Farcry11
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/me charges at Valk and kicks him in the face, then does a super cool backflip and puts on sunglasses. God himself descends from the sky and crowns him Jesus II.
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My files got corrupted and the fortress is now forever lost to the magma seas of the Datarealm. But hey. Maybe we can do a succession thing. Or something.
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Fun Facts About....well, Ourselves!
Farcry11 replied to incognitojesus's topic in Off Topic Discussion
mm baby u wan sum mi 7Up? HAH. FARCRY IS WHIIIIIIIIITE. I HAVE BLACK FRIENDS DAMNIT -
Sarge's theme: Peter Thrushwood's theme: Jean Tombeurs theme:
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Fun Facts About....well, Ourselves!
Farcry11 replied to incognitojesus's topic in Off Topic Discussion
I was in the news recently: http://m.sfgate.com/default/article/Berkeley-taxes-soda-but-barely-anyone-in-town-5879754.php (I'm the Rory Cooper kid in the first picture. Soda 4 lyfe) -
Post any epiphanies you have here. I'll get it started. I just realized the crew of the Aurora could easily be compared to the ISIS staff from Archer. Deep-rooted mental problems, insane scientists, constant childish bickering, and unbridled lust. Danger zone
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I'm more hunk than five of you put together. But we can all agree that IncognitoJesus is the hunkest hunk. Have you seen those pictures of him?
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Because IRL pent up sexual urges?
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Every big twist ever:
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Hey, another little suggestion here. After seeing a lore thread asking about mech pilots, I began to think about our current mechs- and, to be frank, they're not really visually appealing. So many things have gotten visual overhauls on our server- why not mechs, too? My main gripe about the mech design is that they look too square. I'd prefer something like this: Something slimmer, more like it's pilots body. I also believe that the fronts of all non-combat mechs should have a simple cockpit window covering the pilot's body to allow more visibility (and also vulnerability, considering that the mechs aren't geared towards combat), while combat mechs, though also still adhering to the slimmer design, would maintain the armor covering w/ viewport design. I feel like this design change would make mechs seem more futuristic and cool, and perhaps with sone sprite dickery you could even see the pilot through the cockpit window. I'll say it again- it's just an idea. I don't expect this to get integrated in a timely fashion, if at all- but I still think mechs are due for some touching up. Share your thoughts and suggestions, as always.
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See, one problem I have with the "smart gun" idea is that it'd give people who shouldn't have firearms training a good excuse to be all badass and shootbang. Which is a problem we have with "adrenaline" already. But it is a good idea at it's base. Just needs a little tweaking (maybe gunlocks, or certain knowledge required to calibrate the gyro systems?)
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Ever accidentally forget to log in for four months?
Farcry11 replied to Nik's topic in Off Topic Discussion
My hips are moving on their own! -
If you're feeling down, just do what I do and go beat up puppies/small children. Actually though, doing stuff like taking walks and reading a book in a park or something always helps me out when I'm in a bad place. Give it a try when you're feeling overwhelmed.
