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Cnaym

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Everything posted by Cnaym

  1. Allright I'll bite. Sending people to the forums if they lack the time is a thing that's a bit specific to me I guess. I would have applied a warning and you could have argued about it in the staff complaint part of the forums, another staff member would have pulled the logs and taken another look at the situation with the new points you raised by then. The other option would have been waiting for me to finish my reply. I was going to inform you to ahelp missclicks like that next time, not run from security or open fire like that and so on. That would have been a note or warning depending on your understanding and response. When I post "Please play cadet if you are new" before a round start I know that I will at least get one new officer and a new detective or FT, who I then have to handle in tickets. When you let me know that you are not in the mood to discuss the situation I send you to the forums. Cool down, have a smoke or a tea, then explain what happened, no issue for me at all. When you tell me to fuck myself is when my alarms flick off. We do have trial mods who wish to become staff. This is nothing they should have to experience and I am not willed to tolerate this kind of behavior towards staff at all. This forum is here is for agreeing with punishment, seeing the error and asking for another choice. Since I somewhat get the feeling from your post that you had trouble understanding it I will list the rules that you broke here. I want you to read them (or better yet, make sure to give all our rules a good read), acknowledge that you broke them and then let me know that this won't repeat itself, since that may lead to a permanent ban without the chance to appeal. Feel free to ask questions if there is something you do not understand or need more detail on.
  2. I like this. Might be an error on my end, because I know what antags are played by who and where, but my officer focuses a lot on protecting people, protecting themself and working with the department (FT mainly, playing the detective as an "interrested crewmember" and so on) and that's what I enjoy most about security so far. It's not the running and gunning part, but offering people a hand or an ear when they are stressed out about monster reports. Heck I even do 11s when command can't be bothered to by going from door to door telling people what's up and why we are on blue / red. I think the PR is carefully selected and the suggested concept of giving access on code raises is a great Idea I'd love to see. It would shift the map depending on how loud things are, something that tripple A studios love to advertise ^^
  3. Unbanned. Welcome back.
  4. Helloa~ I am willing to lift this ban. I just need you to aknowledge that a) You will stay until a ticket has been closed by a staff member and the situation deemed solved b) Your LRP stuff and overall behavior ICly will improve a lot. You can play an easier role like botanist for a start to get a feeling for the server if you are unsure about the entire HRP concept and ahelp if you a re unsure about certain things in round. Communication is key here and just saying our rules are whack before disconnecting is nothing we tollerate at all.
  5. @BoryaTheSlayer binning this due to the situation being handled OOCly in round and antag involvment. Slide in my DMs if you need more input.
  6. As a player focusing on unrobust actions to outsmart security I have to deny that. The chameleon projector has been my best tool so far. But even going in as the first engineer just to have a good reason why your fibres are on every item in the captains office have been good ways to handle security without engaging them. The main issue I heard (from a salty deadchat mostly) with Naelynn's playstyle is efficency. That should be a method, not the goal as antag. Security is mostly heading to cryo by now when all they see from an antag is an empty vault and armory before getting the call to surrender over radio or finding the first guy dead in a hallway. Which brings me to my main issue really, the deaths are meaningless when they are only used to establish that the antag is strong. That is no basis for interesting stories, heroics or hopes. It puts the crew at a state of catharsis leading to salt and suicide via antag, or just leaving the round via cryo. Referring to the first picture in Geeves post that means that the antag type was not wizzard anymore, even the guy who went for suicide via antag only realised while dying that it was a wizzard at all. That is not what the different antag types should be used for, the wizzard does not get a free teleport so that they need the handheld teleporter less. The ninja does not get a stealth suit so they can always land the first strike and so on. I would like to see you focus more on the roundtype, than handling security, or implementing the antag role into the captains voidsuit and vault equipment, as neither make for an interesting round or a memorable antag (that may seem counterintuitive, but reading from deadchat that the roundtype is "Naelynn" is not a good sign). The other point I'd like to raise is that the overpowered tools are made for endgame and the engagement and so on... that does not mean that all of them should be in the hands of one person. The vault for example is perfect to raid for offstation teams or traitors that work together as it gives multiple tools for multiple people. Security for example could implement them, giving every officer just a little bonus, if they fail to handle the threat otherwhise (it takes some desperation to grab the vault things as none antag). Getting rid of all the things just so nobody else can use them falls under bad sportsmanship in my eyes, same as putting the captains ID in a shredder (for example). Just my two cents, feedback I picked up from the community and pointers for improvement. The big issue about gameplay balancing and so on will probably never be fixed, because in the end this game is not about fairness or balance but preperation, trapps and tricks. I might view this entire situation a bit calmer overall... I have seen many strong antags by now, and those that stayed did so for the RP, playing roles like cargo or civilian to focus on that aspect instead of combat. I got my hopes up that you'll find more joy in that side of the overall game and become a bit more balanced between goals and RP. I usually tell security mains to try the other roles to see the flaws that officers often don't notice, I tell command people to go cook some meals as cheff and so on... this time I suggest playing more as a scared pacifist and I hope you find joy in that comradery that only the crew provides, should you decide to do so.
  7. The AI core seems like a really really bad place during malf or when the AI got hacked. Captains have started to hide that thing lately, which 90% of the time fucks up the rescue effort when the captain is hostage or dead so that's no way to go about it either. I would suggest an emergency swiper for command cards to upgrade them to captain level, while announcing it to the station. Would be a lot louder and require you to get your hands on at least one command ID. Problem with that is that on lowpop without command the crew (and antags) would be screwed. Another option I would see as viable is giving antags a free agent ID card. It would make sense for them to hide it in their pockets or so when going to work and reduce the need to steal the actualy physical copy (which imho is bad sportsmanship toward other antags anyway, also not really a smooth move to shred it so that the crew is trapped, but my definition of fair play can vary from the antags from time to time). Last but not least: REMOVE? May sound radical, but antags would be forced to interact with doors more. A good corridor to run away, that is prepared with hacked doors that the AI can't just bolt is a really efficent way to improve on the planning of antags. It would also get rid of the "emag rush" that we see almost every round through the bridge, because now you would get your access somewhere else and then only enter the bridge to go for station funds or the consoles / AI. Overall very open to ideas of changing this. I always wondered why you would lay that thing out in the open like that ( I get the OOC motivation, but it makes it really really easy to get). A forcefield in front of it, like the emergency button might also work imho.
  8. @Lemei had to bin this due to the fact that the player in question is still under OOC punishment and unresponsive on his own appeal.
  9. Your RP is solid and so far I did not hear about you causing troubles ICly or OOCly. The thing with the low ammount of CEs on our server has to do with the tasks complexity. That is why I gave Steele my +1 and will withold it from your app until I have seen a) superior knowledge of all engineering related tasks (mechanis) and b) the ability to learn, react and teach from and for the issues during a round (mentality). To be fair and give you a good chance to show me those two aspects I will explain them in a little more detail: a) Knowledge: Engineers know how to start the engine. CEs know how to safe it from certain doom. This also involves issues that almost never arise, as people will look to you for guidance as CE. (Steele asking about how to remove dirt comes to mind. Gardener know that you need a shovel for grass tiles, CEs should, too.) b) Mentality: People want to learn from you, that costs a lot of patients. What else is the CE about then? Service. To the community, to your team, to command, to the crew. Listen to the radio what people need, be the guy who always drags something to the atmos alarm (be it a pipe dispenser or a crate of materials, maybe you are the dude who always has some spare power cells in his backpack?). Those two aspects make a good CE in my mind. The thing about the whitelist is that it involves command. My tipp would be to play command before joining it. Ask about the interim title, command is usually happe to hand that out based on the shifts team feedback and all. Make your name known and your character trusted among command and engineers and you should be the guy with the interim title more often than not. That being said, good luck with your app! I don't think you will get the whitelist this time, but I think you are one of the people who will put in the effort to earn it
  10. Let's start with the words I and other staff chose during the tickets: [2011:43:23.250] b38-bIy7 ADMIN: MOD: Cnaym/(***) : yeah, vamp is imune against vamp afaik [2011:45:34.398] b38-bIy7 ADMIN: PM: SonicGotNuked/(***)->Garuhn/(***): They're vampires. No they don't. I asked Cnaym aswell After some back and forth that yielded no fruits [2011:47:09.852] b38-bIy7 ADMIN: PM: SonicGotNuked/(***)->Garuhn/(***): If you disagree with the decision, feel free to make a staff complaint. I'm going to close this ticket now. You then started another ticket demanding to talk to me, which I took. This was my conclusion to the entire situation: [2011:49:52.650] b38-bIy7 ADMIN: PM: Cnaym/(***)->Garuhn/(***): There is no fully powered or lesser vampire. You can send them orders so you don't get a vampire detector. As soon as someone is a vampire they are equal and do not have to listen. [2011:52:21.682] b38-bIy7 ADMIN: PM: Cnaym/(***)->Garuhn/(***): You win some, you loose some. Round will be over soon and we can all start from scratch. If you think the issue requires a closer look you are free to post a staff complaint. Another admin will then take a look at the situation and reevaluate it. [2011:54:54.729] b38-bIy7 ADMIN: PM: Cnaym/(***)->Garuhn/(***): Apart from that you are free to discuss it with the player in question over discord or after the round if they so desire. Don't be rude in LooC, it does not get anywhere usefull. My reasoning here was wrong. As it turns out vampires are able and allowed to dominate other vampires. What I think of this does not matter, I made a wrong decision. What matters are our rules: You were informed twice to file a staff complaint. Instead you decided to use LooC and OOC to vent. After the server restarted you decided to let your attitude play out ICly, too. I do not mind admitting a mistake or having another staff member take a look at my decisions. For the staff member taking this: Round ID was b38-bIy7 I do safe the forums the rest of my opinion on this situation.
  11. Would like to talk about the parapen. Can we rework that to promote RP instead of monologue before death? My suggestion would be to replace the chemical inside with the pacifier, so that you cannot fight but still talk and interact with people. That's not a big suggestion since I'm not that creative of a person, but I think this item in it's current state is rather counter productive to our environment. I would even prefer it to hand them out in a box of three, if the effect was anything else than instant cuff and off to dead chat. We could implement it into a set of pens that are color coded and have different effects (Heal, Pacifier, Hyperzine, Poison?).
  12. +1 on the basis that they roleplay functioning adults instead of brain dead children. Honestly one of the people I know, that will take Vaurca serious and make the character refreshingly alien instead of a total meme. Been knowing this guy since I started out in SS13 and the RP has always been serious, well thought out with them. Their characters have their own goals, urgency and mind that Leudo has been able to differentiate from his own state of mind. Apart from that they have been helpful to newcomers ICly and in LooC, which shows that they been working to strengthen the community. While I may not be the strongest lore person around, I have no doubt that Leudo will bring Vaurca lore to new and old players alike that are interested in it.
  13. I'd be more than willing to trade an atmos slot for this. We never have two atmos people anyway and the Idea of someone in engineering focused on the vendors and frequently used mashines sounds awesome! It would also give engineering a couple more tools and stuff to do in the downtime between RNG events giving them work. All for it +1!
  14. Multiple people have tried to explain that while a technician may have the same requirements, those guys are usually specialists for a single area of expertise and do not have the widespread knowledge to design and construct new things. That is what engineering is all about in the end. Finding creative ways to solve issues. Saying that a technician is payed to keep the place running is simplified but true. This should make clear that the choice on what to call themselves should be left to the player. I do not have any issue with changing the default title. I do see an issue with removing the title engineer alltogether as it stands for a lot more than technician. Apart from that a similar education does often lead to different jobs. The usual difference being ability and responsibility. This has been RPed by people in so far, that they know a lot about engineering, but not yet all of it, or lack the creativity to solve some of the more interesting issues that arise -> Balancing a power grid when the engine and a solar field have gone missing for example. I'd expect the technician to keep the station running under normal circumstances, the engineer keeps it running while it's on fire, exploding and being hit by meteors at the same time without any engine running. Bear with me here as I once more try to find the right words: The alt title exists and can be played. I do not want to see the engineer title removed. I do not much care for which is the default job title. After multiple people trying to explain the difference between the titles it boils down to: This is not a good reason to remove something. I don't think anyone is having an issue with change. It's the part where things that people enjoy get removed that cause these discussions. I don't think we should remove things that people enjoy (and that cause no obvious harm). The goal of this PR is to make the alt title of technician the main title. Remove the engineer title altogether. Even if you now add the new "This guy ain't as smart" title it still has not added anything of value in my eyes. (I want to specify that this is my opinion. Maybe this is a great addition for others. I am just trying to understand what exactly this would add for the player and why the removal of something is required for that.) Suggestion and possible solution was already given by Brayce. Make the alt title more in depth instead of just names. The maintenance technician is not the dumb guy. It's the guy specificly trained for a task, just like the engine technician for example. Responsibility does not stand for overall ability or know how. It has been used as bridge between the apprentice and the engineer in the past. Pretty much the resident of engineering.
  15. That was not meant to be rude nor degrading. The issue I see is that this change will be discussed for days while creative suggestions will get attention for a day and then be ignored. I'd prefere a focus on valuable additions to the game instead of changing minor details that (in my opinion) do not improve the game overall. As for the title, both can be chosen right now, both should be able to be picked even if the default one is changed. This brings me to the question on whether or not this discussion is required. I am sorry I worded it in a way that can be interpreted as rude.
  16. I'll side with Satin here. It's no progress, it's not even a change. Let's get back to important stuff instead.
  17. Unbanned. Welcome back!
  18. Big -1 For all intents and purposes they are working on a space station. In space. U know? Qualifications: At least 25 years of age, applicable Bachelors degree or 7 years experience in engineering-related field. It's called station engineer because they need to be ready for everything. Breaches and blobs included. Maintenance is more of keeping the place running from how I understand it, while the Station Engineer knows a ton more in order to solve problems through creativity and new solutions that aren't exactly by the book but keep the place running. I'd love to keep it as is really, so newcommers can learn the engineer job as Maint Tech (someone who worked in that field for a year or two maybe) from someone who has studied that stuff and worked in it for a lot longer. I found this to make my point ^^ Engineers come from all walks of life and split into really interresting things like medical engineers for prosthetics for example. When I hear Station Engineer I usually get more of this picture in my head: Those where the guys working in the coal industry, as my dad did for example. They did not get fancy clothing or a clean desk. They where paid to keep everyone secure and alive in a place where help takes days or weeks to arrive if something goes south. A much better comparison to our station than someone working in an office really.
  19. Hewwo! I joined at 0:30, to a ticket about security ordering tons of stuff, took a look at the antag list which was filled with 6-8 cultists already and knew it would only go downhill from there on out, which is why I allowed them to summon Nar'sie to end that mess. I remember that after the round we had a lot of salt about the antags and the AI. Here's two things that jumped into my eye: Antags where pretty focused to claim that Nar'sie is the goal of cult -> Not a good mindset for our server There where a couple of people in this cult that a) always roll antag and b) always get salty (be it AI, getting shot, general "losing") Just going to quote the rules here. This is not aimed at anyone specific, but I would prefer if you would read and try to follow these simple steps to making antag interaction fun for everyone: "The primary goal of antangonists is to DRIVE A STORY AND TO GENERATE INTERACTION. Be creative when coming up with objectives, and try to do things which will be fun for others, not only yourself. Do not resort to the bare minimums of generating a story through mechanical means, either. This means: no unmotivated/not roleplayed out mass murders, etcetera. See the rules below for further clarification." "Only resort to killing if it makes sense or drives a story. Randomly killing someone because you’re a traitor will get you removed right quick. This also means that murder for the sake of murder is punishable. However, in certain situations, murder can serve as a tool, if none other applicable. If you’re uncertain, ask for guidance via adminhelps." "No ganking. While antags will sometimes kill, it is expected for you to provide interesting roleplay to your targets first, if your goal is assassination. This does not mean that you need to monologue your opponent before killing them: roleplay leading up to a murder can take place over the course of the entire round, for example, leaving the murder scene itself to be “wordless”. Collateral damage is acceptable within reason, but this means you must use common sense, and avoid creating scenarios with a lot of potential for collateral (setting bombs in high-traffic areas, etc.)"
  20. Hello! After reading through your notes I'm willing to unban you. There is something you got to do for me before that happens though. First of all give the rules a good read and let me know that you did so, understand them and will follow them: https://aurorastation.org/rules.html Further I want to point out this rule as it was included in the events that lead up to the ban: "If you are contacted by an admin, you are expected to reply, and communicate clearly and in good will. Failure to reply or disrespect towards admins may be grounds for a ban. We do our best to be polite and courteous with you, and thus expect you to do the same with us." That's a rule that is very important to me and I'd like to point it out here in hopes that it does not come to a situation where you break this one again. Overall it's been five years and I am a big believer that people do change. Reply when you are familiar with our rules or have questions.
  21. @VisVirific had to bin this one, shoot a DM if you need details.
  22. Wanted to drop a simple +1 but Borya said no, so.... Good guy, sometimes doing stupid stuff, sometimes getting in trouble for it. Does not mean he no good guy anymore. Overall seen you help out new players a lot in LooC and ICly. Appreciate it, good work should not go unseen and I think the feedback you got so far speaks for itself. Good luck with your app!
  23. Staff: Hey I handled it ? Player: Thank you Staff forgetts to "Enjoy your round!" and leaves ticket open. Player: Why am I not allowed to slime myself? How do I build maxcaps as officer? Is surgery really an issue as EMT? Staff: Out of the round for 15 minutes I usually wait for the player to be like "Allright, thanks for looking into it" to which I give my "Enjoy your round!" and close the ticket. That has the reason that a new question about a different topic may come in and someone who knows more about that topic can take it. On the other hand I often close tickets about spawning stuff or giving respawns with a simple "Bless!" and that's it. Hope it's allright to do so, feedback from the community has been rare, so I think it's a good thing that you posted Although there are not really rules about how we handle tickets, giving the other side time to respond or asking if there is anything else or simply wishing a good round are formalities that I'm a big fan of.
  24. Ah yes, the lowpop "where did the power go" medbay experience I love it still... Thing is that medical players don't RP until they have the experience and are sure of what they are doing. Surgeon is really one of the easiest beginner friendly roles due to the scanners and repetitive steps used to "fix brain". You can RP before and after the OR, while the patient is no longer dying and nobody will complain. Imho medical is way to easy and I for one would love to see it made a lot harder, but I think not everyone is up for the challenge, so I think the removal of cryo tubes is all we should do for a start to see whether or not people like it. They are a real RP blocker and almost reduce the "urgency" of medical to zero by just storing a patient or two in the waiting tube. That being said I'm supporting Burger strongly on his take. Chemistry is a major issue, the rest just kinda follows. I had it happen way to often that the doctors would wordlessly inject me with the cure all and send me on my marry way... I'd like to see RP instead, something that medical often drops when things get tense. That's also what makes people think the medbay is either 0 or 100 in terms of action. You should be able to have a more varied experience as doctor and as patient. Leaving out names and somesuch, but at some point I used to punch doctors ICly when they wordlessly injected me with things over a bruise or some headache ^^ happens in real life, that usually lead up to RP
  25. I only want to correct the spelling of my name in that statement. Yeah, was me that did the vote. Staff will take a look at the events that lead up to it and decide whether it was okay or not. That happened. Yes. I let folks revote with the new information. It was a pretty clear yes this time, that would not have been changed by just a couple of people. If I've seen it right it ended 26-11, just leaving this here for the fact checkers and the Admin who'll take this complaint.
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