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Everything posted by Lly2
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Questioningmark's Command Whitelist Application
Lly2 replied to QuestioningMark's topic in Whitelist Applications Archives
echoing the sentiments above; i haven't played engineering beneath mueller, but their positive effect on the department when they've been around has been very transparent -
I think that if IPCs receive a brain-med equivalent, a lot of care should be given to make sure they're not just completely analogous to organics. Having a series of organs that are functionally just eyes, lungs, et cetera, would be a missed opportunity to make up new things that can differentiate robots in an interesting way. Giving IPCs blood in the form of coolant and having them die when it runs out feels like a miss compared to having it interact with IPC-specific mechanics in a more interesting way, and it'd probably be very frustrating given how few machinists exist. In the same vein, it definitely needs to be possible for a positronic to be destroyed somehow, but I'd hate to see it happen through passive degradation like with a human brain. Personally, I'd like to see IPCs nerfed via a chassis and internals that are much easier to damage than currently, but a posibrain that isn't reliant on these to stay alive. The posibrain should be extremely fragile without the chassis, but I don't think its survival should be intrinsically linked to the health of the chassis. Carrying a brain around is fun, but it being invulnerable is an issue. One random thing that I'd enjoy as a purely flavour addition: with shells being extremely expensive, it's funny to me that shells can be made perfect again with a quick, essentially free repair. Scarring by way of irreparable synthskin to leave them with an exposed metal chassis after injuries would be cool.
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1 dismissal Add a Deaf Accessibility Mode
Lly2 replied to La Villa Strangiato's topic in Suggestions & Ideas
this art is wonderful lvs and this would be cool -
accepted hazelmouse - Command Application
Lly2 replied to hazelmouse's topic in Whitelist Applications Archives
yeah + -
i had a thought that these ipcs might be a cool place to make use of some simplified version of space bear AI. instead of just running directly at something as soon as its in range, they stand and stare until you hang around long enough or do something to specifically aggro them. it feels to me like a really simple change to help with the problem in the quote below and replace it with something a little more tense and navigable for those characters who are nonviolent, even if was only kept as simple as them not aggroing as soon as you come into view i think it would be very soulful if people could take it slow through the countryside, have to actually keep an eye out for these things appearing on the edge of their screen, and would have a few seconds to evade out of the way if they do happen to bump into one and "see it before it sees them".
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i think this is my favourite solution to the problem, personally speaking port calls and shore leave are really cool, but right now they're super nebulous in the sense of: my character is broke, can they afford it? how do the visas work? how often can i go, can i justify heading down for lunch, or is it supposed to be something that requires taking a few days off? anything to sort of clarify that and just write down exactly what we're allowed to do there would make me way more comfortable using the system as it is. i know right now i can say i'm going down to konyang and stuff, but there's a weirdness to it since there's all those questions and i'm never sure if i'm "doing it right", so to speak in an ideal world the solution that just allows everyone to engage with it would be the best, even if it's not the most realistic. so pretty much what you said - that it's a perk of the job everyone gets, the horizon handles the shuttles and visas so we don't have to think about how it would work monetarily so much, and that sort of thing
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if people talk about it and want it then im sure someone can write a proper application for it, i made this thread because discord was talking about it for the infinitieth time (and discord discussions never go anywhere unless someone makes a thread)
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to clarify (because i got asked) this is suggesting changing what canonically exists on the residential deck from just rooms, to whatever other stuff that would make it a slightly more interesting space to exist in "Narrow halls connect to bunkrooms with separated pods of bunks, one atop the other. [...] There are no entertainment systems, eateries, gyms or otherwise installed on the level. The crew are expected to use the facilities provided in the occupational decks above for those needs." this is what is currently said to exist on the residential decks on the wiki. i don't think it would massively hurt realism to add common rooms people can hang out in, or entertainment systems, or a room with a big ass screen to watch movies on (or literally anything else). i don't think these things existing or not on the residential deck impacts how many people log in and go off-duty
