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Flpfs

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Everything posted by Flpfs

  1. I wasn't aware of the extent of my injuries nor that I had organ failure. I guess this explains it better, seeing as I was unconscious for most of my time injured. From my perspective at the time, you could definitely make an assumption like that. I have no issues with the post and I am happy with the explanation.
  2. I have enjoyed playing with Ayajan. My interactions have only been pleasant. I believe you have the OOC skillset and knowledge of the mechanics of command and can play a realistic and fair command character. +1
  3. Who here a fan of dimden?

  4. I was the HoS, keep in mind that I am not only posting here to defend myself, but also to accuse a few people on this thread, since I believe that they broke the rules. It all began when I and IRU-Adrian found a breacher hardsuit on the library floor. I and Adrian basically chewed out the tech support IPC and the engineer working on it, and they said it was the Guwan who brought the hardsuit out of the warehouse. We go back to the brig, do some stuff, and we return to the library. We happen to find the Guwan and Ose Lochty (Drooling Cowboy) on it. Adrian asks the duo who committed the crime, to which Ose said “the mouse did it! he's the criminal!” or something similar, dropped a mouse on the floor and pulled Guwan away out of the room, leaving me typing mid conversation. Adrian and I walk after them, and we find them in the bar, with the curtains closed to hide themselves. I ask both of them to walk with me to the brig. After some complaining, they comply. I speak a little with Guwan, and Ose, which I tell to get into the holding cell after they repeatedly complain and say that I am being unfair. After some discussion, I let the Guwan go, and do not pursue the contraband charges. I instead decide to charge Ose with Failure to Obey an Order, as they ignored me and walked away while I was talking to them about an important topic. Letting the Guwan go, I charge Ose and tell them to go in a cell and begin the timer for their failure to follow the orders from a superior sentence. They repeatedly insult me while in the cell, saying “suck my dick” like five times, that I am a pig, that I am a shithead, and that they would beat me up if I was not wearing armor. There’s a barrage of insults which were frankly many so I lost count. Anyways, I charge Ose with Slander of a Head of Staff and leave the charging paper on the floor, to tack onto their cell timer after the original timer has run out. This is due to a mechanical limitation. I'd post logs of Ose acting aggressively and all the insults, however, the logs I have do not go back that far. Staff will see that it literally went on for minutes. We have a radstorm, and I ask engineer Felix to get me into the bridge so I can get the captain’s spare ID. I followed the recommendations of the people in Security, saying that I should unlock the crew armory, and take captainship. I did not think about this alone. I announce on the radstorm that the crew armory is being opened. Going to the bridge, I gear up with the ID and get ready. Before heading to the armory, I go and promote scientist Tilton to interim RD, since he messaged me several times in the PDA to do so and appoint an interim. Zhi Jiang runs to me out of nowhere and tells me to open the crew armory, and the bridge crewman informs me they’ve (the bridge crewman I believe) ordered Felix to weld the walls of the crew armory open since in their opinion, was taking too long. I run there and I see several people, including Ose who should have not even been out of the brig, as their slander charge was still not inserted in their cell. Security channel tells me that Ose should not be carrying a gun, and I agreed. I open the crew armory, and order Ose to not grab a firearm several times, to which Emma Pesic and Zhi Jiang keep egging me on to unlock gear. I tell the crew that we don’t even need ten people to get gear, and that it is not that critical. Personally, I wasn’t too keen on the crew armory but did it since security recommended it. I open the lockers, and tell Ose to not grab a firearm, and to not get geared up since I do not trust them. It does not make sense for me to allow somebody who has stated an intent to harm and pretty much psychotically raged on me, banging on their cell windows and telling me that they’d beat me up, to get a gun. Despite this, Ose literally ignores me, and then runs to the carbine cabinet, grabbing one rifle and ammo. They then do not talk at all and begin running out of the crew armory. Once a firing line is cleared, I toggle aim mode and aim at them, which since it’s buggy fires a shot at them. I LOOC that this was a mistake, and I tell them to lay down. They ignore my orders and wield their rifle, giving me no other option than to open fire. I would like to point out that the player simply did not fire back at me until we reached the lift not because they thought it wasn't a rulebreak, but because they were recently unbanned. This is admitted in the screenshot below. Keep in mind I shout at Ose to surrender once more on a wall, taking cover. Yet, they still decide to shoot at me. After the shootout on the entrance to the lift in D3, Emma Pesic walks up to me and tries essentially executing me with zero roleplay or conversation. This is not the first time this behavior has happened. I distinctly remember Emma Pesic’s player fake surrendering and trying to PB people before, I am sure a staff member can see