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Everything posted by Roostercat
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Ironically I think the fall of the megacorporations will make it a lot easier to give them actual impact. Without owning everything, they will have some level of desperation, which is enough to jump to rash action in order to stay afloat. They can still have influence in the new galaxy, and iirc the plan isn't to snuff them out totally. It just means busting the chainlink and making everyone be out for themselves again. I like the new gameplay changes, primarily the contract system and the independent ship setting. That too makes corporate characters stick out more, since they won't be the default anymore. It also makes it so that the Captain doesn't have to bend to the whims of the corps anymore either, leading to more reasonable and believable responses to any espionage bullshit that would occur. The Corps being less all-encompassing actually helps them here narratively, in my opinion. I'd say my biggest hangup with NBT2 would be rendering Biesel and Earth uninhabitable. I think this is a mistake since it would cut down a LOT of good lore and make it a narrative dead-end for both planets. I would rather greatly damage the planet (Biesel, I wouldn't have a say on Earth of course) and force it to go through a period of transformation, not too dissimilar to what happened with Xanu. I have a rather unique idea for this that doesn't directly involve just 'the planet gets bombed everywhere' that I don't want to spoil here. If I can't change the fact that Biesel the planet is getting screwed, I will instead make it as interesting as possible.
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I think the rivalry is a good thing, but it ultimately, as you said, didn't amount to much for players in game nor has it gone the distance in lore over time. Zavod trying to steal the ship manufacturing market and Heph trying to go after ship weapons fits both corps and did actually lead to Zavod building the Dominian fleet, but the thing is, I'm not sure if Heph ever had deep inroads into Dominia prior to that, and ultimately both corps still have strangleholds on their markets. It's a rivalry with no risk of loss for either side, and thus low stakes. It's why I said Zavod needs a competitor, because they still don't quite have one but certainly could. Actually, Zavod's lore includes reasons for them to go up against almost EVERY OTHER CORP besides maybe Zeng-Hu and OE, they simply haven't acted on it. They muscled NT out of the TCAF gun supply, they cut Heph off from Dominia and Lyudmila Zavodskoi is Alex Mason's number one hater. There's certainly gunpowder, it just has to be lit. I think deep rooted rivalry for giant megacorps is interesting and necessary because it breeds conflict, which breeds change. It doesn't have to be violent conflict mind, but it certainly could be. I like corporate espionage, and giving people more reasons to commit it goes the distance for in-game impact. A good example of this is that the Corporate Liaison page on the wiki encourages Zavod reps to poach Heph employees. I want more stuff like that (albeit more accessible to the rest of the crew because I have never seen a Zavod rep before). If I were to pit two other corps against eachother, I'd say NT and ZH could probably have beef. Back in ye olden days NT was primarily a biomedical company prior to the discovery of Phoron, and now that Phoron is becoming rarer and rarer, it makes sense that NT would try to get back into that market in earnest, ultimately clashing against ZH sooner or later. Heph and OE becoming enemies as OE slowly expands and ultimately becomes a legitimate competitor to their mining business is pretty natural and the seeds for it are already planted. I don't see OE and Idris becoming enemies via their service branches because, as the wiki elaborates on, Idris goes for the middle-upper class and OE goes for the lower-class and poverty line folks. They don't really compete with eachother and this is one of the instances in which I'd say that fits and contributes to the identity of both corps. I can see Idris having beef with the PMCG, though. One of Idris' big things is their IRU and ISU lines, but with so many new PMC contractors coming out like hotcakes, there are less reasons for people to buy the poorpeopledestroyinator 9000's. This is good for expansion. PMCG could ironically have a lot of conflict with itself as well. I imagine the original members of the Golden Fist would see themselves as infinitely superior to the lowly species based groups and smaller PMC's like CAP. That could be fun for expansion.
