with prostitutes), leveled up illegal bar (you can now make your prostitutes work the streets) . Oh, and you can be a pirate.


Scholar - Priest, Medicus (Doctor), Alchemist, Herbalist,


Craftsman - Woodcutter, Mason, Brickmaker, Blacksmith, Item creator


And then there is an entire political system which gets larger as your village grows into a town, then a city, then a sovereign state. You can apply to political roles, there are simulated elections and you can occupy political offices that grant you power.


For example, Alisandre Wallens, a Scholar and local priest, also filled the role of Head Torturer, who is in charge of commanding the dungeon guards and torturing people. Her husband the patron, was the Guildmaster, responsible for instructing the business inspectors which businesses (generally your competitors) to harass and slow production of. If you work hard enough, you can become the Mayor or even the Sovereign!


There are usually 3-4 villages on a map that grow at their own pace, you can move to the different cities, trade between them as they all have their own seperate economies, so shipping something from Vienna to Linz for a better sale could be done, at the risk of having bandits steal your things.


Another major aspect; The Black Death, each game has a random chance of it having a major breakout, and tons of people will start dying off fast, there is only two cures, the Miracle Cure and Pain Medication, which can be produced at the Pesthouses, Infirmaries and Hospitals. I've seen this kill many of my enemy dynasties, and even destroyed mine once.


The game can be played in single player, or up-to six multiplayer. Its awesome, a little buggy, but great fun all around.

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Yes. One of my favourite games. The sad part about it is that I don't have anyone to play with and the AI sometimes fucks up and loses instantly or (happened to me once) comes at you with an army of hired thiefs burns your house and kills you and your entire family and raids every business you own. But at the end of the day I still love this game.

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I tried to play as a nice little scholar pawnbroker, but the amount of money I was making was... Next to nothing, I married a patron, used his role in society to make a fishing hut to provide food for four cities, expanding my fried herring business until I could afford a church , then sold my pawnbroker to upgrade my church into a Protestant Dome. Being the only Protestant religious center in the Free City of Hamburg, I received all of the protestant's business, using Church Donations, I funded the creation of a robbers nest, to which my rogue son took up.


At this point I had;


A Fishing Hut, bringing in herring to feed the masses and make me wealth, shipping out fried herring to the various towns on the map.

A Church, used to bring in large amount of funds at single periods of time to progress my rogue mission.

A Robbers Nest, the first venture payed for by my church operation, used to extort protection money out of rival families that had a monopoly on logging.


As soon as money started flooding in from protection rackets and the Church, I invested in a Pirates Haven, I then used the pirate ship I had constructed to raid the sea-side countinghouses, this provided me 20 bunches of silver coins, which brought in 11 thousand dollars at the market when sold.


After these escapades into the dark side of Hamburg and the Greater London Area, I had enemies, my son had been attacked multiple times and now had to be escorted by armed thugs at all times, my husband never left his fishing shop, and my main, stayed safely in her church which was always under watch by my robbers who were deployed at nearby logging camps. My children remained at home with their oldest sibling's wife primarily, while he was out, trying to make a living as a rogue.


Then... My boyfriend who was playing with me and I desynced and the game got completely fucked.

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  • 8 months later...
  • 4 weeks later...
  • 1 month later...
Game is fun. I is shit

Game is a massive supply and demand chain. It's easier or more difficult depending on the class you pick, but some examples,


Patrons: (Easy, gains money at a relatively steady rate)

Start with a farm, grow a suitable crop of your choice.

Sell this crop until you can afford to open a business that exploits this crop.

Sell the produce from this business and upgrade accordingly, ensure your supply lines are protected.

Use your wealth to expand into other venues with your children, use it to get farther into politics.

Use your combined wealth and political influence to destroy the opposition.

 

Craftsmen: (Slightly more difficult, but can gain more money if done properly)

Start with business of your choice, upgrade accordingly and amass money.

Acquire the supplier of your business (Logging camp, Mine, w/e) and use this to save and amass even more money.

Ensure your supply lines are protected.

Use your wealth to expand into other venues with your children, use it to get farther into politics.

Use your combined wealth and political influence to destroy the opposition.

 

Scholars: (Similar difficulty to craftsmen, has issues if competition is present but their ability to sabotage their opponents is much better than craftsmen and patrons)

Start with business of your choice, aim to live in the larger settlements for best results.

Attempt to buy out or sabotage the competition if you are either a Priest or Medicus.

