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Kaed

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  1. Editors note: Translated to Basic by human Sinta'unathi linguist. Protest and Unrest in Baandr Unrest began in the city of Baandr early today as a number of civilians in the city began to lodge a protest in front of the city’s Maraziite chapter house where a number of recently taken Unathi are being held in the dungeon. Many of the protesters are residents of the city, and gathered to object to the arrest and detainment of their neighbors and family members by the Maraziite Order earlier this week. It is rumored to have been spearheaded by the recently politically vocal Vuthix Akhandi, who was last seen in Bahard The protest began peaceful but quickly turned violent. The crowd of protesters and their demands to release the forcibly - and by their words, illegally - obtained prisoners, was initially ignored by the Maraziite Order, but as the day continued the protest grew larger, the Maraziite chapter master Iziko'ak Kui'zaiu came out of the chapter house with a group of subordinates around noon and ordered the protest gathering to disperse. After several increasingly threatening attempts to demand their dispersal were refused, the chapter master turned his Maraziites on the protest group to disperse them by force. A violent battle between the two groups began, and Kui’zaiu called out more Maraziite members to support him in the conflict. “I was a little surprised how many of them were hiding weapons in their clothing. I guess they remembered how those Maraziites acted when they took everyone away. Not that it mattered.. tools and farming implements probably would have worked better if the Maraziites hadn’t been better armed. They had these buzzing clubs and every time they hit someone with them, they screamed and fell over. They also knew how to fight better than a group of farmers and craftsmen. It was awful..” ---Ssilla Ziukiek, onlooker and resident of Baandr After the protest group was suppressed by the Maraziites, many of the unconscious or incapacitated protesters were also taken prisoner and dragged into the chapter house. Several members of the protest group fled the fight, but little effort was made to pursue them. Several attempts were made by one onlooking reporter who recorded the conflict to request access to the chapter house. The Maraziites seemed unusually agitated about the situation, and refused to answer questions, and upon being pressed, the reporter’s recording equipment was seized by the Maraziites and the reporter was detained. Lord Mizaruz Gri'zan, ruler of the city and surrounding lands, was repeatedly confronted by the feuding sides in his Grand Hall where they petitioned him to do something. Lord Gri’zan is reported to have thrown out all the protesters and Maraziite representatives and ordered his guards to bar entry from anyone who has not received a personal invitation. So far, no one has managed to meet with Gri’zan. Attempts were made by several press groups to locate Vuthix Akhandi for interview, but they have been unable to locate him, as he appears to have left Bahard.
  2. Anything that puts the janitors back in the service department where they belong is good with me. They were taken from their home by the whim of a Madman and fool.
  3. I don't know, you could definitely use this argument to say the ERT can be removed from the game because they had nothing to the round other than killing the antags. But we've already been there, in another thread. Most of the time I kind of hate the ERT, at least you can lawchange cyborgs
  4. Editors note: Translated to Basic by human Sinta'unathi linguist. A Shaman Surprise The mountainside city of Bahard received an unusual surprise yesterday morning when a th’akh Shaman arrived in their gates. The shaman was immediately recognized from his garb as member of the Akhanzi Order, the local tha’kh organization that has several temples within the heights of the Sarnazi mountain range that Bahard was founded in. “I was surprised to see him at the gate! You hardly see them out in the open, unless there’s some kind of ceremony that brings them out of the temple up there. But there he was, all alone, in this weather. Did he walk all the way down the mountain, at his age?” ---Ruhora Ukalar, local guard posted at city gates After being welcomed into the city and given a place to rest and refresh himself, the shaman identified himself as Elder Vuthix Akhandi. Once a member of the Zsrekuih clan, Vuthix renounced his ties to his clan over thirty years ago to join the Akhanzi Order, and has only left the temple two times in the past since then. When asked what had brought him down to the city without any attendants to assist him, he divulged that he had made the decision himself independent of his peers, because wished to address the public about something he felt strongly about and could not do this by remaining cloistered in the Akhanzi temple. After some questioning about the nature of his address, he gained the interest of the Lord of Bahard, and the shaman was given freedom to make a public address to the people of the city outside the city hall. The