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Everything posted by Azande
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[Denied] ben10083's Head of Staff Application
Azande replied to ben10083's topic in Whitelist Applications Archives
I'd like to see a longer biography before I provide additional feedback on the contents of the app itself - the writing portion is important for seeing your ability to create realistic characters and especially a character fit to be a Head of Staff (part of the exercise), as well I think all the questions after the biography could use some beefier answers. As well - despite knowing you from the community, I've never seen any of your characters, are we in different timezones or did you recently retire some of your characters? -
[Accepted] AmoryBlaine's Head of Staff Application
Azande replied to AmoryBlaine's topic in Whitelist Applications Archives
Please expand your biography, and then I will provide a +1/-1. I want to see more of your character writing capability. -
Revise Hextrasenil and Trisyndicotin to be less stupid
Azande replied to Kaed's topic in Completed Projects
I'll note - since implemented I haven't seen these used at all, also, they're protected by the one month rule so making a PR this early is just a boring time to sit and wait. I think they're interesting chemicals and the rarity of their use will make it OK. -1 -
I echo this. I was once attacked while chilling in the hall - a bald assistant started bashing me over the head with a fire extinguisher, I tried to flee at first but they were doing considerable damage - so I was forced to use the only defensive measure I had on me at the time, and I shot six bullets into them until they dropped and gave up, they unfortunately died. I'd support the revolver outright being removed - CSI doesn't get one, and most detectives just use it to hunt antags regardless of what we say the revolver is for.
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Power creep. Give it to Service Borgs.
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[1 Dismissal] Port Deity and create our own Deity type, Glorsh Alpha
Azande replied to Bygonehero's topic in Archive
We'll stop porting things when devs start making things as interesting as what we port. Start making a cool new gamemode and people will naturally stop wanting deity. -
[Declined] NT Corporate Structure Change
Azande replied to Azande's topic in Lore Canonization Applications Archive
I want to see a greater and more clear outline of the company than 'eight mystical people somehow run 400 million employees with the help of like 12 people people' . There is no reasonable way CCIA and 'Duty Officers' (literally the result of you not knowing what name CCIA were going by anymore) would be able to handle the complete management of a sector. All of CCIA are MBAs or lawyers, and all of them basically only handle incident reports. Change CCIA or stop claiming they're these sectoral command gods that somehow do /everything./ to keep the company afloat. IRL, corporate visits often from my own experience. Where I worked, the district manager visited often, the regional manager visited often, and at least once every few months a lot of high up managers came and walked through our location. My suggestion here is to get rid of the idea that CCIA are store directors, and change them to purely authoritative investigators and agents of 'Deputy Chiefs of Staff', which are essentially replacing 'Duty Officers' on your chart. -
[2 Dismissal] Remove Loyalty implants [Binned: 29/04/2018]
Azande replied to JMJ_99's topic in Rejected Policy
Read the wiki before posting. Truth serum, an Anti-NT chemical and Pro-NT chemical were all added and are known recipes to chemists. This means they exist within our universe regardless of your personal objections. OOCly, we know in a canon event that she revived herself from death - OOCly, we know she's a ling. This means when crafting lore, we can add this into her reasoning for doing certain things. A character named and looking like Miranda Trasen did that, yes. Was it really? Probably. Probably not. That is not entirely relevant. We are no playing miranda trasen or an imposter. We have to look at this from a station point of view and work up. From a station point of view - I'd rather have neither, but Abo is essentially vetoing the 'remove mind controlling implant' as an idea, and is only offering an alternative to keeping the loyalty implant, which I do not approve of - so I'll argue for it how I want. -
This doesn't really work with the Lore Application format, sorry! Essentially, this is a proposed expansion/re-design of some of NanoTrasen's corporate structure, and gives (lorewise) Heads of Staff/Captains more of a role in the company. The Chief Executive Officer and Board of Directors remain unchanged in any way. I just wanted to have a little more meat to NanoTrasen as it didn't make sense that essentially seven people alone ran a multi-trillion dollar corporation and 400 million people, which is fixed by the implementation of Deputy Chiefs, more involvement of Heads of Staff in the running of the company. In game, the one thing I'd be excited to do is when someone complains to me about some strange design feature (like Medbay), I could go "Oh yeah, I'll refer that to the Architecture and Design committee for you" and then laugh because I know I definitely will not be. Changes
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[2 Dismissal] Remove Loyalty implants [Binned: 29/04/2018]
Azande replied to JMJ_99's topic in Rejected Policy
Read the wiki before posting. Truth serum, an Anti-NT chemical and Pro-NT chemical were all added and are known recipes to chemists. This means they exist within our universe regardless of your personal objections. OOCly, we know in a canon event that she revived herself from death - OOCly, we know she's a ling. This means when crafting lore, we can add this into her reasoning for doing certain things. -
The command channel is for strategic planning of station operations. Cyborgs can communicate with command through the AI, who is their 'head of synths' . I do not want to share my command channel with a slave toaster that's useless to me anyways.
