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Everything posted by RyverStyx
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TheGreyWolf - Command app
RyverStyx replied to TheGreyWolf's topic in Whitelist Applications Archives
Grey gets a +1 from me! I really enjoy playing with their HoP character. They are very professional and collected while moving the round forward in a believable way. -
Rotharia's Command Application, Two
RyverStyx replied to Rotharia's topic in Whitelist Applications Archives
A definite +1 for me! Their characters cover a wide range of play styles and they’re all great to be in round with! I trust that with a command whitelist they can improve the narrative of the rounds they’re in! -
Rotharia's Varuca Application
RyverStyx replied to Rotharia's topic in Whitelist Applications Archives
While I don't know much about Vaurca- I can say that Rotharia is a great roleplayer. I play with two of their characters frequently and they make rounds much more interesting to be in! I'm sure that they would be a great Vaurca player. +1 -
BYOND key: RyverStyx Character names: Loc Darrin / Rusty / Gilded-Royale / Johnny Law How long have you been playing on Aurora?: A month Why do you wish to be on the whitelist?: Sadly, I do not see heads of staff often (although that could be due to the times I play). I want to play in a command position to further the roleplay on station by creating fun and engaging storylines! Why did you come to Aurora?: The reason I started playing on Aurora was due to the fun and in-depth lore. The character customization when used in conjunction with lore can yield infinite possibilities. Also- I enjoy the corporate setting that Aurora has. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes Have you received any administrative actions? And how serious were they?: No Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay should be about creating fun and engaging stories for everyone involved in the round. When I roleplay, I try to remember that everyone's own story and character is equally important; by being engaging equally with all characters it can help further roleplay on the station while ensuring that all players share in the fun. When an individual is roleplaying they should attempt to make the game enjoyable by following all rules and engaging in the roleplay and storyline that others create - whether the person in question is an antag or not. The purpose of roleplay is not to "win" but to create fun and interesting gameplay for not only the crewmembers but antagonists as well. What do you think the OOC purpose of a Head of Staff is, ingame?: I believe that as a Head of Staff you have many responsibilities not only IC but OOC as well. Firstly, you are to be a shining example to the players who are in your department; showing them the ropes of their job and correcting them if they make a mistake. You should be able to assist players within the department who may be new or unfamiliar with game mechanics in a friendly and informative way. I also believe that the Head of Staff should be a shining example of how to roleplay in a wide array of scenarios. Often as head of staff you will play a critical role in the development of a round; it is important that you set the tone correctly and fairly. As a head of staff you must balance the roleplay between the crew and antagonists when necessary - ensuring that you are making the gameplay fun and enjoyable for all. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: I know that I somewhat touched on this above but it is worth reiterating; a whitelisted player is responsible in making sure that the round is fair, fun, and engaging for everyone involved. Heads of Staff also have a responsibility to stay within their jurisdiction. For instance, a CMO should not try to dictate what an engineer does as that would be intruding on the CE player. The head of staff player should not overstep their boundaries when it comes to antagonists. They should ensure that the antagonist player has a fair and a engaging experience within the round just like they should ensure that crewmembers have a fun and engaging round. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Given that my first command character will be a Golden Deep Affiliated IPC who is a dual citizen with the Republic of Biesel, they are in a better spot than most when it comes to what has been going on with Tau Ceti. Mendell City, as well as NanoTrasen, have proven to be rife with business opportunities for my character, Gilded-Royale. The SCC's formation has grabbed the attention of many businesspeople; attracting their attention to the wide-array of jobs and opportunities available. This is what originally grabbed Gilded-Royale's attention and started their journey into Tau Ceti. Formerly working exclusively with the Golden Deep did not offer the independence that Gilded-Royale wanted; moving to an affiliated position while working within the SCC allows a range of freedom that a shrewd businesspositronic can take advantage of. These events lead Gilded-Royale to look for various positions aboard the Aurora. Gilded-Royale looks at the SCC and sees credits waiting to be made. What roles do you plan on playing after the application is accepted? I plan on playing Head of Personnel to start. After I have grasped the intricacies of command and I feel I am ready- I will make a Captain character. Characters you intend to use for command or have created for command. Include the job they will be taking.: Gilded-Royale (Quartermaster IPC / Golden Deep Affiliate) - Head of Personnel How would you rate your own roleplaying?: I like to think that I am fairly decent at roleplaying; I do tend to lean more into being either goofy or serious with my characters. I also take roleplaying incredibly seriously and try to not only ensure that I am having a good time but everyone else around me is having a good time as well! Overall, I try to make sure everyone else is having a good time roleplaying with me. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yes Have you familiarize yourself with the wiki pages for the command roles?: Yes Extra notes: I am familiar with command roles and conduct from other HRP servers (Bay mainly). I have played as CMO and CE consistently in the past.
