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Zelmana

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Everything posted by Zelmana

  1. dear santer, want a cool cigarette tin that shows mars on the top. ur good boy, Zelm
  2. POV the vaurca are torturing you:

     

    1. Carver

      Carver

      Vaurca with the virtual reality Tsukuyomi.

  3. Ghostmains see no problem with this
  4. Would it be possible to have our 2:00 round-end vote rule be modified by allowing Code Red situations throw us into "overtime" permitting another 30 minutes? AKA if you're in Code Red and it is after 2:00, you should not have a vote be possible until 2:30. This will give some last-minute push for antags but hopefully not too straining on waiting players.
  5. Recently I've been enjoying exploring some synthetic themes through playing Golden Deep characters. Although their lore is not known by a ton of playerbase, it is well written. On the subject of IPCs, is it worth considering that the Golden Deep is perhaps on the cutting edge of technology? When you bring up IPC tech advancement one might think Idris, but personally I believe the Deep with all their immense wealth and trading, and some aspects of criminal enterprise can act as a Megacorp on its own standing. Which faction or interest group has the best AI or IPCs?
  6. I think it's funny because one often thinks of Vaurca as just ants. Beyond the Hivenet and perhaps some of their niche cryptographic puzzle items, they don't seem to have a whole lot of technological flair in-game. There's the VR aspect but I feel like that is incredibly specialized even though it can be abused for a lot of stuff with time dilation.
  7. Which canon group has the best tech in the spur? Assunzione? Skrell? Golden Deep? Idris? Interested to see ideas from all players and lore staff regarding this. Not just in general, but who beats out who in certain technology. Ships, Weapons, IPCs, Teleportation, Science, General Life.
  8. Borg removal, at it's face value, is incredibly divisive in the playerbase and I believe the poll will reflect that. We are attempting, as we have many times before, to remediate problematic player behavior with code. While there are some instances of this being legitimate i.e. balancing weapons- something like this shouldn't just outright ban the role. To remove cyborg is to neuter a large portion of scifi aspects, no matter how lore spins it. We're on the state of the art crown jewel of the SCC, whose mission is possibly the most critical to all megacorps (finding phoron), and we don't utilize cyborgs, something that is widespread in lore? While retconning this alone may not completely kill our server, there have been enough similar issues in the past years that have always had consequences and my opinion as always is the amount of interest and new players we garner dwindle year after year (despite a 70pop round a few weeks ago. that was normalpop in 2017). When has a recommendation with so much division been beneficial long term to the server's roleplay environment and playerbase? 'Fix not Remove' mentality is sometimes correct, and I think this is one of those times. If there exist legitimate grievances, we should seek a remediation to the core problem, not a mitigation to the means. Lastly, I appreciate Jupiter's stance albeit elaborate and at times sounding brash- but I believe that speaks to the absurdity- or appearance of absurdity, to those opposed to this suggestion.
  9. That was a joke but unironically we should not force everyone to use hotkeymode. Please.
  10. Hold down a key? It's a button you press on the screen? I can't do that and click where I want it to go at the same time.
  11. brb shooting out bar and kitchen windows with artillery
  12. Don't be afraid to use emotes. They enhance roleplay like nothing else.

  13. More policy to attempt to control what it simply bad player and roleplay behavior? It can pass a poll, but know that the continued neutering of scope of play will only hurt roleplay and playerbase in the long run. We will continue to strip "potentially abusive" parts of our server in favor of player freedom and responsibility. I think this mentality is detrimental to the server.
  14. I played with Compano a few rounds yesterday. If it were not for the question here I would have guessed their playtime as being around for about a month or less of playtime. Please don't take offense to this, but there were some mechanic things that you seemed unaware of. How to remove a bookcase, how to order antagonist items as merc, to name two specific instances. Although our gimmick utilized some niche Assunzionii lore, I would expect someone prepared for a Command role to be aware of their existence. Perhaps I am picky, but I would prefer something more rounded. This is not an application for Command, but rather one for "Chief Engineer", but that is not how we do things- you should be expected to be able to play with the fidelity and roleplay requirements of roles such as Captain.
  15. Thinking about the bar- is there any appetite for a horiztonal rework? I feel that the service area should look out into space more.

    1. goolie

      goolie

      IT'S HARD TO DECORATE THE TABLE WHEN IT'S VERTICAL

  16. I completely agree with Carver. I feel like a lot of comfy RP nights are ruined by someone calling round at 2 hrs. It will often be 11pm EST and pop will be like 35 in crew but then within 15 minutes go to about 10 pop (or less) because people don't want to stay another 2 hours which by then is past midnight. I wish there was some way to unironically extend minimum round time- but also I appreciate 2 hour roundtime when there are hectic rounds and pop is healthy midday. 2hr vote time has its pros and cons but maybe moreso Cons as our population has stagnated.
  17. Is it just me or are we losing speed? Forums seem a bit slow lately. Seeing Goolie welcome MrCheese brings to mind just how long it has been since a new player joined- our "newest member joined" is from 5 days ago.

