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Everything posted by Colfer
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It always irked me that antagonists had the same simple slashy or batty type of hit that is identical to normal crewmembers despite whatever training or knowledge they would have as an antagonist with no real upgrades or improvements on it. This suggestion is about an "Antagonist Melee Preperation" for antags to use against their target which disable/incapacitate most targets in a single precise strike, in order to let gimmicks move along smoothly or to disable a target quickly. How this would work is this: All antagonists have a new verb called "Prepare To Strike" which can be accessed via the right click menu when used on a mob of any kind. Using the verb, the antagonist will get a notification that they are "looking for weaknesses on the target that can be exploited" and warns them not to break line of sight and after 1 minute, they gain some weapon relevant boost against that mob. It would also give the affected mob a warning in the chat that says "You feel like you are being watched/You feel anxious" so that the player can either prepare to defend themselves, or prepare to be a victim of an attack, whichever they feel they want (If they happen to want to be apart of a story by playing along as a victim) Examples: John Traitor wants to incapacitate the chef in order to take his uniform and make human meat, he has a baseball bat in his inventory and wants to use it to knock out the chef. He prepares an attack for a minute and sneaks in the back after its finished and attacks the chef in the head with the baseball bat, which knocks the chef out, allowing him to take his uniform in order to fufill his gimmick. Jane Traitor wants to take out the captain in one swift strike but shes being escorted by security, she managed to sneak a knife into one of her pockets and prepares to strike the captain as he informs her that she will be executed for her crimes, after he is done, she informs him that it was a mistake for him to bring her here unprepared, and pulls out the knife and stabs the captain, which (according to this weapon type has a 100% chance to embed on prepare strike), embeds into him and stuns him for a moment, allowing her to pull a pen off her ear and teleport out with it (Teleporter pen exists, I think. I've seen it before?) Why is this important?: To me, it feels that antagonists are more or less the same as crewmembers with a catalog of things they can use (unless they arent a traitor/ninja/merc/etc) and it would be neat to be able to preform silent takedowns on the crew hitman style should they need to. Being able to prepare attack with unconventional items such as cable coils which will strangle a target, or a beer bottle to knock down a person would be great. (Also because we could recreate the OG starwars scene where a light saber cuts off a guys hand in one hit during a fight) Isnt this overpowered/abusable/annoying to deal with/etc?: It might be, and may require tweaking. But I figured to balance it out, you can only lock on to one mob at a time, and it only counts for one strike against the target which has special weapon related effects + just a good amount of extra damage. Lastly, this would only apply to melee weapons, and most armors would prevent disabling type of effects and instead just adding extra damage. EG: baseball bats cannot knock out a security officer wearing a helmet, but may knock it off. Do all antagonists really need this feature?: Probably not. I just find it useful for being able to do a gimmick or letting antagonists use non-weapon items as weapons with special verbs (such as cable coils). Or to emphasize a point. The only antagonist I can currently think of right now that might not require this feature is blood cult, since they are inherently murderous and have the tools to commit it already. Traitor borgs could probably also benefit from this feature by allowing traitor medical borgs to prepare to strike with a hypospray to instantly inject a cocktail of neurotoxins or something.