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Ckey/BYOND Username: Roostercat12 Position Being Applied For: (Wiki Maintainer, Lore Developer, Deputy Lore developer): Megacorp Lore Deputy Have you read the Lore Team Rules and Regulations wiki page? yes Past Experiences/Knowledge: From 2019 to 2022 I was a part of the Vaurca lore team. Originally as a deputy and then being promoted to Lore Writer in mid-2021. I also of course did a lot of work with the other lore teams at the time. Examples of Past Work: I did a good bit of work on the King of The World arc alongside Schwann, Kyres, Sue, Shen and basically the rest of lore at the time. I made some of the articles and also did a lot of the writing on the Violet Dawn disaster and its ramifications on the Spur. Myself, Caelphon and Desven introduced Bulwarks through the Court of Queens minor arc for Vaurca. Back in the dark ages I am the one that nuked Avowals for the Vaurca and spruced up the lore surrounding it. Myself and the other Vaurca lore team members (I believe Desven and Xev at the time) put together many of the current Vaurca lore pages, introducing lore about the Court of queens and giving each hive more of an actual identity, complete with cool ass flags made by Caelphon that are still in use today. I wrote the original planet pages for Caprice and Tret. I did some expansions on Vaurca Religion once upon a time in the aforementioned dark ages. Assisted Desven with the creation of the Tupii brood and related lore (though most of the work on that was his as I recall) Introduced more lore for the Lii'dra including their tactics and the gear they use and also got rid of a lot of the weird ancient lore that didn't make much sense I thiiiiink I helped in a major rework of Vaurca history in like early 2020. I'm not entirely sure how to verify that one. Additional Comments: 1) Answer the following questions concerning the Republic of Biesel: What are your thoughts on the Republic of Biesel’s current politics, external and internal, and how would you like to see them develop? While I like the shift away from Dorn's Do Whatever Miranda Wants presidency, I fear we might be shifting the other way with a purely conservative Torvald that remains relatively uncontested. One of the big boons of Biesel is its variety of culture and thought processes, and I'd like it if that showed up more in lore, whether its rallies by specific parties or disgruntled groups from other parties where supporters (not official members) start causing trouble to vent their frustrations. It would also help to cement that, while greatly influenced by the corporations, Biesel is not 100 percent owned by them at this time. The internal politics is a great way to show the people making decisions on social issues instead of just the big ticket names making money-based choices. A good example is the Hadiist party no longer wanting a cultural superstate, but instead wanting peoples to keep their traditional values. This doesn't have much to do with money and its something I can see Non-Tajara being okay with. It's good for expansion. Externally, I would like to see the other nations of the spur start to put pressure on the Republic or the other way around. At the moment its very much a Us vs Sol environment (though for good reason) and I would like to see, say, the Coalition start having upsets with Biesel's growing Imperialistic tendencies. It's a bit harder to fit Elyra or Dominia in with stuff like this due to distance and lack of a need to start conflict for either of them. This is also something that would have to involve the other lore teams, of course. The CRZ having greatly slowed down is another sore spot for this. Greater clashes/obstacles and an obvious need for a stronger military force from Biesel would make the conservative majority more believable but at the same time provides a case for other parties that think the CRZ is a bad idea. Maybe the Zoleth Line stops sitting well with small formerly independent colonies that have now been integrated. Many of the planets under the banner of the Republic of Biesel have lagged behind in development and/or lack good pull-factors. Is there a particular planet you would like to help revise and do you have any suggestions in that regard? Based off of the thinking I had to do for my original lore writer app, I would like to do some expansion of New Gibson in three main factors, one - how the Overstad vs Understadt conflict manifests ( Ideally in a seperate manner from Venus or Eridani who do the same thing), two - expansion on the Greimorian infestations. Who's dealing with it, how has it affected life etc. and three - the superstition and culture of the planet; especially the ones involving the snow. Port Antillia is also dramatically in need of an update as it has a short history and lacking presence in the Spur. I think elaborating on how they have handled the CRZ situation would give them more interesting facets to them as a people instead of just as a planet. I cannot imagine the already rough life of living on a volcanic tectonically unstable nightmare world gelling well with a corporate takeover, so an expansion could be made into what the people of Port Antillia do to resist (not necessarily violently) or perhaps what people to to integrate instead, as of now the page mostly just touches on the CRZ briefly and doesn't have anything in the way of details. Is there anything about Biesel's (the planet) lore you really like or really dislike? Biesel is one of the more fleshed out individual planets we have in lore, I feel, primarily because it used to be the single anchored setting the server had before NBT. Because