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Everything posted by Skull132
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Appeal denied. Even with adjustment and clarification provided in the thread, I am not seeing Mirkoloio hit the point.
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I want to say, minimal (visible) security gear and wear the white blouse and red pants, effectively what the cadets wear. Also, see if you can get something from the chef. Like a small treat or something, per person. Simple thing, but hey, might win a heart or two. And keep in mind, you've got to play this quite responsive. Be fast and have quick wit. If a person is curious, you should have the ability to answer all of their questions, or get someone/direct them to someone. If they are ticked off, try and not to project, simply make sure they know you're there for them, if they don't want you, let them along their way. You may also want a wingman. As this case demonstrated, running it solo can end with you, and thus the entire flow, bogged down. So grab a buddy. Those are my immediate thoughts.
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I had this idea for humans with scarring, and so on. I haven't looked much further into it, but I have an odd feeling that it'll be a headache.
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Also, as a personal note, I am slightly against option 3. It would cause multiple months of gameplay balancing for trying to fix something that isn't broke, while also trying to fix something that is broke. In my mind, the rest of the station works fine, just that the bridge and AI core have a bit of a situation that needs to be tended to. That can be done, easily enough, with options 1 or 2.
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Voting will close after the next 48 hours.
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Please don't start getting petty. It'll either end in forum warnings, or the thread being closed off, because it'll become nothing more than people just being dumb. You're all better than that.
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I was the admin tending, so I'll post here by the virtue of that fact. I didn't provide any reprimand for Das Boot because he recognized and admitted to his own fault. Plus he felt sorry for it. I do not see any reason to take matters beyond that, nor to push them beyond that, purely for the sake of, "He must be punished!" No, he is already attempting to learn, and we will enable him to do so. Mistakes happen, they aren't punished if the individual learns. I have faith that Das Boot did learn, and so I will place trust in him, on that matter.
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My head hurts. Holy shit, does it hurt. Point one, majority of my viewpoints are quite effectively covered by Voltage here: http://aurorastation.org/forums/viewtopic.php?f=17&t=1556&start=30#p14157 And Jackboot, here: http://aurorastation.org/forums/viewtopic.php?f=17&t=1556&start=30#p14168 So I'll simply touch on a few lines, and then proceed onto something which has not been mentioned by those two. Below is me echoing the lines I agree with most, that are brought out. Feel free to skip this, as you feel like. It's what comes after that I'm more urging to press. Now, with that aside. What really gets under my skin. As a Head Developer, member, observer, player, as a human. Is the all-around attitude demonstrated by both sides. Instead of posting a simplistic discussion, I am daunted by a tangent and a half. The replies to which demonstrate an "us v them" mentality all around. Not just those arguing for this checkpoint, but those trying to argue that all Security does is validhunt for arrests. It's... What the absoloute fuck? Everyone should take a moment to rest, relax, and figure out that we are a community. If something poses an issue, the approach should not be, "It's purely because one side wants to screw the other side." Lord Fowl, from what I understand, the Security Officer tending the checkpoint, posted a very well thought out and reasoned reply. I suggest you read it, bottom of page one. In fact, his was the first one to be constructive about the issue. Instead of blaming anyone, he pointed out facts, pointed out his own shortcomings in this matter, and potential solutions. If tailored properly, perhaps an officer serving as a greeter is not that bad of an idea? It'd give new faces a point of contact, and when efficiently run, wouldn't obstruct those who don't wish to bother. But that all hinges on everyone being constructive about the issue. Instead of going on about tangents, assumptions, pointing fingers and whatever the fuck else. So, think about that.
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I'm not sure if you just commented without reading .. or what .. but it's creating more RP opportunity Except you kind of admitted that you did it for those reasons. Well, not precisely, but, Also, FFrances is a damned ninja and I was about to post what she just did. So refer to FFrances's post, and I advise you give my initial response a once-over as well, because it falls in line with what she said.
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How's about we all slow the hell down, and wait for someone who actually organized this checkpoint to speak up, and lay out their reasoning? Because none of your organized it. None of you know the intent, from what it looks like, and are all speculating. So. Let's slow our roll and see what they have to say, before continuing towards any specific target, alright?
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Then this specific instance, it didn't add much to the round, and simply made it go off target. If you're feeling pressured to do an option bit, you probably should not do it at all. So in this case, in my opinion, my moderator was in the right. What you did had no build up, and was effectively a "dickmove" pulled against the rest of the team, for the sake of pulling it against the rest of the team. And not adding anything to the round. In other circumstances, where the roleplay to facilitate such a thing is actually present and enjoyable, then it would not be something to be harped on. But it is still a double-edged sword, and very situationally dependent. The more people you have on both sides, the more important it is to weigh the option properly. Further more, this should be considered: If you have even a single reason to second guess yourself while making a decision like this, then you are not sure in yourself, and you should probably not do it. That's how these things go.
