
AmoryBlaine
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Everything posted by AmoryBlaine
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What's the 'major benefit' to energy weapons? How is it 'easier' to shut down Sec when currently that is done by throwing all the guns into space, or hiding them in lockers. I would prefer power packs be stolen so we need to talk with RnD or cargo to get more. I don't see this having an effect on modules. They themselves operate off the suit power, which is how it ought to be. This is for free standing weapons. I don't like charging the whole gun, it's stupid. Who designs weapons that require special charge units, provide low charge count, but are also designed for mobility? It makes zero sense for anyone to have designed these, and even less sense for a company to have bought them. They are good for one thing, and that is shooting carp. Every other instance I use them in, is just to weaken things or as a scare tactic. The powerhouse of Sec is the .45 because it's the only reliable weapon on station that can be reloaded on the go and can carry a large quantity of extra magazines to compensate for it's extremely low magazine capacity. If the only thing seperating ballistics from energy based weapons, in your mind, is the fact that energy weapons don't have a 'magazine', then that's an overall issue with the weapons, is it not?
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We change the system for energy weapons so that they take power packs, rather than need to be stuffed into walls at the two available locations- the armory, and the Security office- to be charged. I find myself more often than not focusing on using the easier to acquire ballistic weapons and saving the lasers and energy carbines for shooting through things, purely because it is a waste otherwise. The powerpacks can be single-use, or take awhile to charge- I don't care. I just really dislike that we want to focus energy weapons, but then limit them in a way that makes their applications very few and far between the uses of the ballistics.
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This is really fucking cool. My only gripe is it doesn't jive with my hatred of the bar, and love of the coffee shop vibe. Make one of her in a barista outfit, and I'll +2 this. Until then, +1
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Character Feedback - Jennifer Frankfurt
AmoryBlaine replied to Bsmiffy78's topic in Character and Concept Feedback
I like them, from all my interactions with them, they seem like a well rounded Synth -
Merge Virology And Pharmacist Into A New Title: Bio-Physician
AmoryBlaine replied to a topic in Archive
That's not a maze, it's a few tunnels and a giant section that no one uses because it's a stupid meme area. If you want to be a maze, we shouldn't have a giant wheelchair racing room that takes up a quarter on maintenance in that department. -
What ben said. As extended Sec Officer I do not want to have to secure every single possible attack point from carp, or Icarus drones.
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Honestly, I don't see why the bar and an extended dorm area doesn't exist on the construction deck along with some nice confusing unfinished halls and rooms for the IT department. It's sort of a waste that we just imply that stuff'll be there eventually by calling it the construction deck.
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It seems like the only point of contention was food vouchers and stuff. You don't have to buy the food, it's the same as now, but it's a new focus on the kitchen rather than the bar. Because this is a corporate research station, and not a habitation facility. You go to the workplace cafeteria, eat your meal, get something to drink, talk with other employees, get back to work. Or just sit at a table for the whole shift, I don't care, but it fits the setting better than everyone sitting at the bar, at work- half of whom cannot actually drink because they work with firearms, industrial machinery, and medical stuff- chemistry, cryopods and surgical tools.
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So, rather than have fucking, crazy ass on-station Olympics like we seem to do every few weeks now, we just have the contestants picked up and flown to central and they do their shit in the thunderdome. Everyone else just watches on the monitors, or goes there. With the contestants and event characters. Oh, and if more people want to go, send the shuttle back and forth ferrying people there. Would make the whole occasion more grounded in reality and be as if things actually existed OFF STATION, and we aren't just living in a simulated reality.
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Agreed. Maintenance should be expanded. A lot. Like enough to warrant a new suggestion on it. I really hate how tiny our current version is. >:c
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We move the kitchen to where the washroom is, make it an L shape and push that portion of maintenance back. This L-shaped kitchen connects to the bar with a side airlock and a counter to move orders across without having to leave the behind the counter area for each section. We move the washroom to where the stage is, the stage gets removed. Why do we even have a stage. Why do we even have a designated bar, larger than the kitchen. NT can be co-op'd with some fucking restaurant chains that have their own signs, which can be chosen by the bartender and chefs. I dunno, otherwise, it's just the typical NT owned and operated bar area. Who knows, spit balling. Moral of the story, please make the bar less of a bar and more of a corporate cafeteria bistro where employees get lunch and take breaks, not drink until they vomit on the floor.
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The current look is nice, I would suggest building around that art style, rather than attempting to convert the station's aesthetic. Currently, the new bureaucracy sprites are horribly out of place. The pen is ten times bigger, the paper is giant and fat, the paper shredder is nearly the same size as the human sprite. Please try to just make the current look, more nice- not change the whole aesthetic.
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The issue is when they're applied in combat scenarios with special task forces. When there's Mercs V. ERT/TCFL or Marines V. ERT/TCFL, it essentially just comes down to chucking grenades knowing that the other guys are gonna be lagging since there's so many of each of them. So, remove frags from Marine HARDSUITS- let them keep them on hand, that's fine. Increase the cost on the uplink so Mercs can't main grenadier. ERT has access to one box, so that's fine. TCFL don't even get any as I can tell.
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Looks good! Not too flashy, but stands out.
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Vox for admin authorization only. Make them only come about during events or well planned gimmicks.
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So, essentially, I think it'd be neat if there was a chance of low pop rounds hosting a non-player ghost mob that simply travels the station, but always disappears within a few tiles of any player mob. I'm not sure how hard this would be to code, but I think it'd be a neat addition to rouse some questions about the prolonged affects of being in an area so close to the cloud. Whether they're actual ghosts or not, is left up to debate ICly. But for all intensive purposes, they have the same attributes as one. Also, it should look like Nawfal
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Merchants, and raiders. Just have the current rules for Vox pop up when you select to become them. If you fuck around and don't follow it, you're entirely liable because they're in your face the moment you convert to them.
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Seconded to what Menown said. Though, my honest opinion is you center literally everything around YOUR characters, rather than adapting to the world you have chosen to partake in, when you join the server. Your main guy is really REALLY Gary Stu-y at this point, and this- trying to canonize your sphere of lore that makes your characters protagonists- is not helping.
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[Dismissed] Stop people from abusing SSD rules
AmoryBlaine replied to GenericDave's topic in Rejected Policy
If someone SSDs while being arrested , ahelp it. Cryo them after stripping them. I've yet to ever be talked to by staff for handling SSD shitters. -
This is cool. I like it alot. Please do this.
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Maybe just rip out the code that's calling for false alarms. Doesn't really generate any RP for the round, or interactions. People just put their masks on for a minute before the "lol, was false" announcement goes up. But if you want to keep the constant false alarms, just remove Wizarditis and Xenomorph outbreak to Moghe's cough and Rhinovirus.