
K0NFL1QT
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Everything posted by K0NFL1QT
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That's part of an Engineers job. Or a Scientist can probably do it.
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NanoTrasen Inc. Civilian Branch of Operation Form 0109 Situation Report Facility: NSS Aurora Date: 2457 To: Central Command, Internal Affairs Subject: Re: Incident Report 7FEB2457 Summary to the incident report filed against me, I hereby submit my report in counter. Regarding the 'barging in' of Luxanna Weiss' office. Yes, I entered and encouraged her to process the promotion of that shifts Warden to Interim Head of Security, prioritizing the management of a whole department over a discussion with one engineer who wanted access to Atmospherics. Clearly he didn't want the access enough to resume the interview process. With regards to my comment; Yes, I accused Weiss offhandedly of laziness, because she insisted I completely fill out the paperwork that she was supposed to be doing, rather than preparing it for me to sign and stamp as final authorization. She was likely attempting to delay the process in order to continue her interview, but in doing so inadvertently delayed the elevation of the Warden to a supervisory role and thus wasted the Wardens time and caused Security to be without any form of supervision for that much longer. Finally, with regards to the ballistic weaponry, namely a crate containing two combat shotguns and two ballistic vests aswell as a crate of the matching ammunition, these were intended to be delivered to the stations Armory for emergency use. Given the nature of the contents, I handled the delivery personally. I was delayed in my delivery by the lack of 'Armory Addition' forms, hence the confusion that I was keeping them in my office. They were placed in the safety of the Armory as soon as the Interim Head of Security was able to accommodate. The crates were ordered completely under the watch of the Quartermaster, who did not oppose or deny the requests, and the appropriate request forms were stamped by myself and placed into the filing cabinet so that a record existed of my orders. Employee: Jax Dwayne Signature: Jax Dwayne
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Yeah, hairloss happens. I remember a Radiation storm left half the crew hairless at one point. Unfortunately, all it takes is a mirror and you can regrow your hair instantly with spess magic.
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Character Complaints: Malfunction Round
K0NFL1QT replied to EvilBrage's topic in Complaints Boards Archive
I was going to raise this point. Mesons would let them see the layout of the interior, but the placement of turrets wouldn't be visible. And seeing as neither a scientist or a miner have regular access to Security cameras to have feasibly known the turrets location, or even existance, then simply having mesons shouldn't have lead them to breach through the wall right behind the SMES. It smells of metagame. But ultimately, I have no sympathy for any Malf AI that calls code Delta. -
The best end to a Wizard who teleports too much.
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That's an erroneous presumption, Jackboot. For example, Nebula played an awesome changeling recently. They roleplayed with their victims, lured them into solitude, then subdued them, sucked them and disposed of them. They were eventually caught, but everyone involved had a good time and didn't feel cheated. They didn't get a lot of points, but getting the high score isn't the point of antag rounds. With Stamos in this particular round, he ordered monkey cubes and hid while transforming and absorbing them. He already had deathsting at about fifteen minutes into the round, before any notable interaction with players, and then used it liberally on anyone who got near.
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They should be subject to the same 'no referential names' rule that everyone is.
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I didn't play that round, but I was ghosted the whole time. I was watching the other changeling fight in Virology, before he got robusted and I found Jamison huffing monkeys in an emergency closet. I think one of your victims was a player, and the rest were protohumans. All eleven of them were stuffed in one single firecloset. I don't know what other powers you got, but you seemed to rush right for deathsting. Now, those bodies were found because you left pools of blood on the floor and you left forensic evidence all over them that lead to Stamos as the only possibility. Officers came for you. You didn't try to escape by using any other powers, you just deathstung the officers, and then you deathstung the Warden. Yes, transform sting works on monkeys. Yes, you can grow them and eat them. It's allowed by the code, whether it's technically a bug or not. But it's still powergaming to devour several of them right at the start of the round to boost your changeling points. There was no interesting RP that resulted from this, only a really powerful changeling deathstinging anyone stupid enough to get close. You didn't lure anyone into being alone with you, then defeat them. You chose a route of progression that specifically impacted no players while simultaneously gave you all the best changeling powers to play with. Practically the definition of powergaming.
