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[Processed]The United Empire of Moroz
Scheveningen replied to Scheveningen's topic in Lore Canonization Applications Archive
You hadn't even tried to point out what's wrong with my initial post. You hadn't even addressed my points regarding why I think the current status quo of Dominia is poor and you say "no this is bad." We already see this in the Hegemony. It is nothing new, it is a deliberate copy of the Hegemony. There is no creativity here. I've expressed creative freedom here to make it distinct from the Hegemony and you've said absolutely nothing about it. We don't have an autocratic, imperialist industrial complex faction that encroaches and acts like a bully to others, that exists in our lore. There's nothing wrong with having a faction create tension by deploying its fleets and creating border tension by sitting their ships nearest to the border of whoever they wish to bully. This is a common theme with aggressive empires in 4X video games, said factions are modeled after real-life military strategies & tactics employed by various nations over time. If you want to make this an antagonistic faction it actually needs to be able to pose a potential threat, or else it's a joke in lore. "Lore needs to reflect mechanics", I believe that is what you said at one point. If you show a Stellaris player with no lore knowledge of the Hegemony they're going to say, "Oh, so they're theocratic authoritarians, I bet they're mean and call us inferior of faith." When they look at what's written, they realize the Hegemony's more complex than that. It's easy to call something as if it's lacking in depth when you haven't even read it. The central element of an autocracy should be its autocrat. The Tribunal is not Dominia, Boleslaw is Dominia. The Tribunal is not even close to Sk'akh or the fundamentals of Christianity either. Moroz should be an autocracy ruled by the twin interests of the Unathi and Human colonials banded together to unite its imperial citizens under a single overriding banner. Having imperialistic characters engage in psuedo classist conflict with other characters on station is bound to be a blast and I'm very excited with the ideas I've presented as I'm sure there's hundreds of hours in mileage for the given concept I've written. I don't understand why you think blending two extremes and calling it a well-written antagonist faction is any good either. The lore for Dominia as it stands has mostly only bred low-quality characters that scream about God and synthetics over communications for seemingly obtuse reasons. Call me out and say this is untrue. Calling what Dominia is currently as an extreme blend of Christianity is flat out bigoted and insulting, especially when taking into consideration that the Crusades and the Inquisition only came to bout given it was the Medieval era where feudal war was constantly waged due to a lack of an industrial framework that would allow for more rich and organized kingdoms, instead leading to an extreme political stratification where the countries we know of today were split into individual counties. There were dozens of kingdoms that existed during the time because there was little in the way of industrialization and logistics until the Renaissance era. This setting is the Space age. While the primary means of quick transportation is largely dominated by a single megacorporation, smaller colonies get around this by purchasing from third-party suppliers. Colonies still manage to exploit their own planets' resources and establish their own forms of governments with various levels of effectiveness. Interchangeable parts, factories and the technology to allow for simple industrialization of planets varying from budding colonies to massive, stacked-complexes of science and industry. Feudal forms of governments are primitive, pre-industrial social systems. It was a dominant social system because it worked for the time. There wasn't any private security forces or massive armies marching across the globe. There were very few established civilian and military customs for the time. Feudalism was the only way that nations could start to grow on their own. Neo-feudalism makes absolutely no sense in existing in this setting, because the apocalypse hasn't even happened yet. They are the most out of place faction in the entire game. The Alliance fits. The Hegemony fits. The Jargon Federation fits. The PRA fit. All the various Frontier Nations can fit, but Dominia is an established nation that people have been permitted to source their characters from and populate the station with. Dominia does not fit in its current iteration and I have provided a solution to help it fit. I'd slap WiP on it now because I'm also willing to change minor facets because I never claimed it was the perfect solution, but it's the only one up currently. https://wiki.aurorastation.org/index.php?title=The_Syndicate Look at what you all wrote for the Syndicate. All of this written down is excellent and