Redfield5 Posted March 30, 2016 Posted March 30, 2016 PREMISE: Officers are unable or unwilling to train cadets, thus resulting in unprofessionalism and incompetence. A cadre of officers - who have distinguished themselves through their service - must be appointed in order to afford cadets a dedicated training program when available. IMPLEMENTATION: If one is truly serious about training cadets and officers to perform their duties in a competent manner, then this job must be white-listed. It might not seem practical for what may appear as a trivial role, but I assure you that it is needed, and that nothing about this is trivial. Voting should be restricted to Command Staff, DOs, and IA. I'm also going to suggest that all Security jobs above Cadet need to be white-listed. I will do a suggestion for this after class. RESPONSIBILITY: To train cadets and novice officers in performing their duties in a competent, professional manner. Corporals/FTOs will be responsible for both classroom instruction and on-the-job training.
UnknownMurder Posted March 30, 2016 Posted March 30, 2016 Let me just ask a question: Would it be better just to tell the officers to train the cadets by force or receive a demotion as a Head of Security? I do see officers training cadets when I am Head of Security. We don't need to whitelist every single important jobs. We have staffs overseeing people.
Redfield5 Posted March 30, 2016 Author Posted March 30, 2016 Let me just ask a question: Would it be better just to tell the officers to train the cadets by force or receive a demotion as a Head of Security? I do see officers training cadets when I am Head of Security. We don't need to whitelist every single important jobs. We have staffs overseeing people. Why order and threaten them to train Cadets? Why not have officers who are both experienced and willing to train the cadets? I'd rather have someone appointed to a special role within the force, which would allow us to keep four officers who focus solely on patrol functions. In real-world policing, new officers are paired up with a designated FTO as part of their probationary period. Also, it's honestly getting to the point where Security should be white-listed. It's an important job with important policing powers that define the job. Shouldn't you prove that you are responsible for such authority? Taking someone's liberty is not a trivial concept.
Arrow768 Posted March 30, 2016 Posted March 30, 2016 A dedicated position for training people on the job is a interesting idea. But there are a few questions: * Is it really required ? * Why cant a cadet be assigned to a fellow officer ? * Does it need to be whitelisted ? -> If such a position is created, I would not whitelist it, but only allow ingame promotions to it. (No joining into that position) --> So if there is a officer willing to teach other people, then he should contact the HoS / HoP and get assigned to that position. About whitelisting security players: I do not think that this is a good idea because the very principal assumes that all players are bad sec players unless proven otherwise. Instead I would fully support a much strikter approach when it comes to sec job bans. If someone shows that they do not know the regulations then they should instantly receive a temp job ban from sec so they have the time to read up on the regulations. (Ie: Torture of Prisoners (Had a incident with a cap and a HoS), Procedures not followed (Arrest without announcing charges, Arrest / Search on Green without a warrant, ...; Multiple incidents on all levels) If they continue to show bad behaviour perm ban them from sec.
Nanako Posted March 31, 2016 Posted March 31, 2016 Why order and threaten them to train Cadets? Because the head of security has that authority, and people are supposed to respect the chain of command. That goes for security officers as much as anyone else. Why not have officers who are both experienced and willing to train the cadets? So then just ask an experienced officer to take a cadet on as an apprentice, have the cadet shadow them around and follow their direction I'd rather have someone appointed to a special role within the force, which would allow us to keep four officers who focus solely on patrol functions. I'd rather not. We have enough roles already, It's just one more role that bald noobs will pick, confusedly wander around not doing their job and go ssd, squatting the slot It's also more complexity in determing who or how is allowed to make an arrest, wear heavy weapons/armour, or respond to major threats, and where the chain of command goes In real-world policing, new officers are paired up with a designated FTO as part of their probationary period. In any real world field,people are expected to undergo several years of schooling before taking up any field post. but certain levels of realism just aren't feasible Also, it's honestly getting to the point where Security should be white-listed. It's an important job with important policing powers that define the job. Shouldn't you prove that you are responsible for such authority? Taking someone's liberty is not a trivial concept. Personally i'm of the opinion that all departmental jobs (except interns) should be locked to new players, they should start at the bottom and prove themselves. I don't see any reason security is special in that regard. An inept chemist or doctor can kill plenty of people too
