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About DanseMacabre

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    Plasma Researcher
  • Birthday 28/08/2001

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    New York

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  1. Hi, sorry for the long wait for a reply. Let me address your other points: 1. I actually love the idea of tree-sap drinks, and I thank you for mentioning it. I'll be sure to add it to the current draft. 2. The rogatywka is a little funny-looking, but I actually like it a lot, and that uniqueness is something that the lore stands to benefit from. As an aside, I should mention that it is not cultural-wear, but rather just military-wear. The rogatywka is something you would see soldiers and police officers on Visegrad wearing, not normal people. As for the kucsma- I do like the idea of having it be a Visegradian headdress, but I feel like it is something that'd fit more with another Human planet, like Vysoka (Especially Vysoka, really.)
  2. I think this proposal is rather vague, and some more detail is needed - because what they actually do seems rather unclear at the moment.
  3. I’m currently on vacation and returning this Friday. I’ll get back to you then. In the mean time, thanks for your feedback! However, I will address one of your bullet-points while I’m busy with my pre-fishing car ride. As far as a fictional grouping is concerned, the “Poland” of this context refers to the Polish province of Earth in our lore - as opposed to national Poland. The Polish province of Earth consists of the national territories of Poland, Hungary, and Slovakia- which are, of course, three of the four Visegrad-4 countries. So trust me, the V-4 were in my mind while I was writing this! Czechia is just part of Germany in our lore, quite unusually.
  4. Once again, Visegrad is not Polish. Please actually read the document, and I'd also encourage you to look at the one-world-government map of Earth for a better understanding as to what "Poland" means in this context.
  5. Poland *does* still exist on Earth’s map, and moreover Visegrad wasn’t colonized solely by Polish people. There is no lore rule stating that I cannot develop a colony with a specific set of ethnic groups in mind, regardless, and I approached multiple Human lore developers to see if Visegrad was compatible with basic autocanon rules long before I attempted to officially canonize it.
  6. Well, if that's the case, then the requisite number of players needed for five or six mercenaries needs to be lowered. I have never seen more than four at a time on Aurora.
  7. Four is simply too low, in my opinion - during lowpop, four is fine. Usually security won't be stacked and with four people, a mercenary team can control the station if they are a successful team. But if there are sixty people on the server and security is full - they are outnumbered 2:1 by sec alone, not even factoring in ERTs - and some ERTs outnumber them and outgear them. Anyway. I'm proposing we bump the upper limit of people in the off-station baddie teams up to six from four.
  8. Type (e.g. Planet, Faction, System): Planet. Describe this proposal in a single sentence (12 word maximum): A reluctant Solarian outer colony, rainy and geographically obtuse in equal amounts. How will this be reflected on-station? Primarily by on-station characters, though I am absolutely willing to implement Visegradian cultural dishes and Visegradian cultural garments. Does this faction/etc do anything not achieved by what already exists? Yes. Why should this be given to lore developers rather than remain player created lore? Player-created lore exists on a limited scale. The player creating it alone is typically the only person who will ever use it, and it is the responsibility of the player alone to have it represented. I believe the variety is the spice of life: Adding Visegrad will add more variety, but without being too complex so as to be complicated for the average player. Additionally, by becoming part of the official canon, it can be represented in ways that it could not otherwise - by way of mechanical representation. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee? As much as the thought discomforts me, I do and I am willing to deal with that fact. Long Description: https://docs.google.com/document/d/12a-FQ3QGJSVguwwzwOSUUR7hRRzO9468KDwNz1panE8/edit?usp=sharing - More of a rough draft than anything else. If Visegrad is seriously considered for canonization, it'll need to be cleaned up a bit. Other notes: I am aware that the Human lore team is not looking for additional colony lore at this time. I do know that some people who have seen my work are interested in it, and I want to give it the old college try. If the team bins me straight off the bat, I understand completely.
  9. While certainly a fascinating concept from a real life historical perspective, and an exercise in cultural universals that just about anyone can appreciate - I do not at all support the addition of glowing cats to the Aurora. In fact, I think the concept is quite absurd.
  10. I think the problem with a live infection system is that you will have people who will just play their character but, oh no, they're a ling now! They didn't want this! They're the same person but a ling! That's crazy! That's so sad! We should help them! And then they turn around and rat out other changelings. At the very least, if it is a live infection system, the player should be explicitly told that they are not the same person anymore, merely imitating them.
  11. Hard agree. I think a method to make more lings, or ling-lites, would be a huge improvement to changeling overall, and would do a lot to up the paranoia value inherent to the game. I believe Doxx had some plans related to this?
  12. I would not like to see Taj or Unathi captains. The culture and climate of our in-lore setting simply does not logically lend themselves to this. In fact, I feel quite strongly that we are currently too permissive of aliens in command.
  13. I absolutely detest the notion that Humans should be undermaintained and treated as a secondary species that is unimportant and only exists to facilitate training players to play xenos. It is utterly nonsensical to suggest that we would be better off by not giving distinct lore, languages, and mechanics to Humans - ultimately we play in a Human setting, and by making Human lore as minor and unimportant and easy to understand we would be making our very setting less interesting and enjoyable - because we don't play in alien space. This suggestion is not "bloat for the sake of bloat" . It is to make the predominant species represented in our lore more diverse, dynamic, and interesting. After all, they are the most common race on the server, like you said. And why would we not focus most of our work and attention to what most of the playerbase plays as? It is statements such as this that illustrates why SS13 species have long had problems with elitist and cliqueish behavior.
  14. You misunderstand what meaningful roleplay is. Antags do exclude meaningful roleplay from a round, by virtue of being walking, talking decanonification devices. To have meaningful roleplay - that roleplay must not become a non-entity as soon as the round ends. While roleplay with antagonists can be incredibly fun, it is never going to mean anything after the round ends. Extended is a necessity because it allows the playerbase to go in with a guarantee that everything that happens in that round, unless voided, has long-term meaning.
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