GeneralCamo
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generalcamo
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Plasma Researcher (22/37)
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Reinforce Engineering's Division of Labor
GeneralCamo replied to Mr.Popper's topic in Suggestions & Ideas
I tried proposing this many times in the discord. It was rejected each and everytime. @Sneakyranger is a major critic of the idea, so I'm pinging them to get their feedback here. -
GeneralCamo started following Make the Machinist part of Science (again) , The United Nations , Kermit's Deputy Lore Master Application and 1 other
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This proposal doesn't fix my largest issue with Earth lore: there's no unique culture to work with here. It's basically completely barren other than being "the cradle of humanity". It's a waste of a planet slot the way it is honestly, as the origin isn't unique unless you count a token "oh they're from the birthplace of humanity", which I don't. If anything, your proposal makes it worse, since you couldn't even claim to have a cool space station capital in orbit.
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Regulation: Allow Capital Punishment in Emergency Situations
GeneralCamo replied to Lmwevil's topic in Policy Suggestions
It feels like this should require a tribunal or something similar. To add a check against abuse, add an opportunity for more roleplay, and potentially allow the antagonist to escape. -
For you, I have a couple questions: To what extent should gameplay reflect the lore, and vice versa? Are there any exceptions you can think of to your general opinion on this? What are your thoughts on real-life modern concepts added to the game, and the lore? Let's also consider destructive concepts such as drugs.
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FluffyGhost - Deputy Loremaster Application
GeneralCamo replied to Fluffy's topic in Developer Applications Archives
So we had a debate on this in the general discord. I'm curious on your thoughts. To what extent should gameplay reflect the lore, and vice versa? Are there any exceptions you can think of to your general opinion on this? -
Kermit's Deputy Lore Master Application
GeneralCamo replied to kermit's topic in Developer Applications Archives
So we had a debate on this in the general discord. I'm curious on your thoughts. To what extent should gameplay reflect the lore, and vice versa? Are there any exceptions you can think of to your general opinion on this? -
We could probably port these from Paradise wholesale. This is something their Atmos technicians have. So there's two reasonable ways I can think of to go about this: Port the reagent sublimator from Baystation Port material phase stages and SSmaterials/Gas merging from Nebula Considering the rest of what you want, the second option is probably preferable, but would be complicated to implement.
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Kermit's Deputy Lore Master Application
GeneralCamo replied to kermit's topic in Developer Applications Archives
A while ago, you came to me with a concern on a PR I made. You specifically opposed the inclusion of real world drug references in the game, and desired a canonization app to change this in the lore as well. This was eventually overruled by developers and the original authors of the lore. As lore deputy however, you have a hand in approving lore and maintaining existing lore. What is your current opinion on the inclusion of real world references in the lore, and by extension, the game? Do you see yourself changing any existing lore? -
FluffyGhost - Deputy Loremaster Application
GeneralCamo replied to Fluffy's topic in Developer Applications Archives
I think at this point, this is a common theme amongst the lore team in general. As an example, do you have a proposal on fixing one or more of these issues? Do you have any examples of a planet and/or culture that isn't quite diverse to your liking? I'm excited to see what you cook up here. -
Not all RDs have machinist backgrounds (and indeed, based on the fact that the machinist is under Operations, it would be very rare for this to happen). The RD automatically knowing how to work with the AI and cyborgs without having a machinist background is a violation of the rule that "[you] do not automatically have the knowledge of an entire department." So they would likely need to delegate to the machinist anyway. This is a weird holdover, and it would be better for the OM to have this job instead if we keep the machinist where they are now.
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The alternative to: There is no reason for the AI to be under the purview of the RD, when the RD has no staff qualified to run the AI anymore (and therefore would violate rules on qualifications). That's the job of the Machinist, which is under the OM. So, let's move this responsibility to the Operations Manager, and let them delegate the responsibility to machinists if they lack the skills.
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Supercedes the following threads: Originally, the Machinist was moved to Operations as part of an overall plan to have Operations handle the allocation of resources for expeditions. This wasn't cleanly done however, and has raised numerous questions along the way. In addition, no plans exist to finish the operations rework to justify the move. I'm proposing we move Machinists back to Science, as they were on the Aurora. We can retcon this as well so that it has always been part of Science on the Horizon; Orion and Hephaestus machinists will have a problem here, but I'm sure we can work something out.
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This would be good in general for if we do something similar to Konyang again. Having command able to keep track of crew in general is good I feel especially for organization.
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Improve/change/revert the scrubber animation
GeneralCamo replied to Desven's topic in Suggestions & Ideas
As a note: I added this specifically to address any possible issues with it, as I am planning to port extended/overclocked mode from CEV Eris. This needs sprite modifications, but I had previously noted that our scrubbers are rather static compared to other servers' sprites. I ask that any modification to this ignore the one month rule as I would like to get this done ASAP.