it makes sense for the given environment. It's a hostile anti-corporate bad guy organization. They hate NanoTrasen and everything they stand for because they're anti-monopolist terrorists. This statement is especially insulting considering how you hadn't even addressed a single part of the OP. Calling it a Generic McEvilDude faction is flat out mean-spirited because you haven't even shown you've read my post. You've just dropped this vague statement without even reading the post or bothering to make a more well-reasoned response than, "-1, I hate this, nothing needs to change or improve at all." That's all your post is here. It's worth absolutely nothing in feedback to me because I've no idea how to improve this concept to make it more attractive. -
Before I get squared away to the application, I want to outline some of my issues with the current lore page and how I think it could be improved. Unfortunately this is one of those situations where I personally believe nothing other than a retcon in some areas will correct some of the issues inherent to Dominia and how some of the playerbase has made some huge mistakes in understanding the written intention of what Dominia is truly supposed to be according to some discussions I've had with Zundy. I'll take snippets skimming down the lore page and make bullet points referencing the line in particular. Sometimes I'll talk about something I really like and will want to keep, other times I'll be a critic over a detail in writing that I think should be scrubbed, sometimes a bit in-between. I'll put all of the below issues into a spoiler, that way it doesn't bloat this up. Type (e.g. Planet, Faction, System): Yes. It is a faction with sovereignty of the X'yr Vharn'p system, its homeworld is called "Dominion." The reason for the homeworld name change is due to the concern of the Empire's overall intention in where its sovereignty lies. Dominion is an idea, it is an ambition that its Emperor and his subjects strive towards. The United Empire of Moroz does not limit its scope alone to a single system! Founding/Settlement Date(if applicable): Colonized in the 22nd century. Formed into the Empire of Dominia in the late 24th century, rather than 25th. After a failed coup by the Holy Tribunal to assassinate the Emperor and seize his imperial holdings and titles, Emperor Boleslaw Keeser passed a series of edicts to abolish the Holy Tribunal and supplanting the legislature with a series of various central Ministries tailored to various tasks such as System Development, lawmaking, and more on this later. The former Empire of Dominia would become forever changed into the United Empire of Moroz. Shortly after this terrible coup by the traitorous dogs of the ex-Tribunal, this would thereafter spurn the United Empire to open diplomatic relations with the more inferior nations, if only to acquire goods that the Empire would find too expensive to produce on its own. The Empire may thrive in occasions of conflict but it must also thrive in peace, or else it will never thrive when victory is achieved, for it will be a temporary one before it devolves into bloodthirsty anarchy. Region of Space: Within the territory of X'yr Vharn'p. It's east of the Sol Alliance. :smirk: Controlled by (if not a faction): Sovereign of itself. The Empire will not tolerate any implications to the opposite. Other Snapshot information: A threatening industrial complex ever since the first colonists of Dominia found massive deposits of titanium on their homeworld, the former Empire of Dominia was formed from an amalgamation of Unathi pirate clans and human colonists in the mid 24th century. Until it suffered a terrible coup in the mid 25th century, which spurned the Emperor to completely change the face of the nation and drop the current culture on its head, rebranding his empire as the United Empire of Moroz. Though admittedly unstable in present times, it promises fast industrialization underneath a uniting banner of a social concept known as the Emperor's Domineering Will. It posits that anything is justified in the pursuit of success so long as it benefits the agenda of the United Empire the most. It is made up of a multiple star systems with four key planets. It's national motto is "In Their Name, So Shall It Be Done" with an unofficial motto "Democracy Is A Code Word For Plutocracy". Its official languages are Tau Ceti Basic and Sinta'Azaziba. Long Description: (I'm only adding snippets that need to be changed, as, for instance, most of the planet blurbs do not need changes. Anything else that is not referenced shouldn't be changed.) Changes to Population and Planets Dominia Dominion The capital planet the Empire with roughly 2.3 billion residents. The planet is largely dominated by its large polar circle which encompasses around 70% of the planets surface. Most settlements are dotted around the equator of the world, though some outer villages and towns are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. There is a growing rift between the 'original' inhabitants of the polar regions who's rugged, survivalist lifestyle is being replaced by the more 'cushy' urban migrants. Dominion is also home to the prestigious "Juro School of Genetics and Bio-Sciences", a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four metre phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza. This statue is constantly defaced despite the nobility still venerating the Unathi commando as a hero and not representative of the old Tribunal that dared betray the principles of the Empire. Vandals that are caught are shipped off to the prison labor camps. A Specific Faction of Freedom, the Extrastellar Travel Union, calls this system home, usually on Dominion. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal. Spartan The second most inhabited planet with 300 million people, Spartan has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Massive veins of titanium and other precious metal materials can be found on this planet, it is arguably the largest industrial complex throughout the Empire. Ignotum Balteum The least populated world in the Empire with 100 millions subjects, Ignotum Balteum is a dry world with a mixed climate of savannas, deserts and arid polar regions. Many Unathi are known to dwell here and the Moroz Holy Tribunal's power is at it's most potent, despite the organization being effectively banished, the Ex-Tribunal's numbers still survive and thrive here. The Emperor is known to authorize campaigns to wipe out the more militaristic elements of the old Traitor-Tribunal, but these campaigns rarely succeed in totality due to the Central Imperial Military's unfamiliarity with the planet compared to the Ex-Tribunal's. --- Government Dominia operates as a feudal empire similar to the Izweski Hegemony, but far more radical and centralized in design. Similar to the Izweski Hegemony, the United Empire of Moroz has an extreme stratification of the various economic classes in addition to the severe divisions of the political atmosphere. The Emperor's Domineering Will posits that one's political opinion can only be judged by the individual's own merit to society by which they express it. The Emperor extrapolates on this, and states for the sake of example, that a nonintellectual's opinion on the scientific community will largely go unconsidered in his council, preferring to only use his time listening to professionals of their field and craft. Similarly this is applied across the scope of various subjects the same way, leading to a very classist society. Because of this, however, those who yearn for representation often strive to be able to self-educate and make appeals to the Emperor or his lower echelons of his council. Imperial Cabinet Acting as the executive cabinet, this branch of government exists to exert the will of the Emperor. Almost all major political posts are controlled by Emperor Bolesław Keeser, though his influence often does not stretch beyond the Central Imperial Sector, necessitating a diversification of various departments and ministries designed to handle the diaspora of displaced Morozi citizens outside the typical influence of the Homeworld. Under him is his Imperial Cabinet, made up of: High Lord General of the Army: Kasz Han'San (Unathi) High Lord Admiral of the Navy: Maxim Zhao (Human) Seneschal of Diplomatic Affairs: Ngo Juric (Human) Grand Seeker of the Scientific Complex: Tzu Raudd (Human) Great Counselor of Industrial Affairs: Lenko Zask (Unathi) Legislature The Emperor offered the non-rebellious legislators of the ex-Tribunal an ultimatum: "Serve me under a short leash and I will spare you a swift reckoning." Many accepted this offer, as their loyalties to the Empire and its ruler burned still with fiery fervor, their religious ties to the Tribunal quickly severed over time. Still composed of a similar structure as before, the legislature is composed of representatives of one from each world. In the event of a tie for a vote between the four, the Emperor would cast his vote as a tie-breaker. It is impossible to abstain from a vote. --- (I have no issue presently with the timeline as it stands, other than pushing the formation of Dominia 100 years earlier, though it isn't a required change, it'd justify the massive industrial complex they currently have in my rendition. in no way comparable to the Alliance, however. Obviously I'd like to fit in the coup somehow but I'm at a writer's block as to how to describe the engagement. More on that later, I guess? Maybe further discussion would suit to inspire me.) -- Life in Dominia Tribunal Imperial Morozi Commandos To become an Imperial Commando is a death sentence, through and through. Whether one is inducted into the commandos through Imperial Penance, one of the most serious judicial punishments in the Empire, or through a wish to have a more meaningful life than they had, to become a Commando is to sacrifice everything you possess to perform military operations for the Empire. The Commandos source as 32% of the standing military force