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Everything posted by Carver
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I had this issue on the records for a Tajara I play, but I haven't read his records in-game in about a month. I'll try to get a screenshot at some point this weekend to verify if it persists.
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To that effect, a security armoury being locked in operations isn’t exactly logical.
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Gameplay. I don’t have much other than that to say.
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It just occurred to me that this also makes Rev trivially stacked in favour of the Revs. Oh and Cult too.
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I’d rather just go old school and keep the armoury where it is, but lessen the stock of high end gear to encourage Security ordering from Operations. As it stands, there’s no reason these days to really order from Ops as Sec unless you want to use the shotguns. To me, the heart of Operations isn’t being a warehouse (in fact that’s one of the contemporary aspects I rather hate), it’s ordering things via the cargo shuttle. We should be encouraging more of that.
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This is one of the most flawed arguments I've seen repeated and I wish people would stop using it, I don't sit down ready to dedicate 2+ hours of my time with the intent to die and then roll several different characters when each one demands an entirely different mindset and playstyle.
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I personally prefer sensors being around, but even if they were nerfed I wouldn’t be too upset as it’s not the most difficult to avoid dying anyways. I would predict more gank-related ahelps in the end, as the most notable consequence.
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Ah, I’d read that line as ‘it’d be a spoiler but a spoiler is better than what there currently is’. Personally I’d actually like the spoiler version since it might make people more confident to toggle, say, Head Rev/Loy or Cultist if they see others with it toggled.
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I’m unsure how this would work, does it merely count any readied character who would have any sort of antagonist role toggled on? It may end up a bit misleading if you see 12+ people ‘readied for antagonist’ but it’s just ten guys who have Head Loyalist toggled. I’m not really against the idea, but it seems quite possibly too vague to offer meaningful information in the lobby. Or do you mean it’d show ‘Head Loyalist: 10 Technomancer: 2’ in that example?
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Canonically kill Pun Pun and replace him with a capybara
Carver replied to greenjoe's topic in Suggestions & Ideas
I’d forgotten to respond to this earlier, but, the bar doesn’t really need a pet. We have no obligation to uphold the traditions of other servers in giving the bar and every department a pet. -
Use the tools available per what Evandorf said. Sensors are useless so long as you're willing to invest telecrystals or time/risk (since acquiring components can catch the notice of someone if you're careless).
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Canonically kill Pun Pun and replace him with a capybara
Carver replied to greenjoe's topic in Suggestions & Ideas
I'm all for that, and the fox as well. -
Canonically kill Pun Pun and replace him with a capybara
Carver replied to greenjoe's topic in Suggestions & Ideas
If something is 'cooler' than a monkey I don't want to see it as a pet. No more novelty meme animals. -
Canonically kill Pun Pun and replace him with a capybara
Carver replied to greenjoe's topic in Suggestions & Ideas
I’d really rather keep Pun Pun than go to another weird meme animal as a pet instead of something more sensible/grounded. -
You can get engagement plenty with the current holodecks, the difference is that you generally must invite it now - which is markedly better than the Aurora’s holodeck that I generally never used. Even better having two semi-private holodecks. If the value as a gathering location is desired, then it’s already met by the dining hall featuring plenty of seating - perhaps the most inclusive area on the ship given the crew’s drifting toward the bar and kitchen.
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I would never use the holodecks if they became so readily visible as to invite the peanut gallery again, and I never used them on the Aurora for this reason. Even from a purely IC perspective, why the fuck would you want to be seen and stared at by everyone when you’re trying to relax?
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SCC Personnel Terminal, you will never find a more wretched hive of scum and villainy. Merge them, though I’d personally like the present lore/relay discords kept for *archival purposes* even if they’re merely read-only. I truly suspect there’d be far more community bans if people acted on the main discord the same way they often act on the relay.
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And dare tell why does Xenoarchaeology require a shuttle larger than the Captain’s Office, equipped with a full infirmary and seating for over ten, dedicated to them - a two slot role whose duties are effectively mining lite? I don’t especially care what this written guide says, it does not excuse two slots hogging an entire massive shuttle when they could easily get something more reasonable akin to the Spark for their own use.
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Xenoarch truly doesn't need a shuttle the size of the Intrepid. If it was removed from command, then it should be heavily downsized to match the Spark in size and utility and moved to the auxiliary hangar that's rather conveniently aft of Xenoarch itself. As for the Canary, it's far more of a fighter than a shuttle - it doesn't have a true airlock and it fits 4 people at most without magboots. It is inappropriate for Command to utilize as a regular shuttle.
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I’m under the impression that the Intrepid is a general use shuttle under the discretion of Command, and always was intended to be so from the beginning. If xenoarch yoinks it, then it’s not really feasible for the crew to organize visits to special locations like Adhomai, Konyang and so forth. Just give them a little shuttle in that hangar slot next to the Canary (or elsewhere on D1), they don’t need an entire RV to themselves (since the Intrepid has curiously evolved into a houseboat in design?).
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I'll keep my point succinct; it would simply be better if we dropped the expectation for them to tell some grand story involving a plethora of people. Let people do quiet, simple, low-stress and/or stealthy gimmicks like vault theft and the like where they may very well be unnoticed for the round (and no, this isn't suggesting a return to old-style 'silently murder a guy'). I don't have high expectations for antagonists, and I don't really want to. My barest expectation is for them not to gank and not to do anything gross. If Tim Traitor wants to make it his goal to steal the Captain's voidsuit and nothing else, go ahead, maybe he'll find it good practice to then later aspire to something higher - or maybe he enjoys simple, basic goals that give the average Investigator some actual thinking to do. In short; take them off the stage, and stop expecting them to be server-wide entertainers.
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Would this have a forewarning beforehand or would it be a sudden flash of comms spam? It'd be kinda shitty if it's the latter, especially given 'every channel' would potentially include private channels (from switching frequency), AI channel (if that's still a thing) and antagonist radio channels. Former might be interesting, though.
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Remove Borging as a Punishment and change "execution" guidelines
Carver replied to N8-Toe's topic in Rejected Policy
I'd really like to address this, when people say "that's their job" it isn't some off-handed comment. You're signing up to perform, and trained for, this exact procedure when you willfully work for the SCC. If you have deep personal issues with the procedure then working as a megacorporate-employed Machinist within Biesel may simply not be the ideal profession for you. If you personally know the individual in question (and care about them), then I can more see your point. But otherwise, you should be somewhat desensitized to the concept because you're hired to do precisely that task. It would otherwise be akin to playing a Security Officer who's a pacifist, or a haemophobic Physician - if you're unable to perform a core part of your duties due to personal belief (again, not in the context of pre-existing personal attachment to the soon-to-be cyborg, as that case is very understandable), then you shouldn't be in that position.