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Everything posted by DatSamTho
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Honestly, I'd prefer to have ones that are just open to the public. Sort of like the crew-bulletin relay channel. Though we could have a public one, and a command one, in front of the bridge, or something like that.
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With the new persistent notes, I think a public notice board would be nice. (Unless there's already one that I've never noticed.) Personally, I'd say to replace the newscaster next to the stargazer system in the central ring.
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You could probably just have a cap as to how much money a character of x species, and y financial status can have
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Yeah, I'm not really a fan. My main gripe with it is that a character being able to work being completely linked to whether another character is on-shift, just doesn't really work very well, and almost completely stunts any real character development you can do with that character, unless you make them a forever off-duty character. This is exacerbated by the fact that Consulars have around 12 or so nations they can come from, which even more heavily limits the rounds that your bodyguard character could play in, which ends up in a sort of pAI situation. Consulars that want to have a bodyguard aren't guaranteed to have one when they play, and the same for Bodyguards that want to play. While this was whatever with the diplomatic aide, it irked me more with the bodyguard, as that took something away from the consular, rather than only adding a role. tl;dr: It feels like it's a role that will be played extremely rarely, and 90% the effect is just that the consular doesn't have a gun, and that's it.
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The ship shuddered as it left the atmosphere, the acceleration pushing him against the wall. He forced his eyes closed. It was over. It was over. Why? Why like this? He didn't want it to end. He wanted to do something- anything to go back, thrash about in the blanket he lay in. It would not do anything, nothing would anymore. He was tired. Too tired. Too hungry. Hunger. . . his stomach cramped. Food. The passage included food, it's going to take a month. He clambered up holding onto the wall, the blanket sloughing off his sweaty skin. A few steps. His current domicile was a small, a red cargo container, with the blanket and a small pillow as its only functional decoration and furniture. The room was not a room, it was the cargo section of a small space ship. Two other containers were unsealed, with a dozen or so sealed ones, along with crates and other containers of legitimate cargo. Yes, he was illegitimate cargo at this moment, not a human, just cargo, along with the people in the other two containers. Murmurs of quiet conversation came from them. He was the only person alone in his container, and he payed a premium, same as the others, most likely. All he had was not enough, and an indeterminate debt, along with the implication of the possibility of being spaced at any point had to cover the rest. Only now did he realise how much he hated smugglers. An opened crate sat inbetween the occupied containers. A few liquid rations, and fewer bottles of water. The smuggler would give them more later, probably. Rationing, saving as much money as possible. At least he they would. He took a ration, he didn't want to be greedy. Sitting down on the crumpled blanket pile he slurped it down greedly. It was over fast, he'd take another one, but. . . the others might need it more. Biesel. Biesel was the destination. He tried to focus, thinking on what he knew about it. He visited it once, at seventeen years old, before it seceded. But it was different now, wasn't it? It must be so much different, a corporate Republic now. Does that make it some hellscape? He let out a short, sickly resemblence of a laugh. It cannot be worse than Visegrad, worse than Sol. He curled up in the blanket. And what after? Xanu? Living with his relatives there? Pretending all of. . . this never happened? Or living out his life in a tent city with the other refugees? . . . refugee. He hated the word. No- he hated being associated with the word. He hated so many things at this point. He hated the corporations, he hated Sol, he hated Szalai, he hated the bitterness at the back of his throat. He swallowed. It made him tired. He needed to think rationally. The next step. . . Biesel. And after that? He didn't have any documents. . . new ones, he'd have to get something new. Among the hundreds of thousands- maybe millions of refugees. . . it couldn't be that hard. Frank. Francis. He liked the name. Francis would do.
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Honestly, in my experience, it's best to err on the side of caution until you can get a pretty good sense for this type of thing. It took me quite a while until I got out of my "MUST KILL ANTAGS" phase and actually got enough experience to know when it's okay to act as non-security crew. Though generally what I can think of as tips: - Your sense of preservation is the most important thing. Try to keep that in mind at all time. - If there is security, unless your life or health is in danger, leave it to them. The only caveat for this is, if security has been broken after an engagement, and it seems pretty clear that the antags have won over them, in which case: - If there is no command, or security (Or most of them are dead) and there is a clear threat to the ship, or your safety, it's probably pretty safe to arm up. Now, this doesn't mean that you should go and hunt down the antag. What I've seen happen most times, during things such as lowpop vampire rounds, and such, is an impromptu crew militia forming, as it's generally safest to be in a large group. - Every round is unique, and there's no real one-fits-all solution to every single one, in the end you'll have to use your best judgement depending on the current situation, your character and job. And always ahelp when in doubt.