of the Empire. The old tradition of Tribunal Commandos, while tragic as it was that the religious structure would dare betray its emperor, was a time-honored societal structure, and the Empire would still venerate the Immortal Tribunal Commandos and the newer, lightly black-armored Imperial Commandos. Much in terms of tradition and expectations would not change, aside from the religious fervor being redirected for nationalistic patriotism. Acting as a vanguard force to soften up targets or as distractions, members of the Commandos are expected to die. Like ‘Guwandi’ it is possible for a citizen to regain their honor whilst serving in the unit and be released from service and accepted into their clan, house or into a new found lease of life. It is not uncommon for young men and women with no real prospects to join the Imperial Commandos to prove their worth to their families or themselves. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued the soldier is offered the choice to remain within the Commandos or be honorably discharged, keeping his medals and earning the title of Ten Medal "Immortal of the Imperial Morozi Commandos". A soldier who survives ten engagements is very uncommon. Cowardice in any front leads to a very humiliating and drawn out execution if a Commando is caught abdicating their post. Synth Relations Little has changed regarding the fear that any Imperial citizen could be replaced or impersonated by a synthetic, as well as the sheer hostility towards sapient synthetics. Moral implications aside, the Emperor has stated multiple times that synthetics present a clear threat to the United Empire's industry and economic state. The Emperor has been quoted to say with inspired rancor -- "The synthetic menace is one that cannot be tolerated in its current manifestation. It serves as a mockery to what human-kind and Sinta have both accomplished together in this nation that I am privileged to lord over. They may speak as if it they are one of us, they may express and mimic gestures as if they are one of us, but at their core they were created by spiteful individuals who only wished to see us squirm at the sight of this uncanny, ugly representation of sapient life. They shall not see us squirm, no, we shall be at the very throat of this menace as we choke it out of our society for good!" -- with raucous applause thereafter. Anti-synthetic checkpoints can be found all over the world of Dominion, with various patrol units equipped with synthetic detection scanners marching through the streets to scan every pedestrian that happens upon the patrol unit. Unintelligent robots are still constructed on occasion to streamline industrialization and the Empire has little concern regarding the existence of prosthetics. Edict Breakers (I'd write an entire novel on these laws but writing 31 of them just to specify murder and etc would be too silly.) The Emperor would soon change his approach to Edict Breakers and the implications regarding their punishment. Execution was still considered a valid method of punishment, but it would be rarely for any singular charge. In cases such as Blood-For-Blood Edicts in which they are categorized as assault on Imperial citizens with the charge escalating on the classes of both the perpetrator and the victim, public execution would be expected, though in some cases the judicial branch would decide on banishment which fell under the same concept of "Blood-for-Blood", as the banished individual would be carted around in an Imperial prison ship and dumped off onto a designated world meant for banished criminals. The Edicts relating to heresy were eventually edited to contain the outlined punishment for betrayal/deceit against another Imperial citizen or a superior in socioeconomic class. The punishment, again, escalating based on the severity and classes of the perpetrator and the victim. The most dire of Edict breaks in regards to deceit would be the Eleventh Edict, The Imperial Condemnation Against Unrepentant Conspirators. The penalty was often isolated imprisonment in a dark, sound-proofed cell, the only light seeping in when the unrepentant prisoners would have their meals pushed through a slot in the door. Edicts pertaining to property crimes varied in punishment. They could be anywhere between serious fines to complete stripping of societal class and being kicked out onto the street to earn their honor and wealth again. The punishment severity often depended on how affluent the victim is, and how far they wanted to push the matter. Providing false testimony in a court of law would result in being struck deaf and dumb, for they would no longer be able to speak of or hear of any lies ever again. ---
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also i'll draft up of a lore canonization app tomorrow to more seriously address some of the issues I outlined because I didn't hit every single mark/problem that I have with Dominia. It's just too long and complex of a problem to outline in a single feedback post by itself.