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The crew manifest is for keeping a record of crew. Synthetics are not crew. Synthetics are equipment.
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I think the main problem is that the Detective is currently quite undefined, so most people presume a Detective is just as qualified for forensic analysis as the Crime Scene Investigator. This is not true, due to the differing paths of education/training it takes to become either, and the investment of time it takes to achieve these qualifications. To be a Detective, most countries require you to first be a uniformed officer and then take an examination, or attend a course through some law academy, to qualify for promotion. This is probably why they're allowed a lethal weapon; because they are essentially officers who have skills greater than simple enforcement and display good deductive reasoning. In SS13 the Detectives role is largely that of interrogator, and when they have no-one to question they should be out snooping around the station for clues. A CSI, or more commonly a Forensic Scientist, is a highly academic position that requires degrees in forensic analysis. The analysis of cadavers requires a degree in forensic pathology, so most CSIs should be medically trained. These qualifications take several years to achieve, which is time not spent as an officer and vice versa.
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While I support this due to endlessly pushing by that rude drunk monkey, it kinda makes sense that the monkeys in Xenobiology sometimes fight you off to avoid getting binned and fed to slimes.
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You can order forensic tools from Cargo. There's no problem helping to gather evidence, so long as you can keep traces of yourself off it. The Detective even starts with a box of evidence bags with which to ferry stuff to the CSI. I think I've only paired with one Detective as a CSI that I really enjoyed. That was Peter Stone. Yes, he did walk into the lab freely, but only to deliver evidence and ask for reports, and then we chatted about possible leads in ongoing cases. Then he went back to snooping around the station and grilling suspects, I continued analyzing evidence and compiling reports for the next time I'm asked. He didn't mess up the lab and he didn't take anything without asking. It was fun. Yes, I imagine it sucks to be a Detective and not have a CSI at your back now that you can't walk in and use the lab as if you'd spent the several years it takes to actually get into criminal forensics. But that's the price you pay for choosing the edgy noir wannabe with a gun instead of an actually useful labgeek.
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CSIs were taking the gun. Detectives were taking the CSI Kit, or they were using the CSI office as if it was their own and they were just a CSI with a gun. While the two roles perform investigative duties, there is a difference between what they're expected to do. One deals with forensic evidence, the other conducts interviews and has a lethal weapon for no reason. Removing access to each others offices doesn't hinder co-operation, it just stops lab geeks arming themselves or noir wannabes messing up the CSI lab.
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The tinted windows appeared out of nowhere with the bay merge. I just move them elsewhere, like around the conveyor belt.
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Telecoms is neat, but rarely used it seems. The sort of work you do there is so separate to anything else you'd do on the station, namely actual coding and the upkeep of machines not found anywhere else, that I think it deserves a dedicated role. I've spoken to people in OOC who would be interested in an alt engineer job dedicated to maintaining and operating the comm satellite, but either don't have a head white-list, or don't have an appropriate character at that level, due to the restriction of Chief Engineer, Research Director or Captain only. It's got food and drink vendors, hard-suits provided, beds, multiple channel monitors and one for direct manipulation of transmission code, an array of machinery that makes up the actual transmission network and the bits and bobs to try and improve or add to the network if you feel up to it. All of this to play with, but in doing so you're rather absent from the department you're supposed to be commanding back on the station, either coordinating repairs as a Chief Engineer or making sure Science isn't reduced to a smoldering hole as Research Director. The responsibilities of a Telecom Technician would be; -: Firstly, ensure communication channels are up and running. Make repairs as necessary. -: Secondly, ensure unauthorized personnel aren't accessing your channels. Even if you can't stop them listening in, you can stop them being able to respond. -: Improve or modify existing frequencies as needed. Thoughts, ideas, criticisms?
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I think this is better achieved using information given voluntarily over the forum, if you can use it without abusing it.
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There are a dozen threads already dedicated to discussing this.
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The problem is that you only tend to get one miner per shift and they get the whole asteroid to themselves. In shifts where department objectives were issued and a lot was suddenly expected from mining, we've had three or four miners working together. That was hella fun. I don't think cave ins will be the factor that attracts players to go mining.
