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An adequate ERT nerf


Scheveningen

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Let's not do something too extreme. Let's just nudge how much ERT can be utilized.


You have to be dead for the typical 20 minutes in the round in order to spawn in as ERT when it's called. You shouldn't be able to get an immediate reward for dying in the round to be able to get back at whatever killed you.


This enables antagonists to be further and away from whoever they victimized in a reasonable amount of time, and also limits conditionally who can mess around as highly geared NT-contracted mercenaries.

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When I saw the title, I believed this would be a "ERT TOO STRONG, KILLS EVERYBODY, ANTAGS NEED A BUFF OR THEY NEED A NERF" thread, but it was actually something that makes a lot of sense in a round. ERT is made to be when things are fucked and the antags have stalled long enough for reinforcements show up, so this nerf effectively reinforces what the ERT is for. +1

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Guest Menown

Not only that, you can kill yourself, or cryo, and manage to spawn as ERT if you do it in time for the call.


A while back I witnessed a new sec officer walk onto the holodeck and hang himself from a noose, just to be able to join as ERT. As the exact same name and everything.

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I just wish that if you'd automatically be disqualified for event roles should you commit suicide or cryo.

Far, far too many times I've seen folk join up on a round and then cryo immediately after.

 

Full disqualification is unreasonable. People who cryo at round start then want to be ERT an hour later shouldn't be barred from that, the time is far too long for it to still be relevant to their decisions.


It would also be really hard to enforce that because becoming a mouse and dying would reset this 'permablock', because as far as I know the game doesn't track things over the same ckey but rather the mob it is in, including the ghost mob that is generated when you leave a body.

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I do feel full disqualification is unreasonable. It is more fair to disqualify someone for the role if they were recently punished through game mechanics in dying in some recent manner rather than facing the full punishment for the rest of the round, which would instead enforce that they do not get to participate in the round as that particular role. It is more reasonable to throw a wrench into the works of certain individuals taking advantage of a role that may require a ghost but has much stronger impact on the round than diona nymphs, mice or drones do.


I only have a particular issue with recent deaths getting an immediate free pass for guns, gear and authority, despite that the respawn timer is meant to at least take them out of the round long enough to be of some benefit to the antagonists raising hell on the station.

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I just wish that if you'd automatically be disqualified for event roles should you commit suicide or cryo.

Far, far too many times I've seen folk join up on a round and then cryo immediately after.

 

This is a different issue and you should ahelp this behavior.

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