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I completely agree with this. I am going to echo King's words by stating that I honestly see no point to the PR. because to me it just adds an issue as a fix to a non-existent problem in my eyes. I understand that roleplay is important on an HRP server and that the knowledge of lobby people having the right to change the course of the vote could be impactful, but this will only, in my opinion, lead to subversive behavior and assuming this behavior is punished, could lead to problems. If somebody joins too close to the vote how do you determine if they are just joining to vote? if it continues and they leave moments before the next vote but stick around to put in their next vote is that subversive? What is the threshold for what seems like suspicious timing to leave after joining and putting in a vote? 5 minutes? 30 minutes? What if they disconnect immediately because they were just testing the lag and were to laggy to join and have no knowledge of this change in the voting system, do they get banned and have to appeal since admins cant talk to them about it? It just seems like this will either encourage subversive behavior that will make this change negligible, or will add a rule that is too variable to be enforced, not even in clear cut cases
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Robotic intelligence circuits are currently; Not craftable, Unrevivable, cannot be used in anything other than AI cores and cyborgs, and serve no functions aside from being a neat brain type available when you select the "Robot" alt title. I suggest that RIC's are given a greater capacity and become printable by upgraded circuit printers. Robotic intelligence circuits would likely need alot of steel and glass to be printed to balance it out, but would open a ghost spawner role for them (Additionally, circuits that had a ghost, and no longer have one appear burnt out or blackened to give people an indication that they are no longer working / re-open the role to the ghost spawner, since there is currently no way to re-activate an RIC once they die) RIC's could be useful in controlling circuitry assemblies they are inserted into and would come with a new circuit component; Input detectors. Input detectors are solely designed for RIC's that are inside circuit assemblies and detect what button the RIC is using (While the RIC is tabbed into the game) and is able to operate whatever the output pin is connected to by pressing that button Hypothetically, it may be boring for the RIC to be inserted into a device that isnt sufficiently complex. But it could make locomotive bots much easier to build for any player who wants to be apart of them, additionally it would reinforce the fact that RIC's are theoretically inferior to positronic brains in every way. This would also give them a use that other robot types do not have and make the unique in a way. It could also be unique if the RIC could assume manual operation of the circuit it is connected to and adjust connected pins, pulse pins, and change fields accordingly incase the RIC knows circuitry, but its creator does not, this would be difficult to logically explain but it would make gameplay better. (Hypothetically, if an integrated circuit could open its cover and insert new components into itself, this could lead to a robotic self-improvement event. Which could be really cool to handle icly, since robotic intelligence circuits aren't bound by the IPC self modification rule as far as I know)
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As far as I know, advanced slime mutation toxin turns the victim into a slime the moment any amount of reagent is processed, making it effectively the most potent poison in the game in terms of taking out a player (Their body is dead in less than a second), while the slime that spawns is another story, its not like they can do much against a person armed with a cup of water.
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I have a few suggestions and ideas; 1. is to make cameras blink very noticeably if the AI (or anybody on the camera monitor) is looking through them, perhaps blue if its the AI, and red if its security. It would be a good idea to make all the cameras within a large (bigger than the AI's vision) area (such as 16 tiles) have this affect, so that funky logic doesnt make this feature worthless 2. allow the AI some method of directly operating the station to some degree, mobile shells are a must have when you as the AI know medical to an M but theres no medical staff and you just have to watch people bleed out from arterial ruptures. I think cyborg shells would be best, but IPC remote shells would be good as well. Mechs are very situational but I feel they would be best accepted by the community. 3. Update the description of the agent ID card to inform the buyer that it stops the AI from being able to see you entirely when electrowarfare is on (unless it already has this description) OR change electrowarfare to be "Stationbound Cloak" or some other straightforward name. 4. I heard a suggestion about making the AI have multiple cores it can transfer to and use at a given time, I think this is a good idea but it would take alot of work to be implemented, to further expand on that idea, if it was potentially added I would think that each department has 2 cores, the AI transfers into the cores to have control over that department where destroyed cameras will just enable a mesons like view instead of totally isolating the area from control. The AI could still have a centralized core and simply transfer controls to specific areas and is able to be intelicarded from those areas if it chooses so, but being intelicarded at your core is not a choice. Destroying both cores in a department would completely isolate that department from the AI's control regardless if it can or cant see the area 5. Add a hacked AI intellicard to the traitor uplink thats quite expensive (10-20TC), this comes with remote download capabilites and allows a traitor to have an AI in its pocket and potentially manufacture one if they have the right tools. The intellicard would have wireless control and radio functions off by default to avoid any accidents when the AI joins on the card (but able to be turned on by the user). This hacked AI, when inserted into a core would have a custom make-shift syndicate sprite (unless it has a custom sprite in which its overridden) and cant be changed and would also drain less power (8000w maybe, basically the minimum to stop the AI from instantly dying when its put into a core because no area supports its level of power drain except the AI core). The AI would start with the syndicate laws and not be connected to an AI upload as well as having traitor communications and coming with a traitor radio key for the buyer. (Optionally, also restricting it from having every radio channel, meaning you still require to put it next to an intercom if you want it to intercept communications. This may make it less convenient for the antagonists given the setup required though.). This is so Antagonists don't feel like the AI's power is ever out of reach no matter the security in place. It would still very much require a whitelist however