unusual nature of the event caused part of the city to slow down as hundreds of curious onlookers gathered in anticipation of the speech by Elder Vuthix Akhandi. The crowd grew larger as the speech went on, and it gained media attention. “I have watched the path of our people for the decades, and in recent years I have become increasingly concerned with the choices that have been made by us, and on behalf of us. The legacy of our ancestors and our people speak in many voices, and it is this diversity that defines the Sinta people.” “It is a grave disservice to our many peoples and beliefs to unite under the guise of a single banner, and to allow a single clan to speak for us in the growing universe we live in. The Hegemony claims the most fertile lands of our ruined world, and the support of many of our people, but many others languish in poverty and obscurity within the wastelands and within the Hegemony’s own cities. Theirs is the face that presents itself to the many outsiders looking down upon us, and makes choices for our home and our people on our behalf.” “It is this perhaps growing trend of unification mindset that has lead to the increasing popularity of the Sk’akh sect within the borders of the Hegemony. But it is as great an insult to our ancestors as it is to our living generation to imply that they could all unify into a single voice.” “Unzi and the entire Sk’akh sect have lost the way of their ancestors, misguided by the beliefs and environment that has nurtured their errant growth. I have heard the voice of the people myself and what he has been doing, and I urge him to curtail the excesses he had begun in the persecution of the sinta people, and to disband the Maraziite Order. I have no confidence in the ability of Unzi to guide our people away from the existential threat he claims to fight. His zeal and disregard for the lives of the wayward unathi, their families, and those around them has caused immeasurable harm to our people. I urge him to release the prisoners that he has taken to the custody of those with more spiritual wisdom, and take some time to search his soul and commune with his ancestors, that he might find the right path again.” “No one individual can decide the fate of our souls, or one clan the destination of our people.” ---Notable Excerpts from Elder Vuthix Akandi’s speech. The impassioned speech about Hegemony and Sk’akh church gained the attention was filmed by several different journalists, and the recordings have begun to be distributed widely, creating powerful division within the public mindset. Scattered rumors suggest that Elder Vuthix Akhandi has been issued an invitation by a nearby major clan lord, both for support and protection. Whatever the future holds for him, we can definitively say that his words have caught the attention of the sinta people. The Wasteland Window will be keeping an eye out for further news on this shaman!
  5. Fair points. I usually activated them just because someone requested them, and because I had little context on what they could actually do. They were just a 'give more firepower' button to me.
  6. Yeah I don't super care for this module. I've hardly ever seen it in the game, not because it's not used much, but because I'm rarely in proximity to where they are when they ARE used, so I wasn't aware of the full scope of their ridiculousness. But I do agree, they've got too much. They need at the least a nerf of some kind, but I'm usually against the removal of parts of the game without first trying to fix or rebalance them.
  7. Whitelists are not perfect but they do tend to filter out the lower quality roleplayers in general. People are capable of having the power of an AI and not being a giant prat, so I don't see any reason why it needs to be removed from the game to satisfy some sort of salt reduction agenda. At the end of the day, many mechanics and roles can be abused, but that isn't a reason to remove them from the game. An entire section of the station is devoted to the AI, people rely on the AI for aid in a great number of tasks they can't do themselves, like tracking individuals, opening doors, and accessing machinery remotely. Removing them from the game to prevent them from interfering with other people would make the game unnecessarily frustrating for many people. Do you know how hard it is to find someone trying to hide on a sprawling, three level station? The presence of an AI reduces the places they could be hiding to maintenance or places with no camera coverage, making things much less tedious for the 4-6 people that actually have to find them in the round, whether it be security or anyone else.
  8. Can we not have another Thread about how AI are meanie pants and ruin your gimmick because you weren't careful. I don't know the circumstances of this thread being made, but I'm going to Hazard a guess that it's a knee-jerk reaction to an AI messing up your round. The station's huge and very hard to watch in its entirety, and there are ways to work around the AIs abilities other than removing them from the game. -100 I wouldn't mind seeing them be whitelisted though, and put under stronger regulations to not be valid hunting extensions of security.