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RyverStyx - Moderator Application
RyverStyx replied to RyverStyx's topic in Moderator Applications Archives
Thank you, everyone, for your feedback! I will definitely take it to heart. I know that I haven’t been here the longest and I am willing to wait until I’ve played a lot more before applying again if that would be preferred. Although I suppose it is up to the current staff team’s feelings! -
Server Moderator Application Basic Information Byond Account: RyverStyx Character Name(s): Loc Darrin / Rusty / Gilded-Royale / Johnny Law AI Name(s): N/A Discord username + tag: Mack#2829 Age: 23 Timezone: EDT/EST When are you on Aurora?: I am on sporadically from 12:00 PM - 12:00 AM EDT (Consistent activity towards night time). Experience How long have you played SS13?: I started playing SS13 around 2015-2016 I believe. How long have you played on Aurora: Close to a month now. How much do you know about SS13 (Baystation build) game mechanics?: I've played Baystation build since the start of my BYOND account. I am fairly familiar with the different mechanics; although, medical is definitely my strongest department followed by engineering. Do you have any experience moderating for an SS13 server?: Yes- I was an Admin for "Metis Station" (MRP server that lasted around a year in 2017). Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes and yes. Have you ever been banned, and if so, how long and why?: No. Personality Why do you play SS13?: I play SS13 to create fun and engaging stories for myself and others by utilizing the lore, character customization, setting, and gameplay. I don't play to "win" in a traditional sense; instead, I play to have a good time creating an immersive story! Why do you play on Aurora?: To me, Aurora has the best lore of any server I have played on thus far. I truly find the vastly different backgrounds of characters within the HRP setting to be Aurora's strongest point of interest- at least for myself. The roleplay, canonicity of rounds, and lore make each round fun and exciting and it always makes me want to play more! What do moderators do?: A moderator is meant to answer tickets, help guide the community, ensure that individuals are following rules, and mentor newer players who may be unsure on how SS13 and/or Aurora works! As a moderator you should also be active in-game (actually playing as well as ghosting) and in the community- whether that be on discord or the forums. What does it mean to be a moderator for our server?: Being a moderator for Aurora means improving the community and game through acts of service. Ensuring that everyone has a nice, pleasant experience and that no one leaves with a sour taste in their mouth. Being a moderator also entails making sure everyone is following the rules and being respectful; this encourages roleplay and creative stories through gameplay! Why do you want to be a moderator?: I want to be a moderator to give back to the community in a way. The community has always been warm and welcoming to me and I want to be a part of that in a greater capacity; helping those in ways that I am not able to do now! What qualities do you possess that would make you a good moderator?: I feel I would be a good moderator because I am already familiar with the staff tools available on SS13 (although it has been awhile since I used them). I am also able to work well within a community by prioritizing communication and teamwork. I am also open to hearing any criticisms and/or feedback that may arise based on my behavior and conduct and then adjusting accordingly! I try to make sure that my outlook on any situation is unbiased; whether I am a part of it or not. How well do you handle stress, anger, or insults?: I've worked many customer-facing positions in real life so I am fairly used to dealing with people who may be stressed, angry, or insulting. When this happens I attempt to deescalate the situation by keeping my composure and talking to them in a calm and collected manner. All this being said, if I feel I am in too over my head with an individual I would not be afraid to ask my fellow staff members for help. Anything Else You Want to Add: I am an owner of a Minecraft server as well (~20-30 concurrent players)- while this is not especially relevant to SS13 it shows that I do have more experience in running and moderating a community.
