
Kaed
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Everything posted by Kaed
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I'd just like to pop in and comment that I think it's utterly laughable people are crying about mechanically enforcing fear roleplay or combat skills when we already have problems with aggressive civilian militia and validhunting on the server. We need mechanical enforcement because people are generally unable to restrain themselves and the admins refuse to take a stronger hand with it in policy, only behaving reactively. But that's just my two cents.
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The Next Big Thing - The Official Write-up Boogaloo
Kaed replied to Skull132's topic in General Announcements
This is probably adding more to your plate, but I would really super like it if during full resets we could get a new 'biome' for the base. Instead of it always being on an airless asteroid, maybe we could have a swamp base. Arctic base. Jungle base. Different challenges and hazards (clearing trees/mires/snow/ice, dealing with temperatures and disease) for each that persist for the month before the 'full reset'. This would affect race play too: Unathi would really struggle on the arctic base but tajarans would hate life on jungle base, for instance. I also highly suggest reworking a lot of regulations during the transition from 'corporate station' to 'colony'. Just as an example off the top of my head, chill the fuck out on dress code (within reason) and potentially think about removing stuff like the IAA entirely. -
Do you? The ice cream machine just plops the ice cream onto the cone. The ice cream sandwich recipe uses the microwave.
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Maybe make it spawn a torn flag perhaps?
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Why stop with bacon and eggs. You have to microwave salads and ice cream right now.
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I would like to interject again that I do not thing this idea will bear much fruit and that weird mole people clothes is not enough to make them relevant in the roleplay environment of the station. Not to mention it would just take more people out of the round proper to be a bunch of indigenous natives squatting on the asteroid having clothes that apparently are super appealing to trade.
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This doesn't really fix the problem, it just makes the staff basically useless for anything except being annoying. The original purpose of this thread was 'remove the staff or maybe rework it'. It's a piece of lazily coded garbage, and remains one regardless of how many charges you put on it. Please just take it out until someone can fix it instead of trying to nerf it awkwardly. I should remind everyone we have a perfectly good temporary shapechanging spell already, called Baleful Polymorph. It fills the role much better than this. Sure, it doesn't turn you into a xenomorph, but is that really necessary?
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Semi related, but it would be nice to also have the ability to burn flags.
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I think it needs to be removed until we can rework it into not being garbage.
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Merchant Station Can't be used for Cultists
Kaed replied to Butterrobber202's topic in Completed Projects
The shuttle is a very defensible location and I object to make it unable to be runed entirely However I don't see a reason why you shouldn't block people from teleporting to a normally unreachable area in an obscure area. The teleport runes should only work on station. When the merchant ship is docked with the station, it is a part of the station. -
I think this is an even worse idea. We don't need mechanical enforcement of incompetence. Especially when it happens in a way where you can forget to toggle it and now you're a surgeon who forgot how to medical degree oops. Just roleplay being bad at stuff.
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Absolutely a subjective opinion being espoused as fact but I guess so is mine so whatever. I believe that the merits of an idea should be on the positives of adding it, not trying to block it entirely based on the possibility of being used for situations that make you uncomfortable. If this server allowed ERP, and we added children, I don't think a wave of paedophilia would be the result. Nor would a wave of child murder happen in this server. If it happens, it would be dealt with on the specific scenario. Should we never add more swords into the game because someone might torture porn cutting off every limb from someone's body with the swords? It's basically the same argument you've constructed here, only you're trying to hide behind the aegis of 'child murder is wrong' which it is difficult to produce an argument against without being labelled the asshole. Yes, because in the context of the game, it is. A child character would have no existence outside of the scenario where they are roleplayed. They cease to exist when you stop. They are not a real person that has a history or intrinsic value beyond being fun to roleplay as.
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>People imaginary murder each other all the time in this game because they are aware the imaginary people are imaginary >Imaginary children are somehow not as imaginary and make people deeply uncomfortable because they have slightly smaller sprite and a single digit IC age number >????????????????? Good to know people are capable of separating reality from games. I don't understand the intense discomfort over the possibility that a fake child might be turned into meatballs as opposed to an imaginary adult, or get weird out by people who are adults playing children. The very purpose of roleplaying is to be something you are not. Shouldn't your concern be reserved for people who want to turn people into meatballs, not the possibility that a child get turned into a meatball, specifically?
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I frankly don't mind the idea of children being injured in the game though I think it will be a little silly to have like, a sith lord 7 year old wizard or something, but whatever. Some people would be really into that I guess. And as long as they're restricted to visitors and a very small pool of antagonists (a ling or vampire childe greatly amuses me).
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I remember having a gimmick once over an unathi having an egg that was basically her egg. Would be nice to see some lizardlings.
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While we're at it, it would be nice if your own blood could stain your clothing. It's weird that you can be filled with bullets and leaking blood everywhere you walk but your clothing is just fine. Until you hit someone with a bat a couple times, and THEIR blood splashes all over you.
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They do? I don't remember that ever being a feature. Are you sure? Shit, I guess my lack of medical main is showing. It would still be nice to have a way to disable just them though.
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It would create some interesting opportunities if there was some point of failure for the medical's health monitoring system. Nothing that would irreparably remove it from the round, but similar to how you can turn comms off by doing the right thing, a way to make it so people's sensors are unable to be picked up would be interesting. Much like with turning off comms, this should be an obvious thing - the medical consoles would display an error message instead of the normal list of names and some department (possibly medical or engineering, depending on how it is actually disabled) would have to go and repair or restore it, and during that time, crew members could be attacked or injured and no one could help them using suit sensors. Possibly this could be tied to a random event like the 'ionospheric interference' one that disabled comms, so it's not always antags. Oops I didn't do my homework this is already in the game.
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[mention]ShameOnTurtles[/mention] I guess I kind of get why you think militia regulations aren't workable, though I'm of the opinion they should be added anyway. This is mostly because I have no faith in people's abilities to 'act in good faith'. People are by and large only concerned with winning in games. With feeling like they accomplished the 'goal'. They complain that in civilian roles they are bored without the excitement of being able to watch the antags, so they come up with ways to be able to engage them. We try to create this environment where we're supposed to care about things like 'round progression' and 'fear roleplay' and 'character knowledge', but the staff seems determined to take a light touch. And things like easy to make medieval weaponry, a better cargo ordering system, new drugs growable in hydroponics, and a warehouse of procedural generated treats are added to the game, making a militia force viable out of cargo, without adding anything new to regulate them being used to arm up civvies in emergencies beyond the same light administrative oversight. So I'm of the mind that it will continue to happen unless something nips it off. Militia groups will become the new meta for bored players who want to feel empowered to fight the antagonists even though it wasn't feasible or encouraged before all these things were added. This is usually called 'power creep'. Maybe whatever you're offering to discuss with the other staff is a step to controlling it. I don't think it will, but I can recognize when no one takes my thoughts on something particularly seriously. So I guess it will have to do.
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I still maintain that this is a tedious and unfun idea with very little real payout.
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We're on a station that actively has multiple means for civilians to make weapons and barricades and has protocols for alien encounters and attacks, with different threat levels going up to Red, where everyone has to stay in their department while security sorts it out, but it's inconceivable that there might be emergency protocols in place for the security team to have been killed during one of the emergency situations we already have protocols in place for? Sorry, what? Is nanotrasen so arrogant as to think their security department will magically fix every problem? What about situations where they're staffed with like, one security cadet? A company with internal security has to think about possibilities where their normal operation is compromised. "Let the civilians figure it out I'm sure they won't break our expensive station in a confused panic' is not a solution. Not to mention it's canonically acknowledged at this point the station has a self destruct built into it. No one is surprised by this. If they have a FUBAR button, they can have options for less extreme but still bad situations.
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[Dismissed] Maintenance Drones Suck, Heres Why
Kaed replied to Bygonehero's topic in Rejected Policy
Yeah, I don't see how maintenance drones is shitty behaviour or anything. Just break them. Here's some examples of actually shitty maint drone behaviour I've witnessed and ahelped, though. -Spotting a ninja in the cargo warehouse and running out, pinging frantically at the cargo tech at the desk and trying to encourage them to follow them into the cargo warehouse -Walling off major hallways or doorways (this is actually griefing tbh) -Taking apart important computers and machines -Murdering pets 4norasin But none of those are actually stuff maint drones should be doing. I would ahelp any of those. This doesn't require a thread. -
While I can't dispute that wielding a pointy stick should be theoretically easy enough for anyone, things like chainsaws should be out, and I really think we need to move manufacture of some things, like pike heads and metal bats, to hacked autolathes, instead of stack crafting. And I still think that forming some kind of regulation around militia groups is the best way to combat vigilante mob problems.
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I've already given a pitch for the militia regulation in page 2. You should have read it already if you are reading this, but if for some reason, you ignored the forum thread rules and skilled ahead, here: https://forums.aurorastation.org/viewtopic.php?f=124&t=11920&start=10#p105701 I'm not interested in making this a thread about arguing my or the behavior of the mobs in the rounds I was in any father than it already is. Instead of asking me 'is this about X round' maybe we can focus on the actual topic of the thread.
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Making a spear or pike is not easy. Can you make a spear or pike right now if someone placed a pile of metal in front of you? Because there aren't reasonably mechanics to make them right now, they need to be restricted. If you want to move them over to being produced by a (hacked) autolathe, that would be moderately acceptable. It takes a lot of time to produce things from that. But being able to make like 4 pikes and shields from a pile of metal sheets in the span of 5 minutes to arm up a militia is retarded. I didn't go in there intending to attack them on sight. I sat in a bathroom in pain crit for 15 minutes before being turned into a juggernaut by admins, left the bathroom, walked about 20 squares, and was immediately mobbed by a frenzied swarm of cargo techs and assistants. I had no grounding in the situation and was effectively ganked, and it was allowed because apparently there had just been an attack on cargo (that I knew nothing about, having been in pain crit). I think I managed to pull of one attack on a person during the melee, but they also basically chased me down with a chainsaw and pike when I was actively withdrawing? My lifespan as a juggernaut was less than 2 minutes, because I walked in the wrong direction. No questions were asked, just a mob attack. There shouldn't have been a 'wrong direction to go' to this extent. My death should have been a result of my own poor choices to attack a mob, not because I walked down a hallway where there were people. Cargo militias are too aggressive, and that's why I made this thread.