hivefleetchicken Posted March 1, 2016 Share Posted March 1, 2016 I'm going to ask you listeners and gather-rounders a series of very vague questions. Try to delve as deeply as you can into the answers so we can work from there. To begin, what do you believe differentiates a suicidal space lesbian from a homosexual character? And what does it mean to be a "miku"? Quote Link to comment
Guest Posted March 1, 2016 Share Posted March 1, 2016 Maybe later when I'm not already whooped from my other sociological rant. Quote Link to comment
Dea Tacita Posted March 1, 2016 Share Posted March 1, 2016 I thank you for making a differentiation Quote Link to comment
Carver Posted March 1, 2016 Share Posted March 1, 2016 To begin, what do you believe differentiates a suicidal space lesbian from a homosexual character? They attempt to make their romance and romantic drama the center of attention, they think they have to be the center of attention, and if things don't go their way they try to further draw attention via inciting drama. Often a result of attempting to 'live out' the player's fantasy, whilst totally disregarding logical sense and realistic character development. And what does it mean to be a "miku"? Childish, overtly whimsical when the situation calls for a serious nature, just generally trying too hard to be a anime-esque character archetype, or in the particularly bad cases, stereotype. It is often that the character archetype is one they find sexually or romantically appealing to themselves. They play their own idealized 'waifu'. Quote Link to comment
hivefleetchicken Posted March 1, 2016 Author Share Posted March 1, 2016 They attempt to make their romance and romantic drama the center of attention, they think they have to be the center of attention, and if things don't go their way they try to further draw attention via inciting drama. Often a result of attempting to 'live out' the player's fantasy, whilst totally disregarding logical sense and realistic character development. But why is romantic drama the center of their attention? And how do they think that will place them, the player, there in the center too? Furthermore, why is something with such entropy and hatred a fantasy to them? What kind of emotion breeds that form of thought - the thought that violence is attractive - and why is it used as a foundation for their behavior? In short, why are they inspired to create characters that start trouble? Childish, overtly whimsical when the situation calls for a serious nature, just generally trying too hard to be a anime-esque character archetype, or in the particularly bad cases, stereotype. It is often that the character archetype is one they find sexually or romantically appealing to themselves. They play their own idealized 'waifu'. Why are they made to look innocent and whimsical no matter the grim circumstances? If this is the behavior of a waifu, why does such naivety breed sexual attraction? For is he who is blind to the darkness of the world considered innocent, and thus pure? Is this the enemy's definition of a purity? How is it different from ours; the form of purity which comes from an ascetic state? Quote Link to comment
Carver Posted March 1, 2016 Share Posted March 1, 2016 But why is romantic drama the center of their attention? And how do they think that will place them, the player, there in the center too? This is the easiest to answer at the moment considering my insomnia, I'll get to the others at a later period. The reason they do so is often to satisfy a personal feeling of loneliness, or, desire. They act through their character, with the character on occasion being what they wish they could be, or otherwise being a 'puppet' to act out the aforementioned fantasies. Through doing this, they act on their own emotion, their own desire. Their drama is often akin to a child's tantrum, or stereotypical TV show middle/high school drama. It ultimately has no depth, just as their character has no real depth beyond being an inserted extension of themselves. Quote Link to comment
Guest Posted March 1, 2016 Share Posted March 1, 2016 Ahh, my good friends. Interesting discussion you have here. But why are self-centered lesbians worse than, let's say, someone inserting into a scientist or a detective, as a fantasy of their own? Cannot the latter be recognized as an attempt to satisfy a personal sense of acomplishment? Or, let's say, a skilled player, powergamer, who satisfies his need to dominate people through robust use of combat skills? Quote Link to comment
Guest Posted March 1, 2016 Share Posted March 1, 2016 Ahh, my good friends. Interesting discussion you have here. But why are self-centered lesbians worse than, let's say, someone inserting into a scientist or a detective, as a fantasy of their own? Cannot the latter be recognized as an attempt to satisfy a personal sense of acomplishment? Or, let's say, a skilled player, powergamer, who satisfies his need to dominate people through robust use of combat skills? They actually aren't, in my mind, they're exactly just as bad. Quote Link to comment
