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Everything posted by Kaizr
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Reporting Personnel: Lillian O'Doyle Job Title of Reporting Personnel: Research Director Game ID: clh-arPH Commended Personnel: - Asher, Shaft Miner - Leo Barnes, Shaft Miner Witnesses: - Vasiliy Sokolov, Shaft Miner Witnessed the show of bravery, selflessness, and teamwork between Asher and Leo Barnes when they were attacked by autonomous droids and mutated space carp during a mining expedition. Time of Commendable Act: Between 02:00 and 03:30 Ceti Standard Time Real Time: Between 1015PM Eastern Standard Time and 11:00PM Eastern Standard Time (Presumably) Location of Act: Borulai-Lambda, Mineral Dense Asteroid Overview: While undergoing a standard mining operation on Borulai-Lambda, a mineral dense asteroid located near the SCCV Horizon's designated patrol sector, both Asher and Leo Barnes exhibited extreme dedication to both the company and Stellar Corporate Conglomerate at large while displaying selflessness in the face of mortal danger. Shaft Miner Leo Barnes was attacked and severely wounded by one of the most dangerous sub-species of space carp, a reaver. Despite suffering a broken arm and severe lacerations from the encounter, Mister Barnes prioritized his work and was assisted by Asher in continuing the mining operation alongside Mister Sokolov. The trio then happened upon an abandoned outpost wherein they engaged a salvage operation and fought off a swarm of autonomous synthetics that severely damaged Asher's frame and wounded Barnes further. Despite all of this Asher and Barnes attained nearly 3x the standard material yield for a typical mining expedition and acquired a plethora of data, esoteric equipment, and items for the research team. This massive yield subsequently expanded the research team's ability to partake in typically cost prohibitive experiments in the field of weapons testing, autonomous EVA life support systems, and much more. I can confidently say that their actions go above and beyond the standard set for mining staff working within the Stellar Corporate Conglomerate, taking much greater risks than is expected of them for the sake of progressing the SCCV Horizon's mission of research and phoron discovery. Additional Notes: N/A
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unathi [Accepted] Bear's scaley application
Kaizr replied to Bear's topic in Whitelist Applications Archives
WHOA!!! BEAR IS A SCALIE!?!?!??!?! REAL!?!?!? Looks like he's finally been cured of his chronic furryitis and is now instead becoming a scalie. Jokes aside Bear is without a question one of the best role-players I've ever met, boasting a broad portfolio of distinctive and special characters. I can say without a shadow of a doubt that he'll make a fine addition to the hisser brigade. +1.01 -
Just gonna add a teeny tiny note: As someone who was playing engineering that round, the level of destruction was MORE than enough.
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[Accepted] Niennab's Unathi Application
Kaizr replied to niennab's topic in Whitelist Applications Archives
NO WAY! Nienna becoming a lizard player!? REAL!? Provenance & Gulrez are two amazing synthetic characters and Nienna is an awesome person overall. I can't begin to describe the amount depth behind their characters which makes each and every one of them unique and fun to engage with. A big old +1.5 from me! -
Having known Clem for upwards of a year and experiencing the plethora of characters they have to offer I can say without a shadow of a doubt that Clem would make a fantastic addition to the command team. +1.5
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Warning! Hot take ahead! As of now, I have no major issues with Unathi lore as it stands. While one might argue that it's stagnated over time, that argument no longer applies as development has once again spurred through news articles. My biggest gripe with it is the current Grim Compact lore, and I've gone into detail with my opinion and some of the changes that I would like to see implemented in a post above. Lore developers for the various species' working together is critical to ensuring a coherent and realistic lore setting. I personally love the way each species intertwines with the universe around them, and there is always room to expand on it. (Sorry if this answer seems short, not much to say!) I fully understand, and have no issues with that! When you take up a development position you make a commitment to the team and to not follow through on it without good reason is disingenuous. I fully plan to follow through on this commitment to both the team and the community to ensure that the lore continues to expand at a healthy rate.
