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Everything posted by Carver
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Makes Flags hung up on Windows function as sight blockers
Carver replied to Carver's topic in Suggestions & Ideas
In theory not really any different from a curtain, my inspiration for this was imagining using a flag as a 'privacy curtain' between the Corp Rep offices that can't be defeated by pressing a button on your desk. -
Per the title. A big ass flag or banner on a window should block your vision. Side effects include: Passive-aggressively using your nationalism to further your anti social tendencies More people being yelled at by stern command members for putting up their flags in lobbies More thoughtful display of flags instead of just plastering them everywhere Someone trying to weaponize the store of SCC flags in the bridge and either getting banned for powergaming or flags being made shootable
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You seem to completely misinterpret my words, willfully or otherwise, given the only time I have used the words âjuntaâ have been in relation to the DPRA. Solâs stance has not meaningfully changed whatsoever on the SCC since KotW. If theyâre âgrr evilâ to you then Iâm afraid you also havenât been reading what Iâve said on them in half of my posts given theyâre only faction antagonistic to the SCC that bears a strong degree of moral ambiguity, and in many cases them being correct, given the SCC isnât some idyllic utopian faction where all thrive under fair treatment.
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And that right there is precisely what I'm opposed to, lore developments that water down Sol and end hostilities. The status quo of relations are a breath of fresh air when every other antagonistic faction can be easily discarded. If there was ever some kind of representative I'd rather see it from a non-governing faction within Sol (list any number of non-core world planets), rather than Sol proper.
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The DPRA Consulars aboard are with the civilian government, not in service to the very hostile juntas. The megacorps being powerful is already reflected in that Sol didn't entirely absorb all of the corporate assets of the non-NT megacorps, but the point of that absorption was exactly to counter your point there: Sol saw the power the corps had, Sol took direct action to hamstring their power within Sol (In NT's case, for good). Relations make sense on Biesel, in Mendell, not on the flagship that has an NDA for every second mission that in some form directly furthers the power of NanoTrasen and the SCC.
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An embassy in Biesel is distinct from an embassy in the SCCâs top of the line flagship prone to missions that demand utter secrecy. The former I can very well see, Biesel is the ostensibly independent nation that may seek to maintain passable relations with Sol, but the (formal entity of the) SCC and in particular itâs head corp NT have been effectively criminalized and exiled from Sol. To end my point, I donât want Sol to go a different way. I canât say it any plainer than that thatâs fucking boring. They can have plenty of expansion and writing without removing their most unique feature, being the only real meaningfully powerful and morally ambiguous faction that doesnât take the SCCâs shit.
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I donât think Iâve ever actually seen taming âworkâ unless I count a round where mob AI broke so spiders werenât aggressive. If itâs to be kept until an animal medical rework Iâd really, really like to see it made into something Research has to produce with some effort and use of exotic materials. As miners still having them, for effectively the non-cost of just doing their job, is silly beyond reason.
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I donât really see a world in which the Lazarus Injector can be adequately explained while there is no equivalent realistic revival method of actual characters. It is one of the most absurd plot holes that feels like it belongs solely on the uplink alongside Sanasomnum. To that effect, I donât think it should be anywhere near accessible to the average crew. Admin-spawn or relegated to the uplink. It thoroughly cheapens any animal deaths to seemingly no downside, like a thoughtless parody of Pet Sematary. Oneâs friends, family or oneâs lover are as likely to die in any round as Ian is and yet there is no issue with treating the mourning thereof with the same care every time it happens. If pets need to be less prone to death then Iâd simply suggest an overhaul of their medical system in the future, rather than retaining what may as well be some easily attainable lesser scroll of revival that for some inane reason is given to miners of all people.
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Frost was the elected head of state of Sol by a very large margin, thatâs anything but a rogue agent. As for calling Sol a âbad guyâ, I fail to remotely see how theyâre bad at this present time unless one looks at them from some manner of pro-corporate angle - as by all metric, the SCC is equally if not more antagonistic. It is by having a counter to this, and a major power instead of some insignificant minor terrorist faction, that there actually feels like some manner of balance in the setting. Elyra remaining on over-the-table friendly terms is due to their special operation essentially remaining on an NDA for everyone involved (I suppose excluding the FSF escort), it isnât publicly available knowledge to my awareness outside of fringe leaks and the unreliable witness of the mercenaries aboard the Caravaggio. As for most characters not being Bieselites, one shouldnât forget that the dominant human history of the Spur was in conflicts between Sol and itâs colonies. The Coalition exists solely (hah) because of Sol. Most human cultures outside of Sol have a very ingrained dislike of Sol, made more obvious by a few pertinent examples when you consider that Xanu was shelled to the point that it has more craters than the moon and Gadpathur was left next to uninhabitable by the same measure. The SCC needs a real, tangible opponent. Sol is the only one who can be argued to be morally grey or even in the right in several cases, considering the SCCâs methodology, and thatâs one of the best features about Sol. Theyâre not some faceless, throwaway murder terrorism faction like Liiâdra, the Exclusionists or any pirate group who are all next to impossible to paint in any degree of moral ambiguity.
