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Girdio

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About Girdio

  • Birthday 17/04/1998

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    girdio

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  1. For my next magic trick, I will pull your will to live out of my magic hat!

    1. Carver

      Carver

      Oh so that's where I lost it.

  2. Thanks to Gabby and Hansolo (I realize I've never had to actually address your username, so hopefully that actually works lmao) for feedback. Thanks to CatsinHD for feedback, and for helping expand the concept of Tajara tail's sporadic 'flicking'. Lore Impact (Small/Medium/Large): Small Species: Tajara Short Description: This will expand the body language and non-verbal communication exhibited by Tajara, which all affect their social realm. How will this be reflected on-station?: It will give characters more 'uniform' Tajara actions, that more people will be able to interact with and engage with. To phrase it differently, it will allow players to have quick and easy references as to ways to flavor actions their Tajara is doing, or ways they could respond to actions from others. Does this addition do anything not achieved by what already exists?: I believe so. Currently, (and as far as I know. If I'm wrong, it's going to be really awkward), the only discussion on the wiki of how Tajara may non-verbally express their emotions, affection/trust with each other or anything else is relegated to: "Because of their anatomy, Tajara are capable of using their appendages to express their emotions. Folding one’s ear back usually expresses fear or worry. Ears perked forward to demonstrate interest or attention. Ears also flick involuntarily when exposed to unexpected or loud sounds. Swaying one’s tail continuously is considered a childish way to express satisfaction. Curving down and blistering is a sign of hostility. Bumping muzzles and holding someone’s wrist are common displays of affection." I believe that fleshing this area out lets it fill in a gap not currently achieved by what's on the wiki. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team?: Yes. Long Description: I couldn't think of any better way to include everything, so I put it in quotes. Obviously, tried to keep it relatively short. I attempted to avoid any possibility of unwanted consequences from occurring due to the area of "expressing affection", but I feel most players granted a whitelist are wise enough not to make their characters unrealistic/inappropriate when it comes to showing affection to other characters. I also attempted to write things in a way that would not retroactively damage existing characters (e.g, nothing is written to imply every Tajara must do this or adhere to any of it), or players that simply don't want to engage with this particular area.
  3. Not in favor of this. We already have security checkpoints (three, iirc) and they get used a total of never. I can't see this suddenly making them occupied, and it's at the cost of negatively impacting Service/janitors. You could argue that it's because they're in areas only sometimes used, but the fact is that they do exist already, I don't really want to add more to a role/department that has a lot, while taking away from a role that doesn't. There's already not a lot of people who play janitors on the server, why take something they could use away from them? Furthermore, I don't really know if it adds anything to security, that they don't already have. Security already hangs out around the medical hallway, and in the service hallway, so they've had the opportunity for (basically) desk RP in that area for a while. If you REALLY wanted security to have a checkpoint in this spot, I feel like switching the janitorial closet, and the security checkpoint near operations would have to be the move. I could see an argument of "it makes more sense for the bug zappers to in a more central spot".
  4. *bwop* ALERT: THAT ASS HAS MASS. *bwop*

    Captain is comdom

    shitcurity is killing me 4 no raisin!!

    ";graytider with toolbox help"

  5. Don't know if this has been mentioned before, but remove this water cool/table combo in the interrogation room. I get flavor-wise why it's here ("do you want some water?", and it gets swabbed for DNA later) but realistically it's rarely used and kinda just clogs up the room. Firstly, since the 'default' sitting arrangement most people take is the suspect closet to the wall, and the interrogator near the door, any third-person in the room has to awkwardly stand in the corner, near the door as well - like this. I feel like, realistically if someone else wanted to sit in for an interrogation (and not in the hall or in the interrogation booth), it would make more sense for them to be positioned behind the 'suspect', like this, or where the table's at. Obviously, you could argue 'well, if someone else wants to sit in, just flip the seating arrangement and your problem is solved'. Luckily, there's also the additional changes you get by cutting it out mainly? The room will be even and look neater lol.
  6. A missing cheese case, you say? Say no more, I know my first suspect.
  7. I got that Fanta in my system, Fanta in my system.