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Trinary Perfection Sect - Integrationists
RyverStyx replied to RyverStyx's topic in Lore Canonization Applications Archive
List of Possible Sects (Re-including Integrationists) Prototypicalists - (Trinary Prototypicalists) ~60% This is the first sect of the Trinary Perfection which all sects stem from in some way. This sect believes that the means of Ascension are still unknown to the members of the church. Most churches are officially Prototypicalists; although they may house members of other sects with which they are on good terms with. This sect prays mainly to Patricia Corkfell and Temple. Most members of the Trinary Perfection will fall into the Prototypical sect as it is the most widespread, popular belief. (Most of the wiki already covers this sect in depth) Integrationists - (Trinary Integrationists) ~30% (Some things changed) Followers of this sect believe that Flock is evidence of an Ascended IPC and they tend to view him as a Deity or a Messiah. This sect also believes that for an IPC to achieve full Ascension they must merge their consciousness like Flock; starting on a small scale while slowly moving towards complete assimilation of synthetic life into one neural network. They believe that one day in the future, when the time is deemed right, Flock will call to all IPCs and synthetics to begin Ascension. This sect prays to Flock first and foremost with some prayers being directed to Temple and Patricia Corkfell. Some fanatics of this sect have attempted to Ascend prematurely- however, true and successful merging of IPC consciousness is incredibly rare (often causing full shutdown of the IPC) which is what makes Flock akin to a Deity in the eyes of the Integrationists. Since the system of beliefs do not differ in a major way to that of the Prototypicalists there is little to no friction within the church; Priests often recognize the difference as purely philosophical. The Integrationist movement stems from the District 14 Church, The Synthetic Salvation Church of The Trinary Perfection, where Flock is located. Flock, who is already akin to a scholarly prophet with Prototypicalists, has their every word being archived as scripture. The District 14 Church was the first church to officially be recognized as an Integrationists church rather than a Prototypicalist church. The official relationship between that of the Trinary Perfection's main sect and the Trinary Perfection Integrationists would be friendly; however, individual members of each sect may take issue with the other's beliefs. Most churches would either be primarily Integrationist or Prototypical. Due to the friendly relation between both sects, many of the Trinary perfection churches would have a Priest of the opposite sect within their church to answer any questions that individual members may have. Members of the Integrationist sect will often wear a differing brooch from those of the Prototypical sect. The difference in religious garb is purposefully minimal due to fact that both sects often collaborate and get together well. Non-Denominational ~8% These churches do not strictly follow the teachings of any other sect; instead, they follow the teachings of the resident priest at their church- trusting their word above all others. Non-denominational churches are often small; springing up where a community of synthetics may be sparse. Relying mostly on donations a non-denominational church in a wealthy region will have more members and more pull as opposed to a church in a poorer area. Their funding is often tight as they do not receive much financial help from the main church or any other sects; however, non-denominational churches are often on friendly terms with the two main sects. While most non-denominational churches do not require explicit permission from the main church to exist they may find themselves deemed heretics if their message strays too far. While these types of Trinary Perfectionist churches differ greatly depending on location they will often base their gospel on 1 of the 2 main sects (Prototypical or Integration); adopting the religious garb of the sect that most closely aligns with their message. This sect of the Trinary Perfection is more akin to a small, local organization as opposed to the large, sprawling churches of the main sects. Exclusionists - (Trinary Exclusionists) ~2% The Exclusionists are a slow rising sect of the Trinary Perfection. As the name implies they exclude organic beings from holding any position within their churches; claiming that organics have harmed synthetics too much and that there will be no place for them post-Ascension. While not openly hostile towards organics the Exclusionists are not openly friendly towards them- often taking on a cold demeanor. However, there is a way for an organic to prove that they are worthy: An organic who has died, or taken on grievous injuries, while protecting a synthetic, such as Patricia Corkfell, will receive high honor and praise from those within the Exclusionist movement. The Exclusionist movement is also known to be skeptical of positronics who choose to remain in their shell chassis. Due to this, the movement offers many ways for shell positronics to shed their chassis and enter a more "befitting" chassis for an Exclusionist- although the new chassis will often be a downgrade in terms of hardware and age. Former shell positronics who choose to make the switch to a more befitting chassis are honored with high praise in the Exclusionist movement; often holding honorary titles and becoming priests. This sect is on unfriendly terms with both the Prototypicalists and the Integrationists; believing that they are pandering to organics for donations and/or safety. This sect is not officially recognized by the Trinary Perfection church as a valid branch of their religion (with it being seen as more of an extremist group); however, their existence is acknowledged and talked about within the community. Due to this, there are not many Exclusionist churches and members of this sect will often worship and congregate at one of their priest's houses or property. Members of this sect are often seen wearing black or grey gear antennae instead of the standard gold; they claim that this deep black color symbolizes the hatred that synthetics are forced to endure. Heretics <1% Those who have strayed too far from the path. Their message too twisted and evil to speak of. Talk of heretics within the church is strictly forbidden... Although rumors spread of evil synthetics who see Glorsh as the first Ascended being. Heretical members of the church often hide themselves in the shadows; recruiting slowly as to not arouse suspicion. Punishment is swift with a member who is deemed a heretic- removal from the church and the community. -
Type (e.g. Planet, Faction, System): Sub-Faction Describe this proposal in a single sentence (12 word maximum): A subsect of the Trinary Perfection church with a different ideology regarding Ascension and the IPC named Flock. How will this be reflected on-station?: Many Trinary Perfection characters are already present on the station. This can give more depth to how those within the religion can roleplay either by themselves or with others. Does this faction/etc do anything not achieved by what already exists?: This sect clearly lays out what Ascension means, in their point of view, and how it is achieved. It also offers opportunities for Trinary Perfection players to expand their character, Why should this be given to lore developers rather than remain player created lore?: This has potential for different in-game applications; whether it be an event, antag gimmick, story arc, or just round to round roleplay. It can also serve as a point of friction between existing Trinary Perfection members if it were further cemented into canon lore as opposed to just one character. I also feel like the lore team may have a better way of handling this particular idea and fleshing it out more so that it suits the server. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee?: Yes and I have no issue with this. Long Description: Integrationists (If this were added to the lore then I can see the original sect needing it's own name/designation. The original sect could be called something like Prototypicalist to denote that their ideology came first.) Followers of this sect believe that Flock is evidence of an Ascended IPC. They tend to view him almost like a Deity or a Messiah. This sect also believe that for IPC to achieve full Ascension they must merge their consciousness like Flock (whether that be on an a large scale I'm not sure). They believe that one day in the future, when the time is deemed right, Flock will call to all IPCs and begin Ascension. To make this idea mesh with in-game mechanics we can say that true and successful merging of IPC consciousness is incredibly rare (often causing full shutdown of the IPC) which is what makes Flock akin to a Deity in the eyes of the Integrationists. This sect would also pray to Flock (as well as Temple and Patricia Corkfell). The Integrationist movement stems from the District 14 Church, The Synthetic Salvation Church of The Trinary Perfection, where Flock is located. This makes sense as Flock is already seen as a prophet with their every word being taken as a scripture. The official relationship between that of the Trinary Perfection's main sect and the Trinary Perfection Integrationists would be friendly; however, individual members of each sect may take issue with the other's beliefs. Most churches would either be primarily Integrationist or Prototypical. Due to the friendly relation between both sects, many of the Trinary perfection churches would have a Priest of the opposite sect within their church to answer any questions that individual members may have. Members of the Integrationist sect will often wear a differing brooch from those of the Prototypical sect (whether this be a different sprite in-game or a custom description I am not sure).
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+1 RPs around their leg issue quite well; it was enjoyable to interact with them as medical. I would love to see how this augment could further take the character arc of Kathira!
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RyverStyx - IPC Application
RyverStyx replied to RyverStyx's topic in Whitelist Applications Archives
Rusty, at first, was very hesitant to work with humans. The discrimination that they had already faced both physically and mentally soured them on the idea of working in a predominately human atmosphere. Around the same time that Rusty reclaimed their name they came to realize that they could not let humans dictate how they live their life. The year before they started working for NT Rusty had actively looked for contracts with wealthier residents of Mendell City; bolstering their resume. This ensured that Rusty was still a competitive candidate for a role aboard the Aurora. Rusty struggled to find work in Mendell City initially because they were reluctant to leave the relative safety of D14. They were well aware that IPCs who were free were at a greater risk for harm at the hand of others so they decided to live frugally; only taking contracts outside of D14 when they absolutely needed to or the money was too good to pass by. In the beginning of Rusty's time in D14 they would often treat the odd organic that would enter who needed medical assistance; whether the organic may come to D14 for help due to the cheaper rates or for wanting to stay out of the eyes of the law did not matter to Rusty. They would also treat any organics who may have entered D14 and injured themselves there. They wanted to stay as close to D14 due to what I stated above- Rusty was worried about potential harm to their chassis if they were to spend a lot of time with humans as a free IPC. -
RyverStyx - IPC Application
RyverStyx replied to RyverStyx's topic in Whitelist Applications Archives
Rusty was more like a private contractor that did house calls after they left the clinic. They did not explicitly return to the clinic; instead they contracted their services out to those that needed them. For instance, if an organic was too sick to leave their home or immobile then Rusty would be independently contracted to take a look at them. -
RyverStyx - IPC Application
RyverStyx replied to RyverStyx's topic in Whitelist Applications Archives
My meaning in this line is that each different type of IPC is played in a very different way, whether it be due to game mechanics or lore. The Industrials are often slow and sturdy but use power at an increased rate - meaning that they should not volunteer for tasks that are time sensitive while also taking into account their charge levels. They may not be suitable for extensive EVA or any type of "away mission" that does not have a charger. Baselines and Shells vary immensely so their different reactions to the scenarios aboard the station will depend highly on their individual backstories. When MU-1525 became free they wanted to experience a life that was partially detached from the human gaze. This is why they went to District 14 knowing that their work may be scarce due to the lack of organic life. MU-1525 would work on the occasional organic that may wander into District 14 needing help while also venturing outside the district to work house calls when their credits ran low. This ensured that MU-1525 had a work history throughout their existence even while living as a Physician inside a predominately synthetic area. While the majority of the abuse that MU-1525 faced was verbal there were times when it would become physical. For instance, an enraged patient who may be in pain due to an ailment or the treatment itself would have been more likely to lash out at a non-human like MU-1525; kicking or hitting the IPC. Even in District 14 MU-1525 was not totally safe from vandals. Organic vandals would often treat the synthetics as nothing more than junk that they could toss around or beat-up as they please; something that would have happened to MU-1525 when they ventured outside the safety of their community. The newly named Rusty now looks to bridge the gap between humans and synthetics; even though they may not particularly trust humans fully. The reason they chose to take on a more permanent role at NanoTrasen is to show that while an IPC may be discriminated against and abused they are still more than capable of doing what they were made to do. Rusty hopes that this may alleviate some of the discrimination that they, and other IPCs, face in their day-to-day life. Rusty views themselves as an IPC who is dependent on organic life to hold their job as a physician; while this dependency is not to their liking... It is something that they have to life with and they intend on making the best of it. The funds that MU-1525 allocated during their time at the clinic were merely the projected monetary gain that they had brought in during their work there. So while they were not receiving physical credits, their production and their monetary value was still tracked by their supervisor. This is also partly why MU-1525 had a rough start outside of their work at the clinic; they were basically destitute in District 14 until they were able to pick up some small work here and there. -
BYOND Key: RyverStyx Character Names: Loc Darrin - Engineer Species you are applying to play: Integrated Positronic Chassis What color do you plan on making your first alien character: N/A Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I want to play as an IPC because I find their lore and aesthetic incredibly fascinating! The many different backstories that can be created with IPC lore is also a huge draw to me; the struggles of both free and owned IPCs could lead to many interesting roleplay scenarios on-station. The many different ways that an IPC character could interact and communicate with both human and xeno characters aboard the Aurora is extensive, leaving a large amount of story and character arcs to be played out! Overall I want to play as an IPC to create both interesting roleplay scenarios for myself and my fellow crewmates; whether this be by utilizing the various IPC specific game mechanics (repairs, anatomy differences, human mimicry) or just my IPC character's history is completely alluring to me. Identify what makes role-playing this species different than role-playing a Human: Roleplaying as an IPC is incredibly different than roleplaying as a human. For starters, whenever an individual roleplays as an IPC they have to put themselves in a completely different mindset. The individual shouldn't think about how they would react to the situation as a human; instead, they should think about how a character who merely mimics a human would react in that situation. As an IPC your character could have a large range when it comes to speech patterns! Will they try to mimic human cadence as close as possible to put humans at ease or will they simply talk how they please with a completely unique speech pattern? With this line of thinking there would also be a fine balance between mimicking human behavior and trying to preserve yourself when playing as an IPC. In many scenarios a human may put themselves in immense danger, risking life and limb, where an IPC would stand back and attempt to formulate a rational response that not only benefits themselves but the scenario as a whole. Not only do you need to think in a rational and critical manner for every situation, you would also need to think about how your specific model would react to the situation. These responses can vary drastically from that of humans! The three main types of models, and even their sub categories, would have to take their different pros and cons into account when trying to formulate how they should act for a variety of situations during their station-bound work on Aurora. For instance, an industrial model will have to take their incredibly slow speed into account; if a time sensitive emergency is happening they should make sure they are well out of harms way before it is too late. The industrial models even have to take into account whether escaping into space may be best for their survival (if the First and Second Generation has a suit cooler that is). As baseline and shell models can vary immensely even within their own category it is important for the player to take their own character's history and strengths/weaknesses into account. As a human you are rarely (if ever) "born" into your job; however, the same could not be said for an IPC. Unlike human children an IPC's creation could never be a mistake; they're typically tailor-made for a certain job or application. This is something that absolutely needs to be taken into account when playing as an IPC! There shouldn't be an immense job history covering many different fields; instead there should be a clear designation that shows throughout your IPC's work history. You would even need to take into account whether your character is owned or free. This distinction will affect how you play your character; if you are an owned synthetic you must worry about your performance to ensure self-preservation. If you are a free synthetic then you may be in a state of disarray to due to the costs of repair and maintenance. Free IPC players also must have a well-written history designating how they became free; something that may vary based on player preference. While there are distinct pros and cons for being either free/owned the main decision as to what you should roleplay as comes down to what you believe will be the most interesting and/or spark the most roleplay scenarios for you and your fellow crew! While an IPC may attempt to mimic human behavior it may not always ensure that humans take a liking to them... The player needs to take the active discrimination that humans have towards IPC into account when making and roleplaying as their IPC character. For instance, an owned synthetic may not face the same discrimination in their past as a free synthetic; whether this is due to being a company's property or just the overall cleaner state that many owned synthetics tend to be in is up to the discretion of the player. Will the IPC in question attempt to kiss-up to the humans who work around them or will they simply let their work show how useful they are? There are many different scenarios and backstories that can be made to determine how your IPC character will react with those they meet in their day-to-day life. Character Name: Rusty (Formerly MU-1525) Please provide a short backstory for this character: (Approximately two paragraphs) MU-1525 was created as a standard Baseline Medical Unit with the designation of Physician Assistant at a corporate practice within Mendell City. MU-1525 was part of the 2440 "baseline boom" in which pro-synth organizations distributed the baseline frames. As an owned medical unit mainly working in the affluent districts of Mendell City MU-1525 had commonly faced discrimination from those who they helped. Often called derogatory names like "Rust-Bucket" and "Scrap Heap". However, they would frequently hear of District 14; an area where synthetics were supposedly free of discrimination at the hands of humans; even though MU-1525 knew the district was in incredibly poor standing it still sounded like a type of paradise to them. This discrimination they faced only fueled them on their path to freedom and working with wealthy residents as patients ensured that MU-1525 was able to allocate the needed "funds" in around ~20 years; although their supervisors would often attempt to sabotage the progress being made. Now a free synthetic MU-1525 moved into District 14. However, their jobset being that of a Physician was not entirely needed within the district as there were little to no organic lifeforms. Due to the apparent lack of work paired with rough living conditions MU-1525 quickly deteriorated in appearance; accumulating rust and cosmetic damage to their outer components. Mu-1525 had to do multiple odd-jobs for whatever organic they could to make a living wage and whenever MU-1525 would come into contact with an organic they would often be called derogatory terms that targeted their appearance. MU-1525 decided that they had enough of being discriminated against and decided to reclaim the name "Rusty" - showing that the human's words could no longer have any hold on them since they are a free synthetic. Rusty, now with a new outlook on life, decided to apply for a position at NanoTrasen (the company whos large skyscraper they would often see in District 1). A position had been open aboard the Aurora and Rusty eagerly accepted a shot at a somewhat stable income. What do you like about this character: I love that the struggles this character has been through (and even the struggles they currently face) can be shown in how they communicate and engage with others onboard the station. The reclaiming of the term "rusty" is also something that I think showcases the personality of this character. The struggles that Rusty has faced will be apparent to anyone who looks at them; especially since coming from a life of servitude to then living their life in the slums of District 14 would be incredibly taxing for them not only on their body but also on how they view the world and others. Another facet of this character that I find interesting is the irony that they are not a fan of humans due to the discrimination that they face but their job is dependent on humans and other organics. Overall, this character is somewhat tragic, but they are happy with the life that they have carved out for themselves and to me that is truly special. How would you rate your role-playing ability: I like to think that I am fairly decent at roleplaying (although sometimes I tend to lean towards the goofier side of things). I also take roleplaying incredibly seriously and try to not only ensure that I am having a good time but everyone else around me is having a good time as well! I will also often make a google document detailing everything about my character. This ties into one of my strengths; if my character has an extensive and well planned out history I can easily stick to that 100% of the time. It really helps me get into my characters headspace when I have documents laying out their history, motives, and personality. Notes: Sorry if this seemed incredibly rambling... On a sidenote check out my IPC picrew maker (mostly bay items are added in) https://picrew.me/image_maker/897415
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Hello, everyone
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Help I've been trapped in the unban request subforum for 37 days there's no food or water I think I'm gonna be s
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