of this fact, there is a reason for just about anyone from anywhere in the known galaxy to be involved on Biesel for some reason or another. Solarian that got scooped up in the collapse? Check. Tajaran that left Adhomai and now fights a gang war in D6? Check. Vaurca in flagsdale trying not to leak the location of its secret K'ois farm? Check. The opportunity for drama from basically any side of lore is immense and makes Biesel a very interesting location. Hell, we had a Viax driving a truck flatten a Vice President. However, the main issue with Biesel in my eyes is that 75% of the lore on the planet involves exclusively Mendell City. Outside of Pheonixport's Einstein takeover, the VAST majority of any lore developments surrounding Biesel have been in Mendell City, leading to a lot of people simply perceiving Biesel the planet and Mendell City as being one and the same. I'd like to elaborate on the Einstein/NT rivalry more on the planet, as Pheonixport of course opens the door for that and also allows for more interesting development elsewhere on the planet. 2) Concerning the Megacorporations: Can you tier-list the megacorporations, graded by OOC characteristics (eg. characterisation, writing quality, contribution to the setting, relevance to played characters) with brief reasoning as to why they are graded such. Bonus points if you go the full mile with graphics (you don’t have to, that’s effort). Idris - In my opinion, Idris has THE single most clear identity and a unique corporate culture. You can tell in about 5 seconds whether something was made by Idris, and some of the Idris based characters we've had over the years have been my favorite. IRU's, service workers trying not to get visited by the IRU's, and the super-giga-corporate shills have plenty of stuff to play with when it comes to Idris. Their impeccable drip has also enticed a number of players into giving them an earnest shot, I'm sure. I'm one of them. Idris being THE bank is also pretty good for giving them impact on individual character lives instead of just being a big ticket spur-spanning heavy hitter like NT basically is. PMCG - Again, great identity and a strong presence in character's lives. All of the different corps are very well written and explained and the inclusion of special groups from other lore teams like the Phalanx and the Freewater mercs give a very unique culture and background to pick from for players on top of it making sense why anyone from anywhere might get involved. It's in A-Tier because it lacks groups from some other species and, unfortunately, its a bit one-note when it comes to the services it actually provides to the Spur. Having it only be medical and security is a limiting factor. I'd love to play a Phalanx engineer or something. NT - In A-Tier primarily because a lot of the history in lore, and even the history in the past ten years of actual gameplay, has been heavily influenced by the phoronic supergiant. It was a huge factor in the formation of the SCC and had plenty of beefs with EE to the point where, when NBT first launched, people treated EE like some sort of fucking shadow government. A place where NT lacks is its overall identity, however. It's uniforms are very generic, and it doesn't really have a company culture of its own outside of going for that purple crystal. This is mostly a byproduct of it once being the ONLY main corp that players were a part of by default, working on the NT-Owned NSS Aurora, so generic uniforms allowed for wider customization. Being in NT doesn't really bring much for the average character to roleplay with in round. Zavod - The weapons people. I think Zavod has some identity, mostly in the fact that it has immense drip factor, but it doesn't have much of an impact on lore today and offers only limited background for use in characters. This is mostly because its relationships with national entities, like Dominia, aren't often well explained or super played out in the way something like ZH with the Feds/C'thur is. Zavod would be better if they were more active in events/articles to remind people its a living breathing company instead of just The People That Make The Boom Boom. This would require giving them a reason to actually care about doing things, however. They need competition. Zeng-Hu - Similarly to Zavod, I think Zeng-Hu falls short in its impact on the Spur and a somewhat limited background for characters to be invested in. Where Zavod is the People That Make Guns, ZengHu is the People That Make Medicine and not much else when it comes to broader lore implications. They are still in B because of their keiretsu lore, which has phenomenal impact on characters' lives alongside other things like their faction-specific augments. They have a strong identity. Heph - The major industrial power, similar to the last two entries, just doesn't DO a whole lot in the broader lore of the spur. It also somewhat lacks a strong corporate identity internally leaving characters not really having much to do with working for Heph. Being in Heph is more of a necessity for playing in their department instead of something that actually influences the character most of the time. There is however exceptions to this that keep it in B tier for me. The K'lax, Burszia, Himeo and Hegemony lore are pretty well integrated into Heph and Heph has made pretty big impressions on all three, leading to character affecting tidbits of lore. The strange part about these exceptions is that its primarily stuff that happened in coincidence rather than Heph making concerted effort to make moves (outside of Himeo and Burszia). The K'lax were already known to Moghes, Moghes already had