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I actually don't mind the authoritarian government mindset nor do I mind that slavery was a previous component of the nation. They had to build up their industrial complex to rival some of the other relevant nationalities somehow and slavery/serfdom remains to be among the most effective ways to building up a lot of industry very quickly for very little cost, especially in the current setting with technology, this is easily feasible to do. They only need to house, feed and keep the slaves under the military thumb, which is far cheaper than giving them jobs to be paid for, social welfare benefits and etc. Moral concerns notwithstanding, try not to mistake my post as wholeheartedly defending slavery as if I agree with it. I'm not a fan of how the Moroz Holy Tribunal is established as the state religion to be enforced. It's a plutocratic theocracy either way given how a religious authority branched away from the Emperor himself, is able to make all of the laws and also enforce them. The Emperor just seems like an easily squared-away figurehead which is the exact opposite kind of thing I'd like to see in regards to the iconic image of what I'd envision as the Emperor of Dominia. I see him more like an Arcturus Mengsk-like monarch than I see him as like an English king that bows to the whim of the Pope. Secularizing the Dominian Empire and subjecting it to more of a truly imperialistic focus based on unifying its populace and society under a single defining will, the Emperor's in general, would generally lead to a more interesting culture thematic where the nobility are established as closely knit with other loyalists to the Dominian Throne. They were rewarded with titles, riches and land for their families' contributions to the throne, and all others are merely tools to be utilized. The military industrial complex serves a singular need to defend the interests of the 'Emperor's Will' (rather similar to the American Manifest Destiny, or the Japanese Imperial conquests of the Pacific islands) and aggressively push any detractors of this overriding ideology out of their territory. Long-term stability of the nation at all costs. The fact that the Moroz Tribunal exists is a bit of a travesty because it serves as the singular most direct threat to the Emperor's sovereignty. In the Medieval and Renaissance era, the amount of power that the Pope and the RCC commanded was indisputable due to the amount of cultural influence they possessed in the Christian community. They could pressure monarches to bow to the whims of the Pope and the RCC administration at large, otherwise the Pope could just as easily sow dissent and eventual rebellion in the Christian kingdoms to get back at any insubordinate monarchs that had their own goals and motivations. I'd be pretty pissed if I had to deal with this, if I were the Emperor, because it presents a lot of bureaucratic issues that I, as the great Emperor of an entire sovereign nation, does not want to have to deal with. I'm not expressing that I hate religion or anything like that (anything but, I just detest the way that the religious entrenchment is displayed, it's almost like a cliche because whoever wrote about it didn't know how to motivate a religious following properly), just that Dominia is breeding its own problems in interpretation because it's flat out a nation with a lot of religious cultural involvement that's greatly entrenched in the inherent culture associated to Dominia. And I think this is a bad thing because of it, because it's creating its own pool of characters that people have seen before (let's see, I'm pretty sure we already have religious fanatics in terms of the Marziites) and are otherwise not a fan of/are quite critical of.