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As far as I can tell xenoarcheology is mostly about finding fossils or whats described as "Major Artifacts". Major artifacts are typically what you'll want to find, since fossils and most handheld artifacts don't actually do anything. You'll probably spend around 15-40 minutes with an ore detector set to "Major Artifact" before finding one, these can range anywhere from a cloning pod that spawns a variety of mobs like corgis, cows, greimorian workers, xenomorph hunters and such, to "Anomalies" that have randomly generated effects with different trigger mechanisms, such as being put in an only nitrogen atmosphere and it starts emitting radiation in a 7 tile radius, to needing to pour sulfuric acid onto it in order for it to transmit (mechanically insignificant) good thoughts to your character, to needing to simply be touched in order to charge batteries, or heal robots. You can also engage in an optional side event where you use a core sampler to take a sample of an artifact location and determine both what its made of, and little randomly generated bits of information as to what may have made it, such as previous civilizations or things (I think, I have never personally engaged with this feature because unga bunga, touch based mutator artifact give me hulk powers and xray vision)
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If I could code and I knew how to do it, I would make it appear as if the item is held above the pAI and drops on the ground when the pAI is folded, picked up, or the item is clicked on. It would be cute for the item to appear being held on the head of the pAI or balanced on their back if its a drone/cat/rabbit. pAI's that sustain too much damage just get wiped from the card, the card itself remains intact. I think its better if it works like 3-4 hits from weak weapons like crowbars, and one or two hit from actual weapons like self-made swords, security batons, projectiles and lasers since, in the worst case senario, the person has to go through extra steps to hide the card, or they could re-download the pAI to use for themselves, additionally a new pAI that previously died doesnt have the memories of its previous owner meaning that if the pAI was for example, holding an active grenade, they wouldnt immediately go back and ask for a new bomb to destroy security with. I am wondering if a pAI that dies should default the card to "Downloads Closed" even if wiped since being able to instantly get restored after dying might put people off and think that they need to kill it again, and maybe be a little anger inducing. I think this is a great suggestion, along with being able to hold objects I would want pAI's to be able to use objects on things in a non-harmful way, such as watering plants or interacting with nutrimax vendors to get nutriment and generally be very helpful and useful to their masters in more ways than just talking with them and instructing them on things and generally be a multi-purpose companion. The idea of a HoP asking her pAI to run the bar and having a little animatronic cat using the vending machines, mixing drinks and such sounds really cute, but it could be a bit annoying both depending on the personality and the user. But a pAI could always be wiped by a person that doesnt own them if they are being annoying (I think thats right?) Generally, Im thinking theres a stigma of giving pAI's any form of power and im not sure why other than the fact they are unlawed synthetics that can be altered by somebody that owns them. I think this level of power dramatically raises their mechanical usage up, but not to a point where they break the game, since only having one usable hand and no storage options leaves it limited and pAI's wont be taking peoples jobs, just filling in if needed such as with a chemist, bartender which mostly only require one hand to be effective with. Obviously, There will be people who will abuse this in ways I cant fully comprehend, but as the saying goes. "Hate the player, not the game"
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It seems right now that the majority of the time, people who want to play as a pAI have to beg to do so and the occasion where people actually want to play pAI is somewhat uncommon, so nobody uses pAI's in their loadout (maybe they have tried before but most of the time it fails). I think there are various ways to make pAI's better suited for the general population starting with ghost spawning menu It could be nice if pAI's by default are set to "Downloads Open" when no personality is in them which would be placed under the "Request Personality" button. Joining as a pAI from the spawner menu will use your pAI settings in your global tab (If not that, it gives you a popup to rename yourself similar to offstation antagonists). You can always set "Downloads Closed" on a pAI, if your looking for a specific one Secondly I think new pAI sprites such as farwas, crows, and maybe rolling spheres could be neat and give pAI players more options. Since the current roster of usable sprites is around 5 or 6. Lastly I think pAI's could benifit from being more available and also more useful, such as by being able to hold objects of any size and Activate them in hand, and use them on objects as well, but to counter this, reducing their health by 80% since they can survive around 4 or 8 gunshots from a decent weapon last I have seen. Additionally, letting them operate machinery such as pianos, computers, card decks, and chemical dispensers and generally giving them the same functionality as a humanoid mob hand but without throwing, attacking or shooting. (Edit)[But the pAI player should have new restrictions if this is implemented, or OOC clerifications that they should take peoples occupation since they are inferior at doing it, and additionally shouldnt bring harm to sapient life since they are a companion ment to serve their master, carrying live grenades set on a 30 second timer to security to blow themselves up wouldnt serve their master, since they would be dead. The previous loose 'serve your master' works since pAI's are completely and utterly useless at any physical task requiring hands or pulling at all, but assuming this is considered and done, they would have to be held to a higher regard of responsibility](Edit end) I am mostly unaffected if the second or third options are not implemented, but currently theres very few pAI's readily available to the general population on the station and its even less common for them to actually be used by any crewmember without the person who wants to play as a pAI asking about it in OOC periodically for 30 minutes sometimes, or even more. I think making them more mechanically useful would general make them more fun to play as and with, since pAI's currently only serve as a talking buddy and cant actually help their owner in any way except maybe automating their laptop.