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Greg is a good surgeon and Jackboot is an exceptional human being (or at least, his avatar makes me feel like he is.) +1
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Status update! Named dwarves: Senpai, the expedition leader, bookkeeper and manager of Speechlessringed. Rusty, the sheriff and militia commander, an accomplished Hammerdwarf that leads "The Brave Platoon". Mirk, the militia captain that leads the "Mirk's Rangers" marksdwarf squad. Tenenza, the legendary engraver that creates masterpieces fit for kings. Hive, a currently unemployed and useless peasant. What a scrub. As soon as I get a migrant with a medical profession, I'll rename it Inis and make it the CMD! ~The Diary of Senpai Jackboot, expedition leader~ By Armok, it's getting crowded around here... More migrants pour in every season, it seems. We're at 56 now, by my last check, and we're struggling to get enough sleeping space for the newcomers. And there's another problem... The migrants keep bringing Armok-damned pets with them. If they were just dogs or bunnies or the like, it'd be fine... But no. They're bringing in goat kids, pigs, even horses! The pets won't leave their masters, and more oft than not they starve to death- usually in the middle of the meeting hall. And no one cleans up the corpses. No one. The meeting hall's thick with miasma, at least until the bastards decompose in to skeletons. That smell won't wash out of my cloak easy... But on to more positive matters, I suppose. We've got a stable food situation, getting more than enough from our plump helmet farm. We get a bit lean on booze sometimes, but the traders are more than happy to trade us barrels of swamp whiskey and dwarven rum for our silver trinkets. Our military's a solid affair. "The Brave Platoon" makes up our infantry, led by Sheriff Rusty. Ten hardened dwarves, one of them a swordmaster! "Mirk's Rangers" is a bit of a stranger affair- Mirk leads that bunch. The three of them are all strange dwarves from up North. They keep to themselves, always over in their corner of the sparring arena. I never see them at the parties down in the meeting hall- they kinda give me the creeps, but I'm not saying that to their faces. As for industry, our main export is precious crafts. Our metal smiths work wonders down in the shop, turning out works of superior quality- crowns of silver and gold, intricate figurines, scepters, amulets, you name it. They're easy to make, and they net us huge returns when the caravans come around. One thing of real interest to write down, I suppose: we were running low on metals, so I told our miners to dig deep. Very deep. They came across a cavern- a cavern full of gold veins and gemstones. A lucky break for us, but by my beard, the place seems... Off. I sent the Rangers down on a recon mission, and they reported back about some sort of ancient battleground- the conflict of two of those primitive cave races, it seems. They told of a village splattered with long-dried blood, and strewn with the skeletons off the wicked Rat folk and their Olm people enemies. I'll tell the miners to steer clear of that place, lest we disturb the spirits of the fallen beast folk. That's all for now. Life here is, for the most part, monotonous- and I pray to Armok that it stays that way, for our sakes.
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It's almost harvesting season!
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Hey hey. I've been playing quite a bit of DF lately, and I'm kinda sorta starting to get the hang of fortress mode. The fortress I'm managing right now, Speechlessringed, is doing reasonably well. So I figured, with the dorfs safe for the foreseeable future, why not get the community involved? The fortress currently has 36 inhabitants, which gives me plenty of dorfs/victims to name after community members. Make a post if you want to be a named dorf, and include any preferences you have for your character (gender, job, etc etc.) If everything goes well, I'll post updates on the fort and it's hapless, booze smelling inhabitants. Who knows, something !!fun!! might even happen.
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What was that noise?
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Pretty much what it says on the tin. I've got some ideas for traitor items, and I'm throwing them out there just because. Here goes: Garrote: Fairly simple. An easily concealed length of fiber wire used to silently strangle a target. There are a few ways it could work: one, as a sort of stunning weapon (perhaps with respiratory damage?), which would knock the target to their feet and restrict their breathing while you remain within a tile from them. Two, a (probably OP) knockout oriented weapon, which, when used, knocks the target out after a few seconds. This method would likely be hard to balance (perhaps the target would be unable to move while being garroted, instead having to resist?). Essentially a non lethal weapon which could offer more knockout options than a chloral hypo. Recon Drone: A small, floating drone which the traitor can remotely view and control through their PDA. I'm not sure if remote control is even possible code-wise, but the general idea of reconnaissance equipment remains interesting. A possible alternative could be a device that allows the traitor to see through the station cameras as long as it is connected to a camera or APC (and the traitor is standing next to it.) Suicide Vest: For when you're really committed to getting the job done. A Kevlar vest strapped with enough C4 to destroy the traitor and everything within a tile next to him. It could also destroy non-reinforced floors within a tile of the explosion. Vest could be detonated with either a code word or a remote, and (for special hostage funtimes) couldn't be taken off without help, much like an electropack. Ballistic and laser shots which hit the vest-wearers chest carry a slight chance to detonate the explosives. Cardboard Box: "You should come inside the box. Then you'll know what I mean." An essential tool used by any spy worth his salt. Who would expect someone to hide in a cardboard box? This item looks exactly like a plain old cardboard box, but it functions more like a wearable, fixed chameleon projector. When someone equips the box in their armor slot, they take on the appearance of said box. People can walk over them, but if they try to pick up the box, then the item is de-equipped immediately, revealing the occupant. May or may not come with a super cool super sneaky headband. The Cleaner's Knife: A butcher's knife with an unbelievably sharp edge. Clicking on a dead body with this initiates a 30 second-1 minute long process wherein the traitor cuts the dead body in to small, concealable and manageable chunks. Would obviously leave a large bloodstain on the ground, but those aren't exactly uncommon. Essentially, a slower, portable gibber that doubles as a decent melee weapon. Brass Knuckles: A reliable classic. A weapon that, when worn on the hands slot, greatly magnifies the user's punching damage and increase the likelihood of fractures from said punches. May inhibit item-holding while in use. Would likely be (subtly) visible on the traitor's sprite. That's all I've got for now. Post your thoughts, and some ideas of your own if you'd like.