  9. I'm sure you're perfectly competent as a player, or you wouldn't have gotten warnings about being too aggressive towards AI, and you obviously know how to roleplay well, even if I don't agree with how you do it. I'm mostly pointing to your character's behavior that round as incompetent. Whatever your reasons for doing it IC, Manfred was completely unhelpful in every way and actively prevented a real resolution, so he was for all intents and purposes to me and the character I was playing being an incompetent buffoon.
  10. Should I have tried to murder the chief engineer for being useless deadweight then? Am I expected to not trust anyone in the future to not be an incompetent buffoon and get me killed? That doesn't really encourage me to utilize teamwork but rather to deal with things myself. Should I have just ignored further role play when I saw that manfred wasn't going to help and shot the AI to death wordlessly before he could interrupt me? I was there in the proximity to the AI, with the means to take it down, and with it being damaged enough for me to feasibly succeed. There is no particular reason why I should have left and gotten engineers and giving it time to prepare further. This kind of thing going unpunished and declared legitimate is just going to turn me into more of a validhunter because I can't expect people to act in a way that encourages me to rely on them. I mean if that's fine with you sure whatever. I'm not trying to blackmail you or threaten you or anything. It's just a fact that if people are allowed to act this way then there's no reason for me to extend trust to people who aren't actively on my side, or invite them to participate in my actions. I wasn't on NT's side, either. I wasn't ordered by anyone to kill the AI. I came to that decision largely on my own, because I figured shouldn't need a company to tell me to destroy a murdering soulless machine that thinks it's a child. That is semantics for the purposes of actions though, I guess.
  11. No, you didn't. People blindly accepting stupid or nonsensical centcomm announcements was the source of two separate threads, one of which I personally wrote. If people are still acting like they have to treat even the most ridiculous and deliberately inciteful things as canon, then we clearly haven't benefited from those at all. I'll grant you that the early announcements were moderately plausible, but it took a dive off the deep end of stupid when the AI did that whole bit about his mother calling in and being executed 4noraisin. And don't tell me that you didn't want to kill the AI, it is literally in the logs there where you agreed with me the AI needed to die because of what it did to the captain in our little whispered conference before you skedaddled out of the upload. Anyway, that's not really the subject of this thread and I'm getting off topic here. So, here's my point. I don't really give a flying fuck about 'helping the antagonists' rp', when it means people help them harm people either by inaction or directly aiding them (and really, it's still roleplay to accuse someone of being a murderer instead of coddling them like everyone else was doing). People don't deserve to kill other people because they created an interesting narrative around it. Nor do I particularly care about antagonists killing people, even if they were me. For like the umpteenth time, what the purpose of this this complaint is this: Manfred's conduct in aiding the AI to kill me. Strip away all the chaff about him not wanting to kill the AI, and the fact remains he still deliberately dragged me forcibly away to throw me in a small room where a confirmed murderous AI could kill me. He can't claim ignorance that the AI was psychotic enough to do it, because the thing already did it to the captain. My 'crime' in that room was not even attacking the AI at all, I accused it of killing the captain and was dragged out for upsetting it before I could do anything else. It could have stopped there, with me being bolted our or something, but instead - He helped the AI trap me so I could be murdered. If he had just thrown me out of the upload, that would have been different. Or if the borg had tased me down and dragged me off to a death trap. There would be no direct correlation between me being shoved into a tiny room I could not escape to die and Manfred. This is why I am angry with HIM, not because I died, because HE HELPED IT HAPPEN as a non antagonist.
