-
Posts
211 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Asheram
-
A la carte? On a space station with hungry people showing up whenever? I'm frankly surprised we don't have buffet trays to set out. Edit: Which is another thing you could replace the counter with.
-
A heating cabinet is a cabinet to keep food warm. You keep food in there which is ready to be either plated or served. As it is, the smartfridge refuses anything which isn't grown in the garden, in addition to that it's an actual fridge and not a heating cabinet. Then again, I suppose I wouldn't object if the fridge used spess technology in order to keep things both warm and cold as long as we get somewhere to store everything.
-
Everyone who has worked in the kitchens of Aurora knows that space is at a premium. Everyone there has struggled with finding that one pixel of free space just so you can fit another dish on the counter and cursed loudly as they now have blocked another dish from sight. Everyone has at some time prepared ingredients ready to be cooked and been heartbroken over the fact that the "Smartfridge smartly refuses this item". No longer, I say. I humbly suggest that we add a heating/chilling cabinet to the kitchen which will not only keep ingredients cold but also already prepared dishes hot so that they are ready to be served to hungry customers. Even the bar has their drink showcase where they can insert already mixed drinks to be served, so let the kitchen have somewhere to store the different foodstuffs and ingredients that are ready to be utilized or served. Now, you are asking me, why don't we simply modify the Smartfridge to deal with this? It's because the Smartfridge can be accessed from the hallway and foodstuffs can both be stolen and/or poisoned. It's also unhygienic.
-
It's been said multiple times this isn't true, it is the same average size per square as all other head offices. But the CMO doesn't need all that space.
-
I will fight you all the way if you're suggesting that we remove holes. Moving between levels is a chore as it is, even with the new ceiling checker.
-
I complained about traffic flow the moment I saw the new medbay, and I will complain about it now as well. Aside from the glaring issue with the surgery windows (who thought that a good idea?), there's the issue of narrow hallways and attempting to pass someone with a roller bed is an absolute pain. The two worst offenders (Aside from rooms being cramped in general) is the narrow passage from the pre-op room to surgery, and the fact that the single straight line from the entrance to the ICU is blocked by a sink, suggesting that folk linger there. I get the feeling that the designer could have aligned everything to get nice two-square hallways that would've alleviated traffic, and then intentionally shifted everything just so to ensure maximum congestion. Go to the surgery and make a test run of how many times you have to change direction from the outside hallway to get to surgery. It could've been Two (One fewer turns than takes from the EMT office (which in turn should've been one)), but is more. Quite a bit more if someone is washing their hands in the sink by the scanners. Edit: also, if you run out of space then put the psychiatrists office and the CMO office on the construction level and make the elevator go up there. Just add some stairs and you're golden.
-
Unmap the nurse outfits from the medical closets.
Asheram replied to Scheveningen's topic in Completed Projects
Perhaps time to put nurses and medical residents in scrubs? -
+1 i'm all for this. And I'd also approve of a combination of both a time increase and a block. An action One step above your skill level should take extra time, such as either someone guiding you through a procedure or reading directly from a book. An action Two steps above your skill level should be completely blocked. Edit: And since we're discussing antags. Why not adding an "antag skill packet" to your uplink (or something similar), letting you chose from a set of different pre-made skills in addition to the ones you already know? It'd be the easiest way to boost undercover operatives.
-
I'm going to repeat my suggestion once more. Bluespace disruptors in sensitive rooms such as the AI core, Vault and Captains Office. All of which can be overpowered with upgrades from science. There you'll have the majority of telescience shenanigans fixed.
-
Actually, that is exactly what I've been contemplating. Would this mean that you'd move the Supermass engine down to the sublevel, and move the incomplete Tesla engine up to the main? It'd be interesting, giving both "Engineering Departments" their own engine to deal with. (and actually encourage it)
-
Oh this. Please. Pretty please. We have four (!) preconfigured skillsets out of 20+ jobs and the skill levels are all listed as "Terrifying", suggesting that you pad them but no real directions how. You can throw titles like PHD, Doctorate and Bachelors all over the place, but unless you back it up with actual skillset examples then we'll be here all day arguing semantics.
-
It barely counts as little, but if you could expand the Toxins Lab to include an Omni Gas Filter and the opposite to get an exact mix of gases, then that'd be wonderful.
-
My opinion? (In this post I'm noting a difference between the Teleporter and the Telescience console) Make the Teleporter and Telescience public use, with a Scientist behind a screen to manage it. Make Telescience perfect, but make it draw a lot more bluespace crystals to point out that it's only to be meant in emergencies. Install bluespace disruptors in secure areas like Command and AI core so that all Telescience attempts will be shunted away, while the Teleporter would require command access to teleport to those areas. All while the Telescience console could be upgraded to ignore the disruptors. or not. *shrugs* It's just a thought to make things useful and accessible to all.
-
So instead of just ignoring the job, someone is forced to take the job for five minutes before reverting back to staring at the screen for all shift? Heck, you might as well fold Engine Technician into Atmospherics so they've got two screens to be watching.
-
You want to know the true reason folk keep them on but in retracted state? They're a chore to take off and put on again. As someone who has spent a lot of time working in full-body protective gear, you simply deal with the heat and that it's a bit cumbersome, just to avoid having to struggle in and out of it.