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As some of you know, I managed to figure out the problem. I was trying all sorts of ways to pick apart the language an department indicators at the start of messages, but to no avail. The solution was a lot more simple. It's not formatted the way I wanted, but anything said on a channel with this code enabled will be first blocked, and then the content of it repeated without language codes. Auto-Translator; $pass = 0; broadcast("" + $content, $freq, $source); This one, I shamelessly pinched from another site. But it works. If your chat bar looks like 'say "; /anon blah' then blah will broadcast, and your name will be obscured as ANONYMOUS. $explodeString = explode($content, " "); if(at($explodeString, 1) == "/anon") { $pass = false; $content = substr($content, 6, length($content)+1); broadcast($content, $freq, "Anonymous"); } And now for a fun one. No, it's not honkers or tourettes. It's just general Comm Chaos! Feel free to add, change and remove terms as you see fit. $content = replace($content, "malf", "functioning normally"); $content = replace($content, "rogue", "functioning normally"); $content = replace($content, "blow", "repair"); $content = replace($content, "rouge", "functioning normally"); $content = replace($content, "malfunctioning", "functioning normally"); $content = replace($content, "attacking", "looking at"); $content = replace($content, "murdered", "messaged"); $content = replace($content, "attack", "help"); $content = replace($content, "freezing", "fine"); $content = replace($content, "burning", "fine"); $content = replace($content, "fire", "drugs"); $content = replace($content, "plasma", "butterflies"); $content = replace($content, "N02", "oxygen"); $content = replace($content, "Oxygen", "plasma"); $content = replace($content, "breach", "cat"); $content = replace($content, "Medbay", "Arrivals"); $content = replace($content, "Sec", "Engineering"); $content = replace($content, "Security", "Engineering"); $content = replace($content, "Bar", "Cargo"); $content = replace($content, "Atmos", "Hydroponics"); $content = replace($content, "AI Upload", "the Engine room"); $content = replace($content, "lockdown", "congratulate"); As you can see, the phrase "I'm on fire, someone released plasma in Medbay!" become "I'm on drugs, someone released butterflies in arrivals!".
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Rechkalov's Spriter Application
K0NFL1QT replied to Rechkalov's topic in Developer Applications Archives
I like this very much. -
Allow me to potentially open pandoras box here. https://www.youtube.com/user/stefbot/videos This guy has a massive body of work that is all given freely, dating back several years to where he'd just record himself talking in his car during his commutes. His primary focus is disassembling the world through philosophy and serving it up in an easy to understand manner, but in that practically anything can and will be discussed. You don't have to agree with him; in fact you will probably disagree with him on many things. Maybe you'll learn something, maybe he'll just provoke you into coming to your own conclusions. Either way, well worth a visit.
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Character/player complaint sarah something
K0NFL1QT replied to K0NFL1QT's topic in Complaints Boards Archive
You were reported talking about the Vault, and then you helped Dove break into it. It's reasonable to arrest the only person who knows Telescience for Telescience being misused under their watch. Anyway. I was accused of meta and it's been proven I did not meta. Is there a reason this thread is still open? -
I'd actually recommend we apply this to normal jobs, aswell. For your first few days on the server, you're restricted to entry level positions like cargo tech, cadet, engineering apprentice, nursing assistant, janitor. If you actually know what you're doing, you can say 'I was recently assigned to Aurora and CC wants to see how I perform here', and if you're genuinely new and do not know what you're doing you get to wear an obvious mark of newness. And not so you can be mocked and avoid, but so that people around you know to take you in and mentor you as appropriate. I know in Sec the attitude is very much 'always stick a cadet to an officer'. Medbay's so small you probably learn just being around. Engineering is the problem department. Most engineers have a mindset of 'if you don't know what you're doing, don't do it yourself', and that's only because atmos and singulo are two of the most deadly and destructive forces on the station if not set right. Atmo techs are usually just happy for someone to talk to, so they'll help you learn how to set up atmos even if you don't fully understand if. But then there's the engine, and the round start rush to get it setup. If you can't identify who's doing what and where you can help, you're usually kicked out because radiation.
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IPCs can siphon power from APCs using grab intent, but can't unload power back into them with disarm intent.