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[1 Dismissal] Make tape act as blockers again.


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Way back when, when old Aurorastation was still here and the NSS Exodus wasn't the security and engineering tape actually blocked people from entering through them.. As of now they do not, they just make a red sprite once someone crosses them and gives a cheeky red text message.. Its hard to contain crime scenes or restrict breaches if people just waltz through the tape like its not even there.

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I wouldn't mind if you can't pass it on help intent, but it's just tape, holo at that too. it's not supposed to be more useful for anything than marking the area, engineers can bolt airlocks, security can sit and do their job watching the crime scene.


passing through holotape placed for a good reason is lawfully trespassing and you can press charges.

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  • 3 weeks later...

I'm of the opinion that making it block movement would be bad.

Although help intent sounds good on paper, help is actually used in combat as much as any other, because its the only mode that doesn't block people, and hence allows your allies to move past you, this can be important in pitched battles.


Even if tape can be taken down with a click, its still fiddly to do and takes some time to move your mouse onto that relatively small object. in the heat of combat this can mean getting shot an extra time. Making it block movement would make tape a tactical tool with uses in setting up an arena for battle, and that just seems silly.

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I believe [mention]Nanako[/mention] 's fears are for the most part unfounded.


To cause it to become a serious problem in a fight would require:

The knowledge that there's going to be a fight in the area soon, which more often than not is very difficult to predict.


Someone to set it up, likely in the face of his peers, which would raise the question of why this sounds like a good idea.


The attacking force to be using help intent, which'd mean that there's probably three or more, which means it's probably nuke/heist/cult/rev, which circles back to my first point of not knowing that they're actually going to be fighting there, due to the hit-and-run nature of the first two and the covert status of the last two.


Alternatively you could be setting up tape during a fight in a place where the enemy is more likely to be moving through than your allies, which for the most part sounds like a bad idea to me. And may or may not be classified as powergaming depending on the staff who are active at the time.


With all this considered, I would imagine running through tape in a fight wouldn't be a piece of cake anyway from a realistic standpoint.


Anyways, I support restricted movement depending on help intent.

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Maybe it could block movement when a character is walking, requiring them to either click the tape, or make another input to cross the line. However, if a character is running, they would just crash through it and break the tape?

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Guest Marlon Phoenix

Rather than fully block your movement, it could just delay you for a moment. So you run up to it and get paused for 1 full second while the red text still pops up. You can still walk over it, crumpling it as normal and causing it to no longer affect you.

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I still do really think there needs to be a way to crash through it with no resistance, either by running or being on harm intent or something.


Otherwise it could lead to some cheap scenarios and being used as blockers, when they really shouldnt be, while still making them uncross able unless someone actively wants to.

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Rather than fully block your movement, it could just delay you for a moment. So you run up to it and get paused for 1 full second while the red text still pops up. You can still walk over it, crumpling it as normal and causing it to no longer affect you.

 

This sounds like a fun compromise. Hmmm.

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I still do really think there needs to be a way to crash through it with no resistance, either by running or being on harm intent or something.


Otherwise it could lead to some cheap scenarios and being used as blockers, when they really shouldnt be, while still making them uncross able unless someone actively wants to.

 

I could get onboard with this actually. Run mode to break through them, let them act as blockers on walk mode.

That's a compromise I'd accept, because run mode is intended for , and largely used in, intense situations like combat, where time matters.

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I could get onboard with this actually. Run mode to break through them, let them act as blockers on walk mode.

That's a compromise I'd accept, because run mode is intended for , and largely used in, intense situations like combat, where time matters.

 

Also, I feel like most people are never on run unless its very intentional in a combat situation, while people occasionally go into harm intent to avoid being pushed and the like.

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I could get onboard with this actually. Run mode to break through them, let them act as blockers on walk mode.

That's a compromise I'd accept, because run mode is intended for , and largely used in, intense situations like combat, where time matters.

 

Also, I feel like most people are never on run unless its very intentional in a combat situation, while people occasionally go into harm intent to avoid being pushed and the like.

 

I go into run whenever it'd make sense for my character to be sprinting. I.e. running away from or to something in an emergency, or just trying to catch up to someone because they're strangely incapable of walking and talking at the same time.

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