  12. Just because I wanted to kill it doesn't mean that was the only route to take. I've been spending this entire thread pointing out alternatives that Nikov completely ignored that could have protected the crew without killing it so he could stand around coddling the murderous AI. I know he knows these things before I mentioned, because he's admitted earlier to being warned for being overly aggressive against malf AIs before. He just did none of them. But standing around talking to it and trying to make it feel calm while it murdered people and doing nothing to prevent it was almost self-antagging imo. Nor did anyone try to catch onto how silly and stupid some of the fake announcements were, they just ate it all up, yum yum. (Why would NT have brought his mother in just to execute with the broadcasting radio on? How did they even get here there in the span of an hour? The whole 'woops I left the recorder light on' gag already happened earlier in the round, why didn't anyone question it happening again? These were all things I would have brought up after killing the AI, had I not been dragged away to be executed by it, but that's largely moot.) For the record though, I found the round to be tiresome and cliched. I don't like it when players make their characters act vulnerable and whimpery, and I felt very little sympathy for the increasingly hamfisted attempts the AI made to tug on our heartstrings. I will admit the gimmick was somewhat unique, but I was tired of it after about a half hour of listening to everyone gasp in shock and accusation nonstop.
  13. And to [mention]DatBerry[/mention] and [mention]Flamingo[/mention]. How can you declare these actions to be justified? When we sign up to be whitelisted, we are agreeing to play a role where we accept more responsibility to the station. All of us are expected to act like heads of staff, not like an average crew member, and letting our fake IC empathy for the AI's gimmick of the round stop us from doing it is failing to uphold the standards you were whitelisted for, especially when you allow multiple people to die for very shaky reasons involving 'wanting to talk t.o the antagonist'. If heads of staff can just behave like any random civilian in the face of a crisis, what separates them other than some pretend authority and extra access? Heads of staff need to be held accountable for their actions in round, especially when they cross the boundry of what is sensible. People are supposed to be able to rely on a head of staff to do their job, rather than just stop doing it because 'muh rps'. If a Head of Security told his team to stand down so he could follow around a wizard, chatting to with them amiably while they fireballed crew members, people would be upset with that HoS and I'm pretty sure their whitelist would be pulled. If the CMO declined to call security or act when they found their virologist was sucking people's blood and wanted to unleash a plague on the station, because they were IC friends, I don't that would fly with anyone. Somehow this behavior though is justified, though? Hayden had a clear responsibility to the station and was well within his duties to resolve the AI in some way, but he declined to, because he insisted he 'wasn't going to be a hero this round' I seem to recall heaving before that Manfred Hayden does not care for synthetics. It's possible I misremembered his characterization, but either way. Not once did I ever hear him speak a bad word about this AI. Not after it injured the RD with one of it's borgs. Not after it exploded the captain. Not after it threatened to blow up the station. Not after it blew me into a pile of guts. Not once, did I ever hear him express a single emotion other than 'the poor AI, how awful NT is for doing this.' Not even disgust at the things he had allowed to happen by inaction. He took a single initial reaction to a situation and ran that reaction into the ground for the entire round, not reacting to anything the AI did, anything it said, how many people were hurt or killed by it. His actions were entirely one-dimensional and undynamic, apparently because he was insistent on 'not being a hero' this round. Well, that's swell. Except that people don't act like that. He didn't need to be a hero to be human, he needed to act like something other than a robot preprogrammed with his own self-gimmick of not harming the malf AI and trying to talk to it. He needed to have actual empathy and emotions for more than a single individual in the round. If he was insistent on not being a hero, he could have left the AI alone and told it what a monster it was, or a 'bad bad boy', or SOMETHING it was over comms, for instance, that would have been a reasonable response to the things it was doing. Or he could have yanked the batteries out of it's APCs, shutting down its turrets and putting it in a position to not be so in control, without killing it. Instead, at the end of the round, his last actions were to try and rescue it, managing to convince it to let it be dragged out of the safety or turret range. I even remember him saying over end of round OOC that something along the lines of 'If you think I'm going to sacrifice a child over a filthy ligger-", so it sounds to me like saving the AI was the only thing his character actually cared about that round.
