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canon35
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Mysterious Graveyard Thefts Continue 23.07.2466 Constables in Miran’mir remain puzzled by unusual thefts occurring in the city’s graveyards. Grave robbery is sadly no rare occurrence in the north’s graveyards. As an unfortunate fact of reality, gravediggers are often forced to be vigilant for any signs of theft or vandalism in the Kingdom. But these strings of thefts baffle the constabulary and terrify the citizens. Gravediggers at the struck cemeteries have little to report on the robbers aside from vague descriptions of all-black clothing and the speed at which they conduct their robberies. The gruesome details are left for the constables to investigate come morning. The horrific details link together these grave robbery cases. Each one of these coffins unlawfully dug up is not looted for any jewellery buried with the deceased. Instead, the heads of each corpse have been removed and the coffin is left lying open for workers to discover. It remains unknown as to why these graves are being targeted. Previous victims have included the theology professor Hakim Yas’miri, supposed miracle worker and Sun Priest Okegg Birkhaniz, and locally famous circus magician Harinana Zamkir. The unusual choice of victims has led constables to believe that the robbers are targeting graves at random for their disgusting acts. In 9 cases at separate graveyards, the constables have responded by increasing night patrols and establishing watchmen in graveyards yet to be struck by the graverobbers. All graves that have been robbed have been burials conducted this year. Any citizen with information that could lead to an arrest will be awarded with money and honours from the mayoral office of Miran’mir.
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15th President Honoring and Respect Anniversary Celebrated by The Republic 30.05.2466 Citizens gathered in large crowds today to honor the great President Hadii and his accomplishments with the Party. In the capital of Nal’tor the Grand People’s Army orchestra played a fantastic concert for the President to begin the ceremonies. Afterward, Minister of Defense Irbaykhan Mirarkiizar took to the podium to declare how the Grand People’s Army has advanced greatly under the President’s sound mind and decisive action. Particular attention was given to the advances made in tesla technology. Many of these new war pieces were put for display in pavilions near the main stage that held the President and upper Party. Party Secretary Yakiv Hadii then went up to speak on the increased agricultural yields and continued success on Hro’zamal thanks to the President’s iron will against subversive activity there. The Minister of Technology Zhuldyz Hadii spoke heavily of the enormous strides made in Hadiist technology under President Hadii. The speeches concluded with enormous applause from the massive gathered crowd. Afterward Minister Mirarkiizar invited several veterans and active soldiers to speak on how the President’s improvements to the armed forces have saved countless lives on the battlefield. Among them was sailor Qasjr An’tiviu, who famously led a bayonet charge in defense of Camp Afterfall this year. An’tiviu raptured the crowd with his retelling of the story and drew cheers for his and his fellow soldiers’ bravery. Elderly citizens who were born during the First Revolution were assisted onto the stage by Youth Club members to give their startling accounts of life before the Republic. Several pavilions were set up this year to showcase advancements of the Party, the latest in arts and culture, and to tell the story of the President himself. Recent graduates of the Youth Clubs volunteered for these pavilions. Among the showcases was a screening of the hit film Midnight in Shastar City: Revengeance, several petting zoos of animals from Hro’zamal and other worlds, and a display talking about the bluespace gate construction. The enthusiasm this year was high as always, and many parents were thankful for the chance for their children to see the fruits of Hadiist labour in the pavilions. The Tau Ceti community this year opted to hold a street festival in Mendell City. Many attended to watch the recording of the Nal’tor ceremonies and to enjoy street food provided by local restaurants. Hro’zamal’s capital held a similar but much smaller public screening. Representatives of the Free Tajaran Council were invited to join, however, they were unable to attend due to an issue in their home of Himeo.
