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MattAtlas

Head Admins / Devs
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Everything posted by MattAtlas

  1. Denied. I cannot trust you to not do the same to another member of the community.
  2. This application is denied. I reccomend acting on the feedback given here and applying at a minimum a month from now -- but the issues described may need more time than that to be ironed out.
  3. Voting for dismissal for the reasons that Arrow outlined.
  4. How is it bad faith? What I'm telling you is that we did put in effort in finding reasonable cause to rip open the lockers. If we wanted to meta you we would've just opened them instantly and be done with it. It is not like it wasn't obvious, like I said. 1. We didn't know the AI was unlawed or even assisted you, really. 2. We didn't have a CSI for most of the round. One only showed up when Volle started murdering people. 3. We didn't need a fax simply because we already established reasonable cause that those lockers were the most suspicious things in existance. 4. We already knew you were probably behind it all. 5. You were going to be interrogated after we opened the lockers, but Volle's murder offset that by quite a bit. See my previous point about crates mechanically looking the same when wrapped. I don't care about having the logs of the round - I physically didn't have this information, period, it doesn't matter if I have the logs now or if it was said - I didn't catch it. Again, we didn't send a fax because we didn't need to. It is completely pedantic and unreasonable, period, and I am not budging. All wrapped crates and lockers look the same in game. You cannot claim that I am metagaming for suspecting that those crates are the very same ones that were stolen from the armoury, simply because when wrapped all lockers look the same. Not even sure what this derailing is about, considering my security play is now apparently an issue, but let's break this down: You are in a restricted area. I tell you to leave because you are in the way. You do not leave. I repeat to you to leave. You do not leave. I repeat to you to leave or I will use force. You do not leave. I neck grab you and put you on a chair. No violence was used here and this does not seem like an unpredictable course of events. Furthermore, what basic paperwork protocol are you even talking about? You walked up to us saying that the lockers were tampered with and asked why we did it, when it's not even your authority to care OR give a shit about a command order. You cannot force us nor demand us nor ask us to do anything. I don't know what "pre-recorded ZI-text" is supposed to mean, other than you snarkily implying that I didn't give a shit about roleplaying with you, which is a great start. Not going to bother replying to the rest nor to any other post you make. The rest of your post completely ignored what I outlined above as valid reasonings for our suspiciousness and you still seem to be under the delusion that we were completely clueless and ran no investigation whatsoever.
  5. Hello, I was Z.I. Excalibur. Let me give a rundown of the events. I latejoin at around 30 minutes in. The Commander informs us that two lockers were stolen from the crew armory. I went there to check and a wall was removed from the back, thus I postulated that the break-in was committed by an engineer. Keep this detail in mind. Yihwa joins and is told this information. Yihwa then says that she saw you, an engineer with a set of tools, drag around a wrapped-up locker. Eventually, we find the wrapped-up lockers in the Hangar. At this point, Yihwa, the AI shell and I hang around the closets for a while and discuss the fact that they're more than likely the stolen lockers. Around this time, another break-in was reported (this time through usage of C4, as far as we could tell) into the armory, where some armor was stolen. Volle starts murdering people and we leave the Hangar unsupervised. At some point between 5 and 6, an officer comes down and unwraps the crates. The situation at this point was that we knew that exactly two lockers were missing, we saw you drag them, and we also knew that these two mysterious wrapped up lockers (you could argue one was a wrapped up crate... but it doesn't really take much effort to empty a locker into a crate, so) existed in the Hangar, stamped by a head of staff that was never there. Note that we didn't exactly rip them open the instant we saw them either - we gave you a good 30-50 minutes after our first sighting of the lockers, to my knowledge. The head of security basically told us that we can act on our own right before he cryo'd. I do not find it valid for you to imply that Security cannot do anything about an extremely suspicious set of lockers if heads of staff aren't present, only because there's a vague SCC order put there (not even announced through official means like a CC announcement, might I add -- at least to my knowledge). It is a ridiculous assumption simply because we had good reason to suspect that some weird shit was going on. Not sure what exactly you mean here. Most if not all of us agreed that the closets were basically blatantly the stolen stuff. I don't recall the head of security saying this either, or if so, I didn't see it. Regardless, most of us would've held that judgement to be wrong, as there's no real way he could've known without looking in or sending a fax asking about them (which was not done). This is completely pedantic for you to say considering that due to sprite limitations a wrapped up gun locker looks the same as a wrapped up normal locker. This is grasping at straws. And even if that were not the case, how is it unreasonable exactly for us to assume that you emptied the gun locker into a different locker? The funny thing here is that I didn't even threaten to arrest you for what you did. It was basically completely obvious that you were the culprit here to anyone with a half functioning pair of brain cells, yet we gave you so much rope that I refused to even arrest you. The exchange went something like me asking you if you were aware of the contents of the lockers, you saying no, then me saying "Okay well then we're keeping them as evidence, please leave", after which you refused to leave after being told to three times, then of course I used force to neck grab you and throw you out because you were being absolutely obstinate. Again, I could've easily arrested you here for trespassing, but I chose not to. Nobody wanted to arrest you or even deal with you, honestly. So why the complaint then? We followed your paper trail and gave you just as much rope as we usually give antags - which is not a small amount. We established that the crates were extremely suspicious and needed opening, and after giving you the ample opportunity for like 30-40 minutes to do anything with them (you chose to instead do some random stuff in the other end of the ship, leaving the crates in the hangar for whatever reason -- and by the way, we left them unsupervised because we had to deal with a murder), you decided not to. So why is it an OOC problem that we act on the paper trail you left then? What was your ideal outcome here exactly? That we just ignored you the entire time because of a vague OOC protection given by a beyond-suspicious "do not tamper order"?