  14. Oh my God, you can't reference Twilight zones weird godchild to justify this. The ai is not a god, and you were the only person on this station in that room who was trained to know that the AI is not a God and how to disable it. That episode was terrifying because no one understood how to deal with a god-like child. They didn't have EMP cannons or lasers or intricate knowledge of the workings of this child's abilities, and most of them actively hated the child and did not feel sorry for him at all they were just afraid of him. Even for the people who aren't the chief engineer or research director, they don't think the AI has god-like abilities. The AI can't make them die by wishing it, the most he can do is a vent to room or slam a door on them or shock them. Everyone is keenly aware of that. You instead chose to throw that all of your jobs expected training the garbage and let people die so that you could get roleplay in, so that you could pretend that you we're afraid for a child's life when he was trying to murder people. You are essentially trying to tell me this whole thread that the AI deserves to do all this because he had an interesting gimmick, and that just going and killing him would have ended the route and not been fun. And then you laughed at the people who died, which would make sense I guess if you were trying to roll with being afraid of the AI, but then why would you do things like tell me (the head of personnel) that the captain 'deserved to die from what you heard.'? If I had told you my plan to shoot the AI to death, would you have played along? Or would you have disarmed me the moment I started shooting on him because you want to protect the poor innocent child? Because from how you were behaving, it feels like you would have done that, and that's not self-preservation that's sabotage. What you did to me was sabotage me as a non antag, and I'm curious to know your logic beyond 'muh rps'.
  15. Not having is mechanically a death trap. I'm not sure if you realize how important it is to have hands in the game. Not only do they allow you to pick up and manipulate items, but there are many other things that the game checks your hands for like opening doors. Did you know that you can't open doors if you don't have hands? That's why handcuffs work to prevent you from opening doors, because they make the game act like you don't have hands. You also can't attack anyone or defend yourself, even though technically speaking you have an entire body and a pair of legs you could theoretically kick someone with. Without hands you can't interact with people in any fashion, even though that makes no logical sense that you're unable to stomp on someone with no hands. Being able to shoot off people's hand is more than just a weakness, it's negating their ability to even play the game.
  16. Yes, it's good for you, because it benefited you in killing everyone who bothered you. But this wasn't about preserving his life, because he could have easily disabled you at any time he wanted to. He even unbolted you from the floor and was taking you outside, away from your turrets (which, incidentally, would probably have hit you if you turned them on, since you were in the center of the room, and you were already partly crushed from when you closed blast doors on yourself). This was solely about this inability to prioritize the lives of other people over your child AI. In my opinion, it was hardly refreshing at all so much as self-antagonizing himself to ally with you over the rest of the crew. Technically speaking, he didn't even have to destroy you - he could have just taken a firmer hand and acted like a parental figure and shown some discipline towards you, instead of just coddling you and letting you do whatever you wanted.
  17. ??????????? Nothing got resolved, you just fumbled around and played along with it while the rest of us were trying to stop it from destroying the station and dying! Talking it out didn't work, but you kept trying and trying, while people died around you! You didn't even save the station doing this. Everyone evacuated the station while you and the nun offered it warm cuddles and soothing words as it continued to off everyone that upset it. Which you seemed to unilaterally excuse and ignore. I don't think I even saw you once tell it to stop after it killed the captain, you just muttered that the captain deserved it. Then you lost it in space. I can't backstab something that I was expecting to have to kill in the first place, because it was a murderous monster. I'm not mad at the AI for killing me, that was a perfectly logical action for it to do based on it's narrative. It was you letting people die and helping it do it by inaction. This is complaint is about you. I didn't tell you my plan because I assumed, like the rest of the damned command staff, you were working for the same goal as us. There may have been miscommunications, but it boggles me that you would ever think this was the direction we were going to go. Did you think that being told you were too aggressive meant you should try and throw everyone else under the bus for what amounts to ChairRP with an AI? If a frightened child is holding a gun and running around shooting people, you don't just let it keep shooting people, you take the child's gun away. Or somehow otherwise stop the child from hurting anyone else, instead of just telling it to calm down repeatedly while it nods agreeably and continues to cap people during the conversation. Your character should have known perfectly well as a CE it is possible to recover an AI after disabling it's core by carding it, but you acted like it was a real, normal human child that you had to protect at all costs, including other people's lives. It wouldn't have even been killing them, because they are already dead, and imprinted on a machine, which was the whole point of their narrative. Is the head of personnel trying to protect his crew some kind of corporate shill that deserves to die? Does the rest of the crew deserve to die for working for the company that supposedly did this? Is the captain trying to defend his station a villain just because he is loyalty implanted, even though he never made the decision to do this to a child? It is simply nonsensical to treat someone and violently actively killing people as purely a victim in need of protection, even if you did buy the child narrative.
