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wowzewow

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  1. BYOND Key: Wowzewow Total Ban Length: Indefinite Banning staff member's Key: @Melariara Reason of Ban: Posting questionable content and inappropriate comments on Discord Reason for Appeal: I got too comfortable in engaging in these kinds of comments without fully thinking through the repercussions. As a member of Staff I should've known better, and seeing myself as above the rules was a completely reckless and dismissive assumption. I've taken the time to reflect on myself. That I need to properly think through my actions, and whether things are to be better left unsaid. Things like this reflect badly on the server, and would offend and otherwise alienate users. I do wish to continue to contribute constructively to Aurora. I understand why I was punished and I accept full responsibility for it.
  2. I feel this is more of a mapping issue than anything else. Right now there's two places where bodies mainly go : Medical's morgue, and the Investigator's morgue. Consequently both are locked behind several layers of each department's access, which practically forces any chaplain to pull teeth just to get at a body.
  3. BYOND Key: Wowzewow Total Ban Length: Indefinite Banning staff member's Key: @Melariara Reason of Ban: Posting questionable content and inappropriate comments on Discord Reason for Appeal: I got too comfortable in engaging in these kinds of comments without fully thinking through the repercussions. I understand why I was punished and I accept full responsibility for it.
  4. I feel like this can be easily solved by adding some more medications to the Cargo Order manifest and then having the CMO use the department account to purchase them if a Pharmacist's unavailable. You don't even need a CMO, you just need to plan ahead and purchase them on your own accord if it's that much of a problem. Speaking of - there's already an alternative to Pharmacist - Botanists can grow plants which produce some T2 meds like Bicaridine and Kelotane. I suggest you open a PR adding these medications to the Cargo Order program if they aren't already in the game. Voting for dismissal.
  5. Eh, sure, fix it so that it's DEFAULT_BOX_STORAGE
  6. This is rather silly - you can already fold and unfold boxes, you can basically do the same thing with the plentiful mask and glove boxes that are so generously strewn about medical already. And, what - there's only two sharps boxes on the entire ship? One for each surgical theater? Voting for dismissal.
  7. Voting for dismissal. The point of the PR was to avoid departments becoming complete autarkies that basically can shut themselves from needing to interact with other departments for their needs. Speaking of - since this was a mini-event, I'd liken that it'd expected that there'd be more action, and therefore more resources to be used. I'm going to chalk it up as inexperience due to the recency of the PR, but I think at least someone should've ordered something from Supply at the very least.
  8. I'm going to remove my dismissal for now on account I'm planning to reorganise the drinks vendors.
  9. also when it gets compressed down into the 32x32 in game sprites it'll be impossible to actually tell and we'll have to fall back to straight lines
  10. Honestly, these flags are great, Goolies. I have a bit of feedback, if you don't mind. - I love the Greenland-ization of Silversun. Makes the colors really *pop*. However, the bezier-curve wavy reflection is just too digital. Flags are designed physically, with straightedges and compasses. It's too obvious that this was made in a computer program. Of course, you could argue that this is the future and this doesn't matter, but this just means the flag looks more like a corporate .svg free online powerpoint graphics starter kit, rather than a sit-down serious flag. - I think the hammer and sickle is a bit too on-the-nose that "VENUS IS COMMUNIST". I feel the deep crimson red and yellow stars already evokes strong soviet vibes, and it doesn't necessarily lock the planet into full on communism, but rather more broader strokes of socialism. - Pluto, I think the pink/purple are way too close together. Once you squint (or better yet, squish them down to the 32x32 pixel art flag size), they're basically indistinguishable. I think they should be made the same color, or have them be completely different. As for the cantons, personally, I like them staying, mainly because of what the Solarian Alliance really represents. It's an authoritarian empire first and foremost, under the guise of democracy. It's Sol-dominated, and it shows that the planets are obviously under the heel of the Alliance, as compared to the comparatively laissez-faire Tau Ceti and the loosely held together CoC.
  11. Thumbs up from me, honestly. Although they're a bit anal-retentive working as the Wiki-head, I can't really complain. They've put in the work, they deserve the territory. Seeing the proposals for the future for Tajara lore just made me go "Damn, I'm convinced." +1
  12. Frankly, I didn't really know what much I could do in that round. I was basically sitting on my hands for the most of it. I was constantly trying to ring alarm bells trying to "raise" the heat and escalate the situation so Security can actually play the game - unfortunately, I can't really ask Sec to go guns blazing since it was up to the HoS' jurisdiction. So I was just stuck with saying "The Idris Reclamators are doing REALLY FUCKED UP SHIT we need to do SOMETHING", and "I'm in charge of the ship's finances, this isn't adding up". It wasn't until the Assistant flat out had to succumb and die that I could go "HOLY SHIT THEY KILLED A MAN ESCALATE NOW!!!" Basically, I was stuck between a rock and a hard place, because I don't think there was really much I could do during that round. the HoS was already talking to the Reclamators, and the Captain was *just* coming back from ferrying people on the shuttle. I didn't particularly want to muscle in on anything to avoid overstepping my bounds as a XO.
  13. Well. Can't we just increase every *OTHER* job other than Medical and Security?
  14. I definitely think we shouldn't be kneecapping ourselves to a hard limit. I think we should definitely rethink how we handle our playercount. The fact our server just starts falling apart once we're out of this "goldilocks zone" of 20-50 players is not particularly healthy for growth.
  15. Either that, or make it so Command has to add them. (Even then, I'm unsure, since they'll probably be busy at the oddysey stuff) I don't think this'll mess with balance too much, since basically half or more of the ship's down on the away site. Kind of sucks to be locked out of a round because you missed roundstart. Also kind of sets a hard cap on the amount of players we can really have (because who the hell wants to play Off-duty?) Can't really top the server charts even though we literally are getting the most amount of players interested as possible.
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