Redfield5 Posted March 31, 2016 Author Posted March 31, 2016 Yay, I've got a laptop. Is it required? We're getting there. If you look at the facts, you'll see that by far the biggest issue with the department involves use of force and proper competence in the execution of their duties, coupled with a lack of professionalism. There's a reason that the two CCIA investigations into Security were in such close proximity, and this is simply not ok. We need competent, experienced officers that can instruct our cadets and teach them proper procedure, rather than allow them to flounder in the wind. The reason why an FTO would be more beneficial than a volunteer is based on the fact that you'll get more beneficial results out of a dedicated professional rather than with a volunteer. That's why peer-support in mental health is dragging down the system. With an FTO, you have some assurance that they will take their job seriously. It's not a gung-ho kind of job, but Security jobs involve a lot of thinking. An FTO will have to evaluate themselves as well as a cadet, and they have to find a way to teach said cadet. Above all, it's a symbol within the department and within the corporation, that the NSS Exodus is actually taking a visible stride towards improving the Security Department. This is not a job to be taken lightly. A Security Officer is granted great power and an even greater responsibility to enforce corporate regulation and to ensure public safety aboard the station. As an officer, your job involves the suspension of liberty, and while that might not sound like much, I advise you to take arrests and detentions a little more seriously. It's not an easy job, and many times have I found myself having to rely on my fellow officers for assistance. In the RP realm of things, Jim Calhoun wants officers that he can trust his life with. The department is only as strong as its weakest officer. We need change, and we need to be much more conservative in how Security operates. White-list? Hell to the yes. Do you know why we need a white-list? Players need to prove that they can handle the job. In all honesty, I'd like to see every department do the exact same thing. New players need a probationary phase - maybe something like a month or several weeks. Here's my system: 1. Join up. Woo-hoo, you're a Cadet. Meet your FTO and begin your indoc. 2. Learn. You train; FTO teaches lessons and proper procedure whilst monitoring Cadet performance. If we can get this pushed forward, we can hammer out lesson plans and a rating system for Cadet performance. The FTO should make sure that they keep the Cadet in the loop, and ensure that the Cadet also has track of their own performance. 3. Apply. Once the pre-determined probationary phase ends, Cadets may apply for promotion to a new Security role. During this phase, the FTO (or a Security Commander, if the FTO is unavailable and the Cadet has kept track of their performance) will write up a brief narrative describing why or why not this Cadet should be promoted, and they will present the evidence supporting their narrative. Command Staff, Duty Officers, and Administration will be the only personnel allowed to vote, given that these players have met a significant level of prestige within the community. The vote will be based on a simple majority, though Duty Officers and Senior Administration are allowed a veto if they feel that there is an issue. We've got to get serious about reforming Security. Bans, job-bans, and other punitive actions will only go so far. We need a long-term solution in order to rectify the department's glaring issues. The legitimacy of the FTO role revolves around its primary focus of educating and training Cadets. It's just one more role that bald noobs will pick, confusedly wander around not doing their job and go ssd, squatting the slot Whiiiiiiiite-list. In any real world field,people are expected to undergo several years of schooling before taking up any field post. but certain levels of realism just aren't feasible 18 weeks for Basic Law Enforcement Training Certification in the State of North Carolina, baby. Personally i'm of the opinion that all departmental jobs (except interns) should be locked to new players, they should start at the bottom and prove themselves. I don't see any reason security is special in that regard. An inept chemist or doctor can kill plenty of people too The fact of the matter is that I'm focusing on Security. I'm not choosing a much-broader plan yet because Security is my current focus. Should every non-entry-level role aboard the station be white-listed? Hell yeah!
Jboy2000000 Posted March 31, 2016 Posted March 31, 2016 This was the premise of one of my head of securities. They were one of the teachers from NT's Security Cadet program, and there was a time where I was seriously considering making my own point system for cadets, and even recruiting others to help in it. But, you notice I said "was" to all of those? I found that most of the times, Cadets just don't give a shit, don't even want to learn. Not only for the short lived life of Ida Cox, but in my entire SS13 career, Ive only seen two Cadets who actually acted like cadets and wanted to actually roleplay learning in their roles.
Redfield5 Posted March 31, 2016 Author Posted March 31, 2016 -snip- There needs to be more symbolism behind jobs.
Jboy2000000 Posted March 31, 2016 Posted March 31, 2016 I agree, but this suggestion, in either of the forms it's been discussed, seems like too much effort to go through for this to be worth it in any official capacity. My suggestion would be to remake this suggestion in the head of staff section so people can pick it up independently as they please.