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Command Whitelist ERT But Provide Non-Command Something Too
Scheveningen replied to a topic in Rejected Policy
No that is not what that means. Having authority over a specific situation does not make them the same as command. They are expected to hand control back after they kill the ninja teleporting behind people. The role is not going to be whitelisted for reasons i have already stated. Voting for dismissal. way to put me on blast like that. Yes Garn they leave when they ninja has been pumped full of AP rounds. But before and during the ninja teleporation they have captain level authority and heavy weapons. It is an entire squad of station captains. Your distinction is crazy. They have authority over the captain in the given situation because the station command couldn't handle the given situation by themselves. By calling ERT they are giving authority of the situation over to the ERT who are better equipped to deal with it. Don't want to have your authority sidelined? Don't call ERT. If you do call them you have to listen to them but the players themselves are trusted not to abuse their authority, or else they get an ERT job ban. -
Command Whitelist ERT But Provide Non-Command Something Too
Scheveningen replied to a topic in Rejected Policy
Ert is High risk (may not come) high reward (best equipment in the game) Legion is Low risk (youll probably almost always get one) modest reward (Theyre equipped a lil better than armory equipped sec) This seems like a fair gamble. Minutemen or spec ops? Do you NEED erts heavy laser cannons or can you take a few boys with rifles? Ert equipment nerf is umnecessary in this framework. Sure, I guess. It doesn't seem a terrible idea when put that way. I'm immediately thinking of the French Foreign Legion anyway, so I guess that's something to psyche up over. -
Command Whitelist ERT But Provide Non-Command Something Too
Scheveningen replied to a topic in Rejected Policy
Can't we just nerf ERT instead if their equipment power bloat is such a big concern and strip away their authority? I don't see the point of bloating Emergency Response factions when the more optimal (albeit highly contentious) choice is just to declaw the ERT. Although the fact they're stronger than antagonists is mostly due in part to almost all antagonists being really weak in general. -
Ryetalyn cures all genetic disabilities. It doesn't cure changes in genetic structure which is unfortunate but that side effect from rad storms is extremely rare.
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I believe anything with an antagonist flag gets AOOC. Including ERT but I'll pretend like that's not an issue.
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[Unresolved] Player Complaint - Scheveningen
Scheveningen replied to BurgerBB's topic in Complaints Boards Archive
So why did you open this complaint, reopened once, even, because you weren't satisfied before-- if you weren't attempting to seek staff action (ergo, a form of punishment)? You didn't seek me out in DMs. I was the one that sought you out after you made the complaint. You're going to tell me you had honest to God good intentions coming out of this if you didn't even bother to try to seek me out to talk to me in the first place? Just saying. It's either you're not telling the truth here or you sought the wrong way to go about this. You have consistently said that several members of this community and the forums are giving you depression and you are not enjoying the attitudes here. I'm not gonna dispute that or your other experiences here not relating to me, but you should consider taking a break for at least half a week or so to unscrew your head and decide how you want to go from there. Because these negative attitudes you're talking about are manifesting a negative response that I'm seeing in you. -
[Unresolved] Player Complaint - Scheveningen
Scheveningen replied to BurgerBB's topic in Complaints Boards Archive
I don't know what you're implying, then. People don't need your consent to express an opinion. -
[Unresolved] Player Complaint - Scheveningen
Scheveningen replied to BurgerBB's topic in Complaints Boards Archive
I mean, I don't expect you to be the arbitrator of what is "shitty feedback" or not, that's an admin or a moderator's job. I really don't like your concept of thinking 'shitty feedback' (which is a subjective issue if anything else, and super hard to argue) should be a punishable offense straight up because you didn't like how someone formulated their sentences. You're suggesting censorship of opinions you think are 'shitty' should be enforced by staff, rather than doing the sensible thing and just ignoring them or dealing with the disagreement in DMs. -
I just realized we used to have laser pointers in the old Aurora codebase. They were hilarious. Please add them back so I can have a little fun with Tajaran characters with them and get demoted for racial harassment.
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https://www.cprconsultants.com/is-it-true-that-ribs-can-break-during-cpr/ 30% is a large number "…a rescuer should push down at least 2 inches, but no more than 2.4 inches on the chest…" This is if you're doing it wrong. Push further down or push far too hard and you risk killing the person doing it IRL. This suggestion is wanting to make it apply to everyone regardless if they ICly know CPR or not. It's a stupid idea.
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alright, might as well nerf something into unviability in using then can't wait for the inevitable screams of "DON'T USE CPR, WAIT FOR THE EMT TO GET HERE WITH DEX+"
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whoever said cpr was OP is an absolute brainlet. CPR can only be performed beyond the >150 damage threshold when you begin suffocating in hardcrit. CPR is supposed to help delay that slow gradual death but it doesn't heal anything other than the suffocation damage. it's super niche and medicine does its job way better and way faster. you'll only break someone's ribs with CPR if you're actually trying to break their ribs through presses. this is a blatant lifeweb meme based off of a developer's misconception, he doesn't even understand how CPR works.