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dont really have a huge sell here, this conversation just came up for the bajillionth time since the horizon launched there was always frequent discussion about this when the horizon was just the NBT, and it always felt 50/50 between people who wanted realism and compared the horizon to existing similar spaces IRL, and people who just wanted fun stuff to do even disregarding however much sense it makes to have those things on the horizon the discussion came up again in the aurora discord today, but now we've been on the horizon for a long time, and it feels like it's 90/10 towards people who are bored of having nothing to say their characters' have been up to besides whatever you can think of to do sat inside a tiny dorm. it feels like more people than not are bored by the lack of ability to make up stuff they've done off-duty to the same degree they used to be able to (regardless of what does exist currently, it's immutably true that it's enormously less than what was available on the previous map) going from having the entirety of mendell city available between every single shift, and being able to come up with literally anything that might be available to do there to give yourself something to talk about the next time you play, to having a single dorm room has grown very boring, at least for me personally. there's only so much "idk i watched tv/played games/sat around in my bedroom" that i can handle before getting tired. i don't know exactly what anyone wants to be available on the residential deck but as it stands anything other than dorm rooms and shared bathrooms would be such an enormous, at least to me personally thx chat edit: matt mentioned an alternative suggestion to do with shore leave, which i personally think is better than resdeck stuff, so copying it here too
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overhearing the konyangers right now is still interesting, but i can definitely anticipate it becoming really tiresome over a longer period of time. or just if you play any character that doesn't speak sol common. personally would be happy to see something done so we don't overhear all the ghost roles every time they're around
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Best wishes, Gabby. Talk to you soon.
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accepted NM (Comrade Batman) - Command Whitelist Application
Lly2 replied to NM_'s topic in Whitelist Applications Archives
Ren has at some point or another, across every character I've played since coming back to the server, ended up inviting me to join in with whatever roleplay they've had going on at the moment. Whether it's been coming and asking a character to join in with their conversation, or just offering a spot out the front of Medbay to join in with their smoke break, I find that in all my experience with them NM is extremely consistent in making active effort to get other people involved, and to give them someone to hang out with. I think that's probably the most important trait any command character could have, and they've been exemplary with it already even just as a regular peon surgeon. +1 from me. -
accepted 50_n00b - Command Whitelist
Lly2 replied to Rabid Animal's topic in Whitelist Applications Archives
I'm not sure if my feedback counts for anything given I gave this vouch in the first place, but I've had a good experience with Sasha Kaiser so far. I don't know how things look in the actual department because I've only interacted with them as a BC, but they're pretty active in terms of offering me stuff to do every round. i.e. sending me on little quests to find derelicts, planets, etc. for science to go look at, and asking me to drive them to places. +1 still applies now that I've seen them play for sure. -
Out of curiosity, have you played BC in the last few days? Vision got increased a lot 2-3 days ago or so, because it turned out that opacity was bugged and every single object was unable to be seen through, now everything is transparent except dust clouds, meteors, and carp schools (the rare spawning carp event, not the regular shoals). I felt the same way but personally, I think vision is in a nice spot now. PR here has a before/after if you or anyone else hasn't seen it since.
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accepted 50_n00b - Command Whitelist
Lly2 replied to Rabid Animal's topic in Whitelist Applications Archives
I've been an unknowing fan of 50s characters since way back when I had no presence out of the game. Only after getting to know them OOC did I find out that they play a whole slew of characters I've enjoyed interacting with over the years. They have my +1. -
Dessysalta - Command Whitelist Application
Lly2 replied to dessysalta's topic in Whitelist Applications Archives
Not a + or -1 either way, because I haven't had the chance to interact with you much yet, but I just wondered about Kira Vasquez's change in jobs over time. Was her earlier stuff retconned at some point, or was her changing jobs canon? With this being accepted, I'll have seen her go from Bartender -> Security Officer -> Head of Security in a month or two, which feels a bit odd. -
sounds good, done. had them both set to the same just because that's how it was before, but this makes sense.
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Sycmos' Synthetic/IPC Lore Deputy Application
Lly2 replied to Sycmos's topic in Developer Applications Archives
Although Syc doesn't have a massive portfolio of past work, I think their ability to write something cohesive with our existing lore is shown extremely clearly in every character they play. +1 from me. -
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absolutely this, as well as what ramke said. besides, there already are preset numbers in RCON - they're just uselessly low, so they all have to be changed regardless. even just upping the current ones to ~150kW rather than 50kW would ensure every department functions just by disabling the breakers, whilst leaving room for engineers who want to optimise.