  18. It was not my idea, and I thought it was a terrible idea. The IAAs thought it was a terrible idea. This was a dream the captain came up with and pushed on us. My character was an unathi. He never for once believed that this AI was anything other than a malfunctioning machine, or at best (worst?) the imperfect image of a dead child that needed to be destroyed for being a horrible abomination. I went along with it primarily because the captain told me to maintain the facade for the benefit of getting to the AI. And because he is the captain, and you're supposed to follow his lead. The captain knew this. The RD knew this. You are apparently somehow only person in command that somehow thought that we were all seriously playing counsel the psychotic child-machine while it tried to murder us. Maybe if it had actually stopped the murder spree, it would have make sense. But you tried several methods to handle it safely. You tried to card it. You attempted to talk it down. And it continued to murder people anyway. And at this point you went well past reason and allowed it to murder people for the sake of preserving it's silly gimmick. You HELPED it do this by being complicit to it's childish demands, and personally let the nun die because I guess you were too coddling the mass murderer AI to pay attention to your surroundings. and you all fell down a pit caused by the explosion the AI made killing me. I was planning to shoot the AI to death right there in the room, after the captain was killed by it. I had a gun and everything. But when you whispered to me to play along, I assumed you had an actual PLAN beyond 'keep pretending this child AI thing is was real', and tried to let you have your way. It got me killed, and you took zero further steps in response to this. Or in response to it killing a fellow human, if you want to play the racism card. The narrative of the round's AI is NOT a reason to let it just murder people senselessly under the guise of being a scared child. Some of the people it killed did nothing more wrong than try to get on an escape pod, or accuse it of murder. At which point it murdered THEM. For being a 'meanie'. You are a head of staff. You are supposed to have a responsibility to the station and the crew inside it. Maybe a non-whitelisted player like that nun could get away with acting this way, but you are supposed to behave in a manner that shows your character can be trusted with responsibility for people's lives. You did not. Imagine for a moment that you follow the narrative this story beyond it being a self contained round with no lasting consequences. What do you think would have happened to Hayden after he was recovered by Nanotrasen, probably floating in space? After allowing the captain, another head, and a civilian to die? After losing the very AI that he let so much be sacrificed for? It sounds like you went into this with the strict mentality that this is 'just an malf round with an interesting gimmick' and all you thought about was playing along with it, not considering your character's career, or the lives of any other person in the round. Is that how Hayden thinks about other people? Why would he be in a command position if he does not value the lives of other people and allows them to be killed for the sake of wanting to save a machine that claims to be a child?