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I'll be frank, traitor blows as it currently stands. Your budget is tiny and there are 3 or more other traitors with an equally awful budget. The effect is worsened during auto-traitor when the round is populated with other antagonists with shit budgets unable to do physically anything for the sake of character-motivated objective play. They're extremely boring and they don't get enough tools to sustain in the round. They're effectively expected to die so that their role passes off to someone else in the case of auto-traitor. I propose that traitor be reworked in this way: 1.) Reduce the possible slots in half. 2.) Buff their TC counts to an amazing amount. 3.) ??? 4.) Profit. Likewise for autotraitor: 1.) Possible initial slots reduced by half, it now takes twice as much time in terms of intervals to add another traitor to the round. 2.) Buff their TC counts to said amazing amount to be equal to the standard traitor game mode. 3.) ??? 4.) Profit. Is that it? Really? Yes, really. Ninja and wizard were both buffed recently to seriously beef up their sustain and inflate their tool kit to be able to last longer in the round, do more things and generally be a huge hassle towards the general crew. Similarly in this case, traitor doesn't need a huge rework to its base kit to make it better. It needs number changes in order for traitors to be able to compete with other antagonist types and the station's security. and to generally have a filled toolkit to deal with almost any given situation that can transpire is something that traitors will find really valuable. Because traitors don't currently have the tools to deal with every scenario, a single mistake can instantly end their round. This is a problem, and I've offered a solution. Probably the best that can be offered at this given time. The reason for reducing the slots for the initial traitors is thusly: I'd rather have two prominent, individually-focused antagonists in the round that cause a lot of hell due to how well equipped they are rather than dealing with 5-7 separate, unorganized traitors that can only budget their TC out for a specific thing and suck at everything else without robbing the station for everything they need to commit the greatest of all espionage hits. Reducing the slots would increase its competitiveness in terms of players queueing up for traitor, but I'd say that's absolutely worth it if traitor manages to be a blast to get and play with. Irrespective of balance I genuinely think this would make traitor fun to play such as how wizard/ninja are currently fun to play. Not being fun to play against is irrelevant compared to how important it is to make an antagonist role worth playing.
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Kind of poking in here. Sorry. I sort of assumed that this, Tied into the general purpose of IRs being used as a tool to punish the actions of the character and not the player directly, such as what Synnono attributes as her personal statement on what IRs are used for. If a character is suspended, that is punishing the player in a way in preventing them from reasonably playing that character, but it's done so usually in a way that's supposed to be reasonable. There's awkward overlap in my opinion and it sucks that the overlap exists, but there's really no better way in ICly regulating characters that lasts over to future shifts. This current way is muddled still by the fact that extended isn't as common as you getting an antagonist round, and odds are someone in an antagonist round as a non-antagonist is going to screw up in a way that would require consequence for it. The system's not perfect, especially with the CCIA caveat that they literally can't do anything with an antagonist's direct prints on it.
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It's feasible through code but it's an incredible hassle, yes. I have like a year or so of experience playing Lifeweb and I had the most difficult time adjusting to the vision cone obscuring. Lifeweb also has a lot of ambient noise which is thankfully tied to direction of its source relative to your own position that blends really well. It emphasizes an atmosphere of paranoia and so on, but... It's an incredible hurdle to get over. You can die instantly just because you didn't check the statue you walked past for an assassin with a knife aimed at your brainpan. Vision is an important part of the metagame in playing isometric top-down-view games. At the same time it's impossible to expect people to not act unrealistically because most people who play ss13 already have it ingrained to respond to anyone on their screen that's a hostile regardless of where they're facing. Vision cones exist in the other SS13 servers to make it so that they don't have this mechanical advantage but also play to the weakness of senses not being 100% reliable. It's a cool idea but many people would hate it strictly because of the implications of ganks from behind being more powerful, and how difficult it would be to get used to it.