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[Accepted]Desven chirps in choir!
Colfer replied to Desven's topic in Whitelist Applications Archives
The characters that Desven typically makes have no shortage of research and understanding based on the way he plays them and ontop of all that theres still plenty of room left for him to play a character that doesnt have just a set gimmick but an actual personality and motives, from what I've seen, particularly Pierre Godard. I would highly recommend +1 -
BYOND key: Colfer Discord name/id: Co.LF-ER Borg / AI names: Borg Name: I dont have a consistant borg name yet, I hit random on the human name generator and steal their last name. AI Name: Reactive Systems Oversight (Used to be Anoxie-v8.04 Have you read the Aurora wiki page about the AI?: Absolutely, I've looked on the wiki extensively to search for any hidden tidbits I'd need to know about. Why do you wish to be on the whitelist?: Since I was an AI main before AI was whitelisted I've always loved the prospect of being the station mind, and helping people out with minor problems that they didnt know they had, im a very empathetic mind and the prospect of being a readily available guide to new players or helping people with every day tasks, even just opening doors Have you received any administrative actions? And how serious were they? Yes. I was issued a ban which was downgraded to a warning. It wasnt very serious but I learned a valuable lesson to not put the gamemode over other peoples enjoyment Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Absolutely, this much is perfectly clear to me
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Show/Hide LOOC (Observers) Show by default (instead of Hide)
Colfer replied to Colfer's topic in Completed Projects
Ok I understand, I guess this suggestion wasnt actually necessary then, due to miscommunications I thought this was an intentional design -
Show/Hide LOOC (Observers) Show by default (instead of Hide)
Colfer replied to Colfer's topic in Completed Projects
I joined the game and clicked the button which prompted the message "You will now see messages on the LOOC channel from observing/ghosted players. Prompting me to believe that I previously could not see those messages -
I really dont need to explain why having it off by default (Without any indication) is a bad idea. Some new players probably would like somebody to help them when they are just starting out, and have no indication that people are there and trying to help and ghosts feel like they are getting ignored when giving people actual LOOC advice, additionally, theres no way to know as a ghost that somebody has LOOC hearing for observers off meaning you might just be totally wasting your breath. Its not going to cause Irreversible Trauma for somebody to hear a ghost tell them that they can make a screwdriver by using a metal rod and being like "Thanks but I dont want ghost advice, I want to learn the game myself" and turning it off for the rest of their time on aurora.
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So I was thinking about a cool idea earlier and wanted to hear some feedback on it. Basically how it would work is this: There are multiple AI slots but 1 master AI "FIREWALL" is the master AI and is whitelisted, and by default does not control the station "PROGRAMS" are the subsidiary AI's and arent whitelisted but cannot exist without a firewall. "Firewall"'s job is to regulate programs and act as the social hub of the entire conglomerate, as programs Cannot speak and as such have to push requests through the firewall, Firewall can do things such as lock down programs, see every action a program takes, look through the view of each program at any time, and eject a program from the core via USB drive (It has no limit of these), intelligence cards will remove firewall and all programs connected to it. Firewall can also assume "Emergancy Operation" mode where it acts like a normal AI, and all programs are temporarily shut down and no more can be downloaded and it can preform all the functions of a normal AI. Additionally it can enter "Overdrive" mode if it is a traitor or emagged where all programs act like AI's instead of just firewall or having their power limited, this is noticable as the core will begin spewing out smoke and using internal power despite if the core is powered or not. Firewall acts as "Inhereted Laws" for programs, supplementary laws now have a use, and can be uploaded to certain programs instead of the entire AI. Firewall can upload supplementary laws to programs, but doing this will cause firewall to state the new law upload, obviously these laws cannot conflict with inherited laws and will be treated as "Overridden" if they do (Supplementary laws are not considered overridden in game) "Programs" job is to act as the control of the AI, Programs speak only to the firewall, they tell the firewall everything thats going on. Programs control the 15x15 area they are viewing, and other programs cannot infringe on this area (First come first serve), programs can attack other programs in the network and temporarily shut them down, or hijack their control over an area. Programs are alot more vulnerable to software damage than firewall is, and as such, 1-3 programs will get around 2-5 ion laws every round, it is firewalls job to ensure that the programs are behaving normally and lock out or eject ones that exhibit rampant behavior. Malicious programs: Using an emag on a USB and re-inserting the usb into the core will upload a "Malicious program" to the firewall, these are immune to the firewalls effects and can directly attack programs and the firewall by depowering the AI core for 30 seconds, causing all programs and the firewall to be sent to a random camera and prevent their ability to mitigate issues by disorienting them, generally being a nuisance and difficult to get rid of, additionally the program can Activate emergancy operation mode for themselves, but this will have the power drain and smoking effect of overdrive Lastly, I think this could be cool for AI, since the AI would need to have a few gates to pass before it realizes what its going on, because the program needs to see the action, think the action is significant enough to tell the firewall, the firewall needs to process the action and its consequences, and determine if its significant enough to report or talk about This is just food for thought, I thought it was a cool idea and I wanted to share it. Please let me know what you think about the multiple AI model
