
Killerhurtz
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SierraKomodo's Diona Whitelist
Killerhurtz replied to SierraKomodo's topic in Whitelist Applications Archives
+1. Sierra's easily one of the best RPers on here. Get them their whitelist. -
BYOND Key: Killerhurtz Character Names: Sybil Rosetta-Sigma, Vermilion Carminite, Viridian Chrysocolla, Ashton Murphy, Ebba Sailor, Lua Saudosa, Seneca Quinn Species you are applying to play: Skrell What color do you plan on making your first alien character (Dionaea & IPCs exempt): Pastel orange Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Honestly? To try something new. I've already played humans, both head and non-head, and all manners of synthetics - and to be honest, I'm running out of gimmicks. So I thought that the next most relevant species would be the Skrell - and so I read up on it, and I started quite liking the species. Identify what makes role-playing this species different than role-playing a Human: First and foremost, the language. They can barely talk Common because of mouth structure, and thus it can lead to some very interesting (read: hilarious) situations of misunderstanding. Second, there is the culture - whereas most humans tend to react to insults, Skrell avoid it to keep face - and that follows a general theme of tolerance. Third, there's the fact that they have to be careful of many things: animal protein, airborne substances, and so on. Fourth, there's the fact that Skrell focus a lot more on the mind than the body - which can be interpreted many ways. Character Name: Farreipshi Tup'Tesh Please provide a short backstory for this character, approximately 2 paragraphs Born and raised on Aliose, Farreipshi was always considered a rebel - not always because of troublemaking, but because she was too questioning, even for a Skrell. Her parents were Altariser - and so, they tried to impart her with these values and beliefs - which led her, at the ripe age of 14, to be nicknamed 'The Dangerous One' - for a simple reason. She questioned everything. She believed in constant improvement of herself. And, in her case, it wasn't until she was 14 that the history of the Skrell versus the AI was tackled. Because of the immense backlash of her suggestions regarding her beliefs on AI, she kept mostly to herself, quieting down. It bothered her - how they all just... accepted things. And as such she finished her main education - worked for about a year, buying her own PDA in the process, before declaring the Skrell she lived with a lost cause. With the money saved up, she bought herself a trip to the Sol Union - and attended advanced studies there, specializing in chemistry and electromechanics, eventually obtaining a doctorate in artificial intelligence development (which, given an opportunity, she would definitely flaunt towards her Skrell peers). Following suit, she spent a few years lost - she had a lot of studies, but didn't yet know where to go. At least until, one day while browsing the Extranet, she learned of NanoTrasen and their efforts on research in all fields - and so, she sent an application. She was accepted a few months later. What do you like about this character? She questions EVERY SINGLE THING. "Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy." She DEFINITELY is insane, in that sense. How would you rate your role-playing ability? 7/10 always place for improvement Notes: I just noticed that the section on "What do you dislike" is gone. ALSO WARBLE WARBLE
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Jack, that's the thing though. Lore must be discussed so that they are easier to implement. For instance, the clothing may be a moot point - as we either say they can only wear them rolled down, or say that unless it's especially important we don't create a sprite for them (as they don't really mind being borderline naked). And even then? I'm not an OFFICIAL spriter - but I've already done a fair share of spritework for the server (IPC organs, lifesupport surgery table, a vast majority of the pending custom items). And I'd be down for working double-time to make this happen. As for removing species - it doesn't have to be mechanical differences. Lore differences are also a big motive here - remember, we ARE a Heavy RP server. As for surgery - it's all good and well, since in the game you can't hurt. And that's more a problem of "there's a bigger backlog of more important things than adding tails and diona anatomy" than it can't be done. And if we're going to disqualify ideas on that grounds, we might as well close down the suggestions board because we DO have a large backlog. And for the integration? OOC it's a community issue. IC it's actually lore, to some extent. And people are going to be butthurt about shit anyways. And they don't mix up the game very much? That's also a community issue, because with the lore that all of the races have, it SHOULD bring some interesting things (and sometimes it does). But most of the players treat the aliens as human+, going very very mild in their mannerisms.
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Sprite for ease of access
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Sprite for ease of access
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Tentative sprite. Is it satisfactory?
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Sprite for reference
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YESSSS I LOVE YOU GOLLEE
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While technology isn't linear, some things in nature are considered a norm. A planet can't exactly be cold, harsh and rich at the same time. Rich in what? Ore? Game? A planet can have a lot of game for hunt, even during winter, but keeping livestock that is needed for a large developed species cannot be done in such an extreme climate, while still leaving everyone enough time to develop. Very fair point. I must admit I was in a very Stardrive mindset - and so by saying rich, I was saying minerally-rich (agriculture requiring a fertile world). As for the food - it is an entirely valid point. How would you feel if, lore-wise, that's where the advanced life-extension and cloning techs came from? I don't think, personally, it would be a stretch that the original goal of these techs was to keep livestock alive longer, healthier - and, from some chemicals and some source material, being able to duplicate food. You are aware that temperatures on station are in 20C range? That means they'll probably drop dead from heat mid shift and would require additional coding. Very true. While I don't think they would absolutely DROP DEAD, per se (at least not until the temperatures reach maybe 25), they would most certainly be highly uncomfortable. But in regards of your future point... Colorful patterns would not develop on an ice world, especially not for hunter species. Given the examples, I'm highly against making it a colorful hyper-advanced space penguin raptor, in other words, make them come from an actual temperate planet. I would agree. I kept them on an ice world because Baystation lore, but given their characteristics, it would make a lot more sense to have them be on a temperate, if not tropical world (with snowstorms being replaced with violent rainstorms and thunderstorms, for the biological and technological ramifications of it. Thoughts?) I like this. I would personally make them omnivores, but that depends on what code already makes them to be. But here's the catch - and let me go on a short tangent: Ridiculous creation myths aside, our ancestors were prey, not hunters. They were monkeys kicked out of the jungle due to impending ice age. Largely unsuited for anything other than climbing trees, they were forced to use their brains to avoid anything that would try to eat them, as well as find healthy carcasses and fruit to eat. Their environment sucked to the core. As they were probably forced to spread out due to other territorial, murderous monkey tribes, it started to suck even more as they moved north through the Africa. How does this tie into Resomi? Well, they are predators. They are either successful or go extinct. Some form of pressure needs to be put on them to force the development of the brain beyond claw and tactics. How about this: Their hunting tactics branched off into using objects as tools. For example, dropping trees and stones on prey, murder holes, etc. Later, it developed into spears and knives. Due to their size and lack of adaptation to fight pray, only the fastest learning and most intelligent members of the species were able to survive. This way, you have a species that would eventually develop enough to master their environment, as well as remain tool oriented. Over time, the pressure should make them extremely fast learners so you can also remove the convoluted excuse you need to have them on the station. Absolutely brilliant. There's a good reason you're a lorewriter. I can't see a reason why anyone would work on Aurora voluntarily, unless these ones are the giddy, adventurous types. I guess a typical Warhammerian Turn is in order, give some shitty non-redeeming quality to the Resomi society, but that would just make them Tau of Aurora. I'm thinking overpopulation and somewhat of a food shortage (quite possible for carnivores, since livestock is less efficient than plant produce). Any thoughts? While it would play into the self-sufficient thing, a food shortage would be quite a valid reason. However, as read further down in the lore thing, the main reason was that the Resomi lacked the resources to EXPAND. So while their existing facilities were going to thrive for a long while, they had very little resources to spare into making more facilities. I guess that also ties in into overpopulation. But yeah - it would make absolute sense for the Resomi to have an unredeemable trait - after all, all species have at least one if not multiple, and as you said, it's one of the driving factor for work with NT. Technocracy. Pretty close, except the rule of law is that the most educated lead. Engineers, scientists, economists, etc. Efficiency over everything. It would especially make sense with that adaptation to being tool-oriented hunters. If evolution favored the smartest, then the smartest of the current generation should lead. My suggestion is to throw the entire concept of age through the window and make them technically immortal. Not all species age like mammals do. Then, make them grow larger and larger as they get older. This will give an excuse for players to have a bit larger Resomi, with a trade-off being older age for them. That should prevent 16 inch teenage raptor-people from having sexual intercourse with medbay nurses. Otherwise, I like a lot of this, especially the psychology part, but I'm strongly against it being an icy world. Redundant. Glad you liked the psychology - it was mostly an expansion on the existing Baystation lore. But yes - as previously stated, it is a very good idea to drop the icy world in favor of a temperate (with violent tornados or hurricanes) or tropical (with violent rainstorms and thunderstorms). And I also LOVE the idea of Lobster aging. Wasn't there a classical story with Humans being the only ones to really age, and it was due to a psychological virus that was also lethal to the other species? Anyhoo - yes, it would make a very nice characteristic, lore-wise, to make them further different from humans and tajara and skrell. They don't die because they're old. They die because they're large and too mechanically inefficient. IT also ties in with the life-extension technologies - it shifts the focus from aging prevention to mechanical support, like breathing systems, bloods replacements and body alterations (which also happen to help some other species, especially the body alterations). The rich ones, the leaders, can get the top-of-the-line shit while the slums get stuff to just barely keep them alive. The most interesting thing this brings, I think, is that if we stick with the technocracy government - it means that, by natural derivation, that the Resomi are governed by giant, genius cyborg t-rexes with feathers
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Funny Quotes and Shinanighans from Aurora's characters
Killerhurtz replied to Engineer LaForge's topic in General
B.I.B [145.9] beeps, "IPCs don't have holes." B.I.B [145.9] beeps, "Bitches must have holes." -
did no one read the thing I put in spoiler
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Something like one of these?
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Here's my take on the lore. For a TL;DR: Instead of being post-scarcity, they're self-sufficient (and so they want resources to expand). Instead of learning shots, mnemonic devices that make all education learnt in grade school, high school and low-level college learnable in maybe 6-8 years instead of 12-14, but anything above that is too specialized to be taught with that. Nanotech is on par, if not just a tiny bit higher than what I'm pretty sure NT has. The main thing they got is advanced life extension without genetic damage. They get species - exclusive clothing (which means either that clothing is completely incompatible between Resomi and other species, or that Resomi can only wear rolled-down jumpsuit if the sprites fit. Also shoes are incompatible just like Tajara. Gloves are compatible because while they have small hands and four fingers, they still most likely fit within the range of human gloves. ON THE FLIPSIDE, even by Baystation lore, they don't care much, if at all, if they're not wearing clothing so clothing them isn't a priority - they could get up and walk to the dressing room themselves to get their clothing). And for now I used the theory of 'the fucking snowstorms' as to why AI was necessary to get off-planet at first. Thoughts? Also, Fowl - I meant it as they EVOLVED without much eyesight. You still got the vision-driven instinct of curiosity and desire to explore inherent to all humans.
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I just realized. Rich people DO look at the stars. Legally blind people don't. What's the point of looking up if you can't see five feet in front of you... AND what's the point of looking up when you have several miles of snow falling a vast majority of the time?
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Then uplift is the wrong word for my purposes. Let's call it augmented progress by technological means, yea?
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I AM reaching. Though right now I realized a more simple thing. They could have developed space-faring tech rather easily. That was not the problem. The problem is that they come from a world that is very cold, with violent weather. The problem was actually getting up there. And so AI didn't uplift them by giving them the tech; they uplifted them by being intelligences with predictions, reflex times and calculation powers to get them out of their own atmosphere. Thoughts? (Though that's for being spacefaring. For being FTL-capable, maybe their star is awfully close or just IS a black hole?)
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If they're smart enough to build true AIs (something even humans couldn't figure out on their own), why do they need uplifting? Because mechanically and electronically they are geniuses, but still either put focus on planetside techs than spacefaring OR maybe because of cultural elements they had a nearly impossible time grasping the concepts and elements that would allow them to reach the stars, something that was fixed by an AI which developed itself to have a mind completely alien to their culture and thus allowing to make the bridge between the theory of space transport and the culture of that people? Or hell - theories aren't always accurate. They could have had an impeccable theory on electromechanics and AI, but because their world was particularly rich, most of them didn't put out good theories on astrophysics and bluespace and so their theory was so incomplete that it made it impossible, and so the AIs were the ones who completed that branch of logic to allow them to be spacefaring... OR the AI wasn't even meant to do so but they discovered all of these properties anyway, by accident, because the Resomi wanted ultracompact storage (which lead to the discovery of Bluespace storage and it all went down from there)? Or we could use a StarDrive2 logic where people 'discovered' it based on ancient data emitted from an undisclosed location, and it just took an unusual amount of time to actually interpret it because they had other shit to do (like build machines or be hedonistic fucks) There's plenty of ways we could go with this. (And I meant uplift in the Salarian definition - the Krogan had a fully-functioning society and high tech, to the point they literally nuked their planet to hell and back - but were not space-faring until the Salarians gave them the tech and enlisted them to fight in the Rachni wars) ALSO in regards to why import this and not finish Vaurca: Why don't we do both? Importing a species from a compatible codebase is low-effort and gives many advantages, in the meanwhile people can still work on the Vaurca. It's not like the Vaurca's not getting implemented with this, sheesh... Hell, I got a lot of spare time. I'll write up a whole lore thing for it, and the actual writers and loremasters of Aurora could review it or be inspired by it. The bottom line is, I'm ready to do a LOT of work for this to happen. __________ Admittedly, though, after reflections, if we DO import this species, the following points would need to be looked into: -Do we make them compatible with the Shells code we have? They are VASTLY different. It might take a lot of work. -Exactly what would they be banned from. Security, as mentioned - but otherwise, is it worth banning them from anything else? -What Head roles they can fill, if any.
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Collector's offer. Bid starts @ 200k.
Killerhurtz replied to a topic in Syndicate Transmission Network
LOGIN>Klondike PASSWORD>*********** ACCESS LEVEL>ENCRYPTED NET ACCESS GRANTED WELCOME -
Quick detail, about the second case: I was the captain. That antag was NOT unarmed. They might not have had weapons visible, but they DID however have a laser carbine that was stolen from the Armory. Viktor was most likely aware of this as my body was found, headless and full of laser shots, in the vented, bombed place where disposals was broken not a minute after my death. There's also the fact that the antag wandered in, close to a HIGHLY SECURE location, after several warnings of a heightened alert in that area. That's like wandering close to a military base right after a major assault happened. You won't be escorted out, you're going to get shot.
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What about a mechanically-skilled species that ARE actually uplifts... not by other species, but by the highly advanced AIs that they designed, which calculated and made all of the developments necessary for space travel?
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Killerhurtz' Spriter application
Killerhurtz replied to Killerhurtz's topic in Developer Applications Archives
Updated portfolio again. Probably more upcoming. -
Here's a link to two flask sprites options. Either one strike your fancy?
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If this happens, I'm making a whitelist. I like this thing. Also Brage, while you're right about space - each individual has a very specific gait that even humans can identify with training. So a highly-auditive species would have no problem doing that.
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MEDIOCRE!