problems and Heph was just a solution to those problems, and the rest of the spur hardly ever makes mention of the megacorp responsible for big buildings and mass resourcing. EE - EE is in C tier primarily because you can't even currently play an EE character, making them entirely reliant on lore presence. They have pretty good lore presence though, being NT's number one hater and having hands in quite a few areas in lore. Pheonixport, King of The World Arc and generally the entire formation of the SCC was largely a response to EE. They have a good position as Sol's crutch. However, you hardly EVER see them mentioned because most people don't have reasons to talk about a Corp that basically never shows up in game outside of events, and their actions in events portray them as being an extremely subterfuge heavy, basically syndicate-esque corp in perception. OE - It lacks in identity, has bland clothing, and generally has next to no impact on character lives or broader lore whatsoever. OE is the newest megacorp and is also the least developed. It feels like it was mostly made just so that Ops would have another corp in it besides Heph. Even with its main thing being logistics, it still feels like a lot of people see Hephaestus as the logistic and hauling company. If there's to be an update/rework to a corp, I'd probably do OE first. 3) Write a small Google Docs proposal for any piece of Republic of Biesel or Megacorporate lore you are interested in for the current setting. The proposal can be a wiki lore addition or a stand-alone forum article, but must be >=2 okay-length paragraphs. https://docs.google.com/document/d/1H49w2HBT8J-tgMuubBzTvH4PXXEcA_fD5sZ8cNJ8VME/edit?usp=sharing This is a small snippet discussing the Orion Express potentially moving away from the SCC's best interests in favor of good business. One of the big problems I see with the OE is that they are very light in conflict. They don't step on any toes, and thus nobody really steps on theirs. This is odd for a gigantic megacorporation, so I wanted to introduce something that could spark some infighting. Further expansion on this snippet could include a shift in company culture towards achieving customers at any cost regardless of who they are. Pirates, enemies of the SCC, random nobodies in the middle of the frontier? Who cares? That's still a business partner, even if they don't show up on official records. I want OE to become an Icarus flying too close to the damn sun, before suffering the consequences. 4) Finally, what’s a piece of sci-fi you are most inspired by in your writings, be it a media franchise, novel, game or something else? I am inspired by works such as Murderbot Diaries, System Shock, the Homeworld series (not the third game hell no), and Fahrenheit 451.
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rejected LynxQueen - Vaurca Application
Roostercat replied to lynxqueen's topic in Whitelist Applications Archives
This kinda' comes off as odd to me. Even though Kraz is an unbound, its not often that they just up and seek out employment far away from where they are stationed by their Ta, Bulwarks especially. Generally they would at the very least need permission to pursue employment somewhere else (employment basically being a lease in this instance). -
Roostercat's Megacorp Lore Writer Application
Roostercat replied to Roostercat's topic in Developer Applications Archives
I think the base for New Gibson is pretty good. It has culture, good history that makes sense, and a little bit of drama. I think what it mostly needs is expansion. We know the Undirstads and Ovanstads have tension between them, but we don't know how this tension appears, or what it causes. Whether its special insults or even fights between the two different groups or maybe something larger that becomes a Biesel problem instead of just a New Gibson problem. I would also like to expand on the Greimorian infestation aspect that is briefly mentioned on New Gibson's page. Greimorians and, really, most space fauna period have next to no presence in lore, and making the bugs a legitimate menace would be very interesting for New Gibson as its a non-humanoid/sapient threat that the planet is ill-suited for due to its lack of a planetary defense force. This could give way to an extension of what exactly the Foreign Legion is there for, their occupation of Undirstads due to greimorian presence leading to even more animosity. It would also give NG characters in game more reason to react differently than the average person when Greimorians actually show up. The other clear area for expansion is the superstition of the Undirstads, particularly the belief that the snow is alive. This could be VERY fun to play with and could also easily tie in with the greimorian issue. Everybody laughs until the snow eats a Legionnaire mid-mission in a Skrytisherbergi. -