Rechkalov Posted March 1, 2016 Share Posted March 1, 2016 Ahh, my good friends. Interesting discussion you have here. But why are self-centered lesbians worse than, let's say, someone inserting into a scientist or a detective, as a fantasy of their own? Cannot the latter be recognized as an attempt to satisfy a personal sense of acomplishment? Or, let's say, a skilled player, powergamer, who satisfies his need to dominate people through robust use of combat skills? *clap clap* Well said. Most entertaining perspective. To add my bit to the shitthread; seeing as the "SS13 Lesbianism" is the single topic that can boast unwavering attention across several "generations" of Aurora players, what is it that makes this constant ranting so very gratifying to those so strongly oppossed to it, and why does it seem that this opposition is larger in numbers than those considered the problem, and seems to even have strogner feelings about the entire business than the lesbians themselves? The moment we all log onto a virtual space station and pretend to be somebody who has some idea of what to do with their lives/stable job, does it really matter so much which ones of us are more detached from reality and more explicitly craving personal certainties than others? Could it even be that the cravings of those looking for human contact (or anyhow the parody of it) are still closer to human cravings that those who strive for respect, awe or fear from their fellow crewmembers? Last but not least, is anybody still aware that the term "lesbay" was invented, if I am not mistaken, by the gang around Lockie Green, Phoebe Essel and Swamantha Mason, none of which had any inclinations towards characters of the same sex? Quote Link to comment
Guest Menown Posted March 1, 2016 Share Posted March 1, 2016 The simple way to define it, a SSL (Special Slit Licker in my own terms) has their personality defined as their sexuality. If your craving for cooch is who you are, the the proverb 'you are what you eat' means little, since obviously the lesbian can't be a cunt because they lack the depth or warmth of one. You don't have to be a lesbian to fit into this either. These types of characters stretch across all sexualities. You'll find lesbians, pansexuals, catsexuals, Jade-Rathelsexuals, Trash-sexuals (arguably this fits with the one before it), and all walks of life. If your character's sexuality is the first thing somebody notices about them, then it's obvious you didn't put much forth in making their actual personality, given you decided to focus on finding them a plaything. Quote Link to comment
hivefleetchicken Posted March 1, 2016 Author Share Posted March 1, 2016 Very good answers. Now - what is robustness? And can one declare themselves robust? Quote Link to comment
Guest Posted March 1, 2016 Share Posted March 1, 2016 Robustness, simply, is the sum of mechanical knowledge regarding the physics of the game system coupled with the "combat" system, and being able to apply both into a round-by-round basis. Normal SS13 "combat" is usually what occurs after a poorly executed gank. One cannot really call themselves any more robust than the other, as almost every confrontation is situational. On one hand, I can very easily dispatch an engineer with a revolver, whereas with a sec officer I may have a harder time. If I can get close to the officer with a parapen, though, then the circumstances change. On the flip side, I might take the risk of parapenning an engineer who has a pair of stungloves on who will likely stun me and then cablecuff me. Quote Link to comment
hivefleetchicken Posted March 1, 2016 Author Share Posted March 1, 2016 Robustness, simply, is the sum of mechanical knowledge regarding the physics of the game system coupled with the "combat" system, and being able to apply both into a round-by-round basis. Normal SS13 "combat" is usually what occurs after a poorly executed gank. Is it merely a way of describing your knowledge of combat, or is perhaps something more? Is there a robust playing style that encompasses all aspects of a character? How is that different from powergaming? One cannot really call themselves any more robust than the other, as almost every confrontation is situational. On one hand, I can very easily dispatch an engineer with a revolver, whereas with a sec officer I may have a harder time. If I can get close to the officer with a parapen, though, then the circumstances change. On the flip side, I might take the risk of parapenning an engineer who has a pair of stungloves on who will likely stun me and then cablecuff me. Who is more robust - one who doesn't know the damage of a laser rifle and frequently will try to fight with broken limbs, fumbling and incapacitating themselves, or one who juggles weapons from free hand to free hand, targeting different damage zones to disable targets, and continually tries to stun their opponent where others would merely try to punch the enemy to death? Is one more robust than the other? Perhaps some features are situational, but what of the ability to head into combat regardless of circumstance and come out on top or go down fighting? Trying to win if you have nothing but you a wench and you're going up against the entirety of the security force because you KNOW you have a chance of winning - is that robust? Is your fighting spirit a measure of your robustness, or merely a measure of your addiction to violence? Quote Link to comment
