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If you could change the game premise?


Bedshaped

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Posted

Most servers on SS13 have always seemed to follow the same basic setup or premise.


"You are _________ a NanoTrasen employee aboard the NSS _________, a research station."


Imagine if you could change the setting for the round within the current lore (or outside of it), pick anywhere or do anything; maybe even outside the capabilities of the game. Where or what would you choose for that setting?



Some ideas I was thinking about recently:

You are a prisoner/prison guard/other staff aboard the Necropolis Industries prison station NPSS ________. You are in prison with murderers, thieves, scumbags and low-lives. You have to deal with escapes/preventing escapes, syndicate break-outs, heister raids and more. (thinking about the setups like GotG's space prison)

 

You are a private citizen/trader/privateer/traveller/Sol personnel aboard the SolGov freeport station, ____________. The primary function of ________ is trade, however it's also home to research, mining, and more. You have to deal with black market trading, thieves, criminal networks and more. (inspired from Babylon 5)
Posted
I always thought it would be funny if the common crew member was a wizard/ling/vampire and it was some sort of super power place.

Nuclear Emergency is replaced by Crusade. Perfect.

Posted (edited)

(You said maybe even outside the capacities of the game)


Welcome to the 23rd century.

Mankind has reached a golden age of technology and progress, as ever accelerating technological growth has brought humanity to the cusp of a singularity.

Nanotechnology, Genetic Modification, AI, Brain Uploading, Cybernetic Augmentation, Anti-matter production, Virtual Reality and even immortality are common place. Colonies exist on all the major planets and moons of the solar system, with thousands of habitats, orbitals and stations making up the now 53 Billion people of the human race. Soon, the greatest achievement of our generation shall be completed, with the first wormhole gateway over Luna, which will finally unshackle us from the lightspeed limit.


At least, that's the 23rd century you lived in three days ago.


Welcome to the Jovian Trade Administration Station Arcturus, center of commerce in the Kuiper Belt, and the front row seat to downfall of civilization.

What seemed like a routine corporate war on earth has swiftly grown into something much larger. No one's quite sure who fired the first shots, but it hardly matters now. Nanoplagues have reduced a tenth of the earth's surface into uninhabitable rot. Autonomous Warfleets duel in esoteric formations as the Jovian Moons make their bid for independence. Mercury has been whipped clean of life as it's Von-Neumann mining drones begin disassembling everything to construct great mass drivers. The Titan Technocracy crumbles as it's uploaded population is decimated by viruses. The pattern continues, across the solar system. Infowar-attacks, Nanoweapons, Military AIs, Gene-plagues, Autowars.


But, life goes on. Now, as Infomorph, Genemod, AI, Augmented, Uplift, or even a baseline human, you must survive the fall. You'll need to utilize all your skills, wits, and cunning to survive, since every round is canon. Thankfully, death is cheap. Nearly all bodies will have a cortical stack, a blackbox for your brain. So long as your cortical stack survives, you survive. And so long as you're aboard the station, you can uplink your stack to the station network to transfer out and into a new body as needed. However, watch out, because everything networked is at risk of intrusion. Leave your stack open to the network, and you might find yourself being attacked by a hacker, here to either steal your body, or delete your mind outright. For that matter, you yourself might exploit this to your own ends, and hack into exposed stacks for your own gain. However, for the paranoid, AI, uploaded/Informorphs, backups can be created, although, take care to safeguard them, lest they be deleted or data-mined. As an informorph, AI, or jacked-in individual, jump between the various systems and machinery of the station, hack in, dodge security protocols, and take control, and setup your own security protocols. Or seize control of the central station administrator computer and have as complete control as it gets. Or power down your network access, and trust your body, instincts, skill, and good old non-networked engineering to survive. Use genemods to enhance your senses, strength, durability, and even breath in space (sideffects may vary). Or augment yourself for that extra-edge and the cool internalized gadgets. Or, just buy, steal, or build high-tech tools such as hacking rigs, plasma cannons, fusion cutters, plague-crucibles, nano-forges, Von-Neumann attack drones, and much more.

Above all, weep, over the massive amount of resources all this will take and you don't have. You'll need to trade, kill, steal, salvage, or pillage the high-tech parts needed for all this from outside forces, be they Kuiperbelt traders, pirates, Jovian Autowars, Martian Rebels, or just poor refugees from earth.