- What is your BYOND username? Roostercat12 - Have you read the Lore Team Rules and Regulations wiki page? I sure have! - Do you have any past experience or knowledge working in a writing team or similar? From 2019 to 2022 I was a part of the Vaurca lore team. Originally as a deputy and then being promoted to Lore Writer in mid-2021. I also of course did a lot of work with the other lore teams at the time. - Do you have any examples of past work? I did a good bit of work on the King of The World arc alongside Schwann, Kyres, Sue, Shen and basically the rest of lore at the time. I made some of the articles and also did a lot of the writing on the Violet Dawn disaster and its ramifications on the Spur. Myself, Caelphon and Desven introduced Bulwarks through the Court of Queens minor arc for Vaurca. Back in the dark ages I am the one that nuked Avowals for the Vaurca and spruced up the lore surrounding it. Myself and the other Vaurca lore team members (I believe Desven and Xev at the time) put together many of the current Vaurca lore pages, introducing lore about the Court of queens and giving each hive more of an actual identity, complete with cool ass flags made by Caelphon that are still in use today. I wrote the original planet pages for Caprice and Tret. I did some expansions on Vaurca Religion once upon a time in the aforementioned dark ages. Assisted Desven with the creation of the Tupii brood and related lore (though most of the work on that was his as I recall) Introduced more lore for the Lii'dra including their tactics and the gear they use and also got rid of a lot of the weird ancient lore that didn't make much sense I thiiiiink I helped in a major rework of Vaurca history in like early 2020. I'm not entirely sure how to verify that one. - What do you think you can bring to the setting as the megacorporation lore writer? One of the biggest things that can be brought to Megacorporation lore is interactivity with the universe. Sure, they are currently a super powerful force that employs our characters, makes a lot of the tech, and supposedly has a ton of influence. But a lot of the time they don't actually use that influence and sort of just get along with each-other. I want to introduce more reasons for the Corporations to get into conflict with one another and break up the marriage as it were. This can also of course have ramifications in game and in Anabasis, especially since (if I recall correctly) characters won't necessarily HAVE to be corporate anymore. Being able to elaborate on new conflicts and strategies that the corpos are taking will open the door for new character concepts and more reasons for people to yell at each other on the ship. One of my favorite parts of the old King of The World arc was the aspect of corporate espionage, mystery, and competition between EE and the newly formed Chainlink. I made cyphers for players to find, helped Kyres bring a conspiracy for people to theorize on, and it was all around a lot of fun both for me and, I'd like to think, the players. Bringing more corporate mysteries and theory crafting to megacorp lore would be a lot of fun for everyone, I think. In the new setting there would also be more reason for this, as the not-so-megacorps have to try their best to make an advantage. Besides that, fleshing out the corps themselves some more would be appreciated I think. Giving the subsidaries more impact and presence in game and in lore could help establish why the subsidaries are important to the functioning of the overall corp. I think the only megacorp that showcases the potential of this so far is PMCG, as that's basically the entire company. A mass of slightly different merc companies working under the same overall banner. This could mean entertainment lore via Idris, weapon lore via Zavod, or feats of engineering from Heph and more. It all serves to give people more things to think about when making a character and roleplaying. - What are megacorporations and Biesel lore lacking the most in your opinion? Do you have any ideas on how to rectify such? The biggest thing that both are lacking in my opinion is interactivity and nuance with some exceptions. As I said in the last question, a lot of the time the corporations simply exist. They have their rules and can sometimes sway things, but ultimately they are just a vehicle for creating characters at the moment. I want to make them behave more like actual factions. How will Zeng-Hu cope with the loss of Phoron technology that is effectively keeping their biomedical business on life support? What will they turn to instead to stay afloat? Will Zavodskoi still have as much influence in Dominia now that their sway on the rest of the spur has become a mess? Will they focus on warring parties and independent worlds for customers? Will the entirety of Idris' banking system fold in on itself? What the hell is NT going to do now that Biesel and its cash-cow are starting to run dry? Is Orion Express going to just fall over dead? There's also the possibility of the current corporations evaporating entirely, being replaced by new ones trying to eeke out an advantage. These are all great questions and opportunities for pushing megacorp lore into something that doesn't simply exist in the game world, but changes it. I would ideally like to run an arc before Anabasis but I don't know when Anabasis is coming so that's a bit up in the air. I put a lot of thought into new setting lore, but I'd also like to expand on things before then. For example; What if Zeng-Hu facilities that concern genemodding start going up in smoke in bizarre heists? Who did it? What's the goal? You can give Zeng-Hu employees specifically a memo warning them of the danger and encouraging them to forward any info the crew may know, while individuals in the culprit faction may be encouraged to spread misinformation or even do espionage of their own in exchange for benefits like promotion, extra pay, property etc. It would create opportunity for players to clash with one another without actually forcing them into it. The results of the ongoing mess would affect tensions on the ship and could sway the end in one way or another. We've seen this happen before in one of my all-time favorite arcs in the entirety of Aurora lore, the Bad Moon on The Rise Arc. There were three factions, options for anyone and everyone to partake, and the result of PLAYER meddling determined the final outcome. People got killed because of their