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[2 Dismissal] Remove Loyalty implants [Binned: 29/04/2018]
Azande replied to JMJ_99's topic in Rejected Policy
I would like these. People are saying 'why would NanoTrasen have a device specific on the intent of combating mind control?", which is at first fair - BUT NOT ANYMORE. In our lore and on our chemistry wiki, there are now truth serums and chemicals that make you anti-NanoTrasen, and an implant that effectively combats these would be good to have in certain employees. Additionally, Miranda Trasen herself is a changeling, and she might know about vampires because of this - maybe the creation of mindshield implants came from the top echelon of the company? I'd also say that the mindshield implant would discourage the implantee from being coerced or bribed to act directly against the company, but allow more leeway in terms of regs and such. -
1. You will be damned if you find a head of staff willing to vote for cybogrification unless they're an RD or HoS. I have had two cyborgification votes ever result in an aye, and 90% of the time as Captain, I make the decision without consulting command because I know how it'd end up (without the person being borged) 2. The Captain is the ultimate authority on board. Our Head Admins will tell you this, our Head CCIA will tell you this, our Loremaster will tell you this. CCIA Notice on Captain's Authority and jackboot's wiki post tell you this, the multiple threads on captains in the Head of Staff forum area tell you this. The Captain can change certain (most) policies if they need too. The Captain is NanoTrasen's primary representative and authority on board. Here is the CCIA Notice on Captains. They are the ultimate operational authority on board, meaning unless external authorities are brought in, they are the ultimate on board. He is not a crew member like a Janitor, the Captain gets paid exorbitant amounts of money per day, and controls a nuclear weapon of mass destruction. Corporate law doesn't extend anywhere over whatever. Each station follows 'Corporate Regulations', and then each station has their own set of 'Station Directives' tailored to their facility. An example of policies the Captain can change: Fining first instead of brig sentences, no-smoking sign rules, who is and is not allowed to drink at the bar. The list goes on. The Captain has an incredible amount of sway over many policies on board. They simply cannot change the definitions on the corporate regulations wiki page. 3. Getting a Captain fired as IAA is next to impossible unless they murdered someone. Sorry, this is the truth. I used to main IAA, and I still play it (one of two players that play it often). Let me tell you a story, a Captain suspended someone because the person refused to take off a luchador mask. The person complained to my IAA, I filed a report alongside the Chief Engineer who did not approve of the action (the person who was suspended was an engineer). The demotion was highly questionable, the person didn't violate any serious regulation aside from joking around with a mask, and their head of staff was not consulted. Do you know what Central Command said? They overrode the demotion! For the ten minutes left of the round... Then, the player filed an IR against the Captain to see real action taken, I was listed as a witness and handling agent, do you know what happened then? I was told off by the CCIA Supervisor for even considering reporting a Captain for something less than murder, and to never question the Captain - despite it being a CCIA's decision to override the Captain. 5. The link you shared is both Work in Progress and legacy, it is so old that it uses 'Nursing Intern' instead of 'Medical Resident', a change that happened ages ago. Not credible for your assistant gambit - Station Directives are up to date and override WIP wiki pages.
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And another thing on this - if Command votes to deny an arrest warrant against the Captain - even if the Captain is guilty, and admits to being guilty, guess what? It means he/she has successfully broken and ended up above the law,
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Additionally, *officers* can't demand the merchant return his gun, only Command can. Officers are the enforcers of Command's words, not the originator of the order themselves.
