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Susan

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  1. Susan

    Slower healing

    No, Rusty. Realism for the sake of realism. Armor is shitty enough already.
  2. Don't bother. Gibs work in the way that the mob sprite is compiled by snapshots of limbs from the race file (hence why everything has to be in pieces). Losing limbs just means those sprites fly off. That's why there's never any bloody stumps on hands or arms because you'd see it in the compiled sprite.
  3. Tajaran and Unathi are not fucking furry races.
  4. What you fail to realize is the stark difference between 'gank' and 'arrest'. Can you roleplay with your head shot off, or when you're gibbed by parapen and C4, or when you get e-sworded to bits? No, you can't. You're dead, permanently if the antagonist is an asshole that stuffs your body in a fuck-off locker in maint or a locked personal closet where you'll never be found; or if they dispose of your head as well. But can you roleplay when you're in prison? Yes. Yes you can. The long and short of it is that a large angry mob of workers is a risk for officers - riot cops don't walk up to angry mobs and politely ask them to disperse. What you are describing is more akin to 'if I can't revolver decap every sec officer I want them to have a cup of tea with me and discuss the finer qualities of life before they arrest me'. That's not how it works. I'm not advocating running up and stunning the fuck out of people for minor crimes. I'm advocating logical escalation of force. And in a sitaution with a disgruntled crowd damaging private property riot police are indeed logical application of force. What you people cannot seem to grasp is that arresting people 'doesn't take them out of the round', especially in large numbers. You have people to RP with an organize escape attempts with. You're not dead, the victim of some highly shitty parapen-esword wombo combo forced to watch all the delicious roleplay without being able to participate. Even a damn ten minute brig sentence seems to piss people off. In my opinion, you guys need to get over it. Get over that you've been arrested. Bitching won't change it. You got caught out, stop whining, stop complaining, stop 'omg shitcurity'. Yes, there are situations where security is really shitty, but if you have to ask yourself 'would a cop have done this' and the answer is yes, you've got no grounds to bitch. Angry mobs. Threat to property and others. Arrest all then question. This is how the police work. And you being privileged enough to be able to interact in that roleplay. So instead of crying like a sore loser, just swallow it and roleplay. If sec has good reason to keep you, and more often than not they do, you're gonna be kept. Trying to finger every legitimate arrest as some kind of powergame-y 'y didnt sec ask me to politely surrender when i blew up 3 areas' argument then there's really no hope. Sec is doing their job. They are afforded ways to go about it and while you might seem being immediately stunned and arrested while performing a high profile or violent crime as gank, it is actually totally justifiable and completely logical. Short of low-priority crimes and suspects who comply, those involved in murder, grand sabotage, sexual assault, aggravated assault, or anything like that are threats to officers. You'll notice that in a lot of cop shows, they like to arrest the guy before anything else. And by that I mean they kick in the door with a warrant and point guns at him then collar him like an animal. This might be slightly exaggerated for effect but if you are a murder suspect you'll probably have an assault rifle pointed at you some time.
  5. Left to right: Normal, Heads, Captain, Centcomm, Emag, Guest ID, Expired Guest ID Left to right: Chemist, Medical Doctor, Virologist, Geneticist, CMO Scientist, Roboticist, RD Atmos Tech, Engineer, CE Officer, Warden, Detective, Hoss DELGADO Asstaint/Normal, Janitor, Chaplain, IA, Librarian Miner, Cargo tech, QM Botanist, Chef, Barman, HOP, Captain Syndiekats YAY OR NAY?
  6. Revolution. I hate it. I hate this gamemode quite a lot for the simple reason that everyone expects and endorses sec and command to be LITERALLY HITLER which adds literally no depth to the round on top of the already poorly-thought out and short Command reports which results in a round that is full of itself and nowhere near engaging at all. Suspension of disbelief is abused to coerce security to do absolutely stupid things, like public beatings and executions, as well as other assorted felonies that would result in lawsuits, arrests, and probably sanctions against NanoTrasen from the Sol Alliance. I hate that this behavior is encouraged, and that it is viewed as needed because revolution is about as deep as a kiddie pool when you get down to it. Mutiny, in my opinion, is far more in depth. Rather than pitting security and command against the station in some kind of comical, ridiculous battle of 'who can break my immersions the most' where the HoP is scalped when the bar is closed and sec blown up because PAYCUTS?!, mutiny is a subtler introduction and handles nuances of disagreements not only between command and the station but within the chain of command itself. Rather than the same round after round 'bar closed, kill each other' command reports spoon fed to us, mutiny features a directive system that is intelligent and responds to factors in the round, such as the amount of aliens on station, or female or male workers. From a list of highly controversial and grumble-inducing directives, one is chosen. In this gamemode, Central relays this directive through a secure authenticated message system to the captain or equivalent head of staff - however! The security code on the message is incomplete, leaving doubts as to whether this is a legitimate or faux message. Central announcements regarding comms tampering and situations developing requiring deployment of ERT results in no ERT teams for the whole round as well as grumbling over the 'fax' and whether it is legitimate. For example, here is one directive. datum/directive/bluespace_contagion/get_description() return {" <p> A manufactured and near-undetectable virus is spreading on NanoTrasen stations. The pathogen travels by bluespace after maturing for one day and meets the Sol Health Organisation standards for a class X biological threat, warranting use of lethal force to contain an outbreak. No treatment has yet been discovered. Personnel onboard [station_name()] have been infected. Further information is classified. </p> "} datum/directive/bluespace_contagion/initialize() var/list/candidates = get_infection_candidates() var/list/infected_names = list() for(var/i=0, i < INFECTION_COUNT, i++) if(!candidates.len) break var/mob/candidate = pick(candidates) candidates.Remove(candidate) infected.Add(candidate) infected_names.Add("[candidate.mind.assigned_role] [candidate.mind.name]") special_orders = list( "Quarantine these personnel: [list2text(infected_names, ", ")].", "Allow one hour for a cure to be manufactured.", "If no cure arrives after that time, execute and burn the infected.") Here, we see that mutiny's directives can be much more in depth; what sort of people will agree with an unconfirmed virus with no symptoms and execute people over it? The captain, usually. Mutiny is set up as such. There are two keycard authenticators supplied to the 'head loyalist', the captain, and the 'head mutineer', a random head of staff depending on their loyalty options chosen at round start, I believe. The loyalists, who comprise of the captain and anyone who agrees, are tasked with completing the Central directive and then using their card as well as the head mutineer's card to swipe simultaneously in the vault to confirm directive completion. If this is done, it is a major loyalist victory. However, if the directives are completed and the mutiny happens to late, even if the emergency authentication device isn't activated, it is a minor loyalist victory. The gamemode encourages low body counts. The more people that die in-round under certain criteria, the more neutral the victory becomes. Depending on the body count, if the round is determined to be a bloodbath, there is no victory and the entire station suffers investigation by the company and authorities. Lastly, if the directives aren't completed and the EAD not activated, it is a major mutineer victory. Should the directives not be completed but the captain feign ignorance and activate the EAD anyway, it is a minor mutineer victory. The ending summary text changes depending on the outcome, so truly the victor decides who is right. Ultimately, mutiny is a more well-thought out gamemode that discourages random acts of violence and its directives are station-encompassing and get everyone in on it. The head staff are as split as the civilian staff, which leads to rifts in security, and for a more liquid, realistic, and fluid version of revolution than station vs LITERALLY HITLERS, ASSEMBLE. Lore staff can also come up with more morally questionable directives, which leads to more variety, more opinions, and more revving. In my opinion, it is a total upgrade and reworking of revolution that brings it in line with the core aspects of a roleplay community. Besides, loyalists get the AntagHUD icon of Ian in a captain's hat. Who doesn't want that?
  7. For the record, trials are never held at all ever during any round, not just revolution, and that is never going to change. I do think you hold a point in criticizing that security and the heads are expected to do dick things during revolution; I've never liked this outlook on the gamemode at all because it fosters shitty roleplay on security's side. However, the reason this is the status quo is because people have complained en masse about it being too hard to find something to revolt about. This is in essence what I feel is wrong with revolution and why it is an awful gamemode - with no Central directives and without command staff and sec being needlessly assholish, there really is no reason to start a revolt. What, are you going to scalp the HoP because the bar's closed? It jumps from people finding things to bitch about they never had problems with before because rev and then blowing up sec because the vending machines sell food that is too expensive. However, it is a great stretch to blame staff for the current game mechanics because they have been this way for a significant period of time and if you check suggestions and requests you will probably find maybe only one topic about changing revolution, if you're lucky. People bitch in OOC all the time but what they fail to grasp is when you do bitch in OOC or Dsay we, or at the very least, I am disinclined to listen because complaining through those mediums is incredibly common and half the people who do it are not invested in this community and don't even have a profile on the forums. I can assure you the staff didn't convene some kind of malicious meeting about how revolution should be handled; they have an outlook that seems to have satisfied most of the playerbase even though I disagree with it. The last point to make is if you feel security does not have enough evidence or reason to hold you and they're so anal IC you can't use those channels to explain yourself, or if you just feel wronged, you can adminhelp. You should always do so in any situation like the ones you've described; as a security player, I don't tolerate mass arrests + permabrigging without follow up. In the real world, the police do arrest everyone on scene sometimes for the sake of safety, yes, but in the end they let most of them go as you need to actually be charged to be held in custody. The detective or CSI should have been questioning people. I understand, though, that you feel admin response here was not what it should have been. Personally, thinking on it, I feel this complaint is a result of revolution being a less-than-stellar gamemode (mutiny is far better) coupled with some in-character mistakes and misconstrued expectations of security. I don't think much of this will be changed as a result of a staff complaint; I reiterate a suggestions topic might achieve more, short of the issue where admins excuse certain security behavior during revolution, and I am unsure this topic alone will do much to change their mind without, again, a discussion in the suggestions subforum.
  8. This is a privately owned corporate space station. A trial must be presided over by a judge, who is a civil servant in the employ of the government, and in some cases a jury of peers. Trials are not, never were, and never will be a thing on our server because it makes no sense as far as the game is concerned, it is boring because everyone's interpretation of trials is Phoenix Wright and have no idea how proper court works, and is pointless because NanoTrasen has no authority to sentence beyond what is afforded to them for breaches of corporate regulations. You are being held until transfer to Command where you can get a trial, not sentenced to life in prison. Moreover, I have no idea why this is in staff complaints. The Central announcements are hardcoded, were not implemented by our server (despite you assuming it was a conscious decision made to include them by our admin staff when they are part of the code base this server runs off of) and don't 'tip' security off about the revolution. Here are the messages in order from the first to the last. if(last_command_report == 0 && world.time >= 10 * 60 * 10) src.command_report("We are regrettably announcing that your performance has been disappointing, and we are thus forced to cut down on financial support to your station. To achieve this, the pay of all personnal, except the Heads of Staff, has been halved.") last_command_report = 1 else if(last_command_report == 1 && world.time >= 10 * 60 * 30) src.command_report("Statistics hint that a high amount of leisure time, and associated activities, are responsible for the poor performance of many of our stations. You are to bolt and close down any leisure facilities, such as the holodeck, the theatre and the bar. Food can be distributed through vendors and the kitchen.") last_command_report = 2 else if(last_command_report == 2 && world.time >= 10 * 60 * 60) src.command_report("It is reported that merely closing down leisure facilities has not been successful. You and your Heads of Staff are to ensure that all crew are working hard, and not wasting time or energy. Any crew caught off duty without leave from their Head of Staff are to be warned, and on repeated offence, to be brigged until the next transfer shuttle arrives, which will take them to facilities where they can be of more use.") last_command_report = 3 return ..() They do not tell anyone about the revolution. The purpose of these reports is to incite the crew to rebel by making stifling mandates. They have been a part of Baystation's codebase for more than a year after people whined about not having enough reason to revolt. I feel your complaint is split into two parts - you being upset you got arrested, and you blaming admins for a bit of code that they never had any involvement with whatsoever. As a member of development staff, this is directly inherited from Baystation and no one has ever had any problems outside of revolution being a shitty gamemode itself (not because of sec, or the revs, or the reports, but because it is a shitty gamemode) but you. Here is how the law works. Disabling cameras is vandalism. Disabling the power amounts to grand sabotage; if workers severely inhibit the function of their workplace during a strike you had better believe they will be arrested. Any timer over sixty minutes is immediately granted permabrig clearance, and it is basically almost required. So if you convinced engineering to commit these quite frankly high profile crimes (you would not be employed after this was brought to light) you are an instigator and can and will be charged with the exact same charges they have been; 'conspiracy to commit grand sabotage' or something along those lines. If you assist in or instigate a criminal act you are liable to be charged as an accessory. Arresting people is not powergame. Arresting people is not metagaming. Security had the full backing of not only logic but the law itself to arrest you. In fact, you would probably be tried by the Sol Alliance and sentenced to /years/ in prison, not a few hours in a holding cell. In the spirit of keeping with the broad generalizations I've read in this topic, there's been too many upset people over legitimate arrests recently. Security has no obligation to metagame - yes, cutting antags slack, feigning ignorance, purposely being a complete and total idiot because you know they're an antag is metagaming, as you are letting OOC information affect IC actions. If you're counting on security to go light on you then your plan was bad from the beginning. And another thing you people seem to regularly fail to grasp: Security are human beings too. While I do not condone certain actions taken by security that shift, like beating unarmed people, as I believe it to be a hallmark of shitty behavior, I can sympathize with so much shit going on that you lose track of who did what and who is innocent because everyone likes to run all over the damn station and never show any fear or pain when tased, flashed, or otherwise. Everyone takes shits on security and they are regularly left to handle very stressful situations and then prisoners and then each other by themselves which leads to prisoners being forgotten or brigged longer than they have to be. People make mistakes; yes, when the AI said that the engineer who did not take part in the strike should be released, someone should have listened, but you would be surprised how easily information like that can fall to the sideline when a high risk situation was going on, and it is my understanding that it was, from bomb threats to someone trying to chop the captain's head off earlier that round. Revolutionaries can kill heads and security, but they are expected to have a good reason to do so. 'Viva la revolution' is not a good reason. Security is also expected to have good reasons to kill other people, and more often than not they do. In my opinion, I feel this complaint has stemmed from ignorance as to how the gamemode actually functions because no report ever ousts the revolution and misunderstandings between revolutionaries, security, and situations occurring in the round. Security is people, antagonists are people, and staff are people. All can make mistakes, and everyone should be treated as fairly as possible. No cutting someone special slack. And as was said in OOC many times, admins don't know what's going on unless you adminhelp. It was my understanding that you didn't do that, so to jump immediately to a staff complaint when this topic is better suited for Suggestions is something I don't agree with.
  9. [Camera pans out from the back seat of a Monarchâ„¢ two-door sedan, when Junior pops up from behind the seat and folds his arms on the back dash, grinning at the camera. Dad walks by and ruffles his hair. Another family in the car shop walks by, and their son notices Junior in the back seat of a brand new Monarchâ„¢ sedan. The two children begin making faces at each other while Dad speaks to the car salesman. ] Salesman/Narrator: Monarch owners are frequently amazed at the public's high regard for the car of cars, even after it has seen two or three years of service. That in itself is a wonderful reason for buying a quality value late model new Monarch. But, in addition, there is its great practicality. Many new Monarchs are priced considerably less than many medium and low priced new cars that are not their equal in prestige, fleetwood luxury, and safety features. Every window of every Monarch is safety plate, freeze resistant glass. So if you want a car that is economical to drive and to operate, and a pride and pleasure to own, make it a point to spend thirty minutes at the wheel of a Monarch soon. [While the salesman/narrator speaks, panoramic views of Monarch sedans and convertibles driving through the streets or at a standstill are shown, highlighting the vehicle's retrofuturistic design and sleek curves.] Dad: Gee, that sure does make the Monarch sound like the king of cars. His wife's been having so much trouble fitting all our groceries in our old People's Stationwagon. What kind of space does the Monarch offer? Salesman/Narrator: Why, with the size of the Monarch's trunk, your wife will have no trouble getting what she needs to squared away, and then some. She'll be able to store at least three department stores worth of clothing, food, and assorted goods in the vehicle's cargo compartment. Dad: Don't tempt her, he only has so much money in his wallet! [Dad and the Salesman laugh.] Dad: Well, this sure sounds like the car for him. Where does he sign to drive it home today? [Camera pulls back as the Salesman leads Dad to his office and the scene fades to the closing title card, bearing the words 'Ride like a King in a Monarch'. Subprint stating 'Remember, folks, carpools help preserve gas rations for our loyal army as they fight the terrorist threat. If you drive alone, you drive with terrorists!'']
  10. Baystation had a feature where if you were whitelisted for a species you were also whitelisted for their language, except Skrell because no one but Skrell can speak it. I don't know why that feature isn't here. Humans can learn Siik'maas but they won't be able to articulate as well as a Tajaran would.
  11. Forensic Investigations Ana Issek, FT Diplomate, NT Security Board of Pathology Revised 02 Jul 2455 (edited to proper Common by J. T. Morgan) I. Introduction Investigations are the bread and butter of all security work commonly undertaken for the company. But more often than not, the investigator may find himself in a position wherein he is either not knowledgeable enough to come to a proper conclusion based on the evidence given to him, or merely overlooks the obvious, blatant facts and misses key clues in the tools available at his disposal. The purpose of this paper, as penned by a professional in her field, aims to share these often neglected clues with both old and new investigators alike, because sometimes even the simplest of things goes unnoticed. A good investigator must be able to play the part of not only a detective, but also as a pathologist and even a social-privvy person. Not only should you, as a qualified individual, have a basic understanding of your career choice and the technical knowledge to go with it, but generally you should also make sure you have good communication skills. These are necessary, as they allow you to coax information out of other security officers and then explain the results of an autopsy or other medical examination to your superior and juries - who are often purposely filled with people that have no basic understanding of any of these things. With that in mind, be aware there are a multitude of advantages to the world of forensics and investigative work in general. The company is quite generous and, whereas normal officers are rarely ever dealt gear that is above standard regulations, you have the authority to file for proper firearm permits that will allow you to carry a handgun of your choice (though it must be small caliber) openly where you are stationed. The impact of having either an energy-based or ballistic sidearm is not lost on both suspects and security officials alike. However, be aware that in most of these same colonies, ships and stations you will be working as an investigator; not as a full officer of the law. Your best friends are the magnifying glass and fingerprinting kit, not the handcuffs and baton of a full-blown officer. II. Identifying Contraband With the abundance of technology, both legitimate and otherwise available for purchase these days, criminals can get their hands on a literal smorgasbord of dastardly tools. A. Chemicals Many homicides and even some thefts involve the use of chemicals, either forcefully injected into the victim or fed to him through a multitude of means. More often than not, post-mortem assessments of the body (or blood tests in the case of living individuals) will clearly display the offending chemical substances that had been administered. But the means of transmission isn't always the same. Even the mere concoction of chemicals in the victim's bloodstream can give you, as the investigator, ideas as to the intent of the suspect. Was arsenic, or chloral - perhaps mercury found in the victim's blood? Then it is likely the intent was to kill. But should you find even a non-lethal dosage of chloral or such things as cryptobiolin and impedrezene, the intent would likely to be confuse and pacify so that the suspect can carry out further plans. B. Explosives Contrary to popular belief, sites of explosions actually leave a lot of evidence behind for an investigator to find. Though most of the device itself is incinerated in the resulting explosion, even simple things like the size and the severity of the blast are often major alerts to determining the type of bomb used in the first place. 1. Small, controlled charges are widely used aboard non-terrestrial facilities. They are controlled explosives with a small set-up time and, in the case of spacefaring vessels, are not usually strong enough to break through the hull unless purposely set against the outer walls of the ship purposely. They have a relatively small range, but are as potent as a murder weapon as they are as a breaching tool. Take care with suspected bombers. 2. Many company installations are equipped with mobile carts that house welding fuel, tanks that are there for the express purpose of utility for the engineering employees. But as they are filled with several gallons of flammable liquids, these are sometimes made as the favorites of homemade bombs. Because they are more volatile than other, more controlled forms of explosives, they are often powerful enough to tear through both the lower hull and walls of a spacefaring vessel, or put a very large dent in a secure building. You may also find remains of the device used to trigger it in the debris, but it usually isn't very helpful. 3. Professionally-made tank-transfer valves are perhaps one of the most dangerous explosives seen in security work. They are made by joining an oxygen and plasma tank together, and have a larger radius of projected destruction than their simple home-made brethren. If you see such a device, it is best not to disturb it and call for a professional bomb squad due to the threat and potential damage that such a bomb can do. When faced with explosives as evidence, you should always make sure to let the professional bomb team handle their disarming and then scan the components first. There is a high chance the process involved with dismantling bombs can fudge with the evidence, but they are always very dangerous items and the investigator should ensure his own safety first before he attempts to meddle with high-explosive items. III. Autopsies Autopsies are perhaps the single most important process that is part of a homicide investigation. When a human being is purposely killed by another, there is often a great deal of evidence left behind that can quite easily be the break in a case an investigator needs. It is suggested every detective have a basic understanding of the anatomy of the human body. While cutting open the cadavers yourself isn't quite as necessary, being able to identify the cause of death as well as examine the wounds themselves for clues is. For the budding pathologist, a few terms will be listed, terms you should familiarize yourself with, as they will often come up during medical examinations. A. Rigor mortis is a condition that generally begins in smaller muscles and then spreads to the larger ones, and happens shortly after death. The effects of rigor mortis usually wear off in thirty-six hours as muscle decomposition sets in, but an investigator can mechanically break it by stretching the rigid muscles with force. B. Hypostasis is often identified as a purplish discoloration, much like a bruise, on the body or organ surfaces. It results when blood settles to dependent parts of the body, usually forming within one and a half to two hours after death. This type of mark usually surfaces on bodies that have been left to lie on a specific side for a long while, giving time for the blood to pool and marr the skin and organs. C. Exsanguination is a fancier term used to describe when a victim has died due to excessive blood loss. More often than not, in homicide cases where you find a body that has bled out, this big word will be sitting right on the coroner's report that will be waiting for you. D. Hypoxia (and cyanosis) are always terms that should be known to investigators on stations or spacefaring vessels. When a body is exposed to space, the low pressure outside causes for rapid deoxygenation of the bloodstream, leading to hypoxia, which is better known as oxygen deficiency in the tissue. As a result of this, the flesh can begin to turn blue and even grey as cyanosis sets in, aptly named for the blue color that severely deoxygenated flesh takes. E. Gunshot residue, while not often thought to be applied to autopsies, is actually incredibly useful in determining the proximity of a shot. At near point-blank ranges, the still searing-hot gunpowder flecks emitted by ballistic weaponry often leave a muzzle burn around the entrance wound of the bullet, coupled with stippling. The same is applied to laser guns, as the intense heat of the barrel leaves a distinctly circular mark in the middle of the burn marks. As the gun begins to draw farther away from the body, just simple gunpowder can be found in the vicinity of an entrance wound, and depending on the pattern and presence will usually place the shooter between one point five to three point five feet away. Beyond that, there will usually be no indicators that the victim was shot aside from the bullet and hole itself, as it is too far for fouling and gunpowder to travel. The author of this paper cannot stress enough that the medical examination must be incredibly thorough, especially in cases where the cause of death is either not obvious or highly suspect. Even the most convoluted of homicides always has an explanation. Even the oddest deaths always have a logical explanation behind them. Investigations and examinations are key in discovering these. DISCLAIMER This article is provided "as is" without any express or implied warranties. While every effort has been taken to ensure the accuracy of the information, the author assumes no responsibility for errors or omissions, or for damages resulting from use of the information herein. Copyright © 2455, Ana J. Issek. This material may be reformatted and/or freely distributed via online services or other media, as long as it is not substantively altered. Authors, educators, and others are welcome to use any ideas presented herein, but the author would ask for acknowledgment in any published work derived therefrom. Commercial use is not allowed without the prior written consent of the author.
  12. I don't know how we can use the ones recently posted because there's no back/left/right sprites. They also don't fit in line with the other species sprites.
  13. The whole deal with the NT rep seems kind of snowflakey. I can't approve it in good conscience with something like that;
  14. Except we didn't nuke the shit out of either place. How the fuck do you 'accidentally' launch WMDs of that magnitude, anyway? Humans are stupid, but are we really that stupid?
  15. Testifying for immunity from the prosecution. Witness protection. W/e. Approved. Go be a cat. Meow.
  16. I've known Rebel for an extended period of time, stemming from Baystation. We've known each other for more than two years, and his most famous character is probably Dennis Hachert, brother to the late Milo Hachert. Both he and Drew are great roleplayers and I'd say Rebel is more than qualified for a whitelist; he has a lot of experience in dealing with security and crisis situations and he knows how to handle them well.
