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Zelmana

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Everything posted by Zelmana

  1. As mentioned in this last thread. (Thank you for Arrow to necroing it slightly with the dismissive motion of it not being a formal / actual request) First contact protocol or FCP is something that used to be utilized more often in events such as Ling, Cult, events of canon and noncanon variety, etc. It was very commonly referred to as an additional directive that had some level of secret clearance similar to nuke disc, only known by command. Butter in the last thread fleshed out a more formal statement of this for the SOP which I will reiterate here for a formal addition request. 1. Avoid interference with new species until preliminary assessments have been made. a.) Assess the average intelligence level of the species b.) Assess the technological stage the species currently resides in c.) Assess the disposition of the species d.) Assess the resources available on their homeworld 2. Contact (NBT NTCC Odin Equivalent) and inform them of the discovery, along with preliminary data. 3a. If contact is disallowed, record the system’s galactic coordinates so a different party can arrive and set up observation operations. 3b. If contact is allowed, collect data on the species language and send their leaders a message informing them of Alien presence, alongside peaceful intentions. a.) If reception is positive, prepare an away party of only the most collected and intelligent individuals, as they will not only represent their own species, but the greater Spur as a whole. b.) Provide species with information on the Spur at large, and inform them of (NBT Ship’s Mission)
  2. Zelmana

    sleeve patches

    I will not stand for this casual Martian revisionism
  3. Instead of instant death can we at least give them, say, 10 seconds of dwell time, on mid-level fire, so they can scream on radio? And then they burn up.
  4. I'm kind of neutral on this but leaning against. This would introduce, in my opinion, a lot of bloat to what is otherwise a fairly straightforward concept. Instead of IAC we'll have how many organizations under it- with how many acronyms? It seems excessive.
  5. Could you get your ideas across in a more succinct description?
  6. For ref: Nexus has trauma team, for any readers curious.
  7. TY @Sycmos for recent wiki formatting. Makes life bearable.

  8. Same for Trinary church scene.
  9. I guess I'm up for discussing this, if anyone cares to. I enjoy being a member of this community and try to have its best interest in mind. While that is true, I also feel like a pariah to some extent, for my past behavior. Feel free to ask me questions here or over discord: Zelmana
  10. BYOND Key: Zelmana Total Ban Length: Perma, Since 2019 Banning staff member's Key: Garn? Snake? I don't know it was a long time ago. My appeal in 2020 was declined by Garn. Reason of Ban: Rule 1 / Racism / General Offensive Contrarian Demeanor Reason for Appeal: I was a toxic individual in the past, and definitely have felt like a pariah in this community since. While I understand that there is a sense of unpardonability for what I did in the past, I'm not exactly asking for anyone to forget or dismiss my behavior for that. I have and continue to apologize for my previous behavior, and think I've changed. What I am asking for, however, is an opportunity to communicate and interact with people in the community in more ways than just the forums, ooc channels, and discord DMs. I think I'm a regular participator in the community as is, but I feel like I routinely miss out on interacting with people more casually. I don't ask that you forget my behavior because there's simply no way to abolish the way I made people feel back then. I feel like I am much more conflict avoidant now. I think that at the time, I could not handle differing opinions or perhaps I fell prey to attempting to provoke others. I understand if my appeal is denied, and I still apologize to those who I've wronged.
  11. Howdy! I've seen a few folks discussing the loadout stuff on the OOC channel and didn't want to lose a lot of the response. Discuss feedback for the below loadout changes, the tag based systems, the overall functionality and categorization changes, and ease (or difficulty) of use! Note! This is not my PR! https://github.com/Aurorastation/Aurora.3/pull/17054 PR posted by @Dreamix Please keep suggestions or comments polite and constructive.
  12. I believe that some recent additions to the lore and therefore wiki are horrendously bloated. You can add a lot of things to the wiki, and canonize a lot of lore. However, allowing so many wiki entries to be so purple in prose is detrimental to having a quick understanding of the history, context, and current affairs of different planets and cultures. While this may be more of a feedback for the wiki team, I think Lore Devs have a big responsibility here to prune where appropriate. Based on Lavilla's desires to consolidate some lore and create a better primer environment that is friendly to new players, while also trying to trim down extra fluff, I support them. I think it's needed. That being stated, after reviewing some of the opposing candidates positions, I think it best for someone more tenured to lead. I would still like to see my above points addressed in overall lore.
  13. Could we have airlocks either inset or extruded from the overall walls? I think this would help. At the moment it seems all too plasticy/toylike, and while I think a lot of that has to do with how desaturated things like wooden floors are, I think that some of that feeling is due to airlocks being completely smooth with walls. There was an illusion of 3d with the 2d spriting that seems lacking.
  14. I just don't like it. "The creator wants to create a new aesthetic for Aurora" I don't want a new aesthetic for Aurora.
  15. Corporate Regulations and Standard Operating Procedures used to be easily available in a small bookshelf in Sec Lobby. Now, I see the regulations book only in a few places. The Brdige, and Warden's office. Neither is accessible by Officers or even the general public. I don't think the regulations exist inside of the library printer, either. Adding some Regulations books in some helpful places would be nice. Additionally, maybe a "Print a Corporate Regulations" on the bookbinder similar to the Bible button. Recommended Locations:
  16. what if above but broom
  17. Bring back the goofy emoji reaction. A bit of shame is good.

