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Wesmas

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Everything posted by Wesmas

  1. This isnt something thats happening to me, its something I see while in game. It feels incredibly dumb that as I board the shuttle, people are joining the station crew. realisticly, at code red or a shuttle being called, I doubt any company would send a chef to the station. But I also understand that player fun matters, which is why I am suggesting that once the shuttle docks, no joining happens.
  2. Curently, even when the shuttle has left the station, people are able to join the round. Can we disable people using the shuttle and cryo once the shuttle has docked with the station. Because it makes no sense that people can board the shuttle and head to a station which has been evacuated.
  3. Clearing up the mesages and including a pop up about the jump to core would be useful.
  4. Another option would be to add reloading, then reduce the number of shots per cell if the guns are too strong.
  5. Okay, so about twelve hours ago now, I was playing malf AI. I have several issues with the system. 1) Why do we have to research the basic APC hack? Without it everything is so slow. The only reason I can think of is to slow the malf down early game, so... 2) Rework the research tree. Right now, its not exactly clear what the research lines are, what order they go in and what they do. I would suggest locking all the rest of the research behind the basic APC hack, if it being research is still wanted. The help document on the AI tab needs more info. 3) I unlocked an ability which said it would hack things. Turns out it meant borgs, AI's and some weird system nobody seems to use. From the context, I thought it was going to do the automatic APC hacking. Please clear up the descriptions for the abilities. 4) Having to restart to use the new abilities is a pain. I was having to close the window then relaunch, meaning I had to wait 30 seconds for Byonds stupid *be member or wait* system. I know this is a more difficult issue, but perhaps some way of rebooting in game which redid the abilities list would work? Not sure, because thats more code than design issue. TL;DR: played malf, got annoyed with stupid things.
  6. It sounds good, though I am unsure on some level. Because we will still notice new names, which we will be more sucpicious of.
  7. Just gonna throw in my thoughts. Some of you may remember Bob Springston, the greyshirt extrodinare. He was my first character, and I kept him as an assistant, even as I made new characters who specialised. Because I liked the random rounds, changing jobs, getting to play with different characters each shift. I have started this process again recently, with a new assistant. The difficulty in actually getting anything is a pain. When I join, I normally spend a large ammount of time walking randomly. Only one RD has actually repeatedly even spoken to me. Past that, my offers to help are ignored. I feel like the distrust would pass onto whatever new jobs you made. That said, a command assistant would awesome.
  8. You could also have this flag up the attention, possibly allowing them to stop it, of the admins. Then, if Robust McGee gets the nuke code by stealing other tators points, the staff can keep an eye easily so we dont end up an iradiated husk.
  9. What about it being built into the tactical gear from the secure armory? It only gets used when shit has hit the fan, so while things are calm it cant be abused. It would allow the HoS to stay back while organising situations like hostage rescue.
  10. Please allow us to use a wrench to move and fasten them in place. More customising of office space is good!
  11. I think giving the Engineers more options to custom build stuff is a great idea. Cargo wants to redesign where the belt goes? Awesome. Want a conveyor from a farm to the kitchen, sure! Allow new stuff to be built, and new RP options open up, which is what is most important.
  12. A lot of the non nar nar options dont work out. Simply becauser security tends to destroy the cult as soon as they can. Unless you get very lucky with starting cultists, like HoP, Warden and an officer lucky, you have no way of convincing them to allow you do do stuff. I havnt played in a couple of months, but whenever I tried to do a non standard cult round, we died and it became extended where some people acted weird early on. It doesnt help that you have to spend 15 minutes working out the words, while the rest of the cult just goes mad. The first half an hour of cult sucks as a cultist, because you have very few people on side and very little in the way of convincing people to join. I dont know how to improve cult, but it going would be sad.
  13. Honestly, I think the option of adding stuff RnD could research to modify security gear sounds cool. Would be a nice mechanic for the newly planned RnD system.
  14. I think having it on the armor would be better, as at code green helmets are not worn. But it would be nice to have built in lighting for security.
  15. What about giving points for every book uploaded into a non fiction catagory? So, if science writes a paper, it goes onto the book database and a small ammount of points are given. Depending on how that system works, you could then try to do a peer review system too.
  16. This does sound great. It might actually encorage people to play science, because it sounds more meaningful. Adding more stuff to the tech tree over time would make it better, though t he balance for how much is possible to unlock may be effected. I do worry about the RP explanation. We will have doctors telling research to make better scanners, which wouldnt make any RP sense, and the removing of stuff every month, while needed for coding limits, does through cannonicity into question. Also, how would antag actions effect this system? As for the question about spending points, what about a written note or in game chat which lasts for the cycle, where each RD can say what they were planning on going for. They could then read what the plan was and respond to the ideas, as well as adding to the discussion.
  17. Wesmas

    Shield room

    Could the janitors closet be moved? Cause that space is close to engineering, and its not like the janitors room has a lot of stuff in it, right?
  18. From what people have said, this is what I thought it would be. An interesting idea, but probably more work than anyone would bother with.
  19. The idea for this was mentioned in OOC. Put simply, we would have a clean water loop heading to every sink, shower and whatever else uses water on the station, where its then put into a dirty water loop to be taken to a purification system in engineering. This could be coupled with a thirst mechanic, but that is beyond the scope of this suggestion. This could lead to interesting RP such as pipes breaking, causing slippery patches on the floor, clean water and dirty water mixing causing illness, the purifier breaking, new sinks and showers could be installed and it would give greater depth to the engineering jobs. If further clarification is wanted, please let me know.
  20. What about a mop with a built in bucket? So you fill the mop with water and it doesnt dry out until the water is all gone. Would save dragging the bucket around with you.
  21. I agree. It should keep SSD players safer, which is fair.
  22. Wesmas

    Captain Medals Box

    As long as they are in round only, I think we can trust the Captains to treat them sensibly. The heads do have a whitelist, so I think we should trust them.
  23. Wesmas

    ERT Revamp

    What about as you join ERT, there being slots. So, 1 leader slot, 2 medical, 2 engie, 4 sec. Numbers could be balanced as staff see fit, but at least you would end up with a more balanced group.
  24. On the matter of Cane being security, he has said several times IC that he does it because he likes the power. Thats not something that is good for an officer. I also know he is an agressive character, but I belive it has gone a tad beyond what is beliveable for an adult who is in a profesional workplace. I have seen Cane tearing off an officers tags and crushing them for no reason. Thats beyond being quick to anger, that seems to be an almost insane level of hatred for the people you work with. Do I want Cane to disapear, no. I enjoy hating him, it is interesting to have an agressive officer in the department. But I do think he needs to be improved, to fit into a workplace and a realistic person who might conceivably be working on the station. I imagine some level of psychiatric testing would be done before being sent to a station, and I think Cane would fail because he is simply too volitile to be allowed to work on a confined station.
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