SmokedFish Posted March 31, 2016 Posted March 31, 2016 I DID actually RP as a cadet asking for training the other day. Received a bit of training. I think Syion was the officer. In principle, the senior/chief of said department should be responsible for teaching the "novices". I hear alot around me about how nurses must teach the new nurses the trade, without any further pay or contractual obligation for it. Just a shouted order. In principles, cadets should be assigned a certain officer to stay under and learn the trade. Same with apprentices/lab assistants etc. Or, if several cadets, no more than 2 under the same "worker" so to say.
Guest Menown Posted March 31, 2016 Posted March 31, 2016 Okay, here's my experience with this. You're not going to get anybody playing cadet long enough to make this worthwhile. I've played cadet every single fucking day for twenty-seven days, and I haven't seen anybody else play it round after round. They stop playing cadet the next round, when an officer slot opens up, so this is a mostly useless suggestion.
Redfield5 Posted March 31, 2016 Author Posted March 31, 2016 Okay, here's my experience with this. You're not going to get anybody playing cadet long enough to make this worthwhile. I've played cadet every single fucking day for twenty-seven days, and I haven't seen anybody else play it round after round. They stop playing cadet the next round, when an officer slot opens up, so this is a mostly useless suggestion. I'd rather have three dedicated Cadets who have the patience and the competence to actually learn their trade, as opposed to twenty bald officers who have no idea and no respect for how we should be conducting our business. -snip- A white-list will assist us in keeping track of who our FTOs are. I fully expect to be doing the majority of the work in this project if I can get some "Hell Yeahs," if not the entire project itself. It's about damn time that we become much more serious about training and professionalism. Aurora isn't like other servers; it's a Heavy-RP server, and thus we must treat it as such. That means that chronically-abusive Security Officers and chronically-clueless Sturgeons should be dealt with in a preventative manner with reaction as a last resort for those who slip through the cracks. Training five Cadets in a satisfactory manner is much more beneficial to the server than reprimanding one-hundred officers for abuse of power.
Nanako Posted April 1, 2016 Posted April 1, 2016 Okay, here's my experience with this. You're not going to get anybody playing cadet long enough to make this worthwhile. I've played cadet every single fucking day for twenty-seven days, and I haven't seen anybody else play it round after round. They stop playing cadet the next round, when an officer slot opens up, so this is a mostly useless suggestion. Are you that tajaran with the absurdly long name? He's cool. those people shouldn't be allowed to play officer at all imo, since security is the most desired department, i'd be happy to see new players stuck at cadet only until the head of security manually promotes them, or they get whitelisted. I get what you're doing and i respect it. I played as Nursing Intern Nanako for weeks on end, i only decided to promote when other people thought i was ready for it, and started recommending it. I'll probably do the same with moving up to doctor, and possibly cmo.
Zundy Posted April 1, 2016 Posted April 1, 2016 Okay, here's my experience with this. You're not going to get anybody playing cadet long enough to make this worthwhile. I've played cadet every single fucking day for twenty-seven days, and I haven't seen anybody else play it round after round. They stop playing cadet the next round, when an officer slot opens up, so this is a mostly useless suggestion. I do fam.
Dreamix Posted April 1, 2016 Posted April 1, 2016 (...)I'd rather have three dedicated Cadets who have the patience and the competence to actually learn their trade, as opposed to twenty bald officers who have no idea and no respect for how we should be conducting our business.(...)(...)Training five Cadets in a satisfactory manner is much more beneficial to the server than reprimanding one-hundred officers for abuse of power. (...)I'd be happy to see new players stuck at cadet only until the head of security manually promotes them, or they get whitelisted.(...) How would you all like to accomplish it? So, you want to make playing here a chore for some people? Do you really want to have five (not really, but it's a good comparision) good security officers, and one hundred cadets that won't even think it's worth it to play long enough to get promoted to a security officer by a HoS that's not even always there? What if these few security officers want to play an other role, like a medical doctor? I can't even imagine these dead hours or mid-tide hours, where no one joins security because no one was allowed to. This is great and well-thought, but it's impossible to do. All this schooling and training, I'm afraid you're taking it too seriously, Redfield. I'd rather have some mediocre officers, mixed with an occassional baldie and a few senior security officer, than just empty security.