decisions, others got different endings. It was a hell of a lot of fun and an experience I would love to try and emulate again. Megacorporate lore by default has significant potential for these kinds of things. Biesel lore in the same vein is lacking as it was originally where the server took place before NBT1, and since then has been somewhat absent from lore arcs as other arcs took the stage. It makes them feel not very important despite being a major economical and cultural hub. Simply a place that exists. The tones of imperialism that are currently present since the introduction of the CRZ could be used to rectify this. Maybe TCAF foreign legion forces are found in Coalition space without announcement, or pro-Biesellite/corporate movements with strange backing start cropping up in areas they really shouldn't. Biesel strikes me as the kind of nation that does want the best for people, but their methodology is the 'ends justify the means' type, causing them to lose perspective and ultimately cause problems when they try to push their ideas elsewhere. Since its also a major corporate presence, it can also be a springboard for the aforementioned corporate conflicts. - On the other hand, what do you think is the strongest point of our megacorporation lore? Megacorporate lore is very blendable into character backstories at the moment, allowing for player freedom. You could have someone in Zeng-Hu that loves the company and is die-hard loyal, augged to the nines and in ignorant bliss about their indentured servitude, and you can have the nervous wreck that only pretends to be loyal but wants any reason possible to jump ship. You could also just have the normal person who is there for a job and tries to avoid the drama. There's many ways to go with it and you can have someone from most of the planets in lore enter the company believably. They function great as a springboard for characters. What does your character do off-duty? Catch up on paperwork? Get reprimanded by a superior in management? Are there any programs the company forces you to do? They can be great ways to break into a character by giving them likes and dislikes that fit with their job. I quite enjoy a lot of Idris characters especially for this reason. - Based on what has been revealed so far about Anabasis, what are your thoughts on the corporations' place in the new setting and what ideas do you have about them, if any? The biggest question I have about corps in the new setting is wondering just how fallen they are. In the dev diary, it seems that they have been relegated to certain areas of space like Eridani or other places where they can fill a niche. I'd like to think up reasons that make this work and allow them to still retain an impact. Maybe a corp does still exist in a few areas, but those places are somewhat far apart from one another. Do the different areas start shifting in company culture and overall focus? Can they really be called the same company anymore? It poses interesting questions that can form neat interactions ingame. It also would justify more rash action from the corporations, as any 'too big to fail' mentality will have long since been crushed and the higher-ups will be desperate to snag the upper hand over rivals. There's also the big question of whether there would be new corporations or if old ones would break up completely. I think the biggest target for something like this would probably be Orion Express. An interstellar war isn't great for an intergalactic trading company. Maybe they end up having to make a shift into mining and industry just to fill the void of the logistics work they once did now being under constant threat of interception, thus transforming the company.
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These slap bracelets are very much a thing in real life. They probably wouldn't be too hard to sprite either. I think its a pretty soulful idea. You could also tie it to a holoprojector item of some kind that changes the tag based on your intent. Would make it quicker and more scifi-ey
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Accepted
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Accepted.
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Updating Sezrak's Gear (replacing his cape) [Accepted]
Roostercat replied to Captain Gecko's topic in Completed Items
Hi. Don't think there's anything wrong with this. Accepted. -
GeneralCamo - Discord Unban [Accepted]
Roostercat replied to GeneralCamo's topic in Unban Requests Archive
Hi. Good to see you've taken some time to reflect, and I think you are being genuine. Appeal accepted. -
You were engaged in a conversation about the protests and mentioning people setting themselves on fire in these protests, all of which falls under rule 9. You started talking about this after Garn mentioned busting protests and then kept going. This effectively enabled the conversation. I will say the ban reason is probably badly worded and that it should be changed, if a discord bot ban even can be changed like that. I will see. But I still think the ban is valid.
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This is the same as saying that strikes first are required, which they are not.
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While generally strikes precede a ban, this is not a requirement for staff, as seen here in the rules; Bottom line, you made an inflammatory political statement that was against the rules - whether it was a joke or not - and we've had a rash of people doing this lately with no changes when striked, meaning people are not getting the message, so I am going to skip straight to bans in this case.