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Interesting question! Overall, I personally am not a huge fan the "gritty" nature of the lore and how it dominates nearly everything that takes place. As you said, suffering and despair have found their ways into almost every aspect of the lore. However, does that mean I want to see it changed? No. Do I dislike it? No. In regards to Unathi? I think it's a breath of fresh air, as the lore certainly takes after some more fantastical and unique themes, many of which I mentioned in my arc. It's a pleasant step away from the usual doom and gloom without feeling forced or unrealistic in the setting. So in all, I would like to see Unathi lore continue as is because it offers a unique and diverse world to explore through RP. Lil' sidenote, sorry if the answer doesn't meet expectations! It's a great question, and admittedly one that I had a lot of trouble formulating a good answer to without making it sound like I hate the Auroraverse lore or something along those lines.
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Having quickly given it a once over, I personally agree with a lot of the things brought up. Especially some of the concepts brought up by DeadLantern & Boggle. Like a few others stated, the Grim Compact has a notable issue with fitting into the universe the lore team has created. It's a fantastical, and in all honesty somewhat odd tale of two star-crossed lovers with various inconsistencies along the way. While this isn't innocuous to the lore, it is in need of some changes. Overall, however, the concept at face-value is a very good one! As for what changes I would personally like to see with the Compact? There's a few things: Cultural Changes - It's been decades, and the Sinta'Unathi who serve within the Compact lack any defining cultural traits, and the fleets overall feel like slightly different variants of the other. We receive little in the realm of the distinct cultures among each crew despite vastly different leadership styles, and I really think this is a topic that could be touched up. Hashing out how these seasoned pirates differ from the normal Unathi is no doubt something that needs to take priority. Adding More Notable Characters - I personally feel that while the Grim Compact's premise is that of two lovers running a pirate fleet, we hear nothing about the smaller players in this Compact. Fleets of nearly 70 warships a piece can't be governed by one individual. I feel that the addition of lower ranking yet influential characters would be a healthy way to diversify the lore and bring a fresh topic to work with in the future. More Player Character Accessibility - As stated in the aforementioned thread, adding more variability to the Grim Compact in the way of sub-factions, leader figures, or possibly even expanding it into different sub-fleets would allow players to make much more unique and engaging characters. The Compact is evidently, not the most organized of groups, hence representing that through the portrayal of different factions and microcultures among said factions provides the players much more breathing room compared to what we currently have. Now! There isn't much else I can say without repeating what others have said, these are all very barebones and basic ideas that I am yet to truly delve into. To sum it up: Diversify the lore, give it some more bulk and character. The Grim Compact is an amazing baseline that I personally think just needs a rework to truly shine.
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Ckey/BYOND Username: Kaizr Position Being Applied For: Unathi Lore Deputy Have you read the Lore Team Rules and Regulations wiki page?: Yes. Past Experiences/Knowledge: Unfortunately, I have no prior experience in this field. I’ve done a fair share of worldbuilding and lore writing for DND campaigns and the likes, but other than that I am green. However, I wish to start somewhere, and I feel that this position is an ample opportunity to begin my journey. Examples of Past Work: And again, as I’ve never worked in these positions, I have no examples of prior work in this particular field. I am willing to dig into some recent things I’ve written recently if that provides a frame of reference. Special Requirement: Additional Comments: I’ve near fully written out the arc above with a roadmap, articles, and events, but I will not be sharing it here as I was advised not to. Please note that it IS VERY BAREBONES and there is a lot to work out with the concept, but I am always willing to add to it! However, as this may come up, I must mention my past. I had a troubled first few months on Aurora, and have done things that I have regret. I've touched on it in many places and entirely understand my mistakes and how they affected others. Once more, I am sorry. There is nothing I can do but say sorry, move on and better myself. I am confident that I am ready to step up to this position, but I also understand that my past will shadow me for the rest of my time here.
