
Killerhurtz
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Everything posted by Killerhurtz
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Actually. we can put it that way. Unless NT uses massive amounts of silver to make a multitude of sterile silver-coated water tanks, they're going to disinfect their water. Chlorine is a common water disinfectant. THEREFORE if the water were to boil away, you would probably have chlorine gas. TA-DAA
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With more traits, this is definitely going somewhere. I'll try finding other small things to add.
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Frances - Moderator Application
Killerhurtz replied to Frances's topic in Moderator Applications Archives
Alright, for old things, first there's the case in 1138's application where you brought up the CM incident. For the other main example I'm thinking about, it was featuring another staff member - may have been Suzan. But yeah - I can see how much I lack evidence on this point, so consider my second point withdrawn until I can find the evidence once more. (Though to answer what purpose: from what I remember, it was to keep certain users out of certain things as far as I can remember - but as I said, I withdrew that comment until I can find that evidence again) Also, in light of this, I feel unfair leaving the -1 in - so consider my vote neutral. -
Frances - Moderator Application
Killerhurtz replied to Frances's topic in Moderator Applications Archives
-1 from me, for two main reasons: One thing to consider, for now: Sure, joking in applications is fine. But it's not when it cuts out relevant, important information. Second, I've noticed that Frances may have a tendency to bring up old things for their own purposes. And I don't know if I want someone so intent on seeing things through, per se, being a mod. -
Yeah no, I fail to see how something that happened three months ago is relevant. On a... MedRP server? LowRP? What IS CM's RP rating anyway? But yeah - regardless, I +1 1138.
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My question here, Frances: how long ago was this? If it's more than ~1 month ago, I'd say that it most likely doesn't reflect on 1138's current status. People are allowed to change, yes? Was it back in August as one of the images you posted suggests?
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First thing first, in suggestion rules: Second, your 2nd suggestion is more of a bug - submit it to the github.
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AI Radio while intellicarded and without wireless
Killerhurtz replied to Lady_of_Ravens's topic in Archive
I'd say maybe have an ANTAG intellicard (or allow emagging an intellicard) to have that disabled. But the default intellicard? You're holding a multi-million-dollar intelligent product and you want to make it more helpless? It would make no sense for the basic intellicard to disallow AI comms. -
Not rabbit people. Ant people. Isn't that what the Vaurca was supposed to be? A relatively dumber but organic-mass-producing species who literally use organic factories for reproduction? (If not, I still say we need our species of hyper advanced fluffy space raptors)
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This, along with the new wave of duty officers you're recruiting, makes me excited for the future of IC problem handling. Also, you mentioned all reports being wiped - I'm not sure it's that big of a problem since reports, in the first place, were supposed to be for reoccurring things? If anything it gives player one chance at not giving people material to make a report/complaint out of. Anyhow - I'm looking forward to this.
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I was thinking more along the lines of 'emag showerheads to have them spit hyperheated steam that rapidly increases pressure in the room up until it's deadly to even open a door'. Y'know, fire without fire.
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I have to agree with Ravens here. Currently, lore seems to clash - on one hand, AIs are well-spread and unlawed AIs are even quite common. On the other, there's the whole Skrell thing going on. Both of my IPC characters also verge on this concept, for different reasons (and hell, a ton of my traitor ideas come from that concept) but it's just... background, it feels. Hell - even the whole Unathi blockade due to almost-war seems more important, and that doesn't have quite the "world-ending" touch that unlawed AI singularity could potentially have.
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So. I discovered something recently. By laying down on conveyors, players can go through plastic flaps, like cargo. And it's a LOT faster than any airlock. So what I suggest is three methods of consolidating the airlock tech. One: Change ALL airtight airlocks to a flap format that people can go through while walking to save time on pressurization issues. Would make sense to me as apparently we already have the tech for airtight plastic flaps. Two: Make the plastic flaps not-airtight, requiring an airlock regardless - because if they're anything like today's plastic flaps, they're DEFINITELY not airtight. Three: Instead of cycling air in and out, install a pneumatic tube system (like Research's) at every airlock, and allow their construction. Saves on time by not needing pressurization, short tunnels ensure that they WILL in fact be there more than once in a blue moon, and it only allows people through - meaning that flaps and airlocks themselves are still useful for cargo. Thoughts?
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Replace the "Happy X day" messages with lore trivia facts
Killerhurtz replied to Frances's topic in Archive
I love this and will actively spam Jackboot with a thousand fact ideas try to find ideas to submit. -
Killerhurtz' Loredev application
Killerhurtz replied to Killerhurtz's topic in Developer Applications Archives
Check the OP, I've updated it with a link to my sandbox wiki. So I have editing experience. Though you'll have to define workshops - like guides? But yeah I'm definitely open to be an editor. -
Oh you salarian you. BUT YES - if we want to go there, Firefly has a nice collection right here. My favorites: Bughouse: Mental Hospital Fuzzie-wuzzies: Someone who's easy to manipulate Mite: Small amount. Can also be used sarcastically (as in: "We've got a mite amount of damage" when 50% of the place is breached) Moonbrained: Dumb or crazy. Sly: Another piece of slang to imply homosexuality The Black: Space Doxy: Prostitute OTHERWISE there's also a few Mass Effect classics as above (translated to an Aurora context): Cloaca: Human insult to Unathi, equivalent to 'lizard dickhead' Boomstick: Hot-headed member of either Security or ERT Sparks: Derogatory term that refers to engineers. A few more that I mostly came up with: (To)Tin, Tinning, Tinned: Terms referring to cyborgification and the people who go through with it. Squiggly, Squiggles: Derogatory term that refers to Skrell Brambles: A generic term that specifically refers to Diona security members Wallflower: A generic term that specifically refers to Diona scientists Boiled Egg: Derogatory term that refers to scientists - implies they aren't doing anything. Stems from the old insult 'egghead'. Fedive[Noun], (To)fedive[verb], fedivic [adjective]: Human slang for synthetics (90% of the time, IPCs) with who they disagree with. Examples: "Synthetics aren't superior, you fedive!", "You're suggesting we DON'T evacuate the station? You're fediving." "Yeah I don't know why that IPC's allowed in command, they tend to be... fedivic.". Refers to the Pentium FDIV bug, suggesting they're processing things wrong. Crayfish: Refers to a malfunctioning synthetic (AI, IPC, borgs). Refers the (by then) antiquated CRAY computers. Will come up with more later
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He's been inactive for over a month, now. Did something happen?
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Still makes things too easy. For that idea, then - at round start the antag gets to pick seven signatures - two off-station signatures and five signatures of crewmembers. They can't change it without ordering a new pen. Thoughts?
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I hesitate to make a robot that's specifically armed to be hostile with a weapon because then it gets hard to balance it's emagged properties with it's usefulness. And the purpose, here, was not specifically to make certain events invalid (all of them are used for a rather specific, previsible task and make it easier - the eyebot only sees things but isn't universal, the carrierbots can only automate certain things, the extinguishbot would still need assistance). I'd much rather have player-controlled characters do the things that involve weapons. Also, it'd need to be tested - but technically speaking, there IS already a robot that may be able to do that. ED-209 - the upgraded security borg - has a long-range taser (that turns deadly when emagged). I'll need to check if it can kill carp...
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You bet. I'd be a liar if making non-lethal airburst proximity bomb traps to possibly capture (or escape from) people wasn't in the back of my head when I made this. Also I just realized a hilariously amazing idea for area-denial. With the help of Atmos, it would TOTALLY be possible to pipe up a mounted airburst cannon... on the main atmos distro of the station Then make sure that there's a scrubber/pump to solve overpressure, and BAM - infinite airburst cannon.
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Basic idea. There's a medibot that does a very basic job at healing people. There's cleanbots that do a very basic cleaning job. There's Floorbots, which does a basic job at engineering (by fixing breaches that don't involve walls). There MAY be the farmbot which does a basic job at farming? (According to Baystation wiki there is, at least. If there isn't on Aurora it should be a thing). And so, here's a collection of robots that do a basic task at a variety of things. Bagbots: When you can't be assed to collect the small things, Satchel's there to help Comes in green and yellow variant, which respectively collects plants and ores within a radius. Used by botanists and miner to accelerate work (so that they don't have to stop and collect things - especially useful for miners). Must still be unloaded manually (make it grab-able like Runtime?). Stores same amount of resources as a normal bag (was it 28 or 35?) Construction: Add robot arm to either Plant Bag or Ore Bag. Use pencil to name. Add camera, add micromanipulator x3. Emagged: On top of normal function, starts throwing contents of bot at people, like a broken vending machine. Boxbot: Need extra storage? Have a box, or two, that follows you. Comes in a single variant, grey. Used by anyone who wants one to carry stuff - pretty much a walking box with a field where you can swipe your ID so that it follows anyone that's got your ID. Stores seven items of size small and below (or is it medium for boxes?) Construction: Add robot leg to cardboard stack (unfolded box). Use pen to name bot. Add proximity sensor. Emagged: Turns all of stored contents to slag, or just eats them. Cratebot: Three functions to it. Collect stuff, store stuff, walk to places. Comes in grey and white variants (crate and plastic crate). Used mostly by three parties: engineering to bring resources on EVA more easily, Cargo