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Roostercat

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Everything posted by Roostercat

  1. I'll be taking this complaint. Give me a day or so to look things through.
  2. Alright, I HAVE seen you playing some rounds as a non-antag, so I'll give you a second chance. Don't be afraid to ahelp with questions if something confusing crops up.
  3. this will unfortunately be more or less the same thing, as removing sensors and removing an accessory are the same amount of button clicks in the same UI
  4. Personally I was against the removal as I'm part of the crowd that thinks more station death isn't really a good thing (similar to what ImmortalRedshirt said) but at the same time I cannot really contest the fact that the sensors pretty often fuck over antags the absolute moment they try something. It's just a solid fact. For that reason, I think whatever is brought up should at LEAST get a testmerge, as we really don't know how this is going to affect the game since we've not had to deal with it yet, so we may as well give it a try to see if its good for the game or not. I also very much dislike the talk about medical as a whole being toxic, as simply put the truth is that its a select few people that are the issue and SHOULD BE AHELPED if they are talking shit to new players or in general, as it is clearly casting a bad view on the entire department. I still think it is unfair to say the entirety of medical's playerbase is toxic just for voicing opinions on PRs they do not enjoy (though the people throwing out insults are very much toxic and need to be talked to). It is fine to have the opinion that less death is preferable. That is why it is an OPINION. People are not toxic just for thinking otherwise. (Though this only applies to the people who actually do it civilly and not the bad actors who decide to start hurling insults).
  5. While talking to some people in VC, we discussed random events and new ones that could be fun. The one we came up with first was simple, its just like the Ionospheric Anomalies event, but instead of turning comms off, it just grants everyone access to every channel temporarily. So everyone now has sec radio, command radio, med radio etc for like a few minutes. ...thats basically the entire suggestion lmao
  6. I am willing to unban you here, but you need to understand that you will probably receive an unappealable one if this becomes a problem again. Your history is riddled with going AFK and most of the time as a limited slot role. We really can only give so much benefit of the doubt here.
  7. So, one of medical's big problems, at least for me, is the fact that EVERYTHING is entirely reliant on either surgery or drugs. Broken lung? Pneumalin or surgery. Broken heart? Api or surgery (though Asystole has the defib now). It creates the assembly line effect and in general, gets pretty repetitive. I think the way to get around this is to start adding other ways to treat the same thing that physicians can do, both because it actually gives physicians something to do and because variety is the spice of life, especially if the new thing is actually more effective and pneumalin is now the backup. Thus, my suggestion. I think we should add a chest pump machine to Aurora. In real life, these are used to remove air from the space outside your lungs so that they are able to expand again and is a common treatment for Pneumo/hemothorax. Since this is a video game, we can just say it also repairs damage to the lung while it is at it, or maybe differentiate between pneumothorax from no oxygen and pneumothorax from a bullet. Overall I think it would be neat to have an alternative, physician-friendly way to treat one of the most common injuries we have. Hell, I could probably even have a go at spriting it and commissioning a coder since I have no idea how it would work, but I want to gauge people's impression of it first.
  8. This is how it used to work before it was changed, and it was changed because it ended up as fifty people being in medical within 15 minutes and the vampires getting gigaexecuted almost instantly as a result.
  9. The counterplay did basically nothing since every single engagement was avoided via veil walking until Shaw died which was purely because he just happened to not veil walk at the time when he probably could have. Something with no counter isn't really something to be rewarded.
  10. There isn't really a skill-based way to prevent this that does not involve metagaming that shaw is a vampire, though.
  11. In the most recent Vampire round at the time of this post, Solomon Shaw (would like to preface this by saying there was escalation and RP to the fights and that I do not hold ill will towards their player) used Veil Walk extensively to the point that every single engagement led to them being able to just fuck off through the wall and continue the chase for more or less the next two hours. I don't blame them for this, it's simply the smart thing to do when you are getting fifty tranq darts and bullets shoved down your throat. What I do blame is the fact that Veil Walk can be used this extensively in the first place. At some point during the round, I had successfully landed a Tranq dart on Shaw. They went under while Veil Walking (which I didn't even know could happen) and remained in Veil Walk for the next three minutes straight as all of security stared at them. It never wore off, the tranq dart DID wear off, and then they went right back through the walls and continued the manhunt. While antags having escape options is nice and good for the server, it should not be nearly this fool-proof and consequence-free. It sure as hell shouldn't last multiple minutes straight, at the least. I think the blood cost of Veil Walk should rise significantly, and preferably that a cooldown of some sort is placed on it, as this is pretty unfun to deal with as security.