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[Denied] Kane DeWitt - Worn Leather Jacket/Outlands Jacket
Farcry11 replied to Kane's topic in Denied Apps
Maintaining my +1, but just popping in to remind people of something. Our station's on what is essentially the edge of inhabited (or at least civilized) space. Research station we may be, but the environment is cruel, harsh, unforgiving. And the crew! A lot of mentally unstable, rather surly individuals (much like the inhabitants of a Dwarf Fortress.) I don't think many NT inspectors are coming around to keep the crew (and their clothing) what you'd call welcoming. I guess what I'm trying to say is, on a station in what is essentially the Space Wild West, and manned by a bunch of loonies, would spent casings and animal teeth be that big of a deal? Not saying they need to stay on the jacket, just making a counterpoint. -
The Politics thread(Insert Trigger warning here)
Farcry11 replied to Vittorio Giurifiglio's topic in Off Topic Discussion
Why don't poor people just get jobs? Eheheheheheeh. In case you couldn't tell, I'm joking. -
Come on, Space Nazis... Daddy needs a new pair of events... [Dice rattling intensifies]
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Thank you so much! Needless to say, this is real nice to hear. Eh, the schools I studied make me an illustrator-slash-animator, but work in the field is scarce, the competition is huge and the pay is lousy (also, people often "forget" to pay me whatsoever), so I am ashamed to admit that I had to take up a "real job" to pay the rent. Then again, you thinking I do this for living is flattering as balls. Dude, I could easily imagine your work being used for, like, posters and comic book covers and all that jazz. It definitely looks like it belongs there to me- especially the Dark Souls and "I can into gif" ones. It sucks that the market is so tight, because this is all really great (and deserving of the moneys). Hell, I'd buy a poster of the Dark Souls one, if you made them. Would be great for decoration. Also, little request, but do you think you could do a quick sketch of my character Peter Thrushwood? You know, the one-eyed ginger with the golden earings/tooth. Would be eternally grateful, and I could pay you if you'd like.
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That would inadvertently include some realism into the game when some civvie flounders with gun usage. You forget that everyone on the station was trained at St. Rambo's Robusting School for Troubled Youths, due to their TERRIBLE SECRET PASTS. Xenos beating down the door? Give that nurse a Mateba. Nuke Squad got you surrounded? You can rely on Assistant McEveryman and his one handed, hip-firing LMG technique. Space wizard hurling fireballs? That engineer with their trusty LAWP will make short work of them. We're in safe hands here at Aurora Station. And besides, gun safeties are Un-American, only good for Space Commies and filthy Diona hippies. Accidental leg shots forever, I say, just like the founding fathers intended! Also, we need to implement that Justicebringer that Sue and Duck cooked up. For great justice. And incendiary rounds.
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Almost every horror event ever: Goddamn space Nazis: Every tough guy mcherodude character: