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Cnaym

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Everything posted by Cnaym

  1. Sorry if i gave the feeling, i tend to warn people if i'm away for a minute or "out of comms range" on expedition. Still comming to grips with how much people try to talk to you at once. Thank you for the feedback, though! I'll try to improve that aspect of my gameplay.
  2. I liked Joseph Lock wielding an Energy Glave. JK. I enjoy this guy's RP. Consistent, fun and always stays IC. +1
  3. Not much changed since the last try. Good RP, friendly in OOC. Sticks to his characters and they are amongst the most consistent ones learning and adapting from round to round. I can see why he needed a new backstory for the IPC, so good luck this time ❤️ +1
  4. I'll try to get more feedback. I'm honestly suprised by the positive resonance i got so far. Thank you all for taking the time to write something... this realy means a lot to me :3
  5. Anoxie-v8.04 is one of the best AIs we have right now, good RP on the channels and even as hologram. Sticks to the role and helps people to a reasonable degree. Also great to play under as Borg (Kaiser remembers). Wish you the best of luck with your app and would love to see you prod arround the station as diona :3 +1
  6. +1 For the one and only good rp while IC, great guy OOC, good luck with your APP and have fun with your IPC. I know i will
  7. BYOND key: Cnaym Character names: Kelly Spades, Spike Barnes, River Frye, Hannah Williams, Quia Sung, Liara Fei, Kaiser, August Barnes, Julia Barnes How long have you been playing on Aurora?: 3 months, created Byond account March 31. I played excessively for now since i had big window without work which will end in the next two weeks, restricting me to evenings and weekends, on which i experience skeleton crews regular. Why do you wish to be on the whitelist?: Two main points realy. First of all i like to create story driven content, meaning that even without big shootings people get a round that they remember, if not for the drama, at least for the good laughs they get out of it. So far my resonance on this has been quite positive and people tell me quite often that they enjoy the interactions with me. Seccond of all the skeleton crews tend to miss a command member and get quite limited. From my experience wizzard and ninja rounds tend to end up in a chill time or total chaos depending on the antags mood and extended rounds see people hanging in their own departments experimenting with the tools given and hiding from RP. I intend to spice this up a little by bringing more expeditions that involve cooperation between the departments and custom round events like festivals and lore sessions, that could be offered by the different whitelisted players. The diona resurrection method for example is one that is often outright denied or laughed upon, while only few player took the time IC to learn more about it. Those kind of meetings need above all voluntary participation which is only achieved by making them interesting to the different characters aboard. Why did you come to Aurora?: MandaloreGaming's Youtube video tbh. I never did any roleplaying before and was fascinated by the first few rounds i had. Luckily i chose the right server. I tried two others when aurora had troubles with connection and found that the aurora server is my place to be. I didn't expect to invest so much time in SS13, but the stories that are created within our community had me crying and laughing, sometimes at the same time and there's no other game that has managed that yet. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?:Yes. All of them. Have you received any administrative actions? And how serious were they? None. I got boinged from time to time for having a weak gimmik as malf, or being in a place i shouldn't be. I respect the admins ideal of making the aurora fun for everyone and support them in any way i can, even if it means stepping down a notch or staying behind with characters. There was one hilarious moment that started by me blowing up large part of a maint tunnel with a KA from the outside. Be careful with those AOE chips when close to the station. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Above all it should be fun for everybody who wishes to partake in it. Roleplaying is the entry into a different persons viewpoint. You are not here to experience a situation from your perspective but from that of your character. It involves decisions that influence all others and can be quiet hard at times, when you know what would be the right thing to do, but your character does not. It is never about winning or surviving, but about creating a story that all of us enjoy and remember. A good roleplayer suspends his own agenda, gives up his OOC goals, to enjoy and value the story his character is now part of. If you are unsure what you would do in a certain situation, drop the question and think about what your character would do. The most memorable characters are the ones with personality and not the ones with the kill count. Anyone that played with me knows that i will even write a short "*on the ground*" when the bullets are already flying, even naming my detectives revolver "Last Straw" as a fun little detail about her hate of guns. Most of all it is a community afford to uphold roleplay. If you enter a believable world with interesting characters it is easy to get lost in it, while off putting and OOC situations will tear you out of your experience. All in all it's like watching your favourite TV shows character struggle and overcome obstacles, just with a little more influence and decision making in where the journey will take them. What do you think the OOC purpose of a Head of Staff is, ingame?: First and foremost being a rolemodel to others and new players alike. I would keep commentary on IC actions of any kind strictly to LOOC. As in my opinion the main goal of any head should be to keep a new player (either to the game or the department/role ) interested and engaged and having a discussion over OOC has in my experience not often added anything of value to the round. The special thing for command roles to me is the access to character records, which can be used to determine what a character is realistically capable of and what not. I'd see it as my responsibility to help people out who struggle with writing such records as it can be overwhelming for anyone to come up with an entire backstory. Offering a hand in the process can go a long way with aiding others get into their character more and would make it easier for Heads of Staff to evaluate and arrange their departments teams. Dropping them a few IC hints about what gun part does what goes much further than sending them a script and telling them what to do exactly. Figuring stuff out with a little help here and there can be much more entertaining than just getting the answers. As for IC problems that might occure. Surgeons that do a paramedics work, roboticists in telescience and so on... i would like to keep it friendly in LOOC and remind them that other people are here to enjoy the game, too. Decision can be realy harsh IC when they need to be and drama or conflict is part of what makes the IC aspect so interesting. As Head of Staff it would be my obligation to ensure that people understand that IC and OOC are clearly divided and nobody should hold grudges against a player personally. That also comes with good ideas that don't get support IC. More thane once have i seen people build beautiful things that i could not support IC. I tend to let them know in LOOC that i still love them and would like to see their project in a controlled environment, with a prepared crew on a calmer shift. What do you think the OOC responsibilities of whitelisted players are to other players, and how would you strive to uphold them?: As a whitelisted player you hold responsibility to convey lore and regulations IC and to uphold the standards set by our community. This goes a long way for lore with any of the race whitelists, but for the one i'm applying it's mostly about regulations. To create a functioning world with an interesting environment for the playerbase should be the goal of every whitelisted player. It involves having a vast knowledge about the lore, rules and typical behaviour, while being able to create situations that are new and interesting to other players. Race whitelists for example can be rude IC, but should LOOC explain their behaviour and maybe try to RP with a character that helps out others and enjoys teaching people about their species. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Spike Barnes is currently trying to find some peace and quiet with her aunt and uncle after hearing about the start of Project Peacekeeper. She's been loyal to NT so far and even made peace with the fact that she will never become a CE, like her rolemodel Oliver Roadmen, but the development and goals of the scientific experiments scare her to say the least. Divided between the only family she has left and the new one she found on the aurora she's unsure where her road will lead her and if she will stay with NT. Eager to find out more about the project she asked her aunt for help which she was more than eager to offer. After contacting a few fellow scientists that work for NT Julia Barnes decided to send over her records and apply for a command position onboard the Aurora, giving her adopted child peace of mind and finding out more about what NT is truely up to. River Frye always was more on the occult side when it came to personal believes. She often declared to hunt monsters in her free time and due to her past figured that there is no bigger monster than humans. The recent reports of ghost ships trouble her deeply as she is known to hear voices when venturing outside for her work as a miner. She is currently on edge due to multiple papers reporting about the strange flashes that have been seen in open space. Talks of cursed routes only fuel her superstition and she has started to draw her tarot cards quite often in recent time. Hannah Williams is part of the contractor boom aboard NT facilities and unsure what to make of it yet. She was tasked with reporting back unprofessional behaviour of her fellow NI contractors to the company and has in her line of work as detective been under fire from both sides a couple of times now. She can understand the different opinions people have about the contractors and often wonders herself why NT would hire so many at once. While knowing that she is employed by NI she has more than once declared that she works for NT while aboard one of their facilities and is known to take a close look at the troubles that arise, while keeping her relative neutral ground. What roles do you plan on playing after the application is accepted? First and foremost RD and HoP as i see those roles having a wide access to creating interesting stories for new players either small scale or on extended rounds to a larger degree via experiments, trials or expeditions. I'll eventually create a CE at some point because skeleton crews often suffer badly on that end. Teaching new engineers would be another way for me to contribute to the playerbase as a whole. Characters you intend to use for command or have created for command. Include the job they will be taking.: Julia Barnes, RD aged 45, former roboticist and anomalist, adventurer who settled down. August Barnes, HoP aged 49, longtime administrator for the government who helped plan and optimise new colonies. Those two are Spike Barne's aunt and uncle, who she lived with after the loss of her parents. The two wish to keep an eye on her and improve her work place as she has troubles with a few things here and there and is currently on a holliday at their place. How would you rate your own roleplaying?: I'd give myself a 6.5/10... i'm fairly new to RP as a whole but I've had much positive feedback since i joined and want to improve overall as i take on more responsibility IC and OOC. River Frye was my first try at a different speech pattern and was so far very well recieved. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes, please do! If i suck, let me know. I want to take up the chance to learn and improve. So far my interactions with the admins have been pleasant and i tend to keep it that way. Have you familiarize yourself with the wiki pages for the command roles? Yes i did. Spike was interim a few times and it realy opened my eyes to how much more there is to learn. I started digging into the different command roles and tend to uphold their values IC when the need arrises. Extra notes: A giant wall of text. Feels like i wrote way too much and yet not enough at the same time. Please let me know if you have any questions and i will try to answer them to the best of my abilities. Also using this as a chance to say thank you to the community. Some of you asked me to write an app already and here we are. Thank you for your ongoing support IC, OOC and on Discord.
