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Everything posted by Carver
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I’d rather just go old school and keep the armoury where it is, but lessen the stock of high end gear to encourage Security ordering from Operations. As it stands, there’s no reason these days to really order from Ops as Sec unless you want to use the shotguns. To me, the heart of Operations isn’t being a warehouse (in fact that’s one of the contemporary aspects I rather hate), it’s ordering things via the cargo shuttle. We should be encouraging more of that.
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This is one of the most flawed arguments I've seen repeated and I wish people would stop using it, I don't sit down ready to dedicate 2+ hours of my time with the intent to die and then roll several different characters when each one demands an entirely different mindset and playstyle.
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I personally prefer sensors being around, but even if they were nerfed I wouldn’t be too upset as it’s not the most difficult to avoid dying anyways. I would predict more gank-related ahelps in the end, as the most notable consequence.
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Ah, I’d read that line as ‘it’d be a spoiler but a spoiler is better than what there currently is’. Personally I’d actually like the spoiler version since it might make people more confident to toggle, say, Head Rev/Loy or Cultist if they see others with it toggled.
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I’m unsure how this would work, does it merely count any readied character who would have any sort of antagonist role toggled on? It may end up a bit misleading if you see 12+ people ‘readied for antagonist’ but it’s just ten guys who have Head Loyalist toggled. I’m not really against the idea, but it seems quite possibly too vague to offer meaningful information in the lobby. Or do you mean it’d show ‘Head Loyalist: 10 Technomancer: 2’ in that example?
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Canonically kill Pun Pun and replace him with a capybara
Carver replied to greenjoe's topic in Suggestions & Ideas
I’d forgotten to respond to this earlier, but, the bar doesn’t really need a pet. We have no obligation to uphold the traditions of other servers in giving the bar and every department a pet. -
Use the tools available per what Evandorf said. Sensors are useless so long as you're willing to invest telecrystals or time/risk (since acquiring components can catch the notice of someone if you're careless).
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Canonically kill Pun Pun and replace him with a capybara
Carver replied to greenjoe's topic in Suggestions & Ideas
I'm all for that, and the fox as well. -
Canonically kill Pun Pun and replace him with a capybara
Carver replied to greenjoe's topic in Suggestions & Ideas
If something is 'cooler' than a monkey I don't want to see it as a pet. No more novelty meme animals. -
Canonically kill Pun Pun and replace him with a capybara
Carver replied to greenjoe's topic in Suggestions & Ideas
I’d really rather keep Pun Pun than go to another weird meme animal as a pet instead of something more sensible/grounded. -
You can get engagement plenty with the current holodecks, the difference is that you generally must invite it now - which is markedly better than the Aurora’s holodeck that I generally never used. Even better having two semi-private holodecks. If the value as a gathering location is desired, then it’s already met by the dining hall featuring plenty of seating - perhaps the most inclusive area on the ship given the crew’s drifting toward the bar and kitchen.
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I would never use the holodecks if they became so readily visible as to invite the peanut gallery again, and I never used them on the Aurora for this reason. Even from a purely IC perspective, why the fuck would you want to be seen and stared at by everyone when you’re trying to relax?
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SCC Personnel Terminal, you will never find a more wretched hive of scum and villainy. Merge them, though I’d personally like the present lore/relay discords kept for *archival purposes* even if they’re merely read-only. I truly suspect there’d be far more community bans if people acted on the main discord the same way they often act on the relay.
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And dare tell why does Xenoarchaeology require a shuttle larger than the Captain’s Office, equipped with a full infirmary and seating for over ten, dedicated to them - a two slot role whose duties are effectively mining lite? I don’t especially care what this written guide says, it does not excuse two slots hogging an entire massive shuttle when they could easily get something more reasonable akin to the Spark for their own use.
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Xenoarch truly doesn't need a shuttle the size of the Intrepid. If it was removed from command, then it should be heavily downsized to match the Spark in size and utility and moved to the auxiliary hangar that's rather conveniently aft of Xenoarch itself. As for the Canary, it's far more of a fighter than a shuttle - it doesn't have a true airlock and it fits 4 people at most without magboots. It is inappropriate for Command to utilize as a regular shuttle.
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I’m under the impression that the Intrepid is a general use shuttle under the discretion of Command, and always was intended to be so from the beginning. If xenoarch yoinks it, then it’s not really feasible for the crew to organize visits to special locations like Adhomai, Konyang and so forth. Just give them a little shuttle in that hangar slot next to the Canary (or elsewhere on D1), they don’t need an entire RV to themselves (since the Intrepid has curiously evolved into a houseboat in design?).
