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Deadlier lasers


Guest 1138

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Posted (edited)

Ah, lasers. Quite deadly already given their static value of 40 burn damage, the most consistent damage in the game, and 3 shots are already enough to incapacitate someone to allow for an easier takedown on a hostile subject. In some situations you could still take someone alive, given 120 burn is just about enough to put them into a stun lock that lasts forever.


A bit strange that a lethal measure of weaponry is enough to kill someone in 4 shots due to how the crit system works, a high-frequency focused laser isn't enough to burn through the epidermis and damage some organs, which a heat-based laser that ablates its damage would actually do if it adhered to physics. It would be better to emphasize the lethality and danger of laser-based weapons. They are lethal weapons after all, so it would be best to add a bit of mechanical risk to it so it isn't the go-to easy solution for situations that might call for non-lethal force.


I thusly propose that past a certain external organ damage threshold (you can use the break formula as a bit of a model), burn damage should start equally distributing its damage to all of the organs located located in the head, located in the chest or located in the lower body. Brain/eye for head, heart/lung/liver/kidney for the chest, stomach and appendix for the lower body. And so on, for the other races as well.

Edited by Guest
Guest Complete Garbage
Posted

Considering nobody should be using lasers unless they actually want to kill someone in the first place, I'm all for this as well.

Posted

I'll play devils advocate here

I mean, you have to give the An-tag a chance right? Because this is just OP as fuck, it's suppose to be balanced (Which it is right now). And if a An-tag gets his hand on one...Wew... Security is as good as fuck...If the An-tag is good...

Posted

Lasers, at the latest bay version, deal bloodloss on the top of the burn, which would make more sense than damaging the organs itself, since the heat and etc. I also believe we could explore this.

Posted

We do need a mechanic where center of mass is no longer the all-around for everything laser-related. Actually making lasers deal organ damage after a certain threshold would be really useful. One thing I want to ask is how much is the limit on how many shots can a limb take until it starts taking organ damage.

  • 2 months later...
Posted

The proposal wouldn't just affect lasers. Burn the shit out of someone with a welding tool? Organ damage. Heavy electric shock? Organ damage. Engulfed in flames? Organ damage.


So, in a similar fashion to brute damage breaking bones, sufficiently serious burns would char and damage a person's internal organs.


Such a burn should also be basically incapacitating, but AFAIK burns already have significant pain effects.

Posted

I'm in full support of this if it's rebalanced in this manner:

20 burn damage per shot until it gets over a threshold like 50 and begins to pierce the skin and muscle - after that, an equal amount of burn damage is applied to the organs inside that would equal to a greater amount than 20, perhaps back up to 40?

My reasoning is that internal organs are NOT meant to handle damage like that and should be far more vulnerable.

The major reason I support this change is this:

As it stands now, if you narrowly escape an antag and survive several laser burns, all you need to do to fix yourself is just apply ointment. There's no excuse to see Medical after you've been shot with a laser gun.

This would just about require surgery to mend, and that makes sense.

Posted

Lasers are fine as-is, in my opinion. This'll just make antag even harder to play as soon as Security start dealing out those lasers, as well as promoting the 'shoot first, roleplay later' behaviour common among players.

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