-
Posts
211 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Asheram
-
Then let's make it more difficult in some other way. There's "Making things too easy" and "Making sure the place doesn't look like something designed by Vault Tech" as it is now.
-
I believe security would definitely approve of energy clips. Portable chargers that draw from the local APC might be a thing as well since science can research such modules... But yes, energy clips so that you could either charge a gun with an energy clip, or just the energy clip itself.
-
I believe that the original reason for the lack of antag energy weapons was due to the fact that you'll only get so many shots out of them before you have to recharge, while "mechanical" weapons could just switch to a fresh magazine.
-
[2 Dismissals] Telecommunications Destruction Policy
Asheram replied to Worthy's topic in Rejected Policy
Really? My apologies then, I haven't ever seen one. -
[2 Dismissals] Telecommunications Destruction Policy
Asheram replied to Worthy's topic in Rejected Policy
As an aside to this argument, but also part of it, What would folk say if we introduced signal jammers that either jam signals completely or makes any attempts at sending anything over the radio in the vicinity scrambled, Personal (5m range, pocket sized, chargable/battery powered)), Local (20-40m range, will fit in a backpack, battery powered) and Station wide (has to be constructed like machinery and connected to the power grid). This would help in that you can shut down Telecomms, but in a more controlled fashion which doesn't require the destruction of the entire array. Of course, the details would have to be discussed and worked out for balance. Slightly edited. -
[2 Dismissals] Telecommunications Destruction Policy
Asheram replied to Worthy's topic in Rejected Policy
Thus, in a way, you could consider taking out Telecomms the most RP they can do as it suddenly makes -everyone- involved. -
Ah yes, my bad.
-
So instead of checking the PDA manifest we instead have to go to the PDA messenger and scroll through names until you find someone with the job you're interested in contacting? -1 The information is readily available if just a little bit more annoying to get.
-
All I want for Xenobio is a sprinkler system.
-
+1 Would be much useful.
-
+1 Seconded! I'd prefer to turn my sensors down if I would like to do something illicit instead of always having to worry about turning them up as I go EVA for any reason. Edit: Can't believe this hasn't come up as a request earlier.
-
Ah yes, good idea. ... Unathi Icecream. Another thing to make a PR for.
-
Ah! one nitpick. Would you mind switching the places of the meathook and some other item? If you have it there, if we should happen to move the freezing cabinet then there's no way of putting it back without having to climb inside it. If you place the icecream machine over the vent and then the meathook in the lower left corner then it'd be ideal.
-
IT'S THE BEST POSSIBLE THING! Seriously, I love it. Also makes it a bit fun that we now have all the meat shooting directly into the freezer freezing cabinet.
-
It's the use of space in the original one. Technically it's smaller, but the larger tables and the availability of the counter inside the bar made up for it. With your additions I believe I am indeed falling for this one though. Now, the reason I asked for you to flip the gibber around was because I've had issues with putting things in the gibber from the front and diagonally. I'm frankly not sure from the top though so now when I consider it, if you can easily put things in from the top then the ideal place might actually be by the door, aimed in the same direction it was before, effectively swapping the original location of it and the meat spike (Sorry for this)
-
That is better. Didn't consider merging the two tables like that. (and now I feel like an idiot for that rant earlier) Would you mind flipping the gibber around and place it where the corn oil was? The kitchen is still a bit too cramped for my taste, but that'd make it 100% certain that the gibber could be used.