-
God no, there's a handful of people on the station who ever use the Telescience room and there's absolutely nothing to find with it. The only two uses are possibly to either recover corpses, or to steal something remotely. Telescience needs to be buffed instead of nerfed. Let us save multiple locations in it to be recalled later, for mass transport of something.
-
I just wish that if you'd automatically be disqualified for event roles should you commit suicide or cryo. Far, far too many times I've seen folk join up on a round and then cryo immediately after.
-
As long as you don't touch the mining industrial drill and the stabilizers then I don't care.
-
Where can I find the new map layout for the NSS Aurora
Asheram replied to Dr. Farson's topic in General
Engineering map! Praise Lord Singuloth! -
From the Wiki pages of the NSS Aurora 2 and the Background Summary respectively. The NSS Aurora is located in the boonies. Unless we move the entire station then there's no reason to why we would be a Trading Station. Now, it's canon that we are a supply station, and could have other NT ships pass by here, but I can't see why we would have Civilian ships pass by. To my understanding, we're the equivalent of an oil drilling platform outside Alaska.
-
+1 I agree it's way way too common and likely won't be fixed during the round. I'd rather see some other forms of engineering events instead of this happening over and over.
-
Revert the Mapping Changes to Medical and the Brig
Asheram replied to Bath Salts Addict's topic in Archive
On the Medbay. Negatives: The entire medbay is built out of bottlenecks. There's a straight path from the entrance to the ICU, but there's a sink placed in the way creating a situation where people are likely to stand there. Once you are in the ICU, you will then slam into the window by the O- blood locker. The General Treatment room has a bottleneck with the tables and the windows, forcing you to navigate a 1 tile path, and there's a sink just in front of that, causing people to stand there occasionally and block the path even more. Having the waiting room so far from the reception makes people invisible. Folk will prefer standing in the hallway to the waiting room. Chemistry being locked behind a door in the consultation wing makes things a bit more of a bother to make people queue properly. Chairs facing upwards (up being the direction of the shuttles, had we been on the surface level) makes people difficult to see, so having them by the body scanners where things should move along is a bad idea. As stated, the surgery having windows to the hallway is a bad idea. I know there are space constraints, so do we really need to have the rocket wheelchair track there in maintenance? Positives: That said, I really like the new chemistry, and is only saddened that it has no biohazard shower anymore. I also like the new cloning room and the temporary morgue. In fact, the whole medicine disposal system is awesome. It's just a shame it's not directly connected to Chemistry. Conclusion: There are good ideas, but traversal in a busy medbay along with a patient on a roller bed is terrible. There are also other concerns about patient visibility Suggestions: Minimize the number of turns you have to make in order to get somewhere. Create straight pathways of traversal, at least two squares wide, and don't place anything in them that'll cause people to stand there such as sinks, cabinets or vending machines. Replace the surgery windows to the hallways with walls Remove the rocket wheelchair track and build downwards instead. Consider installing a specific camera for the waiting room and a monitor in the reception so that the doctors easily can spot anyone in there. -
Negatives: The entire medbay is built out of bottlenecks. There's a straight path from the entrance to the ICU, but there's a sink placed in the way creating a situation where people are likely to stand there. Once you are in the ICU, you will then slam into the window by the O- blood locker. The General Treatment room has a bottleneck with the tables and the windows, forcing you to navigate a 1 tile path, and there's a sink just in front of that, causing people to stand there occasionally and block the path even more. Having the waiting room so far from the reception makes people invisible. Folk will prefer standing in the hallway to the waiting room. Chemistry being locked behind a door in the consultation wing makes things a bit more of a bother to make people queue properly. Chairs facing upwards (up being the direction of the shuttles, had we been on the surface level) makes people difficult to see, so having them by the body scanners where things should move along is a bad idea. As stated, the surgery having windows to the hallway is a bad idea. I know there are space constraints, but do we really need to have the rocket wheelchair track there in maintenance? Positives: That said, I really like the new chemistry, and is only saddened that it has no biohazard shower anymore. I also like the new cloning room and the temporary morgue. In fact, the whole medicine disposal system is awesome. It's just a shame it's not directly connected to Chemistry. Conclusion: There are good ideas, but traversal in a busy medbay along with a patient on a roller bed is terrible. There are also other concerns about patient visibility Suggestions: Minimize the number of turns you have to make in order to get somewhere. Create straight pathways of traversal, at least two squares wide, and don't place anything in them that'll cause people to stand there such as sinks, cabinets or vending machines. Replace the surgery windows to the hallways with walls Remove the rocket wheelchair track and build downwards instead. Consider installing a specific camera for the waiting room and a monitor in the reception so that the doctors easily can spot anyone in there.
-
That's... quite a rough salary for the civilians, assuming 8 hour shifts. A cup of ramen is almost what you make in an hour, and it's not what I'd call a full meal I will admit that the insurance is decent though. Does Nanotrasen provide affordable lodging as well? Edit: Ah! nevermind me, I found it in Economy.
-
Ah yes. I keep forgetting that incinerator is there. Thank you.