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Kaizr's Command Re-Application - Director's Cut
Kaizr replied to Kaizr's topic in Whitelist Applications Archives
I've been playing one to two rounds everyday as of late and I live in EST (with exemptions, ofc), I've also been advertising my application once at the end of every round. I am reluctant to ask anyone directly for feedback, but I may need to do so. -
[Accepted]Za'Ariara - Melariara Vaurca App
Kaizr replied to Melariara's topic in Whitelist Applications Archives
Mel + Bug = Based? Jokes aside, very cool person, probably has infinite brownie points, amazing RPer and definitely deserving of a WL. However, the backstory does seem to be a bit lacking though, doesn't really feel like it touches on who the character is or why they were chosen to do any o' this. But, I don't have a bug WL, so maybe it's perfect. +1 from me anywaaaaays! -
BYOND key: Kaizr Character names: How long have you been playing on Aurora?: At least a year, if not longer. Have you received any administrative actions? And how serious were they? I've received 2, one on the forum for bringing up an unrelated topic in a staff complaint and one on-station because I forgot to have antag removed at the start of the round. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame?: From an OOC standpoint, someone who is a head of staff is an example of a trustworthy and experienced player that people can seek out for help when it comes to a slew of issues. Whether it be game mechanics or settling into the Aurora community. On the other hand, ingame, a head of staff is a leadership position by definition. Heads are tasked with ensuring their own department runs smoothly alongside the station. Furthermore, they should do their best to ensure crew needs are accounted for. And, lastly, if the need arises a head of staff is the final authority on many disciplinary decisions should the situation demand. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: As I briefly touched on above, one of the most critical responsibilities of a command whitelisted player is being a role model in the community. Whitelisted players are outstanding members of the community who many new players may flock to for help as they adjust to the community, and thus they should be willing to use their knowledge to help players new and old. All in all, a whitelisted player should do their best to uphold these values of generosity and willingness to help when they can. (All to a reasonable degree) Could you give us the gist of what is currently happening in Tau Ceti and how it affected your character and their career? To sum up some recent lore events, Tau Ceti is currently in a tumultuous period of internal conflict. Mictlan is under occupation by Tau Ceti Foreign Legion troops due to the Peacekeeper Mandate whilst the station's crew continues to recover from the horrific events of the casino and Bayonet Hands massacre. However, it's not all doom and gloom, as the SCC has announced it's most recent megaproject. A massive, multi-corporate research vessel is in the final stages of construction amidst preparation for it's maiden voyage into the stars. All of this, astonishingly, hasn't exactly affected the character I plan to play for my trial and beyond. However, some months ago during the Skrell arc, Mahara Stokov was part of the command team during the final event. The grim reality of the situation on station and the horrific outcome of the terror attack left a deep mental scar on the otherwise jaded and cold woman. What roles do you plan on playing after the application is accepted? CMO Have you familiarized yourself with the wiki pages for the command roles? I have. Characters you intend to use for command or have created for command. Include the job they will be taking: Mahara Stokov - Chief Medical Officer Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Of course. Extra notes: I'm certain this will come up in the comments when I post this and it's important that I touch on it. Yes, I lost my command whitelist a few months ago for poor behavior in OOC, and rightfully so. Over the span of a specific week I had made some mean spirited comments, was rude to others, and overall broke the promises I made when I applied for command. What I did is unforgivable, I allowed emotions to boil over and I said hurtful things, and for that I am sorry. For these reasons, my CCIA application was also denied with good reason. There's nothing I can do to change the past, hence it was my responsibility to change as a person and better myself. I can assure those with concerns that I have changed as a person, and I promise not to allow such a thing to happen again. However, it is ultimately up to the administrators and my fellow community members as to choose whether I deserve the whitelist.