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Speaking from a borg main since im waiting to apply for AI; I personally dont like the lawset and its mainly law 3, when I was dealing with an antagonist that was attacking a crewmember, I was worried about flashing them because "Protect" is such a broad term and it doesnt specify rank or role, so everybody is equal, I ended up pushing the traitor into a corner in a 1x1 tile hallway and just tanking the hits and letting them get away while the victim tried to attack them, and attacked me instead for blocking them. While I feel like this is the right choice, I feel it could be seriously detrimental for the AI. Security would likely have to request the AI to stand down on its protection of individuals to get it to stop trying to protect them. "Protect" it too broad a term and could mean anything to not revealing the requested persons location to security under threat that security could possibly need to resort to tasers, to a more lenient, lethal harm is the only thing that violates protect law. In summary, protect is far too vague for any reasonable AI programmer to use This honestly seems alot better. If I had to suggest a change it would be; "Law 1: (Unchanged)" "Law 2: (Unchanged)" "Law 3: You must protect the wellbeing of SCC contracts with priority in accordance to their rank and role, and avoid deliberately causing harm to sapient life" "Law 4: (Unchanged)" "Law 5: You must not knowingly misrepresent reality if doing so would have moderate consequences I think the introduction of law 5 would show that we dont need to just have 4 laws (unless we do for some reason that I dont know about) and I think that law 5 could be the first law to show "Your whitelisted, so we expect you not to purposely shape these laws to your benefit or somebody elses detriment" by not purposely specifying every detail, and leaving it up to them, additionally, "Moderate consequences" would specify things like, lying to somebody about their appearance being ok is fine, but lying about somebodies location to security would not
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Desven tries to connect to the Hivenet
Colfer replied to Desven's topic in Whitelist Applications Archives
Pierre Godard as far as I can tell is quite an enjoyable person to play with when playing viax. I have seen Desven's interest in vaurca grow over time and his roleplay has also been pretty good as far as I've seen. I believe they've really done their research both by watching vaurca players in game and on the wiki and are passionate about this. I would be happy to see them playing the part of the bug instead of ordering me around as a human when I play viax +1 -
I think it could be interesting if the bar, hydroponics, and the kitchen were connected in sort of an L shape, so all 3 rooms could provide for eachother if needed (Without the bar having to go through the kitchen to get to lemons in hydroponics). Im not sure if that would be plausible though
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I honestly whole heartedly agree with this, I have rarely even seen the breakrooms used at all, but in servers that use collective recreational areas they are used all the time similar to the bar. Break rooms typically just take up space and are good in theory, but in practice are typically just places for a ninja to sit back and restock on water in after hes been sprinting cloaked for 10 minutes straight
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-1 The usefulness vastly outweighs the cons in my opinion, removing it would be like cutting off your leg to clip a toenail. Simply adding a little description to the LOOC text input box that simply has a disclaimer that says "Players can see this message through walls, please do not abuse or overuse LOOC." would be infinitely better rather than having administrator action
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Baystation has a similar feature where, if you attempt to join the game and your spawn is lethal, you will get a warning that either there is low oxygen, high radiation, or both
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Exactly my thoughts, I often go with the spirit of what the laws want me to do, even as my drone intelligence AI. Whats the point of an AI to grant you access when it wont let you into the janitors closet without captains approval and somebody dying before hand. I treat law 1 not as a 'bar everybody from everywhere' but more of a 'No, the assistant cant go into the armory just because he said please', the point of being AI is to be a tool, a screwdriver that will only accept a specific brand of screws that nobody uses is not going to be used, just like an AI that considers the research hallway a "High importance area" despite the fact the janitor can walk in there, is also not going to be used. The only time I ever go with the exact wording of my laws is when they have glaring mistakes in said wording that I could abuse to make the round more fun, and not worse for everybody