-
Alright, I'll put it like this. Meat, cutlets, bacon, sausage, meatballs, meat protein, eggs, milk, spaghetti, dough, dough slices, tortillas, flour, Sliced and unsliced bread, Sliced and unsliced Cake, Universal Enzyme, Salt, Pepper, Space Spices, Sugar. (And then not counting all the actually cooked meat) That's 20 of the most common ingredients and intermediate ingredients you'll find in an active kitchen on the station. These Can Not be placed in a smartfridge. As a solo chef (Daniel Brooks) I take up 7 spaces alone just sorting all of that so I don't have to stuff it all in a pile in the refrigerator or the kitchen cabinet. Intending to have two chefs work on 3 tablespaces apiece (just 3 since the grinder is blocking the fourth) Isn't workable. It just isn't. No go. Edit; The possible argument against this is "Sure, throw it in a pile anyhow." The keyword here is throw, because you won't be able to see the table beneath it. And this brings up the issue of having to sort through all of this, and it will take a 10 seconds or so just to load all the items, possible even more to sort through it. But why would you want all of this prepared to be used? Because with the little counter space at the takeout, there's nowhere to put food, so you'll have to prepare it to order. And that is hell on its own. Edit2: And if you suggest just putting things on the floor then I'll remind you that this is a HRP server and we don't want to serve our lunches along with a shot of spaceacillin. I believe the appropriate likness is imagining having to play the chemist with the "Chemical Dispenser" just being large jugs of chemicals you have to handle manually, and no "Refrigerated Medicine Storage"
-
Pulling refrigerators and freezer boxes around in the kitchen is very common. And, in my case, the janicart example is, too. And the collective time of such is about...one minute a round? It's not like the medbay where you are expected to haul around folding beds all the time.
-
Like what, if I may ask?
-
It's not my goal to nitpick, but if either of you isn't on help intent, or you're pulling something, you literally do need a two square wide area to pass each other. Because you have to maneuver around. I'm really tired of playing Pacman. True, but the only thing you'll be dragging something in the kitchen is when you're either hauling a body, or a crate. Neither of such are very common.
-
Naw. There's a 2x(2x3) set of tables in the kitchen as it is. I was friggin' ecstatic over this setup at first because if you put the blender and the soda/condiment dispenser (which seems to be missing as well) over by the two tables to the left where the cleaver is, extend the tables two steps upwards, and then add an entire row of tables to the southern wall then this would've been absolutely brilliant. Then I noticed that it's where the counter to the bar is and that dream was shot into flames. (Unless you take away a table to get up to that counter properly) You really don't need a two square wide area to pass each other. Workingspace on the tables should be prioritized. And I will admit I missed the ringer. Good eyes.
-
I'll be upfront with you and say that I don't like it. In any order. 1. It's too easy for chefs to miss people at the counters, and it'd be an impossibility for them to serve anything directly at the bar counter. 2. The barkeep area is far too small. Both their bar and personal space 3. There's no discrete way for the barkeep to slip into maintenance, making things a lot harder for traitor barkeeps. 4. As the chefs are forced to shift items one by one unless they've got a plant bag, the smartfridge by the ovens is useless. 5. The tables are too small for proper use, the kitchens need more table space, not less. 6. The Gibber is notoriously ornery about the direction you put things into it. I actually don't think you can load it from the "front" 7. You are missing the kitchen clothes locker which used to be in the fridge. 8, The ATM just by the kitchen was just where it needed for those who wanted to pay with cash. 9. The kitchen request console should be placed more centrally in order to get a better view of it. 10. I'm 90% sure that both the candy and cereal maker should be placed on the ground, not tables. 11. The takeout area is way, way, way too small. Unless someone finishes the PR for the "Smartheater" and you put it there, it's near unworkable. 12. There's also no disposals by the takeout area. Don't get me wrong, any attempt to rework the kitchen should be lauded, but what we have here are a bunch of steps in the wrong direction which looks good but won't work for those who will actually work there. Edit: Missed the ringer for #1. My bad.
-
Consider that if they can't be cult then they're the only ones to be trusted in such a scenario. That gives them plenty of opportunity to be involved.
-
Trouble occurs when multiple IPC's spawn as cult and will require admin intervention in order to solve it. Once a race is mechanically unfit for a game mode then it's time to either exclude them or change the game mode, and the easier route was taken considering IPC's are still a vast minority.
-
Apologies, but unless we can get a proper citation or a lore writer in here to state that as fact then I'm afraid it doesn't really count as more than hearsay.