  18. I lied. Posting again. There is almost as much effort in removing Ling from vote type as there would be to do a minor nerf of some abilities/rework some major problems. "Coders won't touch it" is not an excuse.
  19. Advocating for its removal from secret. Simply, no. There are more options here. Why has no one discussed adjusting its weighting in the roll? If we are tired of back to back Ling, that's because two things are happening- 1) Not enough players have antag options turned on 2) Not enough players 3) Ling rate is too high for being such a high-impact / high-stress gamemode With Option 1 and 3 being the most adding factors for this it seems that gives the opportunity for a certain type of player to regularly take ling: A player who, despite in low-pop or HRP, has almost all or ALL antag prefs enabled. Now, excuse me if I offend some of you, but those kinds of players typically are not great at coming up with HRP-friendly and roleplay-encouraging gimmicks. A sensible person might think "Oh, I would hate that my Officer play Ling or Traitor, it just doesn't fit the overall aesthetic.", so they disable it. Someone coming for headrush and not RP might enable all prefs regardless of their main's job role. As I've posted 3 times on this discussion in a row, I'll summarize with my final input. Ling is a player problem, compounded with high complexity, some minor code problems, and a tendency for gimmicks to fail in high-stress round types. It either needs a reduction in the weighting or an extended time-requirement or perhaps even whitelist. Additionally, I realize the latter of a time requirement is far fetched. This is a means to ensure that good players play Ling. A better action would be to hold Ling to the same RP quality as other gamemodes via admin intervention.
  20. Now, let me assure you- I realize there is some problematic elements of this. As stated above, I feel like most of these problems lay on the player. We need to take responsibility for bad Ling gameplay. Allow me to use another round type to explain my feelings on this. Mercenaries. Believe it or not, Mercenaries are Nuke Ops at its core. The more tenured among us will know this easily. Far back in our timeline, when we were slightly looser in terms of RP quality, Mercenary was what it was on most other SS13 servers, and that is a multi-merc kill team with few goals and aspirations, other than a little green disc and a will to see the donut shaped station go up in flames. What changed with Merc? Was it constant rebalancing? Adjusting the Wiki? Changing the name? While some of these things did great to influence what Merc is today, what really changed was server culture. It's not acceptable anymore to just go for disc. In fact, in the past few years you'll get bwoinked for beelining it to armory. Everything is about a e-letter word, Escalation. Why do we not hold good Ling gameplay to the same standard that we put Merc to?
  21. I've had bad Ling rounds. I've had a round recently where adrenaline sack was improperly used- as in it was broken in code perhaps. What resulted was a ling with a traffic cone on their head running at max speed, 4x the speed of running characters, way way faster than any response could muster. This thing was running faster than my character who drank an entire flask of espresso to try and keep up. It was just not working out. They came in, completely robust, push abused, punching their way out, and then ran as soon as enough response was coming together. Absolute chaos for half the round with SEC trying to keep up. That is just one Ling round out of a few I can remember in my history playing here since 2015. I've had bad Merc rounds. I've had bad Wizard rounds- I've had some technomancer rounds that were worse. I've had horrible burglar rounds, I've had bad peace-antag rounds, I've had bad vampire rounds, bad Cult rounds, and bad rev rounds. What I'm trying to say is, you get bad rounds. There are some antagonist options that tend to trend on the worse side of things. Cult, Vamp, Techno/Wiz, Ling, are those rounds, in increasing trending. What is the problem of Ling, and to an extent, some of these other off the rails antag types? They tend to fall into easy gimmicks of body horror or other cliché. We've seen them done a hundred times. Did changing Wizard to Technomancer really improve its roleplay experience? Slightly, yes, but the problem still persists. There are roleplayers making bad decisions with gimmicks, target choices, stories, etc. Sometimes these are pigeonholed, sometimes these aren't. The problem is in many round types. If we simply remove all of these round types from voted secret we will continue to dull down our RP experiences overall. I love Chair/barRP, I do- but if we don't have something every few rounds I feel like I and a lot of players won't get a good headrush needed from a strategical HRP environment.
  22. This just in, HRP everywhere suffering from braindrain due to roleplayers addictive use of Baldurs Gate 3.

    1. Zelmana

      Zelmana

      At least, that's the reason I've been gone for a tenday.

  23. Why do we all have to wear these ridiculous ties?

  24. 🎑IdRiS  bANK SupPort tEAM🍠🏀 CALL Now!

    1. Vulcenus

      Vulcenus

      1-800-IDRIS

    2. Flpfs

      Flpfs

      i find it funny that the bots spammed Lufthansa flights out of of everything... do people buy these a lot?

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