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Iâve said it before but I like that thereâs a major faction that isnât pro-SCC. Not everyone needs to love the ultracorporation, and Sol remaining an immutable antagonistic force against them remains a breath of fresh air. Iâll further add that Solâs biggest supporter is Einstein Engines, and sending representatives to the nemesis of (both yourself and) your biggest supporter is absolutely fucking stupid. I could only ever see it if by some alignment of the stars EE bought out NT (which remains the most boring plot armoured faction next to Biesel but thatâs besides the point).
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Eh think of it this way, you need ten and a command whitelist on top of that. The latter implies some meaningful play hours on the greater server. Most people with WLs arenât gonna need to AFK ten hours on their command characters, especially given how many of them are often promoted from lower positions. Even saying this I still highly disagree with the suggestion, but Iâm offering my take on an appropriate implementation anyways as someone whoâs learned to expect the worst and brace for it.
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Maybe a minimum amount of hours (10?), but certainly not scaling hours. Players have different amounts of available playtime and it shouldnât reward the unemployed guy who can play for 10 hours a day or the guy âfarmingâ lowpop hours while working from home at night.
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Change cuffs to make them a little more bearable.
Carver replied to CourierBravo's topic in Suggestions & Ideas
Cuffs kinda need to be decent to make the freedom implant worth taking. If it canât be interrupted, why wouldnât you just queue a break and sit on the prompt to finish every time? Maybe Iâd be more supportive if the things were more reliable to begin with, like removing cuff breaking from crew races (because the SCC would just be buying cuffs that canât be broken by Unathi, lol. The break is a novelty that only makes sense for extraordinary creatures like raging vampires and changelings) but as it were I already canât depend on cuffs without some babysitting. People will just sit right there and be even harsher toward prisoners. -
I hate crusher too your slander stands no ground. Unironically tho if rats go anywhere let it be on third party ships and sites where theyâre contained away from the average playerâs round and the lack of hygiene may be expected, with one life as said. Good compromise for people who hate them and people who want them since the former wonât be going on a third party ship/site very often at all.
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I'll die on the hill that rats need to stay gone forever, ideally removed wholesale from the ghost spawner list if they haven't been already. Never once were they not the most annoying little pieces of shit around. The Horizon has significantly higher standards of health and pest control than the previous Station had, and it should remain so. The only place I could tolerate rats would be on some of the shittier third party vessels/locations, where ideally you get a singular spawn and if you die that's it.
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I donât know if it adds value to my opinion here, but as someone with a command whitelist I really wouldnât like to see this. We donât need an exclusive âgood boy clubâ on the relay, especially if the concern is that the current relay is unprofessional. It would simply exacerbate such a problem if anything. To an extent I already feel like the command sub-forum is a bit vestigial and doesnât serve any value in being kept invisible to most players, but thatâs a discussion for another time.
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Pushing this again since the idea was recently discussed in detail in the discord, and it would be greatly favourable over any niche roles that would produce a plethora of problems.
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Given the unrealistic limitations of language slots I sadly couldnât see any of these being added. Youâd have notably far less consistency in finding fluent âspeakersâ than presently so if SL were divided. Lorewise it seems fine, I donât really have the experience to spot anything absurd or unrealistic here. Iâd only be concerned that canonization would encourage some fellow to try and mechanically implement these - which, after thought, might only work on the ground of having a separate âaccentâ for sign language. But SL accents are a can of worms only best opened if we ever approach characters mechanically having separate accents per known language.
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I'd disagree with this, being one of these doesn't make you knowledgeable all-around nor does it mean you may want to answer every little question. A dedicated mentor on the other hand would be there with the intent, desire and hopefully knowledge (or wiki-traversing know-how) to help out with most questions available.
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This sounds fun to steal, but I do worry it'd be stolen with such regularity that it indeed shouldn't be very useful in combat at all (at least either armour or speed-wise, a buff to the speed would probably be fine and balanced). I love the idea of the modules though, and the Captain graduating from a voidsuit to a hardsuit. To leave a fun fact, once upon a time the Captain's space suit was the best suit on the station with wickedly effective armour. This was in an era where rounds were, generally, more fast-paced and gamey - yet even so it wasn't used too much because it was just as slow then as it is now (even if it arguably looked S-tier then due to how the helmet was sprited).
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Randomization kinda presents the chance of RNG making no one happy. Why not instead just have the core pizza types there: Meat, Vegetable and Mushroom?
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Return Loyalty Implants as a CCIA Action
Carver replied to Butterrobber202's topic in Suggestions & Ideas
I wouldnât really say that no one would agree to it, in the past Iâve had characters willingly be implanted with one to show dedication to the corp (which furthered the characterâs own interest in seeking advancement). They never really made you a braindead corporate drone, you just generally acted toward the interest of NT. It wasnât so much brainwashing as much as emotional suggestion that mimicked a more natural loyalty and inclination toward following regulations. Captains and Heads of Security would never really freely die for NT even with their implants, and in turn most people who received one in round would similarly be loyal without being braindead/stupid. To the topic at hand, I donât really know if theyâd be very interesting to have returned. They had their moments here and there, but they would often essentially destroy any sense of mistrust or paranoia because nearly anyone who had one was guaranteed to not be an antag - and in turn were often overused in cult and rev rounds. Their ultimate removal/replacement has always felt like a change for the better, as Iâve never had a moment where I truly missed them. -
Your poll site doesn't check for IP or any significant unique identifier.