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Alrighty, Yesterday, I was following someone's advice on trying to manage the bridge issue. Namely, the one with the desks not actually being desks. Well, I made a few mistakes with that decision, and ended up breaking things. Unfortunate, but so be it. This raises an issue. My fix for the bridge is a rather rapid one, consider it a coder using a placeholder that he came up with. It's practical, works, but may not be the best for the long run. So. We have a bit of a decision before us. Note that the map is due for a large scale overhaul at this time regardless. As I am looking to have a more organized and less headache inducing atmospherics pipe network (courtesy of Baystation's bundled piping setup). With a modification this large in scale already planned, it sees pragmatic to kill two birds with one stone, and assess the bridge/AI core issue as well. Having discussed it with Witt, we have 4 rough ideas to choose from. The selection and discussion here will lay the basis for the actual work to be conducted. So, here are the options. Option 1 Keep the AI and Bridge centralized, as they are at this time, and perhaps provide a more fluid structure to the set. One that also ensures in the AI being safer than it currently is. Most likely, this will mean a slight expansion of the areas concerned, so that we may return to the TGstation2 style setup, where the AI is enveloped by the bridge on all sides, minus entry. This should also result in the currently cramped areas, such as the HoP's office and the Meeting Room, have more space allocated to them, so that they may function better. This will be closest to the present status quo. Option 2 Separate the AI and Bridge, as it is on the new /TG/ map. This will mean cutting down on the space allocated to the bridge, so that the issue with Witt's presently proposed bridge design (too much space to make use of) may be remedied. It will also mean that the AI core will be attached as a satellite to the station. Bringing with it a good load of gameflow changes. For further information regarding this specific design, I'll say that the core will most likely end up being an equal distance away from Security and Engineering, having meteor shields (which will need to get replaced, as shattered, something for Engineering to do), and potentially a rapid transit system to it (please don't hold your breath for this one, but we'll try our best!). Option 3 Reshuffle the present map design. This is an idea presented by Wittly, and will require the most amount of work and time. It will also bring with it the most bugs and issues. However, the basic premise of this idea is to: move the Bridge and AI core to the fore, where Security presently is, move Security to where the Civilian Department presently is, and move the Civilian Department to the centre, where the Bridge and AI core were. This change would have the largest impact on the game flow (and that effect cannot be determined until the bullet is bitten, and choice made), changing anything from security presence and response time, to how quickly and effectively the bridge can get cut off from the rest of the station, by the cirtue of a long hall. Those are our options. Poll's up top right. If you have any questions about the vision for each option, feel free to contact myself, Wittly, or to post a question in this thread! Please, please review all ideas before making a choice, and maybe join in on the discussion below if you're uncertain. Beyond that, vote to your heart's content, and let's see what we can do with this situation!
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Alrighty, you've had your time out. I hope that you understand our rules, and why they are present. I truly do. Ban lifted. Let this be the last time.
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That complaint is a piece of a larger issue. The thing with you antagging, is that you create situations where your judgement is called into question. That, on its own, is not necessarily bad. However, after doing so, even I've had difficulty deciphering your actions as any sort of antagonist to go towards creating meaningful conflict. Let's look at three instances to further my point. First, the deathstinging. You're confined, and deduce that you cannot escape. And yet you still poke two sec officers to death without any benefit, to not even create chaos (as you are contained, ergo, there cannot be any chaos as a result of your actions). Second example, nuke round. Nearing death in the medical bay, following a confrontation between your team and ERT, you detonate the bomb in your ruck. It schwaks your entire team. Surely you were aware that they'd be close by, so why hurt them so badly? Third example, a cult round. Low population, you're the QM. Within a few minutes, you show up in medical, armed to the teeth with lasers and shotguns. Foregoing any effort to create something interesting, you just cult everyone with your now armed friends. All of the situations listed above hint at a lack of judgement necessary to play an empowered role. To me, and to other staff.
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Right. Let's acknowledge and crowbar two things off of eachother, as it is required for this complaint to actually function. First is the general and regular conduct of Sue as a member of the security staff. General MO, preconceptions, formed and reinforced understandings and so on will fall under this, most of which have been raised here. However, this is not the place to discuss these, nor to ask for action to be taken based on these. The forum for that is the player complaints section, if you wish to actively elevate her general conduct into public review, anyone is welcome to do so there. Second, and something that actually concerns this thread, is the specific, put-in-vacuum incident presented for review. Due to the nature of the complaint, it should be deducted to nameless roles, with no preconceptions existing against or for either side. So, let's review. Regardless of how, Imraj found himself in a conflict with security. His internet was sputtering out, but that can happen. From what I understand, by the end of it he was able to maintain a steady run, though. Right, moving on, as far as I've been able to deduce, and both sides can correct me here, Imraj was issued several warnings and outright orders to stop. He chose not to heed them, and continue running. As far as I'm concerned, he was now aware that security will elevate actions taken against him, and as such, willingly opened himself up for that action to be taken. There is no mistake, simply a decision that ended in a lot of bullet wounds, and dead. A decision he was free to make, and that was not forced unto him through any OOC means (were it, it'd be gank). As for the aiming for the head bit. Wrong target zone, happens. Centre mass shots are preferable, but in this situation, it's a mistake and not punishable. Also, anyone willing to actually say that they have the time required in a situation like that to actively swap target zones, please raise their hands. I won't raise mine, cause I would do the exact same thing she did.
