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Zelmana

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Everything posted by Zelmana

  1. I shot a vampire with a shotgun from 2 tiles about 6 times, and then from point blank an additional 7 times or so (maybe 6). They were still alive. I'm not sure the extent of their vamp healing, but it seemed excessive considering I was mouth-aiming and unloading shells into their face directly. Just an anecdote. I ended up switching to a crowbar to finish it off. In all honesty, it seemed as though my crowbar was doing more work than my damn shotgun at point blank to the face.
  2. If we can travel about 10 LY between major setting changes, and this happens in the matter of a week or so... why is the galactic map only like 100ly in diameter?

  3. I am starting to get lost in the sauce when it comes to so many planets and cultures! Not saying this suggestion is bad, but is it needed?
  4. HOW does he pronounce Xanusii?

    1. Flpfs

      Flpfs

      tchan-o-see

    2. Zelmana

      Zelmana

      wrong! zanussy

  5. Lore is so unrealistic, a corpo would never control a planet let alone a countr- ACK!

  6. All jokes aside I do wish I had an upright rider. I do have an old Suzuki in my barn I need to fix up. A royal enfield would be classy. I am assuming you're European.
  7. I know you asked about street bikes, but what am I, some kinda power ranger? I really enjoy my Indian Scout Bobber. To me, it's great. A bit hard on the back being that it is cruiser style, but what- you bought a motorcycle, right? Don't be a pansy. This thing packs 100hp with how overbuilt it is. It's no sportbike in terms of topspeed, but what, you want to kill yourself going 200mph? This thing picks up and goes because of how fuckin' massive its piston heads are. Did I mention it produces 49% more power on average comparative to a Harley? And Indians are American Made- started a few years before Harley. These things are the original deal, don't let the marketing of hogriders tell you otherwise. This thing is a work of art, brother. Classic style, yet not afraid of innovations. Big ass headers, look at my baby- she's huge. Belt driven? Fuck yeah. Now you might ask- why doesn't it have airfins for cooling? What are you, my grandpa? Fins are like 1930s shit. We have technology. This thing is water cooled. That's right, like a bad mofo computer. They're a bit quiet than Harleys too. That's right. Sneak up on a bitch. Kinda. It's still fuckin' loud. Just quiet than a Harley and will blow by them 10/10 times you can be a mile down the road while the burger eater is still getting into 2nd.
  8. Melte is one of those few people that writes with nice, individualized, personable tone for each of their characters. Their emote use is purposeful and adds flair. All aspects of someone who can roleplay well and lead by example. Their quality is admirable and I would say at a higher level than most who currently hold Command whitelist.
  9. Thanks for clarifying. I agree somewhat with your sentiment about some stationbounds. Drones specifically are even instructed to not interact with crew to be emotionless repair bots, yet are seemingly always wearing quirky hats and running around the main conflict areas/scenes.
  10. Faye, I enjoyed reading a lot of this post series as I enjoy the topic of Synthlore. While I take preference to another applicant, I would regret not understanding your perspective here. I do not intend for this to be a means of challenging your overall application, but this specific lines and topic of stationbound is concerning, with regards to the thematic understanding of Synthetic. A dialogue that I reference in the other applicants remark, is Asimovian theory. This story theme, and essence, are vital to Synthetic lore. Asimov's works, as well as others such as Phillip K. Dick, are drawn from heavily in our setting and understanding of positronics. The root of these stories is plain; Are Synthetically created life sympathetic, (to human desires and emotions), and if they are, do they thereby have a soul or "being"? A majority of theming in Synthlore is directed back to these foundations. Now that the philosophical point has been made, my query- Why would IPCs, or stationbound for that matter, acting slightly human, be a negative roleplay trait? Would limiting consistent round to round "relationships" for stationbound further roleplay ability, story, and prose, or limit it?
  11. So many answers here aligning to a great understanding of Asimovian dialogue and PKD influences, which serves as the cornerstone to much of our Synthetic lore. Not many appreciate philosophical nuances of the lore created in that space, but based on your answers I feel you'd be able to confidently decipher steps forwards, improvements, and most importantly- preservation of core concepts and ideas at the heart of synth lore.
  12. Security [i]: 

     

  13. Just found the real life inspiration for the Dominian academic fencing. Very cool:

     

  14. The dance floor is so MRP to me anyway.
  15. Some consulates have negative goals as well. Golden Deep for example.
  16. Something to keep in mind is the emergency escape for Captain's quarters.
  17. There's the place on Deck 1 for crewman to gather and do stuff. It is, however, painfully away from the bridge.
  18. I agree with Dreamix that consulars should not be in the Bridge. Additionally, as stated in their sidethread with an alternative suggestion, Captain seems pushed aside. I am biased, but the bridge crewman's office having a nice look out into the expanse while the Captain is shoved back into a closet seems fucky wucky.
  19. I completely agree that Consul has no place in the bridge.
  20. What I hate about both of these designs is that both Captain's Quarters and Captain's Office both lack windows and any good design. Why is it that the meeting room has a more prime location than the Captain's office? I main Captain and I feel like this would stuff what I perceive to be some of the most round-influential characters into a closet on the other plan, or here less prominently.
  21. Where did the Captain's office end up?
  22. normalize making 2,000 word posts on the forums

  23. Why do all these Europans whisper so much? Speak up, people!

  24. While this may sound tone deaf (no pun intended), know my intention isn't harmful against the mute/deaf community. There exist some disabilities. In each of these we could say they are "variants of the norm", to which there are technological "solutions" to bring the disabled person back to the normative baseline (I know my language here makes it seem like these are problems needing to be solved, but plainly put they are not statistically 'normal') In each of these scenarios where technology has been implemented, we have also gone some steps further inside of our tech/sci-fi setting. For example: Mobility Issues: Crutches -> Wheelchairs -> Cybernetic Prosthetic Legs / Tesla Spines (Full Replication Reached) Blindness: Optical Nerve Implant/Prosthetic (Full Replication Reached) Deaf/Mute/HoH: Sign -> Vocal & Auditory Implant (Full Replication Reached) - Or nearly full, since it utilizes TTS Essentially- in our setting, full replication of the 'lost' capability in the baseline is achieved already through technological means. In my personal opinion, wheelchairs exist in setting because they are a temporary mobility aide, similar to crutches. Those who have lost full mobility it is more believable that they opt for full prosthesis (or tesla spines). On the subject of HoH/Deaf/Mute, there is no need for the "intermediary/temporary" solution such as crutches or wheelchairs, and users who are permanently differently abled have the option of fully replicating the lost ability. Simply put, I would see these as a regression and more primitive option for "solving" the "problem" (I know how bad that reads), when an already more advanced assistance is available.
  25. How would the sign gloves impact role restrictions based off of communication needs?
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