And experience an actual overarching storyline centered around trying to get to the hell out of the solar system before humanity tears everything apart.


Welcome to the Technoapocalypse.


Edit: Why did I write this.

Edited by Guest
Posted
Welcome to the Technoapocalypse.

Woah, son. That's dark.



Basically, this.


Something actually possible: I'd actually love the ground/asteroid station to be a manned trade/mail station. Too costly to be replaced by a big AI station, but good enough to stay. Cargonians would need to move crates between the automated shuttles during standard/normal operation. Sometimes, they would get non-standard cargo, like plants, animals or research. Usually, when cargo arrives it has to be moved to another shuttle on the other side of the station, but sometimes it needs to be stored in the warehouse or even in the vault for longer periods of time. Special gamemodes would include one shuttle arriving with a bunch of xenomorphs, or a mercenary ambush. The server could roll for a mini-event, where a few prisoners arrive, and security has to keep them in place. Train/shuttle-catchers, or hitchhikers, or refugees may also happen, with the station deciding between hiding them on-station until the next crew transfer happens, and giving them to government. Repeated failures to do shit would result in fines, and even visits from Central Command. Failures like not moving crates between shuttles in time, losing cargo (that, for example, if it's high-level research blueprint, R&D could rush it with the help of mining and maybe even not lose their jobs).


Or maybe I'm just drunk.

Posted

Sci-fi medieval fun times would make me a happy pumpkin. Also no rules.

Posted

Id keep the time zone, the setting, the species, technological advancement. The biggest change would be the setting.


Underwater.


"Welcome to Osmosis Industries Deep Sea Sub-Station Poseidon." Osmosis Industries is a mega-corporation on Earth, studying the deepest reaches of Earth's even yet still unexplored oceans. Their plasma is Oxyenome, derived from deep sea fish eggs, used to create pure oxygen. The ability to create pure oxygen is useful for other companies who like space, they can use it to make breathable oxygen, or separate it into hydrogen to make fuel. They also have their own Aqua-Biology department, working to capture and study all of the unknown sea-life. But the Poseidon is in a precarious position, right in the middle of Great White Carp breeding grounds. Every so often, carp the size of sharks will attack the station.

Posted

Change from a NT research station to an NT mining colony, add personalized living spaces. Suddenly people are on the place they mostly live at, not the place they work.

Posted
Underwater.

So, Europa?

 

Change from a NT research station to an NT mining colony, add personalized living spaces. Suddenly people are on the place they mostly live at, not the place they work.

So, Polaris? Mostly the 'place they live at', but I'm not a traitor so I don't really know.

Posted

It's the year 2051. The New Earth Good Government League established a colony on [uNNAMED PLANET] to send everyone who failed a random intelligence test. The people here are too smart to sterilize or send to a work camp, but far too stupid to reproduce on planet Earth. 50 billion Chinese people.

  • 2 weeks later...
Posted

The year is 2346, Nanotrasen isn't the massive giant it will become yet.

Welcome to one of many waystations, resupply hubs for the massive "space trains" that are seeking their fortune in the frontier.

The station isn't a well oiled machine, the security is a lax sheriff with a revolver, and deputies with whatever they can get their hands on. Medical is a small Nanotrasen clinic, engineering is a giant nuclear reactor, and science is a small lab.

Command is just a greedy station manager.

Departures and arrivals are checkpoints with ticket gates and inspectors.

The departures shuttle is a space train.

tldr, Space Wild West

Posted

Some ideas I was thinking about recently:

You are a prisoner/prison guard/other staff aboard the Necropolis Industries prison station NPSS ________. You are in prison with murderers, thieves, scumbags and low-lives. You have to deal with escapes/preventing escapes, syndicate break-outs, heister raids and more. (thinking about the setups like GotG's space prison)

 

You are a private citizen/trader/privateer/traveller/Sol personnel aboard the SolGov freeport station, ____________. The primary function of ________ is trade, however it's also home to research, mining, and more. You have to deal with black market trading, thieves, criminal networks and more. (inspired from Babylon 5)


E V E N T S

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Posted

It would be quite cool if there was a Battlestar military RP style gamemode where you have hangers filled with fighters. Pilots to pilot them and engineers to fix them. When you exited your ship you started a top down shooter with ship momentum. Also the ship you came from could have it's own health values and weapons to fight off targets as well.


There would be boardings and of course ship damage that needed to be fixed.

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