  19. BYOND Key: Kaedwuff Game ID: bTz-abiS Player Byond Key: [mention]Nikov[/mention] Staff involved: N/A, Reason for complaint: In short summary, Manfred Hayden deliberately interfered with resolving a malfunctioning AI situation as a CE, refusing to do anything to stop it, allowing several command staff members to be killed, and actively assisting the AI in murdering one of them, either by gross negligence or actual maliciousness. For a longer explanation, the AI in this round was going with the gimmick that was about it really being a little boy that was forcibly turned into an AI. It wasn't a bad gimmick, and I didn't have a specific problem with it. Some people were dubious about it, and others were really into the idea that NT were horrible monsters. The problem here was that Manfred Hayden decided to join in the role specifically empowered to resolve a malfunctioning AI situation. Rather than doing that, he spent ages pussyfooting around the matter, trying to be gentle with the 'little boy', while said AI continued to blow up parts of the station, and threatened to self destruct the entire place by activating delta. At one point, this AI actually killed the captain by exploding something and venting him out into space. Me and the RD came to the determination after this that the AI needed to die. When I went to discuss this with the CE, I found that he was still acting like the AI was a poor sweet innocent child, and I attempted to talk some sense into him by reminding him what the AI had been doing. Instead of doing his job and protecting the station from a murderous AI, he dragged me into a secluded room under the guide of 'playing along' like he had some sort of plan, whereupon I was bolted in and the room was exploded by the AI. Even after all this, he continued to try and drag the AI to safety or something, and got the nun he was with (and possibly himself) all killed by leading them and the AI into a hole in the station floor where they were all lost in space. This kind of behavior is not the sort of thing that anyone who is playing a Chief Engineer, or really, any head of staff, should be displaying. Putting the safety of their coworkers and subordinates and the station they are supposed to be protection below the well-being of a malfunctioning AI is completely irresponsible, no matter what the flavor of the round was. So was is disregarding the orders of the captain on the word of the same AI who is actively killing people. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? This issue was not addressed in ahelp as it was round end and I did not know if the player in question was an antag until round end. (they were not) Approximate Date/Time: 3/25/2018
  20. Other species? You mean that youd reintroduce xeno shells as purchasable items? Either way, as long as there's a way to get these parts rather than forcing you into a generic chassis, period, I don't have a whole lot of problems with this update. My main beef with it was from an aesthetic standpoint.
  21. Alberyk, I legitimately don't understand how you can claim that 'death is cheap' is a core mechanic of this game when we're in a cloning discussion and still turn around and then tell people that they don't deserve to be brought back into the game after they die and need to be punished for dying. I don't like this idea, and I don't even play IPCs. What you're doing here is arbitrarily making the decision on behalf of everyone else about what's right for the game. What exactly is the reason why you can't print out branded robot parts? Is it because the station isn't allowed to print copyrighted schematics? If that's the case why can't they just purchased a new chassis from cargo coming straight from the company that makes that particular model? Why are you inserting this convoluted method of stuffing and IPC into a generic body for the rest of the round, which would make almost every IPC player upsets because they don't look like their character anymore, they're just a generic robot. Do you remember when there was a bug where all cloned unathi (and all of the other variable color races for that matter I just didn't play them) came back as generic green unathi except that their tail color was still whatever their original color was and it looked awful and everyone hated it? This is what you are willingly forcing on IPC players. It seems like it would be much more sense with these limitations you speak of for someone to order a spare branded chassis from cargo of the brand that the IPC wants. Some of them could even plan ahead and order their chassis to be delivered to robotics for when they need it later. It could be a very expensive item severely limiting ipc's abilities to be repeatedly restored into a new body, and perhaps create new interesting dynamics where the IPCs friends all pool together their money to buy them a new branded body. The repair mechanics could be more focused on preparing the newly purchased body for use (recoloring and formatting it, whatever) and repairing the damage to the positronic brain that caused it's failure in the first place, before you put it in the new body.
  22. I don't really like it, the blue is off from the rest of the uniform, and got a very flat, 2-dimensional feel. Why exactly do we need jacket accessories, also? There's already coats you can get to wear in the loadout, and yes, they take up the armor slot, but I'm also not entirely certain it is very fair for security to have a special accessory that conceals that they are wearing, say, a bulletproof vest.
  23. That sounds even more unnecessarily complicated and more like you're trying to still cater to the majority while given token consideration to everyone else, which barely solves the problem I'm trying to fix with this. Giving the majority vote half the value in a vote means that you're still making the majority have more power than everyone else.
  24. Then what's the point of it, if you can get everything done in the short term just like before?
  25. Full disqualification is unreasonable. People who cryo at round start then want to be ERT an hour later shouldn't be barred from that, the time is far too long for it to still be relevant to their decisions. It would also be really hard to enforce that because becoming a mouse and dying would reset this 'permablock', because as far as I know the game doesn't track things over the same ckey but rather the mob it is in, including the ghost mob that is generated when you leave a body.
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