Nanako Posted April 1, 2016 Posted April 1, 2016 So, you want to make playing here a chore for some people? a chore? how so? I rather enjoyed my time as a nursing intern. learning is an interesting experience .. and one hundred cadets that won't even think it's worth it to play long enough to get promoted to a security officer by a HoS that's not even always there? If they don't have the patience to learn and do their job well, why are they here? There's plenty of other servers where they can pick Captain on their first day of playing, decree that some animals are more equal than others, and die to a revolutionary lynch mob. Also, head of security seems like one of the most commonly picked command roles. I often see one in lieu of others, even (and especially) on deadhour rounds. When you're new, people teach tyou. at least, they do if they're good. people taught me, and i learned from them What if these few security officers want to play an other role, like a medical doctor? Then they make and play antoehr character, same thing i have to do to play engineer I can't even imagine these dead hours or mid-tide hours, where no one joins security because no one was allowed to. This, is actually t good point. On this part, i've been short sighted, i don't want to make deadhour rounds harder. I do still like the idea though. I suppose a workaround would be automatically (and temporarily) lifting the roleban if that role has nobody playing it after the first 5 minutes of the round If there's even one officer on, they can take interim command and direct the cadets We are getting a bit off topic here, perhaps i should make a new thread to has out this idea. But as to the OP suggestion, i vote no, for reasons already stated.
Nikov Posted April 1, 2016 Posted April 1, 2016 I'm suggesting a "Senior Staff" position for non-whitelisted persons given the in-game nod by their Head of Staff. Such a person could serve the role of cadet trainer, or handle mundane HOS work while the HOS trained cadets with the freed-up time. Not to derail, but a thought.
Redfield5 Posted April 2, 2016 Author Posted April 2, 2016 (...)I'd rather have three dedicated Cadets who have the patience and the competence to actually learn their trade, as opposed to twenty bald officers who have no idea and no respect for how we should be conducting our business.(...)(...)Training five Cadets in a satisfactory manner is much more beneficial to the server than reprimanding one-hundred officers for abuse of power. (...)I'd be happy to see new players stuck at cadet only until the head of security manually promotes them, or they get whitelisted.(...) How would you all like to accomplish it? So, you want to make playing here a chore for some people? Do you really want to have five (not really, but it's a good comparision) good security officers, and one hundred cadets that won't even think it's worth it to play long enough to get promoted to a security officer by a HoS that's not even always there? What if these few security officers want to play an other role, like a medical doctor? I can't even imagine these dead hours or mid-tide hours, where no one joins security because no one was allowed to. This is great and well-thought, but it's impossible to do. All this schooling and training, I'm afraid you're taking it too seriously, Redfield. I'd rather have some mediocre officers, mixed with an occassional baldie and a few senior security officer, than just empty security. First off, don't use that MLA paraphrasing crap with me. Secondly, yes. Very much should each job become a chore. I would rather the station be devoid of life.
Zundy Posted April 2, 2016 Posted April 2, 2016 First off(...)use that MLA paraphrasing(...)with me. :^) #topbants Secondly, yes. Very much should each job become a chore. I would rather the station be devoid of life. In all seriousness though, I see what you're trying to do and I agree somewhat, however this game shouldn't become a chore. I come here to have fun, not literally live a second life of drudgery. I agree with having an alt-title or something for a sec officer to be a trainer though. Would be cool.
Dreamix Posted April 2, 2016 Posted April 2, 2016 (...)First off, don't use that MLA paraphrasing crap with me. Secondly, yes. Very much should each job become a chore. I would rather the station be devoid of life. Ugh. I just didn't want to clutter the thread with really long posts full of quotes and citations. I also wanted to answer/reply/state my opinion about the things You and Nanako brought, without confusing any potential readers. The Senior Officer title would be nice, however. I mean, I didn't want to insult You with my crap, or anything.
Outboarduniform Posted April 4, 2016 Posted April 4, 2016 those people shouldn't be allowed to play officer at all imo, since security is the most desired department, i'd be happy to see new players stuck at cadet only until the head of security manually promotes them, or they get whitelisted. I get what you're doing and i respect it. I played as Nursing Intern Nanako for weeks on end, i only decided to promote when other people thought i was ready for it, and started recommending it. I'll probably do the same with moving up to doctor, and possibly cmo. i'm neutral on this. I usually play as Juan Siganto , the warden , and i've seen some shity and incompetent officers. from entering a solitary cell with a stun baton on and out and getting their asses handed to them and officers who beat and curbstomp prisoners , i've seen the good and the bad. honestly , i feel that a whitelist could be acceptable for certain sensitive jobs in security , but not all of them. Halymrrdynh ( i think thats how you spell it) the cadet , has been going at it for almost a month and been better than some officer , sadly. i'm still neutral on having whitelists , because whitelisting engineering while have a massive drop in players in the department
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