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all this thread confirms to me is that the average aurora gamer spends their time staring at the crotch region of pixel spacemen
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BYOND key: Roostercat12 Discord name/id: roostercat Borg / AI names: R.A.I.N. (Remote-Access Intelligent Network) Have you read the Aurora wiki page about the AI?: yes Why do you wish to be on the whitelist?: I've always found the AI as a concept on space station 13 to be neat. A role with VASTLY different gameplay and roleplay than everybody else, and the sensation of "being the ship". The reason I hadn't really pursued the WL sooner is because I was more or less satisfied with just playing normal crewmembers more than a lack of any interest. Nowadays I hunger for new things. So I must be the Robot. I never really liked playing borg either for a few reasons, the primary one being that the borg more or less has to steal someone else's job to exist. The AI is its own thing, though! Have you received any administrative actions? And how serious were they? I was warned like 4-5 years ago for talking smack in LOOC, nothing else since really (non-note wise). Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? yes
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Cash7800 Antag Ban Appeal [accepted]
Roostercat replied to Cash7800's topic in Unban Requests Archive
Accepted. Sorry this took so long, finals plus just general end of the semester madness -
Our Lord Spungus Ban Appeal [Denied]
Roostercat replied to Spungus's topic in Unban Requests Archive
I do, yes. -
Our Lord Spungus Ban Appeal [Denied]
Roostercat replied to Spungus's topic in Unban Requests Archive
Since Read is no longer an admin on Aurora, I'll be taking this. One very important thing to note here is that you were banned by a player complaint, meaning the entire situation was looked over and it was determined that you were deserving of a ban. So I'm not entirely convinced that now, a full year later, the ban is shrimply wrong and nothing there happened. Additionally, just because the complainter got banned doesn't mean the complaint is invalid. So this appeal is denied. Locking this soon. -
Discord Unban Request - Onelivebear/Filthyfrankster
Roostercat replied to Filthyfrankster's topic in Unban Requests Archive
Accepted -
Ankhaia Lunazhak's Zavodskoi Surveyor Voidsuit [Denied]
Roostercat replied to Aticius's topic in Denied Apps
Right, I've talked with Cybs - the other person on the custom item team - and we've come to the conclusion that we are going to be denying the item for now. The expanded story is more or less just the original with more words, we feel. A custom item needs to have specific reasons for belonging to a character beyond it being made specifically for them. In the example I gave you earlier, Tokash's mantle was symbolic of a mindset change, and a gift from a family member while representing his guild. The guild representation is arguably the smallest part of the story, making it symbolic of the character's views/personality and thus specific to them as a character. As it stands, the story for this suit still sums up to "It was made specifically for them, and they still have it today." There isn't much of a story to work off of from there. If you have any further questions, you can DM me or Cybs. Gonna' be closing this for now. -
Ankhaia Lunazhak's Zavodskoi Surveyor Voidsuit [Denied]
Roostercat replied to Aticius's topic in Denied Apps
sorry I legitimately forgot this existed for a minute. I'll look things over tonight or tomorrow and get others' opinions -
Ankhaia Lunazhak's Zavodskoi Surveyor Voidsuit [Denied]
Roostercat replied to Aticius's topic in Denied Apps
I would say an expanded list of reasons here would be fine. Try and give the item a story to it that is unique to this character alone. -
Ankhaia Lunazhak's Zavodskoi Surveyor Voidsuit [Denied]
Roostercat replied to Aticius's topic in Denied Apps
We mean the item itself should have a reason for being with the character on station besides job-related reasonings and just for looks. For example, this item; This item is with Tokash because it represents his guild, is a gift from his brother, and is a symbol for what he now represents after changing from a warrior mindset to a more diplomatic one, and it makes sense for him to have it when others may not because of these reasonings. generally when I say backstory wealth isn't a valid reason I mean its a very handwavey way to obtain something unique i.e. no real reasoning would be required other than "my character has money". The Himean suits don't follow that same rule necessarily because they are a loadout item that anyone from Himeo can choose to obtain whereas your suit is a completely unique item. I had more of a problem with the mindset of just wanting a cool looking suit more than having an issue with how the suit ACTUALLY looks. It would fall to the lore team to decide whether or not this is something a Zavod worker would reasonably have.