  17. What you fail to realize is that taking a hostage does not and should not mean the antagonist has a free card to get whatever they want. In reality, during a hostage scenario, police set up sniper teams and breach teams and more often than not make a move on the hostage takers either at the location, or when they deliver things they wanted. They also can talk people down, but in this game, no one gives a shit because all they want is whatever objective they've set for themselves. People refuse to respond to being talked down, or wantonly kill hostages in their custody. Newsflash: killing a hostage tells me you don't give a shit and I need to risk breaching and clearing because you're unhinged and very little is stopping you from killing innocent people. Further, if there are noncrew in the hall with weapons, you'd better believe I'll be shooting with lethal intent. I don't know what you're going to be investigating, the dude with the SMGs ass? Chicago police certainly don't roll up and when they see a gangster with a Mac 10 politely say 'sir please drop the weapon' while smiling at the guy. They point guns at him. They shoot him if he makes a move. Security is not obligated to use non-lethal force on all the snowflakes so their rounds can continue. If you want to break the law and walk around with a weapon or fire at officers or civilians or be an idiot and get lit up for it, that's your prerogative. Just because non-lethal weapons can be ridiculously OP doesn't mean they need to be the solution to every problem. If you people don't want to get shot and killed, don't make yourself a threat. I've seen crew do things from saw the CMO's head off to try to cablecuff some dude and refuse to even tell security what is going on. Have you ever thought that the problem isn't security, but yourselves? Stop crying about being arrested for the simplest things. Stop bitching about shitcurity when you want to be a drug addict and get arrested for it. Stop whining that you got shot to death by a sniper for taking a hostage. If you hadn't done those things to begin with you wouldn't be in the situation you are now. Having to constantly put up with the second guessing, and scientists and doctors trying to tell me how to do my job, and everyone being mad no matter what you choose in a situation is tiresome. We're also people, with feelings, and whatever fluffy bullshit you want to say, you know. And you know what? I don't give a shit if someone is an antag. I honestly don't. I treat non-antags and antags the same whenever they're arrested. Even if I OOCly know someone is an antag I've released people because of a lack of evidence. However, this means I am also not going to metagame the other way. If I OOCly know someone's an antag I'm not going to give them special treatment. I'm not going to cut their timers or sacrifice my character to metagame. Just because you're of the opinion this 'aids' RP doesn't mean it isn't any less metagaming. You're letting OOC knowledge impact IC actions. Everyone is treated the same; that is fair. Being an antag doesn't get you a get out of jail free card.
  18. People don 't do that because the roundtype isn't /conducive/ to doing that. I'm all for some kind of alternative to the shitshow that regularly is nuke but, quite honestly, I think that you're utterly full of shit when you say nuke leads to RP opportunities. It doesn't. People have no motivation to break the monotony because nuke is designed to be monotonous. It is designed around the sole premise that you're there to kill everyone, and you're equipped to do just that. There is no variation because the gamemode isn't designed to vary. It is one of the most rigid gamemodes and breaking the mold will result in angry people and explosions in dsay and OOC because nuke was not created with these intentions in mind. It's murderboner heaven, not RP world. If you want groups of traveling clowns honking the station to death, cool. Nuke doesn't support that; I firmly believe nuke needs to be gutted in its entirety and then rebuilt from the ground up to be more focused towards heavy RP. It is a gamemode tooled only towards murdering the station and the crew with very little interaction beyond pointless hostage taking for the sake of hostage taking or getting shot at. While it may serve to satisfy base urges in our player base, I feel if you want to spend a round without RP to robust someone you can go to /tg/ or Goon. Nuke needs to be redone. I think it should be disabled until then.
  19. This isn't the problem with nuke. You're trying to put bandages over a scratch without fixing the broken bone. The problem with nuke is that it exists at all. Get rid of it. I'm 100% serious; nuclear is only used to satisfy murderboner or robusting urges and I've never seen a single nuke round ever turn out favorably. It was not designed for a heavy RP server. It comes from /tg/, and like other modes imported from there (changeling) the gamemode is tooled to kill as many people as you can to stroke your ego. Heist is the RP version of nuke, so I'd say replace nuclear with heist, which is still awful but less so.
  20. Just because we already have stupid shit in the code doesn't justify adding more stupid shit to the code. You have parapens. Its the exact same thing.
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