Better ways to accomplish that which don't make it more difficult to interact with normal crew members. Agent ID card already makes you immune to tracking, you can add jump to it if it doesn't already for some reason; that would probably be an oversight more than anything. Similarly I have a suggestion thread for this very problem of cameras. AI can't really bolt you into a room if they can't see you, at least not without a fair amount of coordination from others. Looks like the reception has been positive, just needs a coder.
So the solution to doorknob is... make it more difficult? I don't find that cool at all. I don't find the idea of trying to figure out where someone is so I can open a door particularly great. I get what you're trying to say in that people have to put more effort into getting the AI to do said doorknobbing, but I don't think it improves the interaction at all on the AI's part, and especially not for the crewmember. If the crewmember is a newer player who doesn't know the map very well, there will be even more issues.
In my mind, a good nerf to the AI shouldn't hinder interactions with normal crew members. Giving antagonists better tools for handling an AI is far superior to making it more difficult for the AI to help normal crew members.