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Alrighty, no further arguments presented. The usage of deathstings did bring Mirkoloio's judgement as an antagonist into question once more. Coupled with other offences that did a similar thing between the time of the complaint being submitted, and now, it ended with a ban from antagonist roles for Mirkoloio. Complaint resolved, then, referencing the following posts: http://aurorastation.org/forums/viewtopic.php?f=35&t=1325&start=50#p12999 http://aurorastation.org/forums/viewtopic.php?f=35&t=1325&start=60#p13044
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Waiting on Conspire's reasoning and description of situation.
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Associated information sent over.
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I'm inclined to lower the amount of damage it does under some conditions. I'll see if another coder is up for that, and how to manage this. Will post a github issue once the project is actually under way, and will refer it here.
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Dictating player and IC perception of something is a little shitty. Actually, quite shitty. As such: If your characters see Taj as scum. Go for it. If your characters revere Taj. Go for it. My personal opinion is: I don't care until someone gets in my way, at which point I'll get past them regardless of race, that generally how my characters function. But whatever you do. Do not impose your OOC viewpoints onto others, and do not chew others out. This goes for both sides. Oh, and this includes metagrudging and continuous ganging up as a behavior, so don't. I've seen this argument escalate to stupid levels OOCly on other servers, and I'd rather not have it happen here. Just like any other race, there are many types of Tajaran. Some are scum, others are high class. Just like any other race, they can be perceived as something invalid by the rest. That's what RP is about. Malright? As for why the lore was changed. The previous Tajaran lore was rather flat. As was every other race's lore. They effectively set a very specific way an entire race should conduct itself. This does not happen, never. Not even slavery can cause this. So it was broadened for all races. Unathi lore was redone, etcetera.
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If you got yelled at by a player, over LOOC, then adminhelp it? See rule one: Don't be a dick. Admins can't track and actively monitor everything, despite having remote LOOC. So an adminhelp to the obvious will help these issues get squared away. Further point, if the community doesn't assist in managing these issues and reporting them when they pop up, then the only thing that'll happen is that folks get disgruntled and leave. Beyond that. The way admins check for skill-compliance: Has skills? No: - Character has the grasp of broad elements present in his department - Character has knowledge required for his specific task and assignment Has skill? Yes: - Check for them to make sense, in relation to age and relevance - Conduct according to common sense and broad possibilities
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Honestly, I doubt it's that hard. If A and B are set as equal pref, go to one with less folks. Just that, this system is probably managed in a pass manner, so it's going to be interesting to code.
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And I suppose I fail to see how having a medical hardsuit stored in EVA suddenly makes it inaccessible. They're there, all medical personnel have access to them, and if a situation os created where you can't access it, then all power to the man who made that situation.
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Why would that not happen here? I am confused and perplexed by your thought process and understanding. A breach does not mean that you're in a position to not access a suit. Further more: even if the locks are down, there are ways past them/through them. Yes, at risk to you, but every knife needs an edge. You are looking to dull one of those edges for no real trade off. A situation needs gravity and risk, otherwise all of this will turn into a spectator sport. This is, without going into singular arguments, why majority of EVA gear should be centralized at round start. I will add. No. You will not find experiences like you did on Baystation. Our mechanics and setup, emphasis and MO differ from what you saw there. You would be hard pressed to find the exact same problems here, instead there are others. This isn't a bad thing, it's known as variety.
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Is it bad that I actually play this game, in part, for situations like the one you described? They call for active problem solving, teamwork, an actual challenge. An organic challenge. And they, in my mind, call for organic solutions: learn to work with another department, learn to communicate with another set of players, instead of limiting the scope of your job to simply: "I am here to fix holes." And as a secondary point: whether you agree with it or not, the duties of the Engineering staff most certainly include assisting medical personnel with the recovery of personnel in adverse and hazardous conditions. Imagine how firefighters and paramedics work together: firefighters are the ones who go smoke diving, and pull someone out for the EMTs. Now, onto your actual arguments. The station has alert levels. Through which are deduced readiness conditions. No situation under Green alert should warrant an alert-0 demand for EVA suited medics. The duties requiring EVA are safe enough, so that you usually have a buffer of 5 minutes to get dressed. This is why the Corporation wouldn't set up an extra storage room in medical for suits. As alerts rise, your readiness condition rises. On Blue and higher, it is allowed to fetch an EVA suit and store it in the medical, in preparation of an alert-0 EVA call. The consideration for those calls is now present and realistic. Think EMTs and NBC alerts. I doubt you'll find them prepped to answer an NBC call rapidly, without any warning (without the alert level raised, in our case).