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Increase autotraitor chance to 20% from 11%


Ron

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Posted

Up the chance of autotraitor is it really. It's way too rare currently when it should be more common than other gamemodes due to how every round of autotraitor can yield different results and involves the crew rather than an outside or supernatural threat.

Posted

Up the chance of autotraitor is it really. It's way too rare currently when it should be more common than other gamemodes due to how every round of autotraitor can yield different results and involves the crew rather than an outside or supernatural threat.

 

I'll rework the probabilities. It's been on my agenda. I've wanted less cult and rev, more autotraitor.

Posted

alright. This can be locked and archived then

 

PROBABILITY S EXTENDED 3
PROBABILITY S MALFUNCTION 3
PROBABILITY S MERCENARY 3
PROBABILITY S WIZARD 3
PROBABILITY S CHANGELING 4
PROBABILITY S CULT 3
PROBABILITY S AUTOTRAITOR 9
PROBABILITY S VAMPIRE 4
PROBABILITY S HEIST 4
PROBABILITY S REVOLUTION 3
PROBABILITY S NINJA 3
PROBABILITY S CONFLUX 1
PROBABILITY S CROSSFIRE 1
PROBABILITY S UPRISING 1
PROBABILITY S VISITORS 2
PROBABILITY S INTRIGUE 2
PROBABILITY S SIEGE 1
PROBABILITY S INFILTRATION 2
PROBABILITY S FEEDING 1
PROBABILITY S VEILPARTY 2

 

This should be it modified. Raised autotraitor, lowered cult, wizard and rev. I'll keep the thread open for a while as this is also a test and is very trivial for us to actually change.

Posted

but what if others prefer supernatural threats to autotraitor


: (

 

You dont play command, do you.


Supernatural scenario 101:

Bullshit happens, people deny bullshit existing

Sec gets valid boners over time, hard like diamonds

Supernatural gets caught or killed.


BONUS:

If Command is applicable, throw the supernatural in xenobio for the rest of the round.

Posted

I would only support this if there was a cap on how many people could become auto-traitors in a round. One by one losing all loyal crew on board is extremely fucking annoying.

Posted

Xander Raised a valid point.

A bit of balance should be added to the auto-traitor assignment algorithm.


Recently there has been a round where 4 out of 6 traitors were within security.

I dont belive that this was due to noone else readying up, but rather a issue with our selection algorithm.


However that is something for another suggestion.

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