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Everything posted by Alberyk
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Vampire Thrall Murders Vampire, Mods say Okay - Implant ._.
Alberyk replied to JKJudgeX's topic in Staff Complaints Archive
Implants will remove the cult status and prevent conversion as being told before. Not all heads of staff are implanted, and you can remove implants. So just going straight to the captain and getting all access and an easy game should be far more challenging. Sunglasses don't stop glare or any other kind of vampire skill at all. -
Type: Political organization. Founding: 2422, with the end of the revolution at Adhomai. Region of Space: S'rand'marr and Tau Ceti. Controlled by: Several members of the remaining Njarir’Akharan noble families. Other Snapshot information: -Organization created by the survivors of the old Njarir'Akhran noble families. -Deemed as a terrorist organization and outlawed by the People's Republic of Adhomai. -Political agenda of restoring the old plutocracy to Adhomai. -Cultural agenda of asserting the leading role of the Njarir ethnicity in the tajaran society. -Promisses of aid for all Njarir’Akhran tajaran at S’rand’marr and in other systems. Long Description: Origins: The Ieadatan Party was created by Njarir refugees, mostly composed by the deposed survivors nobles of the old tajaran plutocracy, after the massacres that followed the revolution in 2421. It started as a group to help those in dire situations of need, and later it evolved its definitive political ideas, such as restoring the old plutocracy system to Adhomai and the roots for the Njarir nationalism. The name Ieadatan was inherited from the main, and most rich, family that was among the founders of the party. Most of their richness was used to found the group and help their originals members in emigrating from Adhomai or in protecting themselves in the new order. Their ideas and members also expanded with the tajaran emigration to other systems, mostly to Tau-Ceti. Even if several Njarir had to take jobs that would be seen as disgraceful by others, they are motivated to keep their traditions and old proudness alive. Core ideas: The Ieadatan party seeks the restoration of the old plutocracy system to Adhomai, even if it is deemed as impossible by the large majority of the tajaran and members of this group. The concept of republic and foreigner forces dictating the politics and internal affairs of the tajaran people is considered the roots of all problems at their native world. While not hostile to the Sol alliance or other humans groups, they believe that Adhomai’s resources and government should remain free of any kind of alien influence, and cooperation should happen in benefit to the tajaran people before anything else. Tajaran living at human’s world and working at their corporations are encouraged to follow the law and obey the authorities, to give an example to others, while not giving up on their traditions and culture. The Njarir’Akhran ethnicity is considered to be the natural rules of the tajaran species, while the other should follow their lead and know their places like in the old tajaran society. They are also encouraged to take leading positions in their communities and be examples for the others ethnicities. Keeping the bloodline pure is also actively promoted by the Ieadatan party. They also keep a small armed militia in their native world, mostly focused in protecting their own kin and attacking the republic when the opportunity appears. With the stability due to the new civil war, their actions grow far more bold and violent. Outside S'rand'marr, members of the group are highly discouraged to take arms or do any kind of hostile action, trying to keep a good image of themselves. Relations with other factions: Members of this organization are actively hunted by the forces of the People’s Republic of Adhomai, because the party claimed that the Hadii are traitors to their own kin. The Iedatan party clearly seeks to depose the actual government and has no intention in any kind of negotiation. Most of the organization resides outside S'rand'marr, with highest concentration being at the Tau-ceti system. In Sol and Tau-Ceti space they are ignored by the authorities most of the time, classified as a harmless alien group. A part of the credits earned by the Njarir at human systems are sent back to Adhomai to help those in need and fund the party’s actives. Immigrants and poor people are the main focus of recruitment by the party, promising a better future and statues among their peers. Financial aid is granted, but loyalty is expected in return. The Ieadatan Party is also opposed to the rebel forces that are fighting the people’s republic. However, they find great comfort and opportunity in the chaos created by the conflict between both sides. However, their limited numbers don’t translate in great success or any progress to the cause of restoring the old order.
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Yes, I am.