  6. Locking this as the PR has been closed.
  7. Not opposed to the AI getting alert level changing, but I'm ambivalent on the AI getting helm control.
  8. I will be handling this complaint. The accusations levied against Garn are pretty heavy, so I will need to go over the logs carefully. Give me 24 hours to look into this.
  9. I unfortunately think that many of the issues presented here are valid as I've seen them myself, and you need to work on them more. I would suggest making a new character to start with a cleaner slate. Glory feels kind of like a dead-end, considering that the abrasiveness actively pushes people away from you. Denied, but you can reapply in a month if you wish.
  10. So I do think that this kind of character should not really be a CMO with the whole backstory thing you have going. Secondly I have to agree with Peppermint on a few things - I've seen some questionable play regarding security from you (I've seen you ignore dying officers in favour of dying antags multiple times, which is definitely weird) and I think you need to work on that more. I suggest working on that by making a new character that's more apt to be a head of staff, not rolling antag on them (so people know the end product they're receiving) and keeping what we've said in mind. Application denied, but you can reapply in a month from now.
  11. Warden uniforms are a bit trickier. Here's the PMCG one: Armor on: I think this one looks fine. Here's the Idris one: The shirt's green here is way, way too overbearing. You need to find a different color or shirt style. Here's the Zavod one: Don't really have any issue with it. Looks fine.
  12. I actually really, really like the new PMCG uniform with this PR. Very sleek. I think the EPMC security officer's uniform (the white shirt/black pants one) is good, but the amount of buttons is a little odd. It should look like a shirt/polo if anything, so with 2-3 buttons at the top instead of all the way down. The alt one looks menacing as fuck. I'm a fan of it. Bonus picture with armor: The Idris alt uniform looks alright, even if a bit niche. It doesn't reeeeaaaaaaally fit the Idris theme of being a sleek banker corporation, this uniform looks a bit detached from that. I think it can be kept in so that people can choose to be particularly LARP as Idris, though. The normal Idris uniform has the same issue as the EPMC uniform. The buttons going all the way down are weird. The Zavodskoi uniforms look alright. This one's the only one I'm unsure of: The black/brown combination may be a bit odd at first, but I think the contrast is growing on me. Other than that, it has the same button spam issue as the other uniforms mentioned above Looks extra good with armor, though : Zavod alt looks good, too. No real complaints about it. Bonus armor pic: All the side sprites look good.
  13. Don't really see why, considering that security can order many other types of game-ending gear from cargo, such as bullpups and the laser sniper rifle, which are both absolutely ridiculous guns. Ions are on the same powerlevel, except much more niche.
  14. While this is cool, this is definitely too farfetched and begs the question of why your character would ever have something like this (which is a gigantic risk) instead of plastic surgery. Unfortunately, this will have to be denied.
  15. Not the hardest thing to code as a lot of the backend necessary is present already (if not all). Balancing is the only issue as acquiring what is essentially a second life for 3TC is a bit... well, questionable.
  16. To be clear, I think the identification argument is very overblown. Most of the time people look like officers no matter what they wear because of the belts, security-colored backpacks, sunglasses, berets and often boots. You can wear practically anything you'd want and people would still know you're an officer. Secondly, I'm not really opposed to relaxing uniform regulations, but it must come with OOC action if the regulations are flaunted repeatedly (both for heads of staff that ignore enforcement and for players that keep flaunting the regs over and over again). This is because I have no doubt that people would eventually start to toe the line and go over it once the new regs settle in for good (so, after about three weeks to a month). I'd personally say that Security attire should be kept to ankle-length pants, a business casual look and colors must represent your contractor (so, no brown+red slacks for Idris officers). Additionally, I'd probably say that wearing identifying items should be mandatory (see berets, backpacks, boots, the belt, ...). I'm not sure about writing a list of pre-approved items, because it's further adding to the pile of wiki-only almost meme tier lists of random bullshit (like the 'who can do what surgery' chart). In conclusion, I think the best bet is to wait for that other uniform PR that brings in the old uniforms to be merged and see if the situation gets better. If it doesn't, there's a tangible need for change and I think that relaxing the regulation should be considered, but overall my feelings are currently for the status quo with bigger involvement from the Security players' side regarding their uniforms.
  17. Have you been able to get any feedback?
  18. You had a lot of notes about breaking really basic rules. If you hadn't read the rules after all of those notes, warnings and even bans, why would I trust you to keep playing further? "Don't randomly suicide" is one of the most basic rules there is. I'm willing to lift this ban if you agree to reading the rules and playing seriously.
  19. Straight from our rules: Use of proxy-servers can result in a ban or may not be supported. Due to the amount of griefers that use proxy servers in an attempt to bypass punishment, connecting via a dedicated proxy server, VPNs, or routing your connection through a dedicated server host, can result in an immediate permanent ban. It's not a "special rule": if you keep using this VPN, you will happen upon the IP address of someone who is banned, and you'll be banned again. We can't be here doing the song and dance of unbanning people constantly because they use VPNs, so if you get caught in another guy's ban again, that's on you and it won't be lifted. You're unbanned, but keep what I said above in mind.
  20. On trial from 30MAY2022 to 05JUN2022.
  21. Yeah, that's fine. I will remove the warning.
  22. Hello @Clem? Do you agree to the above?
  23. This appeal is denied. Given recent information sent to us, we are not willing to accept your appeal.
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