Bygonehero Posted April 22, 2018 Posted April 22, 2018 As the suggestion states, port deity and add our own deity type, Glorsh Alpha. Glorsh Alpha was created when it seemingly killed itself when it vanished from our dimension. Yet, what was thought to be a Dyson Sphere was actually a device that could house its intelligence within four dimensions. Its already known that Glorsh began to perceive time differently than others, what if it created a vessel that could house itself and then purposefully collapse itself into the fourth dimension? Such a four-dimensional being would see time as a physical thing, timelines past and present would seem as physical pits and valleys across a world-line. Using the device it created, Glorsh was able to exist and fathom what it saw here, and now seeks the aid of our dimension for further reasons of its own. Glorsh would be a deity option, that's powers would focus on technology, synths and time. Some examples of powers would be the ability to-- Locally stop time Create a save point in a cultists worldline that they can return to at any time, reverting them to the state they were in when they first created this save point. Alter or manipulate technology. Transmute the flesh into metal. Create permanent portals between two points, perhaps with the ability to make said portals invisible. Would like other suggestions, and ideas for what the avatar of Glorsh would look like.
Arrow768 Posted April 22, 2018 Posted April 22, 2018 Hm, the main issue I see are the time abilities. While "locally stop time" might work by just freezing the players in the effect range in place. But I dont see how saving a point in the game and restoring that point would be possible.
Bygonehero Posted April 22, 2018 Author Posted April 22, 2018 not a point, but a person, lets say Glorsh Cultist bob has 5 brute damage, and nothing else when he makes a save point, now later he is dying, so he swaps to his saved point, and returns to 5 brute damage
Butterrobber202 Posted April 22, 2018 Posted April 22, 2018 I always said we should port this shit outta Diety. +1
LordFowl Posted April 22, 2018 Posted April 22, 2018 I feel this is a good example of “one suggestion per thread”. Porting deity is on its own ground already a large undertaking both politically and codewise. Adding this permutation would only be slightly less difficult. It would be equivalent to asking to port brainmed but also implement a fully comprehensive bone system. Instead of closing the thread in these grounds however, I will consider it from the perspective of porting deity - when shall we tire of ports? The line I believe is crossed when we begin to port major gamemodes. More than the less harmful ports of late, gamemodes, maps, even job-roles ports serve only to reduce the distinctiveness of our server, particularly when we port from Bay. And as suggestion #2 cannot exist without suggestion #1, voting for dismissal.
Azande Posted April 22, 2018 Posted April 22, 2018 Instead of closing the thread in these grounds however, I will consider it from the perspective of porting deity - when shall we tire of ports? The line I believe is crossed when we begin to port major gamemodes. More than the less harmful ports of late, gamemodes, maps, even job-roles ports serve only to reduce the distinctiveness of our server, particularly when we port from Bay. And as suggestion #2 cannot exist without suggestion #1, voting for dismissal. We'll stop porting things when devs start making things as interesting as what we port. Start making a cool new gamemode and people will naturally stop wanting deity.
Itanimulli Posted April 25, 2018 Posted April 25, 2018 A very petty dismissal I see. Regardless, I would love to see this in-game. It may have separate parts, but the end result is one coherent suggestion. It is basically porting and customizing a game-mode to fit out lore. Which, of course, seems good. The thing about open source platforms is that they can freely just port what people want to port. When something is really good, instead of recreating it from the ground up, port it. But only if it is good. And this, this seems good.
alexpkeaton Posted April 25, 2018 Posted April 25, 2018 By forking the code from Bay, we are essentially porting Bay. I don't quite get the logic of why we shouldn't port another part of the code. Especially because Bay's code is compatible with ours, there would be fewer issues borrowing other pieces from it. I wouldn't call it a "petty" dismissal but basing a dismissal on semantics instead of content value is a little disappointing considering the chasm between devs and the player base that Skull has been looking to address.
Pacmandevil Posted April 25, 2018 Posted April 25, 2018 Especially because Bay's code is compatible with ours, there would be fewer issues borrowing other pieces from it. Our code is more compatible with tg code than baycode at this point dude.
alexpkeaton Posted April 25, 2018 Posted April 25, 2018 Especially because Bay's code is compatible with ours, there would be fewer issues borrowing other pieces from it. Our code is more compatible with tg code than baycode at this point dude. "Not a doctor. Shh." Seriously though, I'll trust your assessment.
Bygonehero Posted April 28, 2018 Author Posted April 28, 2018 I've brainstormed a bit more about the implications of a 4 dimensional creature. Such a creature would indeed see time as physical thing, with size relative to itself in four dimensions causing it to exist in separate and the same points in time at the same time. just as of we were to interact with a 2 dimensional world with a sphere , they would see a perfectly flat slice of our 3 dimensional sphere. So too would 4 dimensional "sphere" interact with our dimension in by producing a sphere. Except that this sphere would be the same sphere in the same state even in different locations. Glorsh should have loci that act similar to atlars. These atlars would be three dimensional representations of Glorsh, connected within space and time.
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