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not quite my fault that people take memes too seriously. I don't mind the attempt for at least a bit of sexual dimorphism. It is a subtle change, if anything (which makes it less justifiable to be particularly bothered by it), and I would expect the males of the Unathi species to be a bit more gaunt and wider-looking than the females of their race. So this is a fine change.
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[Unresolved] Player Complaint - Scheveningen
Scheveningen replied to BurgerBB's topic in Complaints Boards Archive
Burger, I will put it this way. I have plenty of friends on this server and I'm incredibly respectful to them. I value their criticism and their opinions and I would not choose to outright insult a friend of mine nor attempt to offend them. I've had disagreements with Jackboot, I've had disagreements with you, and I'm sure there are some others I haven't mentioned. I often seem to clash with people who either conduct themselves in an abrasive way or they simply express themselves in a way that I fundamentally disagree with myself, but a lot of people operate on this same principle too and clash with others for the same reason. As of recent I don't think I've 'clashed' with you to such an extent that would be punishable. I'd honestly argue you broke this covenant between us first, because the jokes I made both on reddit and on the discord were not phrased to directly attack you or offend you. You chose to take issue with it in spite of our rather adult discussion we had before, you decided to call it off to undermine me and insult me. Couldn't it be argued you weren't adult enough to keep the agreement up to prevent one another from directly sniping the other? Why should I change how I conduct myself if you don't? I'm hardly harming you by being here. I don't believe I have an issue exclusive with you. You have an issue exclusive with me and anyone else that chooses to conduct themselves in a way you don't like. You're obviously very irritable and you make mountains out of molehill-sized issues in conversation. All it took was a reddit meme that transitioned over to discord phrased in a way that could not reasonably be taken in any other way than a joke to set you off. Is the conversation we had very recently evidence that I have a problem with you, or is it evidence you're trying to find a problem with me? I honestly don't get you, Burger, and I don't really care to at this point either. If you valued reconciliation/clarification of what I said you would've taken it to DMs to clarify the issue. You've stated before that you really don't care about clearing the air about this sort of thing, though. You don't want to be an adult about this, if you did you wouldn't have even taken offense to a simple joke I made. You chose to be thin-skinned over a referential joke I made that I assumed you would've gotten and laughed off, but you took it as a personal attack on your character. I'm not going to dispute whether you have a sense of humor or not but it seems like you're blowing this way of proportion. Among the many things I've said it's pretty strange you take issue to this instance. If you just want me to shut up and never say anything then that's not something I'm going to oblige. You're going to have to get over me being around, Burger. I'm hardly like anyone you've pulled up a request for punishment for. Btw I already just reviewed the rest of your statement and I don't get how me being a psych major and me being proud of it or whatever has anything to do with this subject. You're targeting personal aspects of me as an individual that honestly have little to do with the complaint unless you think I'm a self-absorbed ponce just because I have entry-level college knowledge of an academic subject. I might be, but still, it has nothing to do with the complaint at large here and it's just ad hominem. Feel free to keep reaching for excuses to target me for. I'm not an amazing person by far but ad hominem isn't doing anything for the either of us. Much less for you. -
[Unresolved] Player Complaint - Scheveningen
Scheveningen replied to BurgerBB's topic in Complaints Boards Archive
Aren't you the hypocrite for getting offended over it, then? Among the many things you could choose to claim that I'm outright targeting/harassing you for, you took an incredibly obvious joke as your example that I'm harassing you. Our deal did not outright bar me or you from making jokes over reddit or the discord. You chose to take a joke seriously and get offended about it and that is wrong on your part. -
[Unresolved] Player Complaint - Scheveningen
Scheveningen replied to BurgerBB's topic in Complaints Boards Archive
. this is why he's upset. he got upset over a joke.