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I totally understand the concern here, and I’m grateful you brought this up as it’s important to acknowledge during the application process and it’s critical for me to acknowledge my mistakes. Here’s what I have to say about what happened in August: What I did was inexcusable, and I am sorry to those who were hurt by the things I said. Nothing I can do will change the past, so all there is to do is acknowledge what I did, apologize, and grow from it. I made mean spirited comments, said rude and hurtful things, and failed to uphold my moral duty to be kind to others. Because of what I did, I rightfully lost my command whitelist and have a black mark that will remain on my name as long as I am here. The conversation with an admin that I won’t name was the eye-opener in this case, and I realized that I was allowing my frustration boil over and manifest in horrid behavior. Since then, I have made consistent efforts to better myself not only as a community member but as a person. I acknowledged my shortcomings in the past and used that as a learning experience to better handle my frustration and to never let it boil over like it did in August. I’ve no doubt had times where I aired my grievances and for that I am sorry, and I never wish to cause anyone harm with the things I say, even if unintentional. Whether you trust me not to make the mistake again is ultimately your choice, and I am in no place to try to sway your judgement. All I will say is that I have changed for the better, I have acknowledged my failures and grown from them, and that I promise not to let it happen again.
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Basic Information Byond key: Kaizr Character names: Age: 18 Timezone: Eastern Standard Time What times are you most available?: 3:00PM-12:00PM Weekdays (Dependant on work schedule) | 7:00AM-2:00AM Weekends (Dependant on work schedule) Experience How long have you played SS13?: I have been playing SS13 for the greater part of 2 years now. How long have you played on Aurora?: I believe I am nearing 1 year on Aurora this month or possibly already have surpassed that. How active on the forums, discord and/or server are you?: Sadly, I cannot say I am extremely active on the AuroraStation's discord server. I am however fairly active (posting and keeping an eye on) on the forums and do my best to keep tabs on both. Have you ever been banned, and if so, how long and why?: I have never been banned from AuroraStation. Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise?: Aside from operating & moderating a small, private TGstation build that was run amidst a fairly closed group, I have not ever worked in an administrative position in an SS13 community. However, in regards to overall experience as a moderator I can say I have a bit more experience. I have worked as an administrative member in various other gaming communities (eg. ML700th, an Arma III unit maintained and operated by a fully fledged NPO gaming community/server hosting company) and discords. From an overall standpoint, however, I would say I am generally green when it comes to this. Do you have any other experience that you believe would be relevant to a position in the CCIA?: None that are really of any note. I have had experience in a performance manager type of job before, but not one that is classified as a real job. Personality Why do you want to join the CCIA?: To put it simply; the unique opportunities provided by joining the CCIA. Ever since I had become aware of its existence, I had a vested interest in the CCIA for the prospect of IC moderation and event hosting. Through the position of CCIA, I want to work to aid the community by ensuring adequate transparency, fair treatment of characters during the IR process, and bringing new ideas to the table. Alongside this, the idea of being able to host canon events (or so I’ve been told) is something I am extremely excited to look into. Hot take, this server is in dire need of some more mini-events, and I adore hosting those sorts of things (given adequate permission and administrative presence). What do you think are the most important qualities for a CCIA Agent to possess?: A CCIAA no doubt holds a position of authority that is difficult to challenge, henceforth an agent MUST uphold a strong character to ensure that the IR process is a fair and just one. Honesty and patience are two critical qualities for an agent to have as it is necessary to ensure the validity and integrity of the IR process, an equally important part AuroraStation. Alongside this, an agent must be efficient and thorough in the way they work. Even the slightest of mistakes can lead to serious repercussions IC, and possibly even OOC, so a strong, efficient, and thorough work process is no doubt extremely important to an agent. What do you think the purpose of a CCIA Agent is in an ongoing round?: The purpose of a CCIA agent during a round can vary greatly, and an agent should take careful note of all circumstances before acting during one. Some of the most important roles of an agent are: To act as a guiding hand for on-station command and crew by representing NanoTrasen Central Command via faxes and possibly even holocalls. To help further gimmicks by providing realistic and genuine reactions to happenings on station from a higher off-station power (should they be reported), and otherwise add to the universe in a unique and engaging way. What do you think the purpose of a CCIA Agent is outside of the server?: Outside of the server, a CCIA agent is expected to actively seek and participate in the IR process as an investigative force to ensure adequate enforcement of IC rules beyond in-round action unless otherwise deemed necessary. Alongside this, agents should be upstanding members of the community who should strive to promote a friendly and inclusive atmosphere. Possibly, they may even be seen as a source for guidance in regards to station regulations, conduct, and procedure. How do you handle stress?: Personally, I handle stress extremely well, but that is not to say I am impervious to it’s effects. The strategies I most often employ are simply stepping away from the cause of stress and returning when I feel ready to tackle the obstacle in an effective manner. How well do you work autonomously?: Generally I work fairly well autonomously, but at times life will demand my attention and I would be a fool not to focus on it. Additional Notes: Should there be any issues or mistakes with the formatting or the way in which this application was written, please reach out to me on Discord (Kaizr#1111, in all primary AuroraStation discords.)
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Sleepy's Command Whitelist - Goldman Time
Kaizr replied to SleepyWolf's topic in Whitelist Applications Archives
Allow me to preface with this, SleepyWolf is an amazing roleplayer and I would ultimately like to see them get their whitelist back. Now, to add to this, and I apologize if I am dog piling on this point. I was security during this round (Nassa Zisk'as), and hadn't so much as seen or heard from Goldman until long after I had been turned into a vampire (minimal contact before, once in medbay and that was it). When asked over the radio multiple times for guidance, we received little to no communication from Goldman as the station was falling apart around us. However, I ultimately don't think anything could have been done, that does not excuse the complete and total lack of communication as he was held up in the bridge (behind the blast doors). Moving forward... Do I think SleepyWolf is deserving of a whitelist in the end? Yes. Do I think they need to shift how they play command before that? Yes. I have only ever had the chance to interact with Goldman, and in every single one of them, he has acted rather outlandishly for someone holding the rank of captain on an SCC station. Sadly, this leaves me with mostly negative impressions, even if I like the character and Sleepy as a person. So, overall, I regretablly have to leave this with a -1 until there is a notable change in the way Sleepy goes about playing command. -
Fairly sure Bayonet Hand was near dead so it wouldn't have made a difference, just a thought if anything.
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Solid arc, interesting outside involvement, lots of chances for people to get involved in unique ways! One issue I did have, or a suggestion at least for future events, was to maybe put a bit more character behind Bayonet Hand. I feel like with some of the more isolated attacks, there were some opportunities for him to say more than just one-liners with some more exposition. Even suuuuuuuuuuuuuuuuper short one-to-one convos between some characters (Tajara more specifically, since this was an anti-xeno plot mostly) would be really interesting. Locking someone in an area and having him step out of maintenance to deliver some SPOOKY words and then leaving would've been a fun way to put a face behind the killer. That, and perhaps letting people talk to him or at least see him being dragged off by FIB with his mask off only to explode afterwards with one final "Insert anti-xeno oneliner here" or "My plan hasn't failed yet" kind of line would've been fun. But, hindsight is 20/20. Just some ideas to play with if we ever see a villain like this again.
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So my first responder bot got arrested for nothing... 😔
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Then I will move my discussion there at a later date. From this point on I will no longer post unless it directly relates to the topic of the staff complaint.
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@Alberyk I believe we are discussing something different from the main point of this thread (supposed meta-grudges), would you like to bring this into DMs where we can more easily discuss this?
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Agreed. I am not innocent of speaking for others, but people should really be bringing this up on their own instead of having others speak for them. I think the issue lies with the fact that some people are worried there may be repercussions (social or administrative) for saying something, but that is not a conversation for this thread.
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A very good point to bring up, and I quite enjoyed those that I was present for! I do have to ask why some were done during rounds where antags were present and fairly active though, as I feel like that really detracted from the importance of your minievents/encounters.
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It doesn't, you are missunderstanding my point here. The medbay was, in most cases, tacked onto the casino because the event was designed in a way that there would be non-stop violence. In no way did I say it would help kill people, I said that it was encouraging a TDM style of gameplay. Again, you missunderstand my point here. In no way do I disagree with you on the topic of forewarning, and I admittedly forgot to include that in my response. You gave ample warning to those attending that this was going to be a violent event, and I commend you for that. A number of deaths were caused by stupidity more than ganks. However, we could have 2 hours of build-up during a mercenary round, but would that excuse them suddenly attacking someone whom was uninvolved without any form of RP between the two parties. Trapping players and engaging in even minor dialogue would greatly improve the quality of the event and the RP. You are correct, he could be hurt, and I never said he couldn't. I more am referring to the useage of: I would prefer not to speak on their behalf, but if that point of view is completely discarded (not brought up) then we lose a valuable piece of information in regards to the event, my information is from my own experience when inside of medical during the event. If possible, I would like to get the thoughts of someone whom was playing medical at the time so we can better gauge what went on there. @Melariara I believe was there? As much as I do not want to drag people into this, I think it's important we see all sides of the topic at hand. Refer to 2. Thank you for clarifying! I wholely agree with you that I was in the wrong here, and for that I apologize. This already seems to have been addressed by @jrphoenix303, but I'd be willing to continue discussing this topic in further detail. I was operating off my own knowledge, and with the information @DanseMacabre has provided us we can more accurately discuss it. I wholeheartedly understand your point, and I would like to believe these are always jokes. However, I struggle to see how this is a joke anymore as a number of your events and arcs have repeatedly lead to massive amounts of character death (Bad Moon Arcs for example, though from what I hear a lot of it was because of people playing stupid games and winning stupid prizes). Is it really a joke at this point or a denial of reality? This was more of a turn of phrase, more of a metaphorical statement that the weapons weren't dangerous in any capacity. The weapons gave people the idea that they were safe despite being loaded with blanks, and with this idea that they could defend themselves (the vast majority of people did not have actually dangerous weapons, but a good chunk did) they tried to engage him and died for it. It feels as if it were a lure to encourage them to present themselves as easier targets beliving they could fight. However, fault also lies on the players whom hoarded ammo, did not mention the fact that the weapons were loaded with blanks, or those who simply did not even acknowledge the information.
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I feel I should contribute to this as I do have a few things to add in regards to Alberyk's OOC conduct and the event. However, allow me to preface with this: This is not an attack on Alberyk, it is a critique of the event and conduct present from an OOC standpoint. To begin; the final event was not a story, even if it's intent was to tie all the previous events together in one overarching story, it failed to deliver in a few ways based off my (and others whom will remain anonymous for obvious reasons) experiences. One of the primary points I see brought up often is how this event gave off the "I want frags!" vibe with the way it played out. The event began with typical casino-bar RP amidst the 50 odd people attending, unusual incidents began to pop-up as sigils pertaining to Bayonet Hand were spotted in some of the outlying areas of the casio. This quickly lead to panic amidst those present as the possibility of a serial killer being present got out. The deaths of the event-staff was a welcome addition if you ask me, and the selective nature of the attacks were actually quite interesting to see play out from an OOC perspective. The lights going out was a nice touch which added to the "slasher movie" style of event that it had become at that point. However, as the attacks began ramping up, issues really started to arise. The first major issue was the almost TDM style nature of this event. This event, on a fundamental level, seems as if it was created to encourage and incite a frag-fest. From the guns to the fully stocked medical bay, it was really feels like this was designed to have people killing one another. Bayonet Hand had a robust selection of highly lethal tools and an array of secluded areas for him to jump players utilizing weapons and armor that heavily out-classed the mostly unarmed crew. I personally, have no issue with that, my issue lies in the lack of roleplay involved because of this. Based off my experience, the majority of roleplay that Bayonet Hand afforded players was a tacky anti-xeno one liner followed by what could essentially be deemed a gank in almost every facet of the word. Any and all medically trained characters were near constantly glued to the medbay and forced to engage in two or so grueling hours of non-stop medical gameplay with little to no chance to roleplay. Those whom were simply sheltering nearby had little to work off of aside from two things: being scared and sitting around. Then we had those whom chose to venture out into the unknown and give chase to Bayonet Hand and rescue those trapped by him. This small selection of players were then thrusted into a game of hide-and-go-seek with Bayonet Hand for the duration of the round (these people seemed to have gotten the most RP out of this event whilst others recevied little to none). Moving forward to issue two, space marine style antagonist. Just like the previous Skrell arc wherein the crew was faced with battling against insurmountable odds, we are faced with the same dillema here. Yes, Bayonet Hand dying early into the round would no doubt shatter the continuity of the story, and use of various hard to attain tools is not an issue. No, that does not warrant exessive use of things such as: a-healing, combat stimulants and high-grade medical drugs, firearms despite having a melee weapon that would break bones with one strike, so on and so forth. Before I am asked, no, I do not have any visual evidence of this as I was in round and was later informed by people whom were observing the event. Multiple witness reports stating that Bayonet Hand was instantly full healing when injured without any medication, I would suspect to remove the shrapnel and allow him to dive straight back into the fight. This made basically all damage done inconsequential. Medical scans showed him to have a slew of painkillers and healing medication, combat stimulants (this was noted in a previous non-event round that was orchestrated by Alb), and various other drugs running through his system when he was entering a fight. Bayonet Hand was designed to kill as many people as possible, and he did just that. I genuinely question how this drives any sort of story as it directly conflicts many of his supposed core beliefs, an example being his extensive use of human tools (flash, firearms [human based design SMGs from the PRA IIRC and a pistol], and combat stimulants, and most notably an EMP.) If he was a fervent xenophobe going on a rampage against those whom wronged him, then why did he make such extensive use of Non-Tajaran equipment? Furthermore, the third issue, an event designed to collect frags. This one is a shorter one, but this event seemed designed to collect as many frags as possible from a player standpoint. So, allow me to state some evidence to back this up: Alberyk planned to, without any chance to fight back, douse a large group (4-5 is what I've gauged from reports) in one of the most potent acids in the game. I would be remise if I did not question where the RP value of this interaction was? Note, this is not me arguing that all interactions have to hold significant RP value, nor does it mean that high risk high reward things should not take place during these events. However, this does not seem like it would have been conductive to any story other than "You challenged a serial killer and lost, big sad." Alongside this, let's come back to the topic of false firearms being provided to the crew. This seems like a rather obvious example of false-hope psychology. It was designed to provide the crew with the idea that they could fight Bayonet Hand, encouraging them to be brave and try to confront him in large groups with their supposedly loaded firearms. This lured them all into a trap wherein they were easily cut down by a completely unharmed Bayonet Hand. Overall, it really feels like this was intentional simply so Bayonet Hand could collect as many kills as possible. Lastly, the OOC conduct. I will preface this with two things, as I expect it to come up, Alberyk did not metagrudge anyone. Secondly, this is going to be more heavily directed towards Alberyk, and I would be more than willing to further discuss both points of view. I may be wrong. With that said and done, I would like to refer us to some comments made in the SCC Personnel Terminal colloquially known as "The Relay". These quotes are just a few examples of Alberyk's view on the topic of death during events. Yes, events can be violent, they can be entirely centered around violence. However, these sorts of comments show a genuine lack of interest in driving a story, as is the job of an antag and event host. These quotes show interest in one thing, bloodshed for the sake of bloodshed. Murder is a story when it is done well, mass murder feels more like death "just because". I feel like this really should not be the point of view that event hosts should be basing their events around. Repeatedly saying how one wished to permanently kill more characters for the sole purpose of "story" does not seem like the way event hosts should be going about their events. To cap this off, these don't seem like jokes when these supposed jokes always turn out to be a reality. E.g. Saying you are going to slap someone as a joke and then slapping them does not change the fact that you hurt someone, that's no longer a joke. However, I can see how this argument may be a bit far-fetched, and I personally don't mind joking about it in most cases.