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Rhazar'Hrujmagh Population Exploding in Nomadic Host 23.04.2466 Constabulary agents operating in the Nomadic Host region have released a public report on the region’s demographics. Since the Battle of Little Nav'twir Ranch, which left thirty dead and hundreds injured, tensions have continued to rise between Nomadic Host ranchers and the Rhazar'Hrujmagh residing there. Constables have been deployed to try and keep the peace despite reports of small skirmishes between the conflicting groups. But a recent report from constables attempting to count heads of the Rhazar'Hrujmagh caravans has revealed a shocking revelation that not only are Rhazar'Hrujmagh populations underreported, but they are also swelling rapidly. The report was presented in parliament to the sitting ministers, Queen Shumaila Azunja, the Crown Heir Zhakmar, and Field-Marshal Vyakelas Klyuchevsky. Dictated by veteran officer Zakarah To’mir, the report describes that caravans are larger than anticipated by the census. Some constables describe seeing several caravans that were numbering in the tens of thousands, while others mention that caravans appeared to be covering up how many members there were when asked by government agents. Furthermore, constable To’mir described how Rhazar'Hrujmagh families have begun to have children beyond the normal number for New Kingdom families elsewhere in the Kingdom. The chamber arose with cries of protest by members of the Royal Party, Officers Party, and some of the Commoners Party. A second census in the Nomadic Host region was requested by these protesting members, spurned by worries that the Rhazar'Hrujmagh are breeding too much for the land allotted to them. Some worried that the Rhazar'Hrujmagh were attempting to have more children to field a larger army in the future and push out the settlers in the region. Grand Admiral Mahtra Dynhaas and Grand Duke Akym Yudenikh both suggested a second census with constable agents assisting in head-counting the Rhazar'Hrujmagh population. Prince Serhiy Oliinyk questioned the validity of the report, stating that the caravans may simply be uniting together or having some other sort of population movement. Count Tscherim Sanguszkho argued that more Rhazar'Hrujmagh would be of great use for the New Kingdom as the horde could assist not only militarily, but also with the coming “soul-battle” as Rhazar'Hrujmagh are generally religious. The Count did not explain what a “soul-battle” was when asked by members of parliament and the Crown Heir. Field-Marshal Klyuchevsky somewhat agreed and said that as long as the king of the mountains Rustam Harmaliik and his heir remain royal, the Rhazar'Hrujmagh are simply providing more troops for the future. Queen Shumaila ended the debate by saying that there will be no Rhazar'Hrujmagh-specific census and that the Raakti Shariim will be deployed in larger numbers to watch over the region. No representatives of the Rhazar'Hrujmagh could be reached for comment. Leaders of farmer militias and wealthy ranchers in the Nomadic Host have lamented the trend, fearing that the Rhazar'Hrujmagh will eventually hoard the resources of the region themselves.
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Archaeological Dig-site in Southern Ras’nrr Robbed An archeological excavation in Southern Ras’nrr’s Kolmari cave has come to a grinding halt following an enormous theft of site findings. The excavation, led by local archeology professor Yasmah Tssareoiv, was digging for artifacts from a Gunpowder Age grave site. After an amateur cave explorer had found centuries-old guns within it Tssareoiv began her mission to find and locate historical items there. In the previous month, the site made headlines for its interesting findings. Presented in the building’s storage site Tssareoiv showed off items such as banners collected from across Ras’nrr’s kingdoms, several ornamental swords, a rock nomad skull cup, and the findings’ jewel of a preserved general who was buried in his regalia. During the presentation, Tssareoiv also shared her theory that the general was buried in an unmarked cave by his soldiers with the intention of later recovering him and his riches. But when the excavators returned to the dig site following a week-long break to visit families, the entire collection they excavated was gone. Due to its remote nature, the site was protected only by a pair of officers positioned at the beginning of the mountain road leading to Kolmari cave. Neither of the officers had noticed anyone arriving or leaving during their shifts. According to investigators, the storage building had its lock forced open but the site shows no other signs of disturbances. It is unknown how and why the theft occurred otherwise and investigators are urging anyone with information to come forward. Tssareoiv has described the situation among her, her assisting students, and the hired excavators as heartbroken. The professor refuses to excavate further artifacts until the perpetrators are found and put to justice. For now, Kolmari cave will be cordoned off by officials, much to the dismay of Southern Ras’nrr’s growing caver community.
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1. What is your current thoughts on parts of the setting where human and non-human lore cross over? Do you think there should be more? Less? What are the strenghs and weaknesses, in your eyes, of these crossovers? 2. What are your plans to advance the setting for the nations besides Sol? It obviously has gotten the most attention with active lore developments like with the article arc for San Colette, I am curious to know what you think other nations should be doing. 3. What is your thoughts on Off-worlders? Do you think they should be expanded, cut down, or removed?
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Ublicto's Human Lore Deputy Application
canon35 replied to Ublicto's topic in Developer Applications Archives
1. What is your current thoughts on parts of the setting where human and non-human lore cross over? Do you think there should be more? Less? What are the strenghs and weaknesses, in your eyes, of these crossovers? 2. What are your plans to advance the setting for the nations besides Sol? It obviously has gotten the most attention with active lore developments like with the article arc for San Colette, I am curious to know what you think other nations should be doing. 3. What is your thoughts on Off-worlders? Do you think they should be expanded, cut down, or removed? -
CampinKiller - Human Lore Deputization
canon35 replied to CampinKiller's topic in Developer Applications Archives
1. What is your current thoughts on parts of the setting where human and non-human lore cross over? Do you think there should be more? Less? What are the strenghs and weaknesses, in your eyes, of these crossovers? 2. What are your plans to advance the setting for the nations besides Sol? It obviously has gotten the most attention with active lore developments like with the article arc for San Colette, I am curious to know what you think other nations should be doing. 3. What is your thoughts on Off-worlders? Do you think they should be expanded, cut down, or removed? -
Botanist's "Human Lore Deputy" Application
canon35 replied to rrrrrr's topic in Developer Applications Archives
1. What is your current thoughts on parts of the setting where human and non-human lore cross over? Do you think there should be more? Less? What are the strenghs and weaknesses, in your eyes, of these crossovers? 2. What are your plans to advance the setting for the nations besides Sol? It obviously has gotten the most attention with active lore developments like with the article arc for San Colette, I am curious to know what you think other nations should be doing. 3. What is your thoughts on Off-worlders? Do you think they should be expanded, cut down, or removed? -
I do think we ought to just merge the other discords into one. The sections of the lore discord can easily be added as sections on the main discord with lore devs making requests to admins (Or whoever has power to edit channels) as to how their section should look. The departmental discord I'll be honest and say we can probably just scrap entirely. Questions about how mechanics work can be relegated to serious discussion or the general in the main discord, perhaps create a help channel if needed. The relay I have no idea on, frankly. I would say right now to leave it as it is but cut out all OOC channels and voice channels except for the requests one. But if someone has a idea of how to integrate its IC channels into the singular discord, then go ahead.
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1. Do you feel that in some cases, lore for a species needs to be curtailed or altered to better be consistent with a vision for aurora lore as a whole? If so, what's some lore from a species you feel needs to be changed? 2. Do you think you're able to stand your ground in the event that a lore writer takes massive issue against your rulings as lore master deputy, such as blocking a project they've been working on from being canonized? 3. Times change and so does lore, many species over the years have experienced retcons and rewrites. Some for the better, some for arguably the worse. While I do doubt that any large scale retcons or rewrites will happen again, how would you handle a species maintainer wanting to make major retcons for their species? 4. There's a sense that one day lore might be "done". No more planets to add, no more cities worth writing out, etc. Do you think we're anywhere near that for any species or factions? What's your feelings on the idea that more species may have to focus harder on event arcs or article arcs to really add anything? 5. How will you try to make lore more accessible for new players? 6. Are there any practices or ideas currently existing in lore or being done by the lorestaff you feel has to stop? 7. What are your thoughts on the idea of "antag lore", like the retconned Dominian vampire House Haradis or the Secret of Ouerea easter egg? 8. Just for fun, faction or culture has your favorite "feel" or aesthetic to it?
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WhatsUpBrotendo Deputy Loremaster App
canon35 replied to WhatsUpBrotendo's topic in Developer Applications Archives
Have any of your responses or views shared to answer these questions changed? If so, why? -
SilverSZ - Deputy Loremaster Application
canon35 replied to SilverSZ's topic in Developer Applications Archives
1. Do you feel that in some cases, lore for a species needs to be curtailed or altered to better be consistent with a vision for aurora lore as a whole? If so, what's some lore from a species you feel needs to be changed? 2. Do you think you're able to stand your ground in the event that a lore writer takes massive issue against your rulings as lore master deputy, such as blocking a project they've been working on from being canonized? 3. Times change and so does lore, many species over the years have experienced retcons and rewrites. Some for the better, some for arguably the worse. While I do doubt that any large scale retcons or rewrites will happen again, how would you handle a species maintainer wanting to make major retcons for their species? 4. There's a sense that one day lore might be "done". No more planets to add, no more cities worth writing out, etc. Do you think we're anywhere near that for any species or factions? What's your feelings on the idea that more species may have to focus harder on event arcs or article arcs to really add anything? 5. How will you try to make lore more accessible for new players? 6. Are there any practices or ideas currently existing in lore or being done by the lorestaff you feel has to stop? 7. What are your thoughts on the idea of "antag lore", like the retconned Dominian vampire House Haradis or the Secret of Ouerea easter egg? 8. Just for fun, faction or culture has your favorite "feel" or aesthetic to it? -
WhatsUpBrotendo Deputy Loremaster App
canon35 replied to WhatsUpBrotendo's topic in Developer Applications Archives
1. Do you feel that in some cases, lore for a species needs to be curtailed or altered to better be consistent with a vision for aurora lore as a whole? If so, what's some lore from a species you feel needs to be changed? 2. Do you think you're able to stand your ground in the event that a lore writer takes massive issue against your rulings as lore master deputy, such as blocking a project they've been working on from being canonized? 3. Times change and so does lore, many species over the years have experienced retcons and rewrites. Some for the better, some for arguably the worse. While I do doubt that any large scale retcons or rewrites will happen again, how would you handle a species maintainer wanting to make major retcons for their species? 4. There's a sense that one day lore might be "done". No more planets to add, no more cities worth writing out, etc. Do you think we're anywhere near that for any species or factions? What's your feelings on the idea that more species may have to focus harder on event arcs or article arcs to really add anything? 5. How will you try to make lore more accessible for new players? 6. Are there any practices or ideas currently existing in lore or being done by the lorestaff you feel has to stop? 7. What are your thoughts on the idea of "antag lore", like the retconned Dominian vampire House Haradis or the Secret of Ouerea easter egg? 8. Just for fun, faction or culture has your favorite "feel" or aesthetic to it?