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I've always liked the idea of a stowaway ghostrole, and I'm honestly surprised there isn't one. This would be really good addition, in my opinion. And while I don't really care as much about the visitor role, I pretty much agree that it's made almost completely redundant by the existence of the Passenger role.
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An Idea for (somewhat) Optional Engineering Work
DatSamTho replied to evandorf's topic in Suggestions & Ideas
I like this, but I don't think giving characters a bonus that they can earn every shift just for doing what is their job is a good idea, feels like the same problem as the 10k credit briefcase. -
Lore Impact (Small/Medium/Large): Gigantic Species: Corporations. They're people too. Short Description: Żabka is a convenience store mega-chain, counted among the most powerful megacorporations. The żabka store chain begun in Poland, where it quickly spread to the rest of the world, and then the rest of the spur, taking major part in the Interstellar War, providing both sides with hot dogs at every sensor relay. How will this be reflected on-station?: We will add three Żabkas to the Horizon, along with two new roles of the Żabka worker and manager. The Żappka will also be added as a PDA program, and any Żabka employees will be immediately banned if they do not ask a customer if they have the app. Does this addition do anything not achieved by what already exists?: Yes. The changes will be massive. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? what does that mean, can you explain it Long Description: https://www.zabka.pl
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Add scientists to the Intrepid piloting list
DatSamTho replied to NerdyVampire's topic in Policy Suggestions
ngl, I feel like scientists being able to fly the Spark is already the standard. You may be better off trying to talk to a wiki maintainer directly to try and reflect it on the website, maybe. -
I cannot explain why, but I feel like it just fits, maybe due to the whispering. For my own character, I, of course, have to go with the best Solarian Janitor and dancefloor sweeper, Francis Winton
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tbh, if I could, I'd choose the secret third option, that is, keep them as powerful, but lower their numbers. IPCs are meant to be scary when going full blast at you, but the places that infected IPCs spawn in are rural backwaters, it really doesn't make sense for them to spawn in that many numbers.
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Remove Common from Off-Ship Roles
DatSamTho replied to Butterrobber202's topic in Suggestions & Ideas
Tbf, it kind of would make sense, since we've got the hailing channel. That one would be one that's probably more or less agreed upon spur-wide. -
rejected [Denied] Tomixcomic's Skrell App
DatSamTho replied to Tomixcomics's topic in Whitelist Applications Archives
my man's been playing for 14 years, he should be awarded the whitelist purely just for being old. But on a serious note, I've known Tomix for a few years now, and I've interacted with his characters for probably longer. Tomix is a great person OOCly, and a very good roleplayer ICly. -
So what exactly is your issue with this, now? Because I'm a bit confused. Earlier, you said that Sol couldn't really have a consular onboard because they're a "hostile Junta", but you say that lore developments away from that, would make Sol not a hostile power anymore? Again, can a Sol that isn't a Junta anymore, not be hostile to the other factions and have reps onboard at the same time? Why not? Do you just want to keep the "Grrr evil" faction with their developments being more rogue admirals? I really just don't get your position here, and I want to understand.
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Oh come on, let's not act as if the NDA's we have aren't already immensely silly when it comes to pretty much *any* consulars. And I think everyone else in this thread has also agreed that there would need to be in-lore development for Sol Consulars to come back, not just introducing them as is.
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I really don't see how adding a Sol Counslar would retract from Sol being what you described. And again, we've precedent for factions hostile to the megacorps having reps onboard, in the DPRA. Not to mention, in this universe, the megacorps are as powerful, if not more powerful than some nation-states, it would make sense for people to have diplomatic relations with them as well, even if they're not exactly on good terms. Not to mention, my final and GREATEST point in favour of Sol Consulars: It would be really, really, really, really cool for them to be here, please bring them back.