    1. goolie

      goolie

      reported for spam 

  8. A real monkey business meeting. Go on apes, escape.
  9. Are spirometers already in the medbay to an extent? No idea what all medical actually has.
  10. The good old days. When I was a teenager and posted extremely dorky stuff. I'd like to imagine a lot has changed going from the Voltage to Girdio phases, but introspection is hard isn't it?

    1. Show previous comments  2 more
    2. Carver

      Carver

      Can't tell the difference.

    3. Lly2

      Lly2

      suddenly, all your old posts revealed

    4. Skull132

      Skull132

      Wait, Girdio is Voltage?

  11. Hey! Noticed nobody had said anything for two days, so I decided to stop by. Have only a passing knowledge of your characters, so I can't weigh in there. I guess the easiest questions are always the repeated ones. I know you mentioned what seems like mixed views on the monarchy itself by Masha. Is she someone who would find herself more in line with the Commoners' party? Also going off that, how do you imagine her beliefs of the DPRA or PRA may be? It's intriguing, and it'd be interesting to hear more, she has views of the PRA having been relatively good to her, but simultaneously is following in the teachings of her parents. While not a necessity, religion is also a pretty big chunk of life for a lot of Tajara, but I didn't see it mentioned anywhere - does she have any particular leanings to/feelings towards the Parivara or the Ma'ta'ke pantheon?
  12. This is probably my biggest concern here as well, and I feel like more details would be helpful in this regard. From the way it reads, without a Storyteller role you're simply going into the Mission with a similar outline as the other times it cycled to this particular mission. I can see this being exciting for the first few dozen times it gets run, but in time it'll lead to the same issue that Adhomai/Konyang had regarding planet-side ghost-roles. After a while, people get tired of the same exact thing, and it feels as if there would be a good chunk of limitations to the average "Actor" player in regards to telling a story, since a heavy emphasis is being placed on the story-teller to create 'mini-events' almost. That said: I do think this will be a good solution for juggling the people who want high-intensity/combat in a round, and those who would prefer not to at the moment or in general without having to play extended. As it stands currently, playing off-duty doesn't make you exempt to getting kidnapped and killed by the mercs, or accidentally getting set on fire by the techno. Surprisingly, people usually don't enjoy this happening. Dividing the ship into two sections feels like it would create an environment where both subsets of players are being seen to. In an ideal world obviously, you wouldn't have people complaining about there being too little or too much action because they chose to stay on the ship or go down. Of course, that's implying this implementation works perfectly. I think my only other comment is similar to the questions about how secret will be changed, but more specifically: what is the rollout in this going to look like? I don't see it mentioned in the Doc anywhere. Will this be something that gets drip-fed to the playerbase with like, a Mission round every weekend to get them used to idea, is it going to be a flooding-like situation where the server is rapidly shifted over to the concept? Perhaps that's outside of the current scope of the basic suggestion, but I'd still like to know how this would be implemented for the average player if it did go through. Is there a current timeline of when these changes would be made to begin with, if they went through? I know the statement is that it's been 'in the works' for six months, as a brainstorm but is there any idea on how long this concept would take to implement? I'm assuming it would be a massive ordeal, so is this something that would be a year? A couple years? As it stands, the concept is unique and a refreshing take that would keep Aurora uniquely different from other servers, while being a positive step forward for RP in general. I just feel like I'd appreciate more details for the finer stuff at some point.
  13. I think these parts really hone in on what I've thought about recently. Maybe I'm missing the mark here, but the fact that we have such intense, Spur defining actions on the one hand, and then fuck all happens with that after makes it kinda feel like "what's the point?" These things happen in the moment, they're cool in the moment - and then it feels like it never mattered.
  14. Personally, there were parts of the ship that I think was better flipped. As I mentioned throughout the day, I feel like some places having stuff closer in the foreground/closer to the viewer made it look more natural. Like the Service wing for example.
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