  8. I enjoyed my interactions with Declan and find his Surgeon Baldric Simmons great. Totaly agree with his rating of his RP... might even put it a score higher since he is one of the very consistent IC people arround Like the concept of his IPC and it fits the current climate very well... many people are unsure or shifting opinions in regard to IPCs in the medbay and i can understand why he'd want to play out parts of it. +1
  9. Aimee/Lea de Belmond are two of my all time favourites, the ability to project french personality without beeing a native speacker hints at Naelynns ability to RP. Vale Rigby is one of the new officers in the ISD and a contractor like my character Hannah Williams and together we tried to project the professional and competent nature that would be required by contractors. Overall i'd give her an 7/10 in terms of RP and i'm glad to see that she mentioned the fact that, to my knowledge, at least Aimee tended to know to much and she toned it down a lot by restricting the character a lot. To the mentioned maint drone play: Naelynn is often online with skeleton shifts and as such she has often put the needs of the station before her own characters and used drones to help us out a lot when no engineer player was arround to keep the station running, which in my oppinion is a great thing to do. Putting the manifests needs before our own will to play our favourite character and spending time doing the important thing instead of the one we want is something i see rarely on skeleton shifts. When playing as antag i found Naelynn on the RP side of things, not just blowing up the whole station but creating storries where others can IC decide on which side of the conflict they want to be. The two examples she offered for IPCs with odd personalities are good ones, Copper and Fixer.OS are hillarious to play with. I'd like to add Aimmo to the mix as i love that little guy, having it's own conflict. A qustion i'd have about the character you build here is wether or not the emotional conflicts bother Val. This is something that is often not as well portrayed as it should be in IPCs. The fact that even during times of high pressure and action they can break is fine for me, but after the day is done they are still mashines calculating and reviewing their actions from a numbers perspective. Apart from that question i realy like the concept. I see Val having interesting conflicts with Taps and Sterben due to the nature of her emotional instability, while still doing her job. The picture i have in my head right now is an IPC who judges situations different than Sterben for example and will try to argue it out after the lives of patients are saved / lost, trying to rectify their particular viewpoint. Overall +1, hope to see that character IC soon.
  10. I was that traitor, i loved every minute of the interaction, even though everything i tried went wrong ^^ and Taps was clever enough to record all of it, so here's the transcript that will forever shame me Totaly worth it +1 MyFavHostage.txt
  11. Oh god I'm always so cheerful about this stuff. IC had to hate it, as goofing of on a new ideas while the station is dying is Spike's main problem with the people. So yeah... As written above, unnecessary toy, a danger to the crew yadayada... Team spirit! Okay OOC. Concept is okay but not really interesting for me. I'm more into the RCon and pumping power where it's needed instead of new / unstable ways of getting it. Does this deserve a hall of fame spot? No clue really... People where celebrating it at the time since the CE didn't take a single look at the Screens and just went with a glorious love letter to the new found engine. All I'm going to say is that (at least for me) there where far more memorable moments in my time on the Aurora. Things that people would rather not advertise for mostly. I'm however nobody to wish you bad luck or something... So if it makes you happy ( and it does really look a lot like it) than we should add it
  12. Qerrshbi Weashugl is a great character from what i've seen of him. I don't hang arround in the medbay often enough to comment on his command skills so i realy would like to see him on trial, the RP with him is always pleasent and the character itself is solid. Sad to see that he got few feedback, but i guess that happens when you play on weekdays in another timezone. Qualified to create stories in the more quiete shifts during european skeleton hours. +1
  13. Comming from the Engineer side of things, this change would be great... i always wondered why the solars and comms where hidden a little. The wire idea is also great as new players tend to forgett them. Only problem i see with it is the balancing, sabotage to the Comms would require to sneak in the engineers department which tends to get sealed of a lot. Walls to atmos? Please do... had enough officers breaking windows and running outside to beat up a carp, only to have the entire area freezing. +1
  14. Let's be real about it, Sterben is over the top and the rest of his folks are realy good, too have my +1
  15. It's cute, i'd love to see it ingame
  16. Told him i'd sign up to +1 this, can only repeat what Lupo said. Great RP with different characters... That's something many of us struggle with.
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