through the logs of these previous rounds to show a pattern of behavior. I fire back at Pesic. And Jiang, for some reason, walks up and shoots me with a carbine about three times before shouting "Stop!!", which seems like a thinly veiled attempt to try and make it a IC issue despite not OOCly making sense. This for some reason is left out in the player's recollection of the events. Jiang is disarmed either by crew or security who later arrived on the scene, and everyone is arrested. Although I have many more injuries, Cerys-02, a Nexus owned IPC, delays treating me and deliberately neglects it so I would die, because their (as far as I know) girlfriend, Emma Pesic, was shot by me. This is corroborated by the screenshot below, which Rei Patel (Pharmacist) states the same. This is frankly, ridiculous and unbelievable behavior by the player. They also hung out with Emma's corpse on the holodeck after the situation was resolved, which is totally bizarre behavior for an employee. I do not believe even a sane human would do this. Before anyone says this is unrelated, I was informed to not make a seperate thread for this. I would like the synthetic lore team to look into this instance separately, as I do not believe owned Nexus IPCs should not be holding grudges and essentially letting me die, and that they should not be doing grief roleplay with a rotting corpse that has been dead for pretty much an hour or so. I would appreciate it if everyone who has contributed to this thread to explain their logic here now that I have provided my own context. Emma Pesic tried validhunting me by walking up to me and PBing me out of nowhere, Zhi Jiang has a friendship with Pesic, so they also wordlessly did the same, but tried to basically cover it up. I want to point out that Ose’s behavior here is totally illogical. I was the acting captain and I told you many times that you should not be there, and you knew it. You’re not new to the server and have been unbanned like two weeks ago, you should know better. I do not understand how this would’ve turned out. You reached for a rifle when I told you many, many times not to get any weaponry, loaded ammo, and began running away. You knew what you were doing was wrong, you admit in deadchat you would’ve shot at me if it weren’t for your recent unban. I don't get how it's believable for your character to ignore my orders several times, and insult me tirelessly. If it weren't for the huge mess on the armory, I would've filed an IR regardless on your character because insulting your boss infront of several security officers, saying that you'd beat him up and slandering him tirelessly is not realistic. For Pesic and Jiang, I was wordlessly shot at in basically self-antagonism. I do not understand how it is reasonable for a crewmember, a thirty-year old woman with a PhD, to attempt to kill the commander in what is essentially a mutiny because of a valid use of force. You were present physically at the crew armory and saw me shout at Ose, and you also heard the argument over the radio. Do not try to claim ignorance or that you think that I tried killing them out of nowhere, because you saw the previous context yourself in the round. And, for Rei Patel, you displayed a grudge on me leaving me out to die. You literally stated in dchat that you refused treating me. I don't know what IC reasoning you would have for this, or if it's justifiable and realistic for you to ignore to do your OOC job which you signed up for because you don't like me. Overall, this is totally ridiculous, and, I assume, has a "peanut gallery" comment too, made by Schev who did not even see the whole round. This entire round was overwhelming and it's easy to point fingers at me and claim that I was a shit commander. None of the characters involved acted in a believable way. This round was an absolute mess, and I frankly feel saddened at how many people are taking sides before even hearing what I have to say. I have no idea why people acted in this way which was frankly insane, if you told this to someone else, they’d think it was a revolutionary round.
  5. I'm going to provide some criticism instead of a simple blind +1 or -1 I've played a lot of rounds where I have seen Ben Donitz and Trovensky, yet I have had a total of maybe one or two memorable personal interactions with them. The only RP I have had with Trovesnsky is him running into the kitchen and asking for 3 burgers, then he got mad at me because I didn't insta make him so he could go back to antag hunting once the food bar was filled. Playing in security with him, I have seen that you play the job of security officer very well, but I see almost zero conversations or roleplay outside of the talking that you HAVE to do for your job. Same thing with Ben Donitz. I have never seen him exit the department, or have I ever seen him in the bar, kitchen or hallways. Mechanically, I have seen that you know how to do surgeries and are good with medical mechanics, but, again, I have not seen you speak to people outside of very simple conversations. To this day I still don't know both of your character's backgrounds, motives, actions or anything. Infact, I almost never see your characters outside of their department's waiting spots. I don't think you are a bad surgeon or a bad security officer, nor do I think that the things you do are rule-breaking. It's fine to play the game this way, but I think it is extremely boring. I would suggest trying to create characters with more diverse backgrounds, studying the lore a bit closer to have more topics for conversations, and focusing more on roleplay.
  6. I disliked the round where the exploration team was formed to visit the Sol derelict, but it's just how the game is made and I don't really blame the loreteam, since there's no other way to arrange crew to explore stuff. I liked the round where we visited the mining station. The spritework was beautiful and I enjoyed interacting with the event volunteers. I disliked the finale. Sadly, most of our playerbase's characters think it is sane to board a ship with a LIVE weapon of mass destruction, and, the lore team and event characters were probably not expecting the actual zerg horde of thousands of offduties, bartenders, hangar techs and other assorted individuals storming a solarian battleship. My biggest pet peeve is the relative few consequences. From what I have seen from chatter, event characters deliberately put their feet off the pedal, and there were the VVs to reduce brute damage. I understand that there can be friendly fire, and that deadchecking sucks, but, why OOCly limit this type of behavior? The people who mind you, volunteered, to go on a (supposed) suicide mission invading a Solarian vessel actually managed to take it with surprisingly few casualties. This really inflates the Horizon crew's egos, and doesn't represent lore at all. What I really wanted to happen was an actual, tense firefight, with a lot of friendly fire due to the tight halls, droves of people being mowed down, and deaths in the double digits. This is what should actually happen with untrained civillians boarding a vessel full of military personnel. It should've been loaded full of traps, armed positions, and staffed with many more personnel. I know that our lore team deliberately wanted to avoid mass deaths, but, if that was the case, boarding should have been numerically limited, or it should have not happened at all. This half-solution ended up stretching the believability of the finale. Overall, there should be a stop to hyper-combat rounds that are canon, and the Horizon should be relegated to a support, not protagonist, role in combat situations. Aside from that, I liked the other parts of the arc.
  7. Before 3 hours they require 2/3rds. I suggest to make it a simple majority (51% or more) Why? Well, why should a minority of players get to decide where the round goes? Keep in mind, each continue vote is worth double what it is. Often times, I see rounds be dragged on for 30 more minutes (at minimum) because some clown antagonist decided to go loud at 1:50, and a minority of players (generally those very new to the server) thought it'd be a good idea to extend it way more than it should. Let's face it, the twenty minutes we get while the transfer begins are more than enough to wrap up any remaining issues, and if an antagonist decides to begin their gimmick when there are ten, twenty minutes remaining for a vote to be called, it's literally their problem. They've had more than one hour to do something. If for some reason the round should be extended for another thirty minutes, which can and does happen rarely, the majority of players would agree, no? So, there's a case for making it a majority vote under the scenarios I've described here. I'd like to hear other perspectives.
  8. ask the genie of the lamp and you shall recieve https://github.com/Aurorastation/Aurora.3/pull/14941 fixes the weird bolding, full-stop dot after bpm (dumb) and rounds body temperature for maximum kino another floppacorp banger
  9. Why would whitelisting cyborg change how it works? It's still at the core of its issue, bad by design. You cannot change how cyborg plays. The reason for this removal suggestion is not because cyborgs don't do their jobs, it's because they simply do not fit into the game. Changing the player in the cyborg mob doesn't change how the role itself works.
  10. What's the point of playing cyborg if not to do a job? If we always tell cyborgs to just go away, they have nothing to do, and it makes the role useless. It already has no avenues for roleplay, and they interfere with situations on the ship.
  11. The problem is, the role itself existing forces these situations, which is a sign it is bad, and has to go. It's a relic of old and doesn't quite fit in anymore. The station isn't an island, and cyborgs do things in the game, in the ship. It's not just a matter of ignoring them, since their job involves doing your job. There's no real way to ignore them, seeing as they're forced to interact with you, and you're forced to interact with them. I don't get the point of this. Why join as a job if you dislike the workload? There are the off-duty roles, which allow you roleplay without any responsibility already. Anyways, I've made the pull-request, it is linked here: https://github.com/Aurorastation/Aurora.3/pull/14926
  12. Dakota is a fleshed out character that stood out to me on his interactions on a few rounds I have played in with you. If this pattern keeps up, you will make a very good command player in due time. +1
  13. I think you're still very new to the server and mechanics. Talking about medical alone, I haven't seen you have a good grasp on gameplay itself, and procedures. One thing that stood out to me was that you did not know proper procedures for Vaurca, and literally did not know what a shell IPC was. For playing a physician, not knowing everything is acceptable. But for a CMO, you should at least have a basic idea on what the species of the server are, the lore of our setting (which is asked in this application), and how xeno health works. RP-wise, I have seen okay roleplay overall, but you still again need to learn a bit more of the lore and setting from what I have interacted with you. You mention promoting your character to captain someday, I haven't seen other characters in engineering, security, operations or service, just your medical character. You need experience on all those departments. Anyways, concluding, I think you're new and still have to learn the hang of department gameplay and lore before you attempt a command WL.
  14. The point is, they aren't bothering anybody. Miners are doing the job that they picked at roundstart, and nobody cares if they screw off to a derelict or ship to roleplay with 3rd parties or whatever because it's not really interrupting anybody. Cyborgs, besides the mining and clerical modules, all have jobs that involve doing something that crew could be doing. They also have additional powers since they're equipment and have all-access plus communications with the AI. They can also go anywhere. I've seen many borgs butting into situations that they weren't even invited for. It's not (rules-wise unless they keep doing it) forbidden since their role allows it. And, again, yes, you could tell a cyborg to leave and go do something else if its doing your job, but that's rude and creates an awkward situation for both players ICly and OOCly. The main issue is that they're boring to play, boring to interact with, and often cause more harm than good because their role encourages them to be intrusive.
  15. Basically, softremove them. I know the epic motto of improve, don't remove, but I see no way of fixing this role. You are basically a non-character, literally designed to act like a game NPC. This wouldn't really matter if they didn't have massive influence over the tasks they picked. One engineering borg can basically do the work of two, three engineers, without any effort, being resistant to gunfire, flames, immune to oxygen damage and low temperatures. Medical borgs can do pretty much /all/ medical tasks like surgical and medical, service borgs, etcetra. My point is, they only serve to mechanically do things for the ship, and do not generate any roleplay. They often take away tasks from crew, and it feels annoying to join as doctor/pharmacist/bartender/miner or whatever to see that some random cyborg has done what you should be doing, with you having no say in it. Continuing, in all my time in this server, I can count on my hand the cool interactions I have had with cyborgs. This is partly due to the nature of player this role attracts, and the nature of the role itself. It seems to attract grating, annoying individuals. I have seen several times now cyborgs run and tank gunfire, snitch on antagonists in bad faith, taunt mercenaries/raiders over comms, etc. And, even if you have a very smart player behind the cyborg role, the fun you will have is severely limited, anyways. You are playing a mindless automaton. Either a literal circuitboard, a bound version of a positronic, or a literal brain in a cage. The laws of the cyborg, and its duties, also reinforce this state of mindlessness. You exist solely to do mechanical jobs on the ship, and are blindingly loyal (if the player isnt being a dick). Externally, what is there to interact with a cyborg? You can ask it to do coffee, maybe. Or, bandage somebody, whoa. Aside from memey gimmicks that do not last more than three rounds (funny accent, funny quirk of speech), there's nothing more to it. Cyborgs have no background, no history, no family, no aspirations, nothing that makes a character actually interesting. They're boring, and that is on purpose. That is why Cyborg has to go. TLDR - cyborgs do our jobs for us and they aren't really characters + its boring and they're annoying
  16. Unironically, the hard limit should be around 100 rounds. Three to six months should be the minimum to get acquainted with server culture.
  17. Han Song being promoted from a janitor, which is a menial cleaning job, to xenobotanist, which is a job that requires a literal PhD in that topic, is unrealistic. I also believe that it is not allowed by our rules. Secondly, one of your characters is literally named Sneed, which is a reference to a meme. Simply googling the word Sneed yields the very first result as a know-your-meme page. Moving on forward... Your response to the section of recieving administrative actions is strangely worded. You deliberately call your last warning "using a PG13 curseword in LOOC", this is distorting what happened. Something that I find very odd, is the fact that many comments depositing +1s are literally making their first post on the forums ever, with two of them using the same exact wording format. I find that several new accounts solely dropping feedback on you is strange. Finalizing, the concerns held since your previous command application still remain. I have had negative experiences with Han Song, but this was many months ago. I have never seen you play a lot recently, and neither have I seen you in any roles that make you suitable for command. Playing a mindless Viax that presses buttons on an elevator isn't really a good display of your roleplaying skills, and doesn't show to the whitelist team that you have the RPing and command skills necessary. My question to you, what changed from your previous application to this one, except that more time has passed?
  18. I believe the excuse for suit sensors being forbidden in certain areas is implausible because of the context we are in. Our ship is not a military or espionage vessel, nor does it go on confidential missions.
  19. You guys like mcdonalds more or burger king? I prefer the burger king milkshakes but the mcdonalds fries

  20. You guys like mcdonalds more or burger king? I prefer the burger king milkshakes but the mcdonalds fries

  21. I have seen extremely pedantic behavior from you. This can be seen in this IR specifically: https://forums.aurorastation.org/topic/16991-incident-report-13022464 So, let's break this IR down because there's a lot of text and images... - Anya Orlova, the chef, removes the table so she can farm crops to serve food. There was no botanist. - You find out she removed the table, so you discipline (with no authority) the chef Issana (who had nothing to do with Orlova) about your authority (which again does not exist with the role that you were playing) - A meteor hits the kitchen, and botany gets vented too. You write a ton of forms and then warn Orlova that "it was all her fault" (quoted directly from forum post) For any viewers, you can click on the link above and see the quantity of just how many forms were filed by Diggey's character, and the bureaucratic spaghetti of documents. This application has a section of OOC responsibilities that a head of staff player must have. This includes being fair to the players and not abusing your authority to ruin somebody else's round. The chef that removed the table, did so because they needed the crops to do their job. It is not fun on an OOC level to sit and stare at a wall simply because some other player didn't join to work in botany. You, instead of simply ignoring it, decided to create a huge mess over something as simple as a table being removed so they can make their food and RP with other people as a chef. It is not fun to sign up for a job and have no equipment. You are supposed to know that on an OOC level. Removing a table which can be reassembled is not the end of the world. The IR was subsequently thrown away with even CCIA saying that the modification was extremely minor. With the above said, I have also heard from other players and experienced myself an extremely micromanaging behavior from you, going as far as to control where each individual janitor is, sending messages to their PDAs to see if they are working or not. Nobody on an OOC level likes to be micromanaged and players want to have opportunities to roleplay naturally, and not be checked in every five minutes to see if they're working their jobs like robots. Continuing, I do not want you in a head position due to the above concerns of your controlling behavior. A head of staff whitelist would essentially give you the authority to actually ruin people's rounds. Playing as a HoP, HoS or captain, you could have people arrested or suspended (essentially being removed from their job for the rest of the round which can be the only one they can play in a day) for not instantly responding to you, for not doing things the exactly millimetric way that you want, for something as simple as removing a table. I, and other players, would not like you being a head of staff because it would enable you to continue with this very unpopular behavior that has caused you to be disliked, and the role of service manager to be scrapped. Further more, I have concerns with your knowledge of lore, and usage of acceptable grammar. If you want to change and be a good command player sometime, think about the OOC repercussions of your actions and that there are real-life people playing the characters that you interact to. Nobody likes to file endless forms, or be forced to not do their jobs because of a mechanical limitation (lack of players which would not happen in a real workplace).
  22. I am against this change because we will surely get people abusing good faith and we'll begin seeing the cringe screenshot merry go round of officers wearing dresses, cheongsams, short shorts, cat t-shirts and more. The skirt idea is especially bad, skirt jumpsuits are literally a Skyrat idea, not fit for an actual HRP server. Sec is not meant to be a bunch of secretaries nor beach boys, regularly security engages in gunfights, dragging people away from danger, physical combat with antags and much more. Having them be dressed up like they're about to hang out at the mall is dumb. "NT is not real" is a bad argument. We base all of our judgements on our real life experiences, you cannot come up with lore based off of nothing. Literally all our thoughts are influenced by our previous experiences, and in real life we do see security guards dressing professionally because it makes sense. You do not see paramedics, police or firemen in real life wearing high heels and a t-shirt, not because of "oppressive regulations" but because of safety standards and uniformization, which makes professionals easier to be seen in an emergency situation. It is very obvious that the contractors would want their employees to look professional and represent their parent company, and uniforms are a part of that. Players who regularly disregard this IC rule should be punished OOCly, because it is unbelievable that a character would regularly violate one of their job's requirements and still remain employed.
  23. Why it should be removed - It's trash and annoying - We always get le funny ling revive in morgue!!! Leading to an epic 50 minute goose chase in maint with the ling going into morph mode over and over. We should encourage risky gameplay and not this boring play pretend of security killing the ling, then going 😮 when it (always) revives. The ling rounds I have been in are all the same, the ling always causes a crapstorm, gets either thrown into xenobio where he's farmed with laserguns forever, or they chase him around for eternity. I'm willing to work on a PR to limit the ling to one revive only. Some have said that it'd be metagamed, and that's true, but the current gamemode is already metagamed to hell, with security never disarming after killing the ling because they know it's going to come back up, or watching the body ad infinitum for an "autopsy" Let's make this gamemode less repetitive and boring by removing an annoying feature.
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