Guest Menown Posted March 1, 2016 Share Posted March 1, 2016 Robustness is a matter of who can subdue the other party first. In a game of RNG, combat skill doesn't matter, numbers will always prevail. Being robust is your ability to subdue your opponent before they can subdue you. That means using whatever you know has the ability to down somebody quicker. Quote Link to comment
Guest Posted March 1, 2016 Share Posted March 1, 2016 Robustness is not part of the character aspect, it is a part of the player aspect. While in itself not a bad thing, its full display often does not correctly reflect the character's skill and knowledge. As a result, the character displays success in combat that far surpasses what is believable considering the their other aspects. Such as, a dreaded SSL, with her poor muscle mass and hand-to-hand skills defeating a ten foot unathi in melee combat. It's unrealistic behavior. Behavior that is, in its core, considered powergame. What is powergame, someone do tell? Quote Link to comment
Guest Posted March 1, 2016 Share Posted March 1, 2016 What is powergame, someone do tell? Causing the asteroid to have 1100 C degree temperatures in a vacuum Freezing the asteroid below the intended absolute zero point Circumventing the bomb cap through !SCIENCE! Bluespace tomatoing people that look at you funny Quote Link to comment
SirStem Posted March 2, 2016 Share Posted March 2, 2016 Reading this thread while juggling small colorful balls and huffing radiator fumes while listening to 80's poptronica music creates a bubble of perfect consciousness. IT ALL LINES UP Quote Link to comment
hivefleetchicken Posted March 2, 2016 Author Share Posted March 2, 2016 i' m g i v i n g u p o n t r y i n g t o s e l l y o u t h i n g s t h a t y o u a i n t b u y i n g i t ' s a l l i n y o u r h e a d Quote Link to comment
Guest Posted March 2, 2016 Share Posted March 2, 2016 i' m g i v i n g u p o n t r y i n g t o s e l l y o u t h i n g s t h a t y o u a i n t b u y i n g i t ' s a l l i n y o u r h e a d Reading this thread while juggling small colorful balls and huffing radiator fumes while listening to 80's poptronica music creates a bubble of perfect consciousness. IT ALL LINES UP You had to ruin it, didn't you? Urge to shitpost was too strong. Quote Link to comment
Dreamix Posted March 2, 2016 Share Posted March 2, 2016 Why do i feel like sneezing everytime i see another big shitpost with no logic, and anything intelectual to talk about. Go people out of SS13 and get a fresh air in your brains once in a while. Who knows how much you rotted yourself in your moms basement. srly's people.. wtf is wrong with you.. give it a rest, will ya, ya fken lesbian hating people.. as if world shifts around you. KEK Quote Link to comment
Guest Posted March 2, 2016 Share Posted March 2, 2016 Why do i feel like sneezing everytime i see another big shitpost with no logic, and anything intelectual to talk about. Go people out of SS13 and get a fresh air in your brains once in a while. Who knows how much you rotted yourself in your moms basement. srly's people.. wtf is wrong with you.. give it a rest, will ya, ya fken lesbian hating people.. as if world shifts around you. KEK My brain's rotted away due to too long work hours with no actual stimulating work and constant pendlum-like state of depression. I have no basement to dwell in because the circumstance don't allow me to. Quote Link to comment
Hackie Posted March 3, 2016 Share Posted March 3, 2016 Very good answers. Now - what is robustness? And can one declare themselves robust? Robustness can be split into three major categories. Mechanics, Knowledge and Perception. Mechanics is how well you can function in combat, dodging, shooting and smacking. Knowledge is your ability to know what item is more valuable, good hostage positions, how many hits you can take with certain armor. And, as a foot note of minor importance is Perception. Basically your ability to know when to apply your knowledge and mechanics for optimal effect. You can not declare yourself robust. It is a title of respect given by others to acknowledge 'hey this go is pritty gud' Quote Link to comment
Skull132 Posted March 4, 2016 Share Posted March 4, 2016 Point one of being robust: never enter a situation you could potentially, in any way, lose. Quote Link to comment
hivefleetchicken Posted March 4, 2016 Author Share Posted March 4, 2016 Point one of being robust: never enter a situation you could potentially, in any way, lose. I think the point isn't to choose your battles. It's to choose every battle and make sure you go down fighting or don't go down at all in every one. Quote Link to comment
swat43 Posted March 5, 2016 Share Posted March 5, 2016 Okay. let me just ask something since no one bothered to do it. Can some one tell me the REAL reason of this post? So far i've seen only topics that is in no way close to the topics title. Quote Link to comment
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