Surrealistik Posted February 27, 2017 Posted February 27, 2017 (edited) Okay, so it's come to my attention that the alien races, particularly Unathi and Skrell, are essentially humans but better, mechanically, with downsides that are practically inconsequential. I'd been considering ways to put humans on more even footing; a couple of ideas (either taken together or separately): #1: Human physiology/biochemistry derives more benefit from certain drugs: like painkillers, curatives, hyperzine, etc... (not necessarily all of these things; one of them or some combination). #2: Humans have better adrenaline than the biochemical equivalent aliens have; this makes some sense in that Unathi and Tajarans have natural advantages humans lack (strength, night vision, claws, etc), and thus humans were more dependent on adrenaline to propagate and survive. This might be reflected in a more potent adrenaline effect, a longer adrenaline duration, or both. #3: Humans are more resistant to disease and more likely to develop antibodies naturally (perhaps humanity has cumulatively had more exposure to pathogens over the course of its existence). Edited February 27, 2017 by Guest
Pyrociraptor Posted February 27, 2017 Posted February 27, 2017 This would be breaking the long-ass tradition of "Human have neutral stats, no bonus nor disadvantage". All ayylium's abilities are a changement from, you guessed it, human . And you only counted in the "mechanical advantage/disadvantage". This is a HRP server, And lore advantage/disadvantage also counts in.
Synnono Posted February 27, 2017 Posted February 27, 2017 If balancing changes are to be considered, I'd rather they be considered for non-human races that are too strong or weak, rather than changing the template human species. Since this isn't a carefully balanced tabletop ruleset or other RPG, I don't necessarily mind if perfect balance is not achieved, either. As long as folks who abuse a whitelist to powergame are addressed, there can be some strong species.
Surrealistik Posted February 27, 2017 Author Posted February 27, 2017 This would be breaking the long-ass tradition of "Human have neutral stats, no bonus nor disadvantage". All ayylium's abilities are a changement from, you guessed it, human . And you only counted in the "mechanical advantage/disadvantage". This is a HRP server, And lore advantage/disadvantage also counts in. After over a month of regular playing, I've yet to see lore materially impede any non-human. Also, having no cons is meaningless when the cons that other races have are likewise meaningless; it's like That Guy who munchkins a gaming system by building his dude to have all the best upsides, and downsides that are inconsequential at worst, or super niche at best to bankroll them. That all said, personally I don't mind the alternative route of nerfing non-humans that are too strong and giving them cons that matter.
Felkvir Posted February 27, 2017 Posted February 27, 2017 I like both ideas. And no of course it isn't because I main humans, you filthy xeno-lovers REEEEEEEE At least stop making both unathi and tajara so damn fast, there's a little bit faster which is okay and then there is full speedy-gonzalez the ork gibbing people levels of autism.
UnknownMurder Posted March 1, 2017 Posted March 1, 2017 I like both ideas. And no of course it isn't because I main humans, you filthy xeno-lovers REEEEEEEE At least stop making both unathi and tajara so damn fast, there's a little bit faster which is okay and then there is full speedy-gonzalez the ork gibbing people levels of autism. Because of this, Tajarans and Unathis both have become my weaknesses when I play against them as antagonist.
canon35 Posted March 1, 2017 Posted March 1, 2017 Unathi are slower on average, it's just that they have a higher speed boost for sprint than humans but have the shortest amount of time to sprint (Because they're burst hunters in lore) Tajara, I believe, are faster in general. I'm not sure on their sprint limit. Regarding the whole suggestion, I don't really mind it too much. It'd be nicer to give humans slight buffs than just nerf xenos into the ground.
Lohikar Posted March 1, 2017 Posted March 1, 2017 Humans already have benefits over xenos. No job restrictions. Highest sprint endurance. Socks (although Skrell have this too) Paid more (more money in your round-start account on average). No requirement to refit voidsuits. They don't need any buffs or special abilities; they're a baseline.
Surrealistik Posted March 2, 2017 Author Posted March 2, 2017 Humans already have benefits over xenos. No job restrictions. Highest sprint endurance. Socks (although Skrell have this too) Paid more (more money in your round-start account on average). No requirement to refit voidsuits. They don't need any buffs or special abilities; they're a baseline. Virtually all of those benefits are immaterial/irrelevant, and 'highest sprint endurance' is more than offset by the sanic speed Tajarans and Unathi get. Also I don't mind if humans don't get additional benefits so long as xenos are brought in line with them rather than being min maxer wet dreams.
Scheveningen Posted March 2, 2017 Posted March 2, 2017 I play human just about exclusively. I have multiple species whitelists but I rarely use them beyond the occasional gimmick I want to do. 10 out of my 13 character slots are occupied by human characters. There is actually nothing wrong with how human is balanced as it stands. Nor are there issues with the other races when it comes to "balance", as much as I typically mock the term nowadays when it comes to its irrelevance in an atmos simulator repurposed for chair RP and antag story-telling. Virtually any issue a person has with dealing with another race whether in combat or whatever else is due to ignorance relating to the race's strengths and weaknesses and what their limitations are, in addition to the methods relating on how to counterplay the races' strengths. Before you learn how to come out on top of some confrontations you need to learn how to fail while still learning from the failure and how to improve off of that.
Nikov Posted March 2, 2017 Posted March 2, 2017 I would dial up the sprint endurance even further. We are pursuit predators. If anything will make a human intimidating, it is the certain understanding you can never outrun one.
Surrealistik Posted March 3, 2017 Author Posted March 3, 2017 Virtually any issue a person has with dealing with another race whether in combat or whatever else is due to ignorance relating to the race's strengths and weaknesses and what their limitations are, in addition to the methods relating on how to counterplay the races' strengths. Before you learn how to come out on top of some confrontations you need to learn how to fail while still learning from the failure and how to improve off of that. I think it's pretty indisputable that some races are just better at robusting than others, and in balance have pros that outweigh the cons overall.
JKJudgeX Posted March 3, 2017 Posted March 3, 2017 I think it's pretty indisputable that some races are just better at robusting than others, and in balance have pros that outweigh the cons overall. This. I like the no-nerf ideas that you brought to the table, but if they are all going to be shot down, then maybe it's time to look at the alternative of nerfing some of the xenos. I've always thought that on a "Heavy RP" server IPCs and xenos should really just be skins more than anything, as the mechanical advantages are altogether unnecessary, and in some cases, out of line. Yes, I know, EMP grenades/it's hard to find a hardsuit sometimes, etc etc etc. I get it. It's just a consideration that shouldn't have to be made, and it's pretty annoying. I say either give humans something or cut some of the bonuses way down on the other races.
Nikov Posted March 4, 2017 Posted March 4, 2017 I'm also of the opinion that if there's an "action" advantage in being one of the xeno species, by perception or by objective fact, then there needs to be either an "action" advantage in being human ( best sprint endurance ). Counter-balancing Tajaran claws and foot speed with a fatter wallet doesn't work. If giving humanity its own edge isn't acceptable, then we need to dull the xeno races, which are always striking me as particularly robust once the player works around his shortcomings.
LordFowl Posted April 15, 2017 Posted April 15, 2017 After discussing with Canon35, the human loredev, we've determined to enact #1. I will be working on this.
LordFowl Posted January 27, 2018 Posted January 27, 2018 As I unfortunately took a long leave of absence before finishing this project, and Canon35 is no longer the resident human lore-dev, I will be pinging [mention]Zundy[/mention] for his onions on this.
Recommended Posts