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I'll keep my point succinct; it would simply be better if we dropped the expectation for them to tell some grand story involving a plethora of people. Let people do quiet, simple, low-stress and/or stealthy gimmicks like vault theft and the like where they may very well be unnoticed for the round (and no, this isn't suggesting a return to old-style 'silently murder a guy'). I don't have high expectations for antagonists, and I don't really want to. My barest expectation is for them not to gank and not to do anything gross. If Tim Traitor wants to make it his goal to steal the Captain's voidsuit and nothing else, go ahead, maybe he'll find it good practice to then later aspire to something higher - or maybe he enjoys simple, basic goals that give the average Investigator some actual thinking to do. In short; take them off the stage, and stop expecting them to be server-wide entertainers.
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Would this have a forewarning beforehand or would it be a sudden flash of comms spam? It'd be kinda shitty if it's the latter, especially given 'every channel' would potentially include private channels (from switching frequency), AI channel (if that's still a thing) and antagonist radio channels. Former might be interesting, though.
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Remove Borging as a Punishment and change "execution" guidelines
Carver replied to N8-Toe's topic in Rejected Policy
I'd really like to address this, when people say "that's their job" it isn't some off-handed comment. You're signing up to perform, and trained for, this exact procedure when you willfully work for the SCC. If you have deep personal issues with the procedure then working as a megacorporate-employed Machinist within Biesel may simply not be the ideal profession for you. If you personally know the individual in question (and care about them), then I can more see your point. But otherwise, you should be somewhat desensitized to the concept because you're hired to do precisely that task. It would otherwise be akin to playing a Security Officer who's a pacifist, or a haemophobic Physician - if you're unable to perform a core part of your duties due to personal belief (again, not in the context of pre-existing personal attachment to the soon-to-be cyborg, as that case is very understandable), then you shouldn't be in that position. -
To be truthful, the year is the part most valuable to me when making this suggestion. A calculation that only repeats on manual/user input shouldn't be unreasonable, at least conceptually.
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Remove Borging as a Punishment and change "execution" guidelines
Carver replied to N8-Toe's topic in Rejected Policy
Then you’re not reading anything I’m saying, because I mention there are issues that need changing (I even listed them nicely in one post). Cyborgification is not an issue, and it doesn’t need changing. If you don’t see turning to server staff for cases of abuse (which are already against the rules) as a solution, then I can’t help you. -
Remove Borging as a Punishment and change "execution" guidelines
Carver replied to N8-Toe's topic in Rejected Policy
Covering up a symptom doesn’t cure anything. If you believe that your ahelps are going unheard or that you were unjustly punished by staff, then there are other tools; player complaints and staff complaints, respectively. What you’re asking for already exists, whether or not you see it, that exact behaviour is punishable. -
Remove Borging as a Punishment and change "execution" guidelines
Carver replied to N8-Toe's topic in Rejected Policy
You’re blatantly ignoring my last paragraph if you think my standards are double sided, or that I’m giving no credit. In every post so far, I’ve recommended ahelping if you believe command to be acting out of line. The issues with antags, as said before, lay nowhere at the end of their journey but rather on everything before that end. It is a mountain of issues, many stemming from this expectation for antagonists to be theatre actors and provide some gimmick that everybody notices - and many stemming from the cards being so stacked against them that they have to be prepared to kill security. Again, cyborgification becoming common in any regard is a symptom, not an issue in itself. -
Remove Borging as a Punishment and change "execution" guidelines
Carver replied to N8-Toe's topic in Rejected Policy
I’ll softly remind you that security has no power as to whether or not an antagonist has been cyborgified. The power has always been with Command, and solely the Captain unless there is a unanimous vote. My calling flyers stupid is more an observation on this being the megacorporate flagship, not a neighbourhood - if you try it, you’ll get arrested within minutes because any Detective worth his salt will discover you did it. You will never get cyborgified for it, either (even if you write “LYNCH ALL COMMAND” on your flyers to try and get it raised to a Mutiny charge it’s exceptionally unlikely). Death is very rarely an interesting story, it’s removing another player from the round - often in a way that seldom produces anything but the player leaving until next round while you’re justifiably responded to in full force by Security. If you get cyborgified for murder, then I stand by that you deserve it. For the other charges? Again, if revs are getting borged that’s good for you; it’s the kind of action that, if you’ve been weaving a good narrative via announcement and so forth, will get the crew further involved and willing to participate (particularly if command announces the decision, as I’d hope they would in such a round). If you took the Captain hostage, well, you’ve played yourself into a corner where your only out is escaping the ship or meeting an unfortunate end - I don’t know what to tell you. Don’t get me wrong, I see that antagonists have problems. But cyborgification isn’t one of them, and if it’s being abused there’s a whitelist issue at hand. Those problems are for another discussion, and in many cases I’ve already argued against said problems elsewhere (i.e. industrial sec, overgeared sec, the nature of the medical system being in favour of crew, server culture having a disdain for particular backgrounds in a gimmick [Solarian ones, primarily], lack of any real recovery downtime after crew receive intense surgery and so on ad infinitum). Cyborgification, if it’s happening often, is merely a symptom of genuine issues - not an issue in itself.