because no one ever returns the crates, and Xenoarcheology because it can be a hassle to collect objects. Interface allows setting 'home' (and telling crate to go back 'home') for automatic cargo returns, and collection setting can be toggled on and off. Holds a lot of stuff (crates can hold what, 70 individual items?) Construction: Add robot endoskeleton to crate. Add four robot legs. Use pen to write name. Add proximity sensor and robot arm. (GPS?) Emagged: Oh you all damn know what it does. Cratey's back! Orebot: For maximum mining laziness efficiency. Comes in a single variant, orebox. Used by Mining to collect ores automatically from Yellow Bagbot (or just to follow the miner around to not-have to pull an ore box). Can be put in front of the crate unloaders to unload just like a normal orebox. Holds a thousand ore. Construction: Add robot endoskeleton to ore box. Add six robot legs. Add robot arm. Name with pen. Add proximity sensor. Emagged: When trying to shut it down, instead of shutting down it turns hostile, running into people (knocking them over) and teabagging them to death. Newsbot: Because journalism isn't the same when you struggle to find camera film. Comes in a single variant. Used by journalisms to slander the IAAs and HoP do journalism on-the-go. Comes with a Digital Camera which can take two pictures before needing to be inserted again in the bot. Robot has internal photo storage (similar to AI) and is a walking newscaster. Construction: Add robot leg to binary communication board. Write name with pen. Add robot camera. Emagged: Turns the camera flash to 11. As in, turns the camera into a literal flash to incapacitate people. Extinguishbot: because fire and slimes suck Comes in a single variant. Used by engineers to put out small fires (is not actually fireproof) and by xenobiologists to kill a large amount of slimes at once (is not actually armored). Either function can be toggled on and off. Needs to be refilled periodically. Construction:Add robot arm to extinguisher. Add emergency-sized oxygen tank (can be made from an autolathe). Name with pen. Add proximity sensor. Emagged: Was hesitating between 'extinguish people until they freeze' and 'make things so much worse by outputting oxygen into fires'. Thoughts? Eyebot: Because the AI only has so many borgs it can spare OR security needs eyes. Comes in a single variant. Used by AI to grant visibility to places with low camera coverage. AI-accessible interface to toggle light on OR to send bot to specific rooms via maintenance (which can also be used to force it to go through certain maintenance halls). Observable through security cameras. Has either GPS tracker or suit-style tracker. Construction: Add micromanipulator to robot camera. Write name with pen. Add binary communication device, then add metal. Emagged: Several options. If we want to make it better for antags to use, gives Eyebot X-Ray vision. If we want to make it less useful to security for antags to get away from, make it short-sighted (like welder masks or people who need glasses) or make it have the foggy overlay of half-consciousness. If we want to make it more fun, either allows toggling or simply disables location tracking (which also prevents AI from seeing what it sees outside of the security consoles - otherwise it's too easy to pinpoint locations), AND allows broadcasting on the various TVs across the station (which show two empty places right now). (Picture this. Nukeops - the operatives got some hostages on the ship. They emagged (or didn't) an eyebot, and at the very least made it stop moving and brought it to their ship. And now, they're broadcasting LIVE to Security (and possibly anyone who's watching TV) the fact that they do, in fact, have hostages. And if the station is non-compliant? Well, sounds like a public execution is in order.) Any further ideas?
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I thought of a new form of this, as well. With enough research, R&D could make IMPLOSION weapons - instead of violently expelling air, it violently pumps it in. Useful to neutralize targets AND take them in closer, to make traps and so on. Thoughts?
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It would certainly make for some interesting situations. I love it. Though to make it fair, to forge signatures of people present on station they'd need to somehow steal it - steal a document with their signature on it, have a blood sample or SOMETHING that doesn't make it like 'lol I'm signing like this guy now'.
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Alright, let me reiterate. It's not individual votes. It's not an election. So let's say that we get Round A, nukeops, 30 players. They RP out, and they end up killing 5 people before detonating the nuke. Out of the 30 players, 5 players are mad that they died or that nuke was deployed or that they lost or whatever reason. That's 5/30 votes for nay - it's not a downvote, the antags are not penalized. Now round B, nukeops again. The team raids Cargo with weapons. They hack the cargo trolley to run over people and to be able to carry people. They go around the station killing everyone they can see and actively seek a complete wipe. All 27 non-antags find this utterly ridiculous, and so the vote comes, it's 27/30. The antags are slightly penalized. Round C, black magic happens and it's group B again. They decide not to fuck shit up, only 3 people end up disagreeing with their actions - no further penalty. A week or two later, the weight handicap is lifted. OR they could decide to do the same thing over and over, and the majority says that they shouldn't be antag - so they get heavier and heavier penalties until it's virtually impossible for them to get antag. A week later a tiny bit of the weight is lifted to give them a very slight chance, and so on. If an antag leaves before doing anything significant? No penalties since they did not negatively affect RP. Does it make sense?