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Oh, and to touch on interns and assistants again, here's station directives (which are above Corporate Regulations)
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1. Station Command has to authorize a cyborgification for it to be authorized, Security cannot presume command will authorize one. Cloning should happen if Command refuses. 2. As per CCIA, aka NT. The Captain is the ultimate authority. They specifically say that the Captain can override regulations if the Captain decides it is necessary, and it specifically says the crew has to follow even illegal orders. The Captain is NanoTrasen's chief presence on board. You can argue, but CCIA and our Headmins can re-affirm what I am saying by showing you the thread from our Loremaster, or Central Command Notice of Captain's Ultimate Authority. 2.5. Security cannot arrest the Captain without Command, and there is no guarantee that Command will authorize an arrest. Without Command, Security cannot arrest the Captain - any attempts would be mutiny in both the eyes of the Captain and Central Command, this is a good way to have an ERT come to end you. You cannot tell people that Security can arrest the Captain without informing them of the command-vote stipulation. 3. IAA cannot demote anyone. Central Command demotes people on a report from the IAA, or the IAA convinces a Head of Staff to demote someone. The IAA themselves has no power to demote someone of their own individual personhood. I am one of two IAA players - trust and listen to me. Discussions on discord mean nothing - people send me pictures of cute dogs, genitals, and memes on discord, this does not make official policy. The thread I linked is official policy. 4. Interns are below regular staff, that is how a trainer>trainee relationship works. Lesser-trained staff answer to actually trained professionals. Cadet and Officers specifically, the titles imply a rank difference. Ranking has nothing to do with being able to fire or demote people, rank is order of precedence for orders. I had a manager at Walmart who directed me, they could not fire me - then I had a higher manager that could fire me. 5. Round-start text for the assistant, and I quote is "You answer to EVERYONE" . Case closed. 6. I have re-read the sabotage regulation, and realized it does not properly apply as worded to people moving bodies, and instead Gross Negligence is applicable.
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Yikes, got another. I should've made these all in one post. From corporate regulations, i213 is 'Sabotage': To hinder the efforts of the crew or station with malicious intent. This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here. It specifically requires, by definition, malicious intent. Medical staff recovering a body for the sake of treating/cloning it, is not in any way obviously malicious. The most appropriate charge would be i206 Neglect of Duty, at the determination of the Chief Medical Officer, or i221 Gross Negligence, which can be authorized by the Warden or Head of Security through warrant.
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[2 Dismissal] Remove Loyalty implants [Binned: 29/04/2018]
Azande replied to JMJ_99's topic in Rejected Policy
I was not noted because I was not punished, I was told to do X because of my implant. Why would something like this be noted? Running the nations round because of a traitor announcement (or possibly rev) is something that occurred only two months ago - a lot of people remember it, a lot of staff were on. Specifically, it was Datberry that answered my ahelp and told me to treat the orders as if they were real according to my implant. So, I faxed Central, and CCIA decided they liked the idea of each department being a nation and regulations being up to department's chosen leaders. I was forced to manage this, quite annoyingly might I add, as the Captain who was told by both OOC and IC staff, that I had to follow these orders. It is not my job to run an event as a Captain non-antag. And I was not a loyalty in this round. I have had at least three occurrences where an announcement has gone out saying to arrest someone and execute/borg/HuT them on X random charge. Usually a Head of Staff, Security or prominent social crew member. All within the timeframe of your Headminship. As well as countless, countless announcements from Revs that summed themselves up to 'Captain Eleanor Shen is stripped of authority' within the first 20 minutes of the round - that's ALWAYS fun because then I have some sort of implanted obligation to just give up and remove myself from play??? I have had -
Oof, two more. 1. Bad example. Wizard's primary outfits are very stylistic and emblematic of what a wizard is. We have posters on board with the words 'SPACE WIZARD' embossed on them and a painting of a wizard in blue on the front. Wizards are still part of popular culture mythos. It would be perfectly normal to assume this is a "weirdo" trying to dress up or act like a wizard, and even use the word wizard to describe them. 2. Merchants are allowed to have a gun on them, they are even allowed to wave it around on board the station if they are not pointing it at anybody. They are allowed a single gun on them of their choice, whenever they leave their ship. This is a protected right under the Merchant's directive.