    1. Show previous comments  1 more
    2. ReadThisNamePlz

      ReadThisNamePlz

      We have lulls here and there. Keep in mind that midterms just ended for most people and the holidays are approaching for many others. 

    3. Zelmana

      Zelmana

      @ReadThisNamePlz It's just depressing- I remember 60s and 70s pop on Saturdays.

    4. Carver

      Carver

      I somewhat miss the livelier deadpop we had a couple of months ago, but otherwise I'm content with our 'highs'. 50-70+ is often incredibly chaotic.

  18. Reporting Personnel: Sean Brianne Job Title of Reporting Personnel: Captain, SCCV Horizon Game ID: cki-ced7 Personnel Involved: Sean Brianne, Captain: Complaint Filer, Witness Daniel Griffin, Medical Doctor: Witness Ben Doritz, Medical Intern: Complaintee/Other Secondary Witnesses: Daniel Griffin, Medical Doctor Time of Incident: Continuous Real Time: (E.g 0330GMT 8/10/22) Location of Incident: Medical Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [x] - Other | Records Falsification, Anomalies & Errors Department Overview of the Incident: Intern Ben Donitz has numerous conflicting stories concerning their background. They appear to be incompetent in basic medical knowledge for their role, and upon questioning they give odd answers. Complaintee claims they were working for the Coalition of Colonies on a secret 'black ship' where they developed cryogenics in 2278. They claim to be born in 2249. The complaintee claims they have been in cryogenic state since then, and that they hail from Jupiter. Despite this they do not speak Sol Common. Their records state that due to their cryogenic sleep they suffer from 'Mosaic Memory' disruptions. Due to their disruptions impacting their medical knowledge, I have placed them on suspension for the remainder of my shift. Submitted Evidence: See internal records Would you like to be personally interviewed?: [ ] - Yes [x] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: N, Filer is Cmd Actions taken: Suspension due to inaccurate medical knowledge and possible sanity issues Additional Notes: Please make reference in system for quick resolution- suspension systems only allow for per-shift actions. They appear to be a possible hazard for medical care of crew. [This document has been stamped by a cryptographic seal indicating it has come from Captain Sean Brianne.]
  19. Yes- thank you. I think you might be the only person who really gets what I'm request from a species whitelist standpoint. Let's quit wasting time and telling people no when we know they have no chance- you can fake a good whitelist app within a few hours even without logging onto the server AT ALL- but you'll only know (or maybe not, maybe just regurgitate wiki) about 1 species. By discouraging an app of any sort until they've played a few rounds this would help that. I think even for species whitelist.
  20. @Lucaken Right- and this is suggestion is more of a courtesy to the applicant than to the reviewer. If they have only been around for 10 rounds they would know perhaps applying is not in their best interest.
  21. In the past few months AI generated imagery and stable diffusion has made leaps and bounds of progress. I have access to Dalle2 and other things if the wiki team ever needs anything.

  22. And that's why I suggested this- some of the recent applicants have only played quite literally a couple or a handful of rounds (less than 10). I emphasize "very minor". I think making a bare minimum for Command is a step in the right direction, but I still feel that someone who has played only 10 rounds should be permitted to apply for IPC, Skrell, Vaurca, Diona, etc. Anyone can do research on the species and apply and play, but I think some roundplay is necessary to make sure they know.... general things. Sol, where we are at in the Spur, recent conflicts, etc. I understand that is able to be determined through simple recognition, and there's no official roundcount variable in player info. I just would prefer we not waste peoples times and place within the formats that unless you've played a good handful of rounds you will likely be dismissed. That way people don't spend 1-2 hours creating an app whereas they could (and should) learn the info over time by playing.
  23. That is what I am supporting. Instead of applicants wasting their time, they will realize they don't even meet a minimum requirement of playtime.
  24. I've noticed that there has been a trend recently of some players who play a handful of rounds and then apply for a species or command whitelist. While I do not wish to see newer players to the community discouraged from whitelisted roles, I would caution us in thinking it's okay to let all these folks research and write up characters for the application process to be denied on roundcount. I believe the scenarios is new players to the community are encountering a roadblock, they see we may have some nice lore and be eager to craft a character. However, we all know that our lore is very developed. Even more experienced players might struggle with the breadth of lore. A new player doing a solid research on a species one-pager can making a 'passing' whitelist, but clearly there is desire to have them be more well rounded in the community before applying, thus the denial. For the sake of everyone's time, could we add a question to all the whitelists basically with a Y/N to "Have you completed x many rounds in game" "been in the community this long" or similar. Obviously there is some problems with that but a rough idea of roundcount might not be that bad.
  25. +1 simply due to a great roleplay sense as well as good playtime, activity, and history.
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