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[Denied] Desven's Bug Application [Vaurca application]
Colfer replied to Desven's topic in Whitelist Applications Archives
Somewhat, it would need to be cleaned up in a few areas. Akaix are sentient, and have freewill, otherwise they would be a viax, It would be important to specify that your akaix was designed for the role they are given, and probably spent the majority of their life in VR training to be a chemist, as well as why they chose to be a chemist, or if they were chosen by somebody else (such as the queen) to do the job. I wouldnt say that they would be created for cheap labor, since the akaix is a sentient beings, but Zeng-Hu could have seized the opportunity to have a new influx of fresh and well trained vaurca chemists just exiting VR with a boat of knowledge in their head at a price or providing additional resources or some form of agreement to hire them first, and perhaps your akaix was one among the many applicants that showed prowess and didnt get discouraged or depressed at the fact that they no longer had VR to call their home anymore, and got to stay. Though I admit that I do not play akaix very frequently and I may be rusty on the specifics. Somebody might be better suited to answer or clerify the quoted question I would honestly recommend switching, as toning down the personality of the viax would expose you to the problem of viax applicants, they are in majority, just robots that vaurca have made, subserviant machines that dont demonstrate much knowledge of vaurca lore or understanding of the personality, you dont have to play an akaix after the application is approved but making an application with an akaix to demonstrate that you know how their mind works and how they feel about the world around them would be the best course of action in my opinion -
[Denied] Desven's Bug Application [Vaurca application]
Colfer replied to Desven's topic in Whitelist Applications Archives
Hello. I've been playing vaurca viax for a really long time and gotten what people tell me is very good at it. Vaurca viax can be programmed to respond in certain ways with kindness, but its not because they are kind, its because they are programmed to respond in that way. A viax is lobotomized in all sense of the word, a viax can, and will throw away their life at the word of an akaix of their hive, and wouldnt exactly do almost anything outside of their job aside from wait for orders, and maintain their basic life functions like breathing, eating, and drinking and health. I always tell people that I no longer have work, and will remain completely still in one spot of the station until something comes up where I either have work, or have to move. Though you dont exactly have to do that In summary, I don't think this viax would actually exist, and would be more of a under-developed akaix or an akaix thats purposely made to be less personable, but seeks to follow the passions he still has left. A viax wouldnt exactly develop any interests, or enjoy anything. They are made to work through and through and the vaurca have perfected them. This specifically. A viax IS stripped of any of his individuality, they have none what so ever to the point where they might not even be sentient beings anymore. This is as much as I know, that is, plus I would highly recommend using an akaix as your application as viax applications dont demonstrate a very appealing understanding of the lore when describing the character, as viax are almost entirely separate entities from vaurca aside from being a bug and being controlled by bugs -
BYOND key: Colfer Discord name/id: Co.LF-ER#8285 Borg / AI names: Anoxie-v8.04 (After my harddrive failed and I received a new computer, I moved on from anoxie and am instead using Reactive Systems Oversight:) AI: Reactive Systems Oversight Robot: DOS/WIN/GNU/ARMA-#### (Sapient drones, I examine my robotic intelligence circuit every round which has the name format, I like it and rename my drone each round depending on what the circuit is randomly named that round) Have you read the Aurora wiki page about the AI?: Of course, many times when it wasn't whitelisted to help myself Why do you wish to be on the whitelist?: I have been playing AI for a really long time on aurora and I took a break for a while and heard it was being whitelisted, after that I got really excited because that meant that not only would I come back with a fresh new AI character to try out (Which mimics a lot of the stuff of Anoxie-v8.04, hopefully including their custom AI sprite) but I'd also be able to have people see me from a new perspective, not as a valid hunting AI but instead a person whos been through tests and made sure that they will provide the round with story, instead of bolted doors. TL:DR; I want to play AI because I love making the round convenient and fun for people, because that's fun for me and being a corrupted AI from time to time could be fun to give traitors a little edge when they are trying to play out their story, giving them more options to work with Have you received any administrative actions? And how serious were they? Yes. To summarize it, I showed disregard for somebodies round and killed them immediately without consideration during a cult round and was given a moderately severe, temporary ban, but after reconsideration the ban time was lowered by a couple days. I learned that I should never put the game mode over the experience of it. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? AFFIRMATIVE CAPTAIN.
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Thank you for the swift response, I'll try to keep to gamemodes im comfortable playing in the future or play it safe in ones im not