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Also wrong. Firstly, IAA can not at any time, without having contacted and receiving the approval of Central Command Internal Affairs, relieve anyone - especially the Captain, of their position. An IAA trying to remove forcefully someone from their position without consulting the command structure is exceeding their authority. An IAA trying to remove a Head or the Captain without consulting the command structure is committing sedition and mutiny. Additionally, you're missing a few subtle intricacies. The Captain outranks everyone. Heads of Staff outranks everyone, except one another.Except in their own departments - where their authority is above their fellow Heads. All Heads of Staff can order all staff. Staff follow orders in the following chain: Captain>Direct Head of Staff>All other Heads of Staff Then you have department staff. Cargo has a quartermaster, who is their supervisor - they must follow his orders unless they contradict the Head of Personnel's. Security has a Warden, within the brig - Security must follow and acknowledge his orders if it is in relation in of itself, to the brig's operation. Then you have interns. Interns follow the orders of all staff within their department, to the best of their abilities. Then you have assistants, assistants answer to either an assigned/chosen leader, OR everyone on board. Then you have the AI, who commands the synthetics (that are BOUND to them, unbound synths have no obligation to listen to the AI, even if lawed.)
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You're dead wrong on these three. 1. The first one, violent offenders are not an immediate DNC nor should they be. Execution is not a permissible punishment, and should someone die during engagement - they should be cloned or cyborgified, unless Security simply cannot expend resources to contain them (lings, vampires, wizards, cultists). Only the CMO and Captain, or the patient themselves can order a DNC. 2. The Captain outranks procedure. The Captain's authority is ultimate, unbending and unforgiving. If their order is against regulations, or the law - you follow it and report the issue after the fact. I feel like you're the Warden that refused to hand out carbines yesterday when I asked because it was code blue and I was not willing to raise us to red. Anyways, citation: https://forums.aurorastation.org/viewtopic.php?f=107&t=10205 , and the CCIA announcement that literally says the Captain's authority is ultimate. 3). Officers can arrest heads of staff, but they cannot arrest the Captain except in the event that Captain is basically committing murder. As per corporate regulations, which are assigned to the company by the government - Captains can only be arrested when Station Command votes, as a whole and unanimously, to authorize a warrant. Citation from the wiki for this: The Captain is not above Corporate Regulations, and can be arrested by Security for breaking them - but ONLY if the Heads of Staff agree in a unanimous decision or it is ordered by Central Command.
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Maybe if antags didn't have risk facing bwoinks over every single action, antags would be more apt to going loud. I've seen antags warned for beheading people or making their body unrecoverable, whereas other antags go on mass-murders and throw corpses into space and don't have a word said to them (possible staff favoritism here? *gasps in spanish!*) I'm not going to kill someone if they're going to get cloned. It defeats the purpose of me going out of my way to risk arrest and HuT if I'm not allowed to remove them outright. When I'm told that as Malf AI, I'm not allowed to blow up the people in departures or vent them, that are literally taking an escape shuttle away from me - I'm not going to want to be a Malf AI anymore. I'm not going to target someone if I'm going to have to spend the next ten minutes explaining to a moderator why it's reasonable to slit someone's throat when you grabbed them, told them not to say a word, and then they proceeded to scream your exact location and 'HELP SECURITY' completely ignoring you , or then being forced to recount the exact reasoning and methods of your last three murders (despite all three being incredibly roleplay focused, having the player's permission to remove them first in LOOC, and none of them having any issues with their deaths) - it's just not worth the time or energy to actually put effort into antagonism. Perhaps the community needs to start talking to the staff about how the rules are enforced disproportionately, in-cohesively, and sometimes outright arbitrarily. It's time for staff to sit down, and have a lengthy discussion on what deserves what kind of punishment, what rules incur which punishments, etc. When one admin warns a cultist for beheading a few people, but another tells me in an ahelp that my random, without interaction or roleplay, sprint up and run off beheading and then the beheading of various other's is 'valid', there's an issue in how rules are enforced.
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[2 Dismissal] Remove Loyalty implants [Binned: 29/04/2018]
Azande replied to JMJ_99's topic in Rejected Policy
Implants make staff bwoink me when I refuse to sacrifice my character's design and nature because a central command announcement from a traitor tells me to run a nation's round, or capture and execute someone. Or so many other things. Implants are used by staff to absolutely destroy a Captain or HoS character's identity . Loyalty to the company should make the Captain/HoS harder to use against the system - not able to turn into genocidal freaks with a single announcement from the uplink. -
Chemistry does not need to be so big.