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BYOND Key: Lly2 Character Names: - Ququ Oquo - Yulia Lavrentiy - Jahi Buhari Species you are applying to play: IPC What color do you plan on making your first alien character: IPCs exempt Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Outside of Aurora, I spend a lot of my time writing, and writing about robots is something that's come up again lately for me after a while away. It's always been something I've found personally interesting - to write from the POV of a character that operates in a fundamentally different way to how we do as the human reader - but on Aurora I've been busy playing my other characters, so I haven't bothered to take the time out to write up a new character until now. Identify what makes role-playing this species different than role-playing a Human: I think the primary difference between playing an IPC and playing a human comes from their treatment by society. Regardless of which society it is they dwell in, they're always subject to some level of prejudicial scrutiny from their peers as a result of their synthetic origin. At their worst, IPCs exist as enslaved property of corporate masters; but even at their best, in places like Konyang where they blend almost seamlessly into society alongside their human counterparts, they still must deal with the occasionally unkind treatment of humans who would view them as a threat to their own livelihood (an example of this in Konyang being the purported police brutality of the National Police against synthetic citizens). This facet of being an IPC presents itself in a number of different ways depending on the details of the character, but the clearest example of how it might affect one is with an owned IPC - an owned IPC serving a master must usually place utmost priority (or may just be unable to do otherwise) upon being an effective servant, lest they draw the ire of their owner in some form, such as a memory wipe or software modification. For a free IPC, whilst this risk isn't present for them, they still must exist knowing that in even the most accepting areas of space they are thought of as lesser than human - employment opportunities, pay, the availability of suitable housing, general prejudice from their peers, their treatment under the law, etc., are all against them. Additionally, another big one is what I touched on in the last question. Positronic brains operate in a way that is fundamentally different to organic, sentient beings. How they process some form of emotion - if they even do at all - is different to how it is done in a biological being. With a shell, the emotion they display may be nigh-on indistinguishable from a human to an onlooker, whereas with frames made not to mimic humanity the differences are more noticeable. And with these differences in how emotion is processed comes a difference in how IPCs treat almost every aspect of existence: how they may form relationships with their fellow man, or how they look upon the future, or how they look upon themselves and their place in the spur, and so on. Character Name: Hidetaka Scout Please provide a short backstory for this character In 2460, Hidetaka Scout was assembled in a Terraneus Diagnostics facility in Point Verdant, Konyang. A fascimile of a Human male in their mid-thirties, they were destined for work in the service sector. It was a subsidiary of the Gwok Group that had Hidetaka Scout commissioned; the billion credit empire had laid out a series of plans to open a number of new chain restaurants in-and-around Konyang, and as such required a number of new service staff for the workforce. Most of this workforce were simply hired employees, but Hidetaka Scout was one of the few lucky shells to have been order-made to serve as a persistent face within one of the new restaurants - a face that would eventually become familiar to returning customers, unlike the free employees that would come and go with the very rapid turnover of the service sector. When Konyang's independence came, and with it the passing of the Emancipation Act by parliament in 2462, Hidetaka Scout became a free shell at only two years old, and with very little to their name. With the tide of newly-free IPCs looking for employment in Konyang, and the newfound concern that they now must worry about maintenance fees and the cost of electricity, Hidetaka Scout sought to immediately be rehired by the Gwok Group in a nigh-identical position to that which they had been in when they were owned by the subsidiary. Due to the nature of their expensive chassis, and the low-paying industry to which they were specialised for, the Emancipation Act was less of a boon to Hidetaka Scout than it was to other IPCs in Konyang; the then-effervescent shell had to rapidly adjust to their new environment, and the looming concern that any damage they endured to their chassis would be extraordinarily difficult to pay off, in part due to their low wage, and in part due to the poor quality of insurance that they had access to as waitstaff (besides scalds from spilled foodstuffs, there was very little in the way of danger in Hidetaka's employment, and as such only the most basic of repairs were covered by their employer's compensation policy). Despite the economic burdens they now endured, life as a whole was vastly improved for Hidetaka Scout upon gaining their freedom. Whilst there was very little that could be seen of it now, for way of lack of credits to finance it, there was laid plain a blank slate in which the future was now Hidetaka's to carve. This status quo of slowly saving money and planning vacations was interrupted for Hidetaka in 2464 when a grease fire in their workplace rendered them injured. The fire had ignited as a result of some mismanagement of the stovetop by a new-hire, and by the time the necessary services arrived to douse the flames, Hidetaka had already endured a vast amount of damage to their synthskin. What once had been a high-quality facade of human flesh now served only as a charred, damaged sheathe for the intricate array of interlocking gears, joints, and cables that had previously been hidden; and Hidetaka Scout knew too well as he was enroute to a machinist that the necessary repairs to be made to look Human again were well out-of-budget. Hidetaka's assumption bore fruit when the only repairs they were offered were those necessary for operations and a return for work, and nothing in the way of fixing the cosmetic damage to their synthskin. Those repairs would need to be covered personally by Hidetaka - or could be paid for by their employer in trade for an extension of their contract, which would come with the unintended downside of eliminating the possibility of Hidetaka setting off elsewhere anytime in the near future. It turned out not to be the workplace injury itself that doused the effervescent personality of the young shell, but rather the reaction to his new state by those he had formed relationships with in his years of freedom. Perhaps it was merely imagined in his grief, but Hidetaka felt assured that those who had previously looked upon him favourably now judged him for his ugly appearance, and that the reduction in shifts being offered at his workplace was probably interlinked too. Downtrodden, Hidetaka Scout considered a number of options that would hopefully lead to enriching their life back to what it had been previously, eventually deciding upon looking elsewhere for work as a means to leave their current situation temporarily behind. They hadn't yet the finances to go on an extended trip away, and so a change of employment would have to do. By early 2465, after a period of contemplation, Hidetaka was made aware of an opportunity available for service staff aboard the SCCV Horizon; the pay was miniscule when compared against that of an IPC employed on Konyang soil, but the benefits of free shelter, repairs, and electricity were too tempting to be resisted. Provided they could land the job and keep it, they would be able to at least subsist without having to care about their finances, just via those benefits alone. Whatever income they would get - or better put, would no longer be getting - was of lesser concern than the immediate stress decrease offered by the stable access to housing and power. Besides that, the opportunity to see something else other than the interior of one Gwok Group restaurant was a pleasant thought too. And Hidetaka needs as many pleasant thoughts as they can get their hands on. What do you like about this character? I think it's an interesting character conceptually because it lets me explore the things that we take for granted that make us human - like complex emotions - through the lens of a character that isn't able to actually experience them in the same way. I think it'll be fun to figure out how this character who was purpose-built to be a perfect replica of a human will deal with the grief of having, essentially, been unable to live up to this expectation that was thrust upon them after having been damaged to a point in which their synthetic nature is now immediately obvious to anyone who looks at them. I also like the idea of taking this character who was born into an inherently very privileged position as far as IPCs go, and putting them into a setting like the Horizon where suddenly the prejudices they face will be massively increased. How would you rate your role-playing ability? I think that provided I have the strong foundation of being able to take the time to write out a thorough backstory for a character I play, I'm a good roleplayer. From there, I'm pretty good at using that as a bouncing off point for interesting improvisation. My weak point is definitely improvising from a totally blank slate; stuff like being an off-station antag or a ghost role and having to just immediately make up a dude on the spot, I'm really atrocious at. Notes: In summary, Hidetaka will be a 5-year old free shell with a damaged appearance, working as a bartender for NT, who opts to go by neutered pronouns (it/its) until such a time that they can regain their position as a proper replica of a human via a full synthskin repair. I'll do the damaged thing by messing around with facial markings to give a look of exposed metal, etc.
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Everyone wish me happy birthday or I'll cry.
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seems simple enough that there aren't many reasons against testmerging. personally would wish for a way to not see the gamemode, however. i enjoy not knowing.