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Player complaint: Stephieee and PootisManiac
Alberyk replied to Ove's topic in Complaints Boards Archive
Rin is a really aggressive and pretty much unbelievable character. Her shenanigans includes fighting to near death in the holodeck, with stools or even bats when not just using their bare fists, which just end with her being arrested and sent to surgery. Besides from just ignoring the pain or the bloody insanity that is punching people's ribs until they break, when arrested she just creates far more trouble, like trying to escape from her sentence, all of this as a security officer. I did believe it was an ic issue before, but at this point it seems a problem to be discussed in a player complaint. -
When people are injected with a parapen, they will yawn, so there is a kind of warning already.
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This is a better solution, because most of the time the mutineers don't even need the use the device at the vault to have a victory.
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The parapen was supossed to be a really small hypospray, so, I believe if we change how the parapen works, it would be fair to apply the same changes to the hypospray itself.
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Login: Agent Ichi Password:******* >Login accepted Hegemon Shadow Service Victory is the Honour The infiltration of the NanoTrasen research station was a great success, hegemon. In the midst of the great chaos promoted by other enemies and their own crew my victory was granted. Even if my left hand was severely crippled and left useless in past conflicts, a single claw was enough to fool their security and command crew. The AI was carded by the head of security later in the shift, my initials attempts to kill him stealthy failed, but, when the evacuation shuttle was on the way to the station, we fought against each other in a last stand at the parlour before a escape pod. Even if he was a commander among humans, he was killed by a single handed,literally, warrior. The carded AI was retrieved from his dead hands and together with another posibrain which belonged to one of the androids. With the useless shouts of the carded intelligence I departed from the station with another loyal vassal, and soon to bring my plunder to the lands of the hegemony itself.
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Player Complaint: TonyWillslt, VileBranches, and Others
Alberyk replied to LilSh4's topic in Complaints Boards Archive
Rev-heads can be implated here, it is a tg thing, which was removed in the bay code if I am not wrong. -
Seon-rin Von Illdenberg what do you think of her.
Alberyk replied to MetaphysicalPersona's topic in Character Stories
Something like that, if I remember what she once told a RD. Also, she is annoying and gets brigged too much. At least she stopped, I think, hacking random maint doors for no reason. -
Coolbc's Head REApplication
Alberyk replied to coolbc2000's topic in Whitelist Applications Archives
I remember when Richard went rogue with a ripley and tried to vent the maint with my hos inside, just to have its exosuit and his ribs crushed. Also, when in an extended round he resisted arrest using a research advanced pistol, firing with laser against the officers. Both times he died, also he did so as a non antag. Anyway, not sure about the ultra secret agent background which is really snowflake. However, I believe that the player can improve in and be a competent head of staff. Until then; -1. -
Research can't fabricate all the weapons that exist in the admin armory, there are things like the pulse rifle, L6 SAW, x-ray gun, Colt M1911 and etc. Also, the energy rifles works perfectly.
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I am nearly sure that the ert only have access to those weapons if admins open the admin's armory. Their normal armory is composed of the energy rifle, laser rifle, energy pistols, the submachine guns, ion rifles and energy carbines. Anything else only happens if the admins wishes to open the armory, which I did see happen only in events or with the sol strike team.
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OneWingedMajora's Head Application
Alberyk replied to Majora's topic in Whitelist Applications Archives
Majora's roleplay is great, and I believe that he can play as a head of staff without any issues. Besides, skrells as head of staff are always interesting. +1 from me. -
Yes, I think so. If you have to aghost or reply to an ahelp, you can tell people over looc to wait for a bit or the ssd messages just appears on your character when you are using the ghosting tool.