  12. It's pretty simple. They asked you to stop because they were just genuinely trying to find someone to play with, and you proceeded to continue after multiple repeated requests to stop. The links to chatGPT games was after like the third request to stop. Thus you broke the don't be a dick rule.
  13. As the HoS that was getting scolded, I will say that it would be nice to tone down the command radio arguing. It's pretty hard to stay involved with whatever is going on when the entirety of command radio is people arguing with Shaw.
  14. Hi. I'm willing to give you a second chance since this was your first ban. Just keep in mind to pay attention to the metagaming rules and such so this doesn't happen again. Appeal accepted.
  15. As a surgeon main, I really like this idea because it actually gives the poor physicians something to do instead of having to throw bone patients at the OR at mach ten by requirement, and past that it adds some much needed variation to injuries to switch the medical assembly line up a bit. I think adding a specific bonechem (throwing Osteodine as a name out) is better than using calcium, as I think a simple electrolyte growing bones however slowly is really goofy. On that note, I think having calcium be a component of a chem that makes bone injuries less likely could be cool as a preventative supplement. Another concern I have is how complicated the bone surgeries/fixing can get. Firstly, I think Stress/Hairline should be renamed to Stress/Bruise. Secondly, I think the requirement for bone chem on this one should be gone just to give solo physicians and whatnot better usefulness (even if the medbay has it at roundstart). Thirdly, I think it would be neat if Comminuted Fracture caused blood loss to simulate losing bone marrow. Maybe replace the Hemostat step with the vascular recoupler.
  16. This is how it went for me. An ahelp came in that the Xenobiologist had let all the slimes/monkeys loose and DC'd at a desk. I teleported over to you, and you were standing, DC'd (without ahelping that you had to leave or using a cryo chamber, which is also against the rules) and you had at LEAST 25 slimes surrounding you with blood all on the floors and the corpses of monkeys strewn about. There is basically no way to do this on accident and it is certainly not "running correctly" when basically all of the slimes have broken loose. This looked like plain griefing, and honestly I still stand by the verdict. I'm not really willing to believe you simply went AFK when all the slimes were running amok. That being said, is this an unban request or a staff complaint? It is written as being the latter, as unban appeals are for when you admit fault and acknowledge the ban. Can just move it over to the right section on the forums if so.
  17. A lot of people have issues remembering the chemicals as is, and reverting them right back (though I would like to do so) would make the issue even worse, and basically everyone would have to re-remember wtf each funny liquid does. For that reason, don't think its a good idea. Personally I think the realism argument is kinda goofy. Its a space game and many other video games have completely botched medications. Simply ignore the med students or tell them to touch grass, problem solved. Still, don't think reverting is a good idea just to avoid confusion. -1
  18. Hi. My big issues are as follows. Firstly, your history is pretty bad. You have regular bans warnings, and multiple antag bans with basically all of them having similar reasoning. On top of this, your playtime seems to be pretty sparse. You played a few rounds today seemingly and past that its been on and off every few weeks. This is not really enough to gauge whether or not you have improved your roleplay ability and frankly I'm not really comfortable with giving you the benefit of the doubt this time. Appeal denied.
  19. Hi. Me and @Afya are taking this. Give us another day or so to come to a resolution.
  20. Okay so upon being informed further on your history, you actually have other permabans besides this one that I somehow missed. Generally you run out of chances after two bans, and you have another on record and more besides. This is denied.
  21. Hi. I'm willing to give you a second chance here, but understand that you are on some very thin ice regarding rulebreaking as you had a particularly bad streak leading up to this. Please read the rules carefully before logging on to play. Thanks.
  22. It wasnt brought up until it was finished because it hadn't happened to completion until it finished ie you had a chance to generate interaction. The permanent removal is not at all heavy handed and you have a massive history, including bans, regarding antag play. There isn't a rule for every single little thing that can happen in the rules, and as I've said multiple times, the rule you break falls under this one.
  23. It does cover this. For example, here. Stealth means no interaction.
  24. You had no chances to interact because the gimmick you were doing didn't allow it. The stealth gimmick was not forced on you, you just went with it. Additionally, that rule quite literally means breaking in using stealth and then starting a firefight are against the rules. I cannot understand the rules for you.
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