Give no shits if you're an alchemist.

Don't worry too much about supplies, you tend to supply yourself for the most part, but ensure your supply lines are protected.

Use your wealth to expand into other venues with your children, use it to get farther into politics.

Use your combined wealth, political influence, and the nefarious tools of your Church/Apothecary/Hospital to destroy the opposition.

 

Rogues: (The most difficult, but their ability to sabotage and disrupt their opponents is unmatched)

Start with a 'business' of your choice, depending on the business you'll either want to find a well-travelled road or a populated city centre.

Disrupt the supply lines of your opponents, kidnap and ransom them, and in general do whatever you feel like.

Avoid being arrested, and ensure you keep yourself armed and armoured to preserve your own life.

Use your wealth to expand into other venues with your children, use it to get farther into politics. (I recommend having a craftsman child to supply your rogue-ish family members with various armaments.)

Use your combined wealth, political influence, and your various tools and henchmen to destroy the opposition.

 

Most of this knowledge is probably outdated with renaissance since I didn't do too much with it other than exploit the rogue's gambling den for infinite money.

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So, I've marathoned an easy 30 hours into the game, and I have to say I disagree with the idea that Rogue is the hardest. I think it heavily depends on the map you play on, because some maps just have non-existant guard presences at fantastically wealthy buildings, so you can build a smugglers den and repeatedly burglarize it for fast cash once a round. Getting going isn't easy, but once you do the cash flows in. The hard part for it is going forward with combative ideas, like raiding caravans or otherwise doing combat with people who can fight back. That's when you start to see your money burn as workers drop dead and you have to hire new ones, which, is not nearly as cheap as just hiring a new farmhand or tailorshop worker. Being indicted for a crime means essentially nothing at all either, since you can just build a house outside of a town or village, and just never go into town and live as a permanent outlaw. Unless they're controlled by a player or AI dynasty, the guards are never going to come knocking on your door to arrest you.


I find the big money is in having a patron-craftsman combo in the family as you can farm tons of crops to use as resources for industry for massive profits. Then, you can use that money to build an armor smithy and start mass producing all the best armor and weapons to make your thugs horribly more powerful than the town guard. Then the world is just your playground. For your third family slot you can essentially just up and choose if you want to be pro or anti establishment by either having a scholar and playing the political system, or a rogue and brute forcing the system. I tend to the latter just because it adds extra protection against enemy dynasties.


EDIT: Xander and I have a game going on Hamachi, which can host five people. There's occasional desyncs with just the two of us, so it might not scale well with a full roster of five dynasties, but it happened pretty rarely with just two people.

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So, I've marathoned an easy 30 hours into the game, and I have to say I disagree with the idea that Rogue is the hardest. I think it heavily depends on the map you play on, because some maps just have non-existant guard presences at fantastically wealthy buildings, so you can build a smugglers den and repeatedly burglarize it for fast cash once a round.

I just end up taking over mines or the like for easy money. I still say it's the hardest on the basis of racking up crimes gets annoying and it requires you to pay more attention than if you just set up a nicely automated farm or crafts shop. I rate difficulty based on effort required.


Making a mistake as a rogue is also exponentially more costly than as any other profession. As it can quite easily get you killed.

 

Xander and I have a game going on Hamachi, which can host five people. There's occasional desyncs with just the two of us, so it might not scale well with a full roster of five dynasties, but it happened pretty rarely with just two people.

Tunngle = Evolve > Hamachi

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I usually use Evolve, but then it started giving me pop-up advertisements and telling me it's servers were overcrowded, not letting me host lobbies. And yeah, I see the difficulty now that I got rekt by city guards trying to do a little murder in the streets.

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I usually use Evolve, but then it started giving me pop-up advertisements and telling me it's servers were overcrowded, not letting me host lobbies.

Tunngle requires restarts to change even the tiniest thing and it feels like some kind of janky asian/russian adware program but atleast it works well enough and doesn't spam you with anything particularly obtrusive... It has a very obtuse design though. For some reason all of these LAN-simulating programs tend to be god awful.

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  • 1 month later...

The Guild is a pretty fun game, I used to play the crap out of it back in the day. I believe they're working on a sequel right now, don't know when it's to be released... I just hope it's good and doesn't have too many bugs.


The Guild 2, even fully patched and with mod fixes, just wasn't really stable enough for any extended multiplayer matches.

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