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Energy Swords Cut Through Girders (Wall?) And Furniture
Alberyk replied to a topic in Completed Projects
You can smash airlocks in the most recent bay code, so, you can just open it with a crowbar, if they are bolted, a welder is necessary. That also destroy the circuits, like an emag. -
Basic Information Byond Account: Alberyk Character Name(s): Aaron Hawkins, Sslazhir Yinzr, Raniyah Al-Hamdani, Dimah Akhatov, Zairjah and among others. AI Name(s): Luctus. Preferred means of contact: Skype, byond messenger, forums. Age: 21 Timezone: GMT-2 When are you on Aurora?: In the week, mostly in the afternoon, around 2:00 pm to 5:00 pm, then at the night, which could go to 10:00 pm to the begin of the deadhour. Also at weekends, I would spend a fair share of my time online. I can also get online in the morning for some time. Experience How long have you played SS13?: Around one year. How long have you played on Aurora: Around twelve months. How much do you know about SS13 (Baystation build) game mechanics?: Quite good, I can perform most of the jobs without major problems, the only areas that I may find some trouble is atmos, genetics, and telecoms, which I am not afraid to learn. And also I know how most of the antags and gamemodes works as well. Do you have any experience moderating for an SS13 server?:None. Have you ever been banned, and if so, how long and why?: Once in a Russian server, for spacing the clown while we were on the arrivals shuttle, I was unable to speak to the admins, since I don’t know Russian. But I was never banned at Aurora. Personality Why do you play SS13?: Because it is an amazing game which several possibilities, and the rp element which some serves pursues makes it far more amusing than it is. Why do you play on Aurora?:Because it is one of the few rp oriented server which I can truly enjoy, and it is the place where I did build most of my characters and their plots. What do moderators do?: They deal mostly with adminhelps and other situations that may rise, at all they moderate issues and problems that happens between players in game, such as rule-breaking, griffers or even doubts that players may have. They also use the server rules as a guideline while managing issues. What does it mean to be a moderator for our server?: Moderators are here to help the community as a whole, to make the game more enjoyable and help to keep a decent standards of rp as well. As well deal be a communication link between players regarding issues. Why do you want to be a moderator?:Because I wish to help the aurora community and the server, since I can’t do much in areas like code and etc, I still want to contribute more to a game and community which I really enjoy. So being a moderator is the way I found to help aurora at all. What qualities do you possess that would make you a good moderator?: I believe that I can be level-headed, since I like to examine any situation by looking through both parties point of view and the evidence itself. I also know a lot about the game, which can help to solve situations and doubts. I really think that communication is important, so when in doubt or in need of a second opinion I try to speak to others to deal with the issues and then make a decision. I can speak Portuguese (br) as well, so I’m able to deal with a certain type of grey-tide with ease. How well do you handle stress, anger, or insults?: I believe that insults are not a problem to me. It also takes a lot of effort to make me particularity angry about issues, mostly regarding video-games, so I think that when analyzing a situation I won’t be affected by it. And if I am distressed by any situation, when I calm down and after breathing deeply; I can deal with things in a better way and even recognize any mistakes I have made. Anything Else You Want to Add: Sorry about any typos or grammatical errors, English is not my native language.
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Surgery without anasthesia should actually hurt
Alberyk replied to Lady_of_Ravens's topic in Archive
It shows big red text messages of how much you are in pain, and I think it also deals a bit of pain, since, your health indicator goes down when people are doing surgery on you. It is a question of people rping the fact they are being cut open, but, turning pain into something with more gameplay repercussions don't really help in people rping it at all. Also, when you are asleep, it does not show thoses red pain messages. -
Other NanoTrasen stations besides Aurora
Alberyk replied to ChevalierMalFet's topic in Answered Questions
This link. -
I just think that adding the emp protection would buff them needless, since robotic limbs can't suffer from a lot of things already, like infections, internal bleeding and broken bones.
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What really stops the antag from removing it from themself?
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Just do in the same way that bay does, allow them to join and go to their own kind of cryo like crewmembers.
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Login: Retribution Password:******* >Login accepted Hegemon Shadow Service Victory is the Honour My infiltration in the engineering department of the NanoTrasen station was a success. Using their tools and others provided to me, I was able to secure certain high risk items, their authentication disk itself was the most important among them. Then, under the watching eyes of the their artificial intelligence and security departement, I was able to steal and move thei nuclear fission explosive, first to be hidden inside the outpost. After building and hacking a communications console, I was unable to receive more instructions on how to arm the weapon itself, mostly due to some kind of interference. Still, their explosive was smuggled out of the station with great success together with the key to use it. The hegemony will find a use for it, that is for sure. In the same way that the humans and skrells tried to erase our people with their weapons, we will be able to fight in the same way. Retribution, blood for blood.
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Mostly because you can't build smes and other machines, that is why they lack the boards.
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The breacher suits share the same status and code from the NanoTrasen one at the eva storage, which makes them extra crappy. So, may buff them and turn those suits into real hardsuits which have any armor value and won't be damaged by a punch. I think it is an important issue too. Also, bay's rig suits can pretty much work like that, since they can hold even broken bones and look really cool.