
nanotoxin
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Everything posted by nanotoxin
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Why not have the armoury kind of like the vault, with a tile of space between it nand the closest structure, except for the entrance of course.
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Job Description Welcome to hell. You are now in charge of the muscle of the station. Wether that be a good thing or a bad thing is completely up to you. Before you begin this position you should have extensive knowledge of the Corporate Regulations, or at least have them open in another tab ((Listed here http://wiki.baystation12.net/index.php/Corporate_Regulations)). Keep in mind that you have a loyalty implant while playing. Your duties aren't much, but they are fairly difficult. They are as follows, Keeping your officers in check : You do not want a bunch of robust security officers running around stun batoning everyone who commits a crime, excluding a violent crime happening infront of them. Inform them of the SOP surrounding detaining suspects, as well as Standard Security Pactices. Keeping your warden in check : Make sure your warden is giving our fair times for those you break the Corporate Regulations, as well as taking into account the Modifiers and Special Situations. Make sure they are not beating the prisoners with the Corporate Regulations hand book in attempts to beat knowledge into them. Keep your Misc in check : You also have at your disposal, a detective, a crime scene investigator, as well as a handful of security cadets. You want to make sure your detective and CSI are able to do their jobs. Make sure your officers do what they need to do so that your detective and CSI can catch the super villian at large aboard your station. Keeping the crew in check : This does not mean public executions in hopes to strike fear into the hearts of the crew. As head of security you are able to write a series of injuctions that vary anywhere from a ban from public communications, from keeping a certain distance away from another crew member. Keeping the command staff in check : They may be the heads of their departments but that does not mean they are above they law, yourself and the Captain included. In cases of emergency, request the department heads to grant entry to their departments as well as keep unneeded personnel away from said emergency. You may only arrest the Captain, or other heads of staff, if there is hard evidence they commited the crime. Strategy There is a meeting room in the brig that is perfect for telling your little Hitlers officers what is expected of them, what your standards are. Ensure that each of them are well versed in the Regulations, SOP, as well as Standard Security Practices, before releasing them to the crew. Make sure that your officers keep you updated, they're your eyes and ears out there. Ensure the synthetics of security follow the Corporate Regulations as well. Their laws do not contain any mention of NT laws, they may potentially assist crew members in crimes as result. In addition to this, make sure Beepsky is trucking his way around the station. It may be wise to request ED-209's from robotics. The BRIG You got yourself a nice lookin brig there, and the entirerty of it is at your disposal. You've got your lobby. Fairly standard, nothing too pretty. It has a desk which has a Security Record Computer, as well as a Security Camera console. You have a holding cell for those unruley drunkards and those who you want to hold until you receive a reply from Central Command. You have four top of the line cells, fitted with a tempur-pedic, memory foam bed, a metal locker and a lightbulb! Each cell comes equiped with a built in wall flash, so if your prisoners Inmates become unruley, there is an easy fix. You also have the wardens office which has a printer, Security Records Console, Security Camera Console, the Prisoner Management Console, as well as a seperate set of cameras for the brig. There are also two buttons in there, capable of locking down the Brig as well a the Prison Wing. From there, you have the locker room, a general room where your officers gear up and get ready for their day ahead. There are lockers full of stun weapons, body armour, helmts and things of the like. The armoury is just next to there, where all high priority weapons and classified items found throughout the shift are held.Warden/Head of Security/Captain access is required to open the lockers full of weapons within. Next to there, you have your breifing room, and shooting range. There are automati dummies capable of being set up there, as well as a test rifle and cell charger. Next to that is the Crime lab and the Evidence Storage. Here is where the CSI does his ditry work. He has a surgery table, a Medical Records Console, Security Camera console, as well as a Security Records Console. There is also a high powered electron microscope, a ChemMaster 3000 and a DNA Analyzer in there. The Evidence storage just consists of three lockers and a lightbulb. Simple and effecient. You've got to have your infirmary. Incase your talk to your officers didn't go to well and they end up heaviliy harming a suspect while apprehending them, you can for medical assistance and have the injured brought there for medical assistance. Next is the Interrogation room. This is room is where you can interrogate prisoners, bluff your way to a confession, threaten their families, the likes. However, more often than not, the detective will be interrogating the people taken in. Next is processing room, where your warden will take detained suspects, and get their side of the story before charging them and sticking them in a cell. Next you have the Insanity Ward, outfited with straight jackets, muzzles and sleep toxin, for this unruley prisoners that just won't quit, the Execution Chamber, has a locker, and a chamber, in which you can release all the N2O you can to kill that special someone. Unless it is neccessary, do not execute someone without Central Commands Authority. You then have Solitary Confinement and the Prison. If your warden decides that the persons crimes are worth it, they can send them to the prison, almost knocking them out of the game for the rest of the round, try to be stingy with perma-sentences if you can. In the Prison, the prisoners are capable of keeping themselves entertained as well as have their own food farm. Have your warden check the camera's every so often. The Office The last room of the brig, your office. You've got a cell charger, a Security Records Console, a Security Camera Console, a super rad Filing cabinet as well as a laptop with access to the crews Employment Records. You also have a printer and miscellaneous items lying around. From your office you're able to lock down the brig, the prison, as well as your office. In your locker is an array of gear. Super bad ass armoured trench coats, Dermal Armoury patches, tele-batons, shoulder holsters, as well as an energy pistol. You may ask, "Why would I need all this on a peaceful research station?" Well people are going to try and kill you, but it's okay cause you make mad dosh right? Also included in yoru locker is the standard officer gear, the Head of Security Headset, as well as R.O.B.U.S.T. and D.E.T.E.C.T. PDA cartridges. Internal Affairs Internal Affairs is not part of the security department. If they start to bark orders at your officers in the security channel, you shut that down. They are going to make sure everything you and your team is done by the books, so you need to make sure you kick your team into shape. Traitoring You can't dummy, you have a loyalty implant.
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Is there a format or anything you'd like to be followed? I assume you don't want the bay wiki verbatim.
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Hackie, you at my favourite person in the world.
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Isn't Jaylour remaue a former pirate or some shit? If they really don't hire criminals, they're doing a piss poor job of it, and if you really wanted to make it so NT didn't hire criminals, you'd get rid of the ability to modify security records in character creation. There's a detective who was accused of war crimes for crying out loud. Hooliganism with telescience is a speckle compared to these things. And as someone who frequently plays head of security, there are characters who have no security records and are suddenly master criminal minds when it comes to being an antag, granted that could be an ooc roleplaying problem/meta/power gaming, but wouldn't they have received a psychilocal screening before being allowed on the station? Someone would've picked up on it, at least I think. Also, when people go to uni, don't people pick subjects to major and minor in? I don't see why a character, let's use Travis for example, can't excell in scienxe, his major, where all telescince is just a basic understanding of trig, or a basic knowledge on how to program something to do it for you, then he goes to atmos on his off days, more often than not accompanied by someone else, only having a basic understanding of atmospherics, basically being an assistant. I'm on my phone rn, sorry for mistakes
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10/10, quality character, unique, well played. Would kick out of telescience again.
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SAM -IPC - 50 -A normal color for his/her species - 0 -No eyes so.. 0? -No average height(but is 6ft).. so - 0 -Between 30 and 39 - 10 -Plain - -20 -Prosthetic limbs - 100 -An addiction to cigars - 25 -Overqualified = 25 -Works several departments - 50 -Rich - 50 Total = 290 Ryu'daken Mo'taki -Tajaran - 200 ((off to a great start)) -A normal color for his/her species - 0 -Blue eyes - 10 -More than .5 feet above his/her species' average - 25 -Between 30 and 39 - 10 -Very attractive - 50 -Scars But he/she still looks attractive - 25 -Perfectly average - 0 -Elite/plutocrat/child of a CEO - 150 -Has killed a person before - 50 Total = 470 Turns out I'm good at making Semi-Snowflakey's
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Let's bump this thread. A scientist that I can't remember the name of, accidently opened a plasma tank in the storage, and in a panic they threw the telecrystal that had taken from the consol, igniting the room. Scopes took pictures and we called a restart vote, but I had never laughed so hard at this game.
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You still want your Mo'Taki for when/if you come back?
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10/10 would call my bro again.
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Valk's quit the server I'm pretty sure, idk if they want the ok for Mo'taki if they do come back.
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C-can I get some feedback on Ryu'daken Mo'taki...?
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It'll be great not having IAA agents on the security channel telling officers what to do. Also, are the departments services exclusively for humans? Or do you need to work on the title some more?
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Basic Information Byond Account:Nanotoxin Character Name(s): Ryu'daken Mo'Taki, SAM, Vulcan, Nick Straughan AI Name(s):SAM Preferred means of contact: Skype, Kik, Text/Call (I live in Canada tho) Age:18 Timezone:EST When are you on Aurora?:Between 2am-8am my time Experience How long have you played SS13?:I started last september How long have you played on Aurora:Since last september How much do you know about SS13 (Baystation build) game mechanics?:A fair amount I'd say. Do you have any experience moderating for an SS13 server?:Negative Have you ever been banned, and if so, how long and why?:Banned for a day on Bay for being on skype. Classified as Metagaming Personality Why do you play SS13?:To have a good time with a good bunch of people. Why do you play on Aurora?:I started roleplaying/ss13 on this server. I've planted my roots here What do moderators do?:Help the players that Ahelp, make sure rules are being followed, sometimes host events, make sure everyone enjoys themselves. What does it mean to be a moderator for our server?:Moderators are statefarm agents. If you call for one in an ahelp, they ghost over and do their best to help said person out. They are models for which players should follow, following rules and being generally pleseant. Why do you want to be a moderator?:I'd like to be a moderator because I enjoy being a guide to others. I have moderated in other games such as Terraria, Minecraft and Gmod, and i thoroughly enjoy it. What qualities do you possess that would make you a good moderator?:I like to think I'm a fair, helpful and a pacifistic person. How well do you handle stress, anger, or insults?:I like to think I am very capable of handling my stress and anger. I also don't mind insults, I take it as aggresive critisism Anything Else You Want to Add: I'm more than happy to supply any contact information and answer any questions.
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Will this affect the aforementioned players position as writer?
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http://new1.fjcdn.com/movies/49/cd/49cd5c_5539122.mp4 Please enjoy this
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Complaint - Terrence Frank and Jane-Luc Pick
nanotoxin replied to NebulaFlare's topic in Complaints Boards Archive
I was already 90% done writing this when she switched it over, so i didn't bother to redo it, sorry -
Complaint - Terrence Frank and Jane-Luc Pick
nanotoxin replied to NebulaFlare's topic in Complaints Boards Archive
* Just gonna get rid of the IC post * -
Extended Malfunction Nuke Heist ===== dont like the others at all
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Reporting Personnel:Ryu'Daken Mo'taki Rank of Reporting Personnel:Assistant Personnel Involved: Terrence Frank (Internal Affairs) Tyrone Frankis (Bartender) Jo'Zah Saani (Shaft Miner) Rasine Ha'kim (Cargo Tech) Lori Alvarez (Chief Engineer) Time of Incident: Location of Incident:Bar, Locker Room Nature of Incident: []Workplace Hazard []Accident/Injury []Destruction of Property []Neglect of Duty []Harassment []Assault [x]Misconduct [x]Other Extreme Racism/Specieism (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: At the begining of the shift, without permission, and agaisnt directive #5, the bartender tore up the floor of the bar and replaced it with grass and disco lights. This caused an upset, causing people to get headaches and it was just generally ugly. There were no chairs either so it was not a very comforting place. Ryu decided that he'd be able to slightly modify a room, since the bartender was granted immunity by the IAA, he figured he was as well. He asked the bartender for his left over material and brought it back to the locker room. There was a bat in the crate, which he was going to use if patrons at ryus bar would get rowdy, like the bartenders shotgun. So he moved some tables, some vending machines, placed some chairs and put up a door, and invited everyone to come. Meanwhile, the bartender was aiming his shot gun at everyone and stabbing himself with a screwdriver in the real bar. Jo'Zah and Rasine had entered the bar and were conversing having a pleasent time. The bat was on the ground behind the bar set of tables. Terrence entered and demanded he be arrested on vandalism charges as well as "having a bat" which is not a charge. The Cheif Engineer, Jo'Zah and Rasine had both stated that this only happened because Ryu is Tajara. He can not work in the same place where someone this closed minded works. Did you report it to a Head of Staff or IAA? If so, who?: Negative Additional notes: The bartender was never arrested for modifying the bar
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SAM - Nick Straughan - Ryu'daken Mo'taki - Chaos Baylock -
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okay I'll bite What do people think of Nick Straughan, the IPC(Research Director)and AI SAM, and Ryu'daken Mo'taki? He's actually one of my favourite officers to have while Head of Security
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When you get too used to the tajaran accent and roll your "r"s with things other than ss13
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I don't really know if I count as a leader or something for the mo'taki's or anything but I've got my two cents. before i comment on Valk and Prospekt, I wanna say that we did just add firstact to the family, I think we should let Rasul join in and take his time to settle before adding others, as we are large in numbers, not sure we can bring in mo mo'taki. I think that prospekt's app is lacking in personality, we don't get to know who this characters gonna be, so I'm not sure what we're going on. I think Valks app is good, but Tavaku is the families token "trouble maker", so adding another one might be some good rp, we're not a